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Miyamoto: Didn't reveal the NX at E3 because fear competitors would copy it.

"A while" could mean lots of things.

The Wii Remote was revealed to have motion sensitivity eight months before that.

the article posits "ages", but I think the takeaway here is that Sony had been working on motion controls independent of Nintendo for quite some time.
 
the article posits "ages", but I think the takeaway here is that Sony had been working on motion controls independent of Nintendo for quite some time.

Your mission was to prove that there was actual evidence that Sony's work on motion controls had no relationship to Nintendo's, which would require a harder date than "ages."

Sony putting together a motion controller eight months later and communicating with a developer for an undisclosed amount of time doesn't exactly do that. You have to speculate that the work began before/wasn't at all inspired by Nintendo's controller unveiling.
 
Was Smartglass actually used for anything? I remember linking it once and using it to type but I quickly forgot about it.

Nothing really noteworthy, AFAIK. Once Microsoft realized the Wii U was a dud they probably didn't feel the need to keep up a competing technology.
 
"A while" could mean lots of things.

The Wii Remote was revealed to have motion sensitivity eight months before that.

And Sony was prototyping Move controllers back in the year 2000. What's your point?

Your mission was to prove that there was actual evidence that Sony's work on motion controls had no relationship to Nintendo's, which would require a harder date than "ages."

Sony putting together a motion controller eight months later and communicating with a developer for an undisclosed amount of time doesn't exactly do that. You have to speculate that the work began before/wasn't at all inspired by Nintendo's controller unveiling.

Not much different from the mission many here have taken up in trying to prove there's actual evidence that Sony copied Nintendo. I don't know why this comes up so much with Nintendo fans, or why it even matters. For example, in an ideal world where Remote Play being influenced by Wii U was actually plausible, it wouldn't matter because the console was a flop. It's never good to ignore what your competitors are doing anyway. Nintendo has learned that the hard way. Good on Sony and Microsoft for 'copying' Nintendo and actually making an attempt to stay relevant in the hardware market I guess.
 
Your mission was to prove that there was actual evidence that Sony's work on motion controls had no relationship to Nintendo's, which would require a harder date than "ages."

Sony putting together a motion controller eight months later and communicating with a developer for an undisclosed amount of time doesn't exactly do that. You have to speculate that the work began before/wasn't at all inspired by Nintendo's controller unveiling.

It's safe to say they had been working on it already because of the comments made to the creator of the Wii remote when he pitched the tech to Sony before Nintendo.
 
And Sony was prototyping Move controllers back in the year 2000. What's your point?

Move was influenced by Wiimotes, that's where the influence ends. Sony was doing VR and some motion controller for it was needed, it just happened that Move was good enough for the task. Even if Wiimote wasn't a thing, Sony would still be still pushing PR and they would created something like move.

Sure, but now that the Wii Remote has been introduced and was a successful consumer product, you can't go back to a time before the Wii Remote shaped the expectations of consumer-ready motion controls.

It's safe to say they had been working on it already because of the comments made to the creator of the Wii remote when he pitched the tech to Sony before Nintendo.

A comment saying they weren't interested unless they could produce it for 50 cents makes it safe to say they started working on it? If anything, that sounds to me like they weren't interested in working on it because of perceived production cost hurdles.
 
This is the Miyamoto I miss:

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Times have changed and that GameCube he's talking about simply wasn't successful enough for them to continue that strategy.

I agree that was an exciting time to be a Nintendo fan. But generations since have also been very exciting for different reasons.
 
The Wii tech was shopped around to both Microsoft and Sony as early as 2001.

The tech wasn't unknown.






Right fucking here: http://gamerant.com/sony-microsoft-passed-wii-motion-technology/

Quinn approached Microsoft in 2001, just before the original Xbox launched. Reportedly, Microsoft CEO Steve Balmer loved the idea; however, the Xbox team laughed Quinn out of the building. Ultimately, Microsoft passed.

Quinn talked to Sony next. He scheduled an interview with Sony Computer Entertainment president and “father of PlayStation” Ken Kutaragi, who seemed interested in the device – if the controllers could be manufactured for fifty cents or less. They could not. Finally, Quinn turned to Nintendo.

