rayisbeast
Neo Member
I thought you don't need to be approved by MS to have "Retail=devkit" functionality, no?
Shhh
I thought you don't need to be approved by MS to have "Retail=devkit" functionality, no?
Every iPhone and iPad is a dev kit. Doesn't really seem to cause any mass piracy problems there.
You still need to compile the software locally from source, so it's not like you can just download a game and hit go.
I thought you don't need to be approved by MS to have "Retail=devkit" functionality, no?
Every Andorid, Windows Phone and Windows PC is a devkit. XB360 too if you go through the Indie Games service and use an older version of Visual Studio. It seems odd that they would cancel this considering how much they hyped this up during //BUILD this year. I swear there was 3-4 talks a day on how easy it would be to port your WinRT apps over.
With "each console is a dev kit", you still would need to be part of ID@Xbox so they can help you with all the requirements and guidelines you need to follow, you will need to get certified with ratings boards, you will need to pass MS QA, ect. You will still need to be a registered developer with MS...
Because this clearly has to do with this topic.
It doesn't seem to mean much when XB1 is getting games like Warframe, Contrast and Outlast.
They would still have to deal with that when using this
Can we get Cuphead on PS4 now?
To release a game on the marketplace you need to pass QA to make sure your game isn't a buggy mess, and pass certification to make sure you pass certain guidelines such as proper achievement structure, proper main menu setup, you need to get rated by the various ratings boards of countries you want to release in, you need to have insurance, ect.
How would any of this be possible without you a part of the program designed for independent people to release their game?
Kevin dent said it will work the same way like Apple app store and Amazon. Every one will has his store, and there's Xbox Store for stuff approved by MS.
Is this even the same console they had in mind when they revealed it in 2013 ?
Not saying he's wrong, but... Kevin Dent is not the best source.Kevin dent said it will work the same way like Apple app store and Amazon. Every one will has his store, and there's Xbox Store for stuff approved by MS.
Kevin dent said it will work the same way like Apple app store and Amazon. Every one will has his store, and there's Xbox Store for stuff approved by MS.
really? Don't play with . . .
![]()
Can we get Cuphead on PS4 now?
Not saying he's wrong, but... Kevin Dent is not the best source.![]()
So it definitely won't be that then.
I'm not really sure how well it would have would have worked without the beefier hardware dev kits usually have anyway. Still, that sucks. Would have been neat.
I Think this may be the confusion...the games and apps run in two different operating systems...perhaps this affects the game dev and not the app dev, or the other way around
Wall of shame time?
It never made sense for Microsoft to give regular people the ability to run unsigned code. Something had to give, and so it did.
I am not surprised. Not one bit.
I saw this coming, especially after some interviews I watched where their wording indicated they were gonna try to get more indies on board, but did not mention the dev kit thing in said interviews.
We should probably get a mod to edit the title and/or OP with this new information.Microsoft talked to Kotaku
There is no course reversal
The ship is on course
Please return to your normally scheduled activities
http://kotaku.com/no-microsoft-didnt-reverse-course-on-xbox-one-dev-kits-1602522324
EDIT: Beaten by the guy who wrote the article![]()
Wall of shame time?
It's really sad that Jason was the only person who apparently bothered to actually ask Microsoft about this before throwing up what's essentially plagiarized re-writes of preexisting (and inaccurate) content from one guy who apparently didn't know what he was talking about.