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Miyamoto: Why I Spiked Mario Galaxy 2’s Story (WIRED)

alistairw said:
Guess I'll have to turn to Sonic for my mass market fan fiction.
You could always go with Spyro.

I was over at my friend's house today, and his little brother was playing the latest one. It was just... there aren't even words. I guess "Sonic bad" is the closest I can get to explaining how embarrassingly bad it was.
 
Agree that the startup scenes, while done well... took way too long, one of my few faults with the game. Now they just need to get rid of the hub world and go back to a simple 2d map, and it'll be perfect.
 
I am sure if they try hard enough they can implement a light and funny story to make the game much more interesting and memorable.

Having story doesn't mean it has to be Shakespears depth or quality. SMG1 strike a perfect balance of that and that made it very good.
 
Galaxy had just about the appropriate amount of story. I don't think there needs to be less, but there certainly doesn't need to be more.

Mario games have generally been about unrestricted platforming in fanciful environments. Too much emphasis on storyline (Sunshine) puts a lot of restrictions on that. The less reason required for Mario to go where he's going, the better.

Still, Galaxy's story was pretty subtle, and certainly didn't get in the way of the game's primary goals. It isn't strictly necessary, but I'm certainly open to some attempts at providing more storytelling in a manner that doesn't compromise the purity of the platforming adventure.
 
how does sunshine's "emphasis on storyline" (granted, the cutscenes were atrocious but to say there's an emphasis is really pushing it) compromise its platforming?

also lol at the people claiming a few minor, scattered cutscenes ruined that game.
 
Super Mario Galaxy 2 won’t have as deep a storyline as its predecessor
MiyamotoWTF.gif


Seriously Miyamoto? Seriously? I saw this coming with the change in directors, though.
 
So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!
 
rainer516 said:
So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!


Judging from this board, I'd even say that would be a stretch for some.
 
rainer516 said:
So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!

Jumping to conclusions much?
 
rainer516 said:
So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!

Please, please tell me this a joke post.
 
well if you compare the first three zelda games to the current ones, they were a lot less narrative-heavy. in LttP the story kind of flowed with the action. i'd like a return to form in that regard.
 
ninj4junpei said:
If Mario doesn't have a story, Zelda is the complete opposite.
I dunno. I think it would be neat if they tried a more minimalist route for the next Zelda's story, like the first game. Drop you in the world and give you a basic goal, then let you go about your business.
 
Now that we know for sure that the music is MIDI again, what more will Miyamoto take from us? HUH!? I'm telling you guys, Super Mario Galaxy 2 will be the worst attempt at making a sequel to a beloved franchise. Games these days don't matter unless they have an engaging plot.
 
good work miyamoto. anyone who wants a deeper story in mario games has no place playing mario games.
 
rainer516 said:
So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!

How are you getting this?

GAF never ceases to amaze me.
 
KevinCow said:
I dunno. I think it would be neat if they tried a more minimalist route for the next Zelda's story, like the first game. Drop you in the world and give you a basic goal, then let you go about your business.
Eh, I can only see that working with a SOTC type game, especially one with such a barren world. The world in Zelda is the exact opposite, so I can't really be satisfied with that type of story telling. Zelda needs to be epic and have an actual narrative. Looking at the promo art for Zelda Wii makes me believe they're going with another TP approach with the next game, hopefully even better.
 
Miyamoto said:
“They always want to have these dramatic scenes where Princess Peach gets kidnapped, but I always tell them, no, it’s fine — Princess Peach likes cake, so you can just have them use cake as bait to kidnap Princess Peach, and that’s enough,”
Portal / Super Mario crossover confirmed??
 
I'm more than happy to see Miyamoto take authorative control with MG2. The plot in the original wasn't bad by any means, but it didn't add much to the overall experience.
 
Zelda needs to be made into a movie with lord of the rings style music, god that's exactly what that stale franchise needs. It's like stale bread now and all it has been getting lately is cold coffee on the side when it really needs whipped cream.
 
thing is, zelda was originally a SOTC type game. and then it eventually went wayward, for better or worse. and i don't think many would argue that the series needs to go back to it's roots in one way or another.

i just don't think there's much of a story to tell in the zelda universe. pretty basic stuff... the chosen one, holy artifact, yadda yadda. i'm not saying there can't be an interesting story. but if i want one i'm going to play a MGS or Final Fantasy or something else.
 
Tyrone Slothrop said:
thing is, zelda was originally a SOTC type game. and then it eventually went wayward, for better or worse. and i don't think many would argue that the series needs to go back to it's roots in one way or another.
I would.

I think TP had the right idea with poor execution.
 
Tyrone Slothrop said:
thing is, zelda was originally a SOTC type game. and then it eventually went wayward, for better or worse. and i don't think many would argue that the series needs to go back to it's roots in one way or another.

i just don't think there's much of a story to tell in the zelda universe. pretty basic stuff... the chosen one, holy artifact, yadda yadda. i'm not saying there can't be an interesting story. but if i want one i'm going to play a MGS or Final Fantasy or something else.
If Ueda was directing the next Zelda, I would be more than happy with a minimalistic Zelda, however that will never happen.
AceBandage said:
Except he says, yet again in the same interview, that he agrees that Zelda should have an epic storyline.
Luckily Miyamoto gets it.
 
Galaxy's story had only one function: to get in my way when I started a new file. Good call on Miyamoto's part, maybe we can actually get back to the days of Mario 64 (minimal story, boot up the game and start playing).
 
SonicMegaDrive said:
Now do the same for Zelda.


You heard me.

I agree. Despite the relatively archaic game mechanics, the original Legend of Zelda is still the most replayable game in the series. Going into the first cave and getting a sword from some nameless old dude is so much better than having to jump through a bunch of hoops before you finally get a weapon. Also, wandering around aimlessly for an hour before stumbling upon where you're supposed to be is a heck of a lot more tun talking to random people for an hour until you're told exactly where to go.
 
Prime Blue said:
The FMVs were not bad at any rate, the obvious JPG artifacts in the Western version killed them. The Japanese