I've seen this before but unless I'm misreading does it actually say they turned him down because they were already working on an in-house solution?
 
A comment saying they weren't going to work on it unless they could produce it for 50 cents makes it safe to say they started working on it?

It's a safe assumption that they gave that specific number because their own current tech was around that number already. As people have said the sixaxis was an idea long in the making.
 
It's a safe assumption that they gave that specific number because their own current tech was around that number already. As people have said the sixaxis was an idea long in the making.

How long?

If the answer isn't affirmatively "longer than eight months," your assumption is just a tale from your ass.

Was the sixaxis actually at that cost target? How much did it cost when it was released? What evidence do you have for this?

There are a lot of answers for which you're relying on really really sketchy interpretations of quotes that don't support your narrative.
 
A comment saying they weren't interested unless they could produce it for 50 cents makes it safe to say they started working on it? If anything, that sounds to me like they weren't interested in working on it because of perceived production cost hurdles.

That doesn't change the fact that the technology was in development for a long time. There's a difference between seeing the competition doing something and building new tech from the ground up to react to it, and seeing the competition doing something then pushing tech you've already been building to market.
 
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Nintendo kills me. I get not wanting a bigger conglomerate to steal the idea and make it more mainstream than they can, but at the same time... Like this isn't exactly the 90's anymore and board room meetings don't turn into copying sessions. The amount of money Sony and Microsoft are sinking into their own strategy and visions is not all of a sudden going to drop because Nintendo is making some unicorn system... Like I'm sorry but this is not a valid excuse. At this point, if this system isn't turning into a car or a kitchen, it really makes no sense to keep this much paranoia.

There's nothing to excuse. Apple doesn't show stuff until it's practically already available. It's just the way they're choosing to handle things, and it's not their fault people let themselves get frustrated.
 
How long?

If the answer isn't affirmatively "longer than eight months," your assumption is just a tale from your ass.

Well seeing as how Quinn approached them in what, 2002? And PS move was first tested around 2000 it doesn't seem that far from believable. Up to you though.
 
That doesn't change the fact that the technology was in development for a long time. There's a difference between seeing the competition doing something and building new tech from the ground up to react to it, and seeing the competition doing something then pushing tech you've already been building to market.

But when it comes to threats from competitors and how the market responds, it really doesn't matter that much if they started on the tech 10 years ago or 10 months ago. What matters more is the quality of the final product and its responsiveness to the market opportunity, and whether it actually comes to market at all.

That's the reason why Nintendo is concerned. Not because they think Sony needs their ideas to do R&D, but because they don't want competitors to swarm in on their market opportunity.

I don't really care who "started it." I care who decided to finish it and bring it to market.

Well seeing as how Quinn approached them in what, 2002? And PS move was first tested around 2000 it doesn't seem that far from believable. Up to you though.

Quinn approached them != they saw a market opportunity and decided to bring the tech to market.
 
But when it comes to threats from competitors and how the market responds, it really doesn't matter that much if they started on the tech 10 years ago or 10 months ago. What matters more is the quality of the final product and its responsiveness to the market opportunity, and whether it actually comes to market at all.

That's the reason why Nintendo is concerned. Not because they think Sony needs their ideas to do R&D, but because they don't want competitors to swarm in on their market opportunity.



Quinn approached them != they saw a market opportunity and decided to bring the tech to market.

Basically what it's going to come down to is we will never get a concrete answer, you can believe whatever you want but given the info we do know I think it's pretty believable that Sony had been working on this for quite some time, the move being the culmination of something like 12 years of development and the Sixaxis being a testing ground for that. The Wii remote being just a coincidence to come out around the same time, nothing more. But we aren't going to convince eachother either way so that's fine
 
It would be really neat if Nintendo has another idea that could shake up the gaming market, and if they are really worried about copycats that's a good sign.

I want them to succeed so badly.
 
Lol at fanboys thinking that Nintendo have some lightning in a bottle that will capture the crowd they lost with previous consoles. The casuals who bought a Wii aren't coming back into mainstream gaming - that audience is gone.
 
