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Miyamoto NY Times interview - game violence, Wii U reception, MoMA videogames

Ani, where are you getting this from? It's on a basic level the complete opposite of what makes art, art.

could you restate this?

Are you saying that cars can't be art?

This is so stupid.

yeah. cars aren't art. neither is a car manual. neither is sorry! from parker brothers.

I don't really understand your point of view, do you mean that games can't be considered as art because they require input from a player? Or because they require a platform to run on? Or because a game can have a "mind of it's own" due to different mechanics?

it's not exactly the player input that matters, but that the game exists for player input. this is usually based on research from the designer in how they want to communicate with the audience.

i think people get hung up on what looks like someone talking down about their hobby, when i am just placing it in its correct category. while i agree with roger ebert's conclusion, i don't agree with the emotion or reasoning behind it.

Yeah, that's weird too. Film (or movies, but saying film drives the point home better) requires a lot of "engineering"/"design" to be properly exhibited or created even. Cameras, projectors, the film itself...

tools don't make a project a work of design. that's like saying a painting is a work of design because someone had to create the canvas, build the brushes, and construct the frame.
 
That's nice.

Mario Kart has online. Smash will have online. Luigi's Mansion has online. You picked a few games that don't.

I didn't just pick games. I listed Nintendo's own launch and first year software for the WiiU. NintendoLand doesnt even feature online leaderboards for fucks sake, a feature implemented in every single XBLA game.
 
yeah. cars aren't art. neither is a car manual. neither is sorry! from parker brothers.
Explain in clear terms why cars are not or cannot be art.


i think people get hung up on what looks like someone talking down about their hobby, when i am just placing it in its correct category. while i agree with roger ebert's conclusion, i don't agree with the emotion or reasoning behind it.
This has nothing to do with Ebert. Personally, I would agree with his conclusion with the way he's been introduced to games, and especially after bad games that gamers tried to use to convince him that games are art ("Wordy fortune cookie" is the best description of Braid that I've seen.)
 
Have you played NintendoLand??????

Miiverse stuff aside, look at a game like Geometry Wars 2 and many others on XBLA where the competing against your friends scores stuff is just done front and centre. Makes more sense to me as an Arcade way of doing things.
 
I think (I know) I'm old, because I still think of video games as toys and probably always will. And I mean that in the best possible way.
 
it's not exactly the player input that matters, but that the game exists for player input. this is usually based on research from the designer in how they want to communicate with the audience.

Sorry but that is stupid. Of course a game exist for player input, just like music exists for listning and paintings and sculptures exists for it to be seen. It's the nature of the medium.

i think people get hung up on what looks like someone talking down about their hobby, when i am just placing it in its correct category. while i agree with roger ebert's conclusion, i don't agree with the emotion or reasoning behind it.

Well I don't see it as you talking down on my hobby, in fact for the most part I agree that most games are a product of design and can't be considered as art. But what I don't agree with is that games as a medium can't be used for art, because that seems to be your point.
 
NeoGAF being dumb again... Quelle Surprise. How anybody gets "the Internet wasn't a thing until 2013" from reading that, I don't know - that rather says more about your reading comprehensions than the Great One. Miyamoto is actually spot on there.

While it is true that online gaming has existed for many years, that was primarily on PCs, and accessible in public areas, universities, etc. rather than homes. It wasn't a global standard or anywhere near as huge as it is now on consoles, although it existed during the 6th Generation. This is true for the Internet, too - In fact, research in 148 countries showed that 20% of US homes were without home Internet access in 2011; that percentage was higher in Japan (27%) and even in mainland European countries such Germany (23%), Italy (37%), Spain (30%). Furthermore, online gaming meant that home internet access had to be cheaper than it was in its earlier years, running at a decent speed and also stable. Now, it is more accessible to homes in some countries, but it is not the case for a lot of people. They might be able to view a few websites or read and send e-mails, but they won't be able to have gaming sessions due to limited data or costs. Today, more people are connected, and the rise of tablets and smartphones has a lot to do with that - it's also true that PS360 consoles have helped online gaming's growth, and we now have more effective and efficient Internet Service Providers.

Worldwide, just over 1 in 5 adults (21%) had home Internet access in 2007 (presumably fewer than that and lower percentages in all countries at the advent of the 7th Generation in 2005, then 2006). In 2011, 1 in 3 adults reported home internet access.

Good post.
 
Give up Miyamoto.

The industry has moved on.

You are holding back Mario, Zelda and Nintendo.

You have failed this Industry with your backwards ass thinking.
 
I think (I know) I'm old, because I still think of video games as toys and probably always will. And I mean that in the best possible way.
Being a toy doesn't disqualify it from being art...

I wouldn't equate games to toys 100%, but they're definitely an evolution of things derived from toys, mechanical games (see: pinball), and table games. They also borrow from cartoons/comics/general illustrated arts, film, music, etc.
 
Question: Is there a high-profile developer who clearly stated he sees games as art?

Didn't Gabe say that Super Mario 64 taught him that games can be art?

Pikmin 3 online multiplayer! Believe!

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Shigs shouldn't retire, he should just quit doing PR interviews forever. He could do an in-depth interview once every 2 years, and spend the rest of the time making games with small teams made up of special talent, one or two games at the time. Overseeing 15 games at the time and doing marketing spiel interviews twice a month is just not the best way for him to be Miyamoto
 
He doesn't really oversee 15 games.

He turns up every now and again, looks at what the young blood are doing and shits on their work and fucks them over.

Nintendo need to let their developers breath instead of letting this Dinosaur hold them back.
 
He doesn't really oversee 15 games.

He turns up every now and again, looks at what the young blood are doing and shits on their work and fucks them over.

Nintendo need to let their developers breath instead of letting this Dinosaur hold them back.

You are extrapolating.
 
He doesn't really oversee 15 games.

He turns up every now and again, looks at what the young blood are doing and shits on their work and fucks them over.

Nintendo need to let their developers breath instead of letting this Dinosaur hold them back.
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Nah man, you need precision that just isn't possible via online multiplayer, just as with NSMBU. It ain't possible. You ever heard of online multiplayer in a FPS ? Of course not ! That would be ludicrous.
Ping, Lag and guesstimates. Enjoy jumping on a platform that isn't actually there because your game is a bit behind everyone else's and they moved on.

That's why racers dart about on the course and who can get shot even if you thought you killed the other person.
 
He doesn't really oversee 15 games.

He turns up every now and again, looks at what the young blood are doing and shits on their work and fucks them over.

Nintendo need to let their developers breath instead of letting this Dinosaur hold them back.
And you know this... How?
 
I think it's time for Miyamoto to retire. He's really out of touch and he's obviously holding Nintendo back. I don't even want to imagine how the internal teams really see him. It must be HELL.

It's a shame to see him fall behind like this. It's not something I would had expected. He appears to be very very closed minded about the gaming industry; and look at the game preservation quote.. This kind of thinking, in 2013?

I wish a real, no bs interview would happen with him. An ASK SHIGGY, uncut.
 
Some of the comments here are straight up ridiculous. I agree with everything Miyamoto said here, and the "art" quote is why he is the best Developer of all time.

Can video games be art? Sure. But the vast majority of them are not.
 
I think it's time for Miyamoto to retire. He's really out of touch and he's obviously holding Nintendo back. I don't even want to imagine how the internal teams really see him. It must be HELL...

...I wish a real, no bs interview would happen with him. An ASK SHIGGY, uncut.

Somehow you know seem to know with certainty that Miyamoto is holding Nintendo and its dev teams back... yet want some kind of "real, no bs interview... uncut" so you could learn something you already know?
 
I think it's time for Miyamoto to retire. He's really out of touch and he's obviously holding Nintendo back. I don't even want to imagine how the internal teams really see him. It must be HELL.

It's a shame to see him fall behind like this. It's not something I would had expected. He appears to be very very closed minded about the gaming industry; and look at the game preservation quote.. This kind of thinking, in 2013?

I wish a real, no bs interview would happen with him. An ASK SHIGGY, uncut.

What radical new gaming philosophies are there in 2013? Cinematic gameplay? B-movie stories? QTE? Pay to win? Slow motion animations of brutal moves? Tacking on terrible online multiplayer just because? I hope Shiggy never changes.
 
What radical new gaming philosophies are there in 2013? Cinematic gameplay? B-movie stories? QTE? Pay to win? Slow motion animations of brutal moves, tacking on terrible online multiplayer just because? I hope Shiggy never changes.
I also hope that Nintendo and Shiggy never change for reasons that are probably very different from yours.
 