It would be really neat if Nintendo has another idea that could shake up the gaming market, and if they are really worried about copycats that's a good sign.

I want them to succeed so badly.

the problem is they have said this about all kinds of stuff, even miiverse.
 
Lol at fanboys thinking that Nintendo have some lightning in a bottle that will capture the crowd they lost with previous consoles. The casuals who bought a Wii aren't coming back into mainstream gaming - that audience is gone.

You mean like the PC gamers who left in then came back because of Steam? PC was basically a joke, a dying platform for gaming.

How things change with a singular popular idea and execution.
 
Lol at fanboys thinking that Nintendo have some lightning in a bottle that will capture the crowd they lost with previous consoles. The casuals who bought a Wii aren't coming back into mainstream gaming - that audience is gone.

They're not trying to capture previous audiences--they're trying to capture new audiences.
 
You mean like the PC gamers who left in then came back because of Steam? PC was basically a joke, a dying platform for gaming.

How things change with a singular popular idea and execution.

Steam wasn't really an idea though, more of a refined approach to a store. I guess that's an idea but not in the same sense as say a new gaming peripheral.
 
Steam wasn't really an idea though, more of a refined approach to a store. I guess that's an idea but not in the same sense as say a new gaming peripheral.

My point is that proper execution can turn around an entire industry and bring once lost consumers back. I think phones/tablets are largely stagnant at the moment, just iterative. I think consumers are ready for something new.
 
They should be trying to do both.

Their franchises are as good as dead if they aren't shown to have bigger audiences that are willing to stick around.

Well ideally you're going to get a bit of both, but there's some folks that absolutely scoff at playing on something other than their platform of choice, notably PC Gamers with that whole "master race" thing.
 
Well ideally you're going to get a bit of both, but there's some folks that absolutely scoff at playing on something other than their platform of choice, notably PC Gamers with that whole "master race" thing.

It's hard for consoles to really impress me when they often run so technically poor. Especially Nintendo games as of late with 720p no AA it really ruins the artstyle and experience.
 
It's hard for consoles to really impress me when they often run so technically poor. Especially Nintendo games as of late with 720p no AA it really ruins the artstyle and experience.

Tokyo Mirage Sessions really impressed me and it had nothing to do with anything technical. Just great art and game design will do it for me.
 
Makes sense. History has proven that Sony in particular will bluntly copy Nintendo's hardware / controller ideas.

Hopefully this is something again truly new and awesome.
 
Tokyo Mirage Sessions really impressed me and it had nothing to do with anything technical. Just great art and game design will do it for me.

yeah, i love persona so i will definitely be getting it. Prices on pc gaming has also spoiled me I hate paying even the 20% off full price with GCU ;p
 
My worry is that it'll be another Wii situation, where it technically "shakes" the industry but at the end of it all it's looked back as a really lame gimmick.

If Nintendo does some weird augmented reality that works well, manufactures cheap, and sells well..I'm seeing more developers jumping on board with a crap ton of shovel-ware.

Please be good, NX.
 
My worry is that it'll be another Wii situation, where it technically "shakes" the industry but at the end of it all it's looked back as a really lame gimmick.

If Nintendo does some weird augmented reality that works well, manufactures cheap, and sells well..I'm seeing more developers jumping on board with a crap ton of shovel-ware.

Please be good, NX.
The Wii DID shake the industry. It lowered the barrier of entry to console gaming, it made games accessible again, and laid the blueprints for the modern mobile and Smart TV market. Motion controls are used in nearly every gaming application from mobile to VR. You can pretend it made no impact all you want, but if you look at the bigger picture, it really did.
 
yeah, i love persona so i will definitely be getting it. Prices on pc gaming has also spoiled me I hate paying even the 20% off full price with GCU ;p

I'm relying on the Gamefly crutch to enjoy the plethora of Japanese games that just came out lately and many that I missed. I got Grand Kingdom and Splatoon incoming. The "keep" it price on Grand Kingdom is cheaper than GCU and I know for a fact the copy I will receive is Gamestop "new".
 
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