I agree, video games are art, not just entertainment products whose only artistic value is their industrial design or something. :(

I can understand and somewhat agree with this sentiment coming from a consumer, but being that he is(was?) a "developer" I really don't think he considers himself creating art when designing a game, besides it's not like it's up to the creator to decide whether his work is art so I find it refreshing that he has some distance to his work. I would like to think that the real artists don't really consider themselves artists but rather that they just are doing what they are good at. On the flip side of the coin, all those self proclaimed artists are usually the people producing the least interesting work.
 
you don't design a piece of art, you design a piece of design. it's almost like saying, 'i engineered a drawing today.' it's not technically wrong, but we know the difference.



the poster, if it's made for a movie, or play, or charity, or what have you, is visually communicating one message to an audience for a purpose. that is how the poster functions. that poster has much more in common with, say, a car, than it would a movie.

What a silly argument you're attempting to make. I guess graphic designers are incapable of creating art in their work.
 
look at the game preservation quote.. This kind of thinking, in 2013?
I don't see what's so bad about that quote in particular.

Emulation is not a solution. Real, true preservation for a console or arcade game involves transistor-level simulation, which is... complex. Although, there's a somewhat functional simulation of the 6502 (which is actually what the NES processor is based off of, iirc), but it's very very slow even on today's best processors.

I suppose it becomes less of an issue when developers open source their games for a non-fixed spec platform written in a portable language, like Doom or Wolf3D for instance.
 
I really hope he means what he says about online, it's about time that Nintendo fully embraces online gameplay. There is so much potential..
 
What radical new gaming philosophies are there in 2013? Cinematic gameplay? B-movie stories? QTE? Pay to win? Slow motion animations of brutal moves? Tacking on terrible online multiplayer just because? I hope Shiggy never changes.

THIS!

I see some people wanting Nintendo to become something like Sony/Microsoft ITT. And this is the last thing I want. Why would I want three companies doing exactly the same thing?

I know I'm going against the flow here, but apart from some minor changes (like changing their accounts system) I do hope Nintendo keeps on doing what they do and following their own path.
 
Are we pretending that Nintendo's attitudes towards the internet and online gaming aren't somewhat behind the times; and that this comment doesn't somewhat exemplify that. Iwata was essentially betting against online gaming taking off prior to the launch of the XBOX.

Yes, the internet wasn't as pervasive as it is now. Someone should have told Google and Facebook they launched a decade too early.
 
The wording makes me think that he was referring to online connection rate for their consoles specifically. I remember Iwata or someone bragging about how 3DS and Wii U have a 70% or so online connection rate, while Wii/DS were significantly less. If only half of potential buyers can or would take the console online, that limits the size of the audience as he says. It was their own fault for those systems' barebone online capabilities of course, but what's done is done.
 
Give up Miyamoto.

The industry has moved on.

You are holding back Mario, Zelda and Nintendo.

You have failed this Industry with your backwards ass thinking.

He doesn't really oversee 15 games.

He turns up every now and again, looks at what the young blood are doing and shits on their work and fucks them over.

Nintendo need to let their developers breath instead of letting this Dinosaur hold them back.

Like a broken record

Show some respect
 
He doesn't really oversee 15 games.

He turns up every now and again, looks at what the young blood are doing and shits on their work and fucks them over.

Nintendo need to let their developers breath instead of letting this Dinosaur hold them back.

And how are you supposed to know this?
 
THIS!

I see some people wanting Nintendo to become something like Sony/Microsoft ITT. And this is the last thing I want. Why would I want three companies doing exactly the same thing?

I know I'm going against the flow here, but apart from some minor changes (like changing their accounts system) I do hope Nintendo keeps on doing what they do and following their own path.

While I agree, he is beginning to ruin Nitendo's stuff with his old world thinking.

paper_mario_sticker_star_logo.png


I am not saying he should go away, however just... just keep away from other peoples stuff. Please.
 
Yes, the internet wasn't as pervasive as it is now. Someone should have told Google and Facebook they launched a decade too early.
Some of you come up with the worst examples ever conceived in the history of man. You don't need highspeed Internet to enjoy Google and Facebook. In fact Google started life by being a no thrills search engine.
 
Give up Miyamoto.

The industry has moved on.

You are holding back Mario, Zelda and Nintendo.

You have failed this Industry with your backwards ass thinking.

You repeat yourself more frequently than Mario games are released.
 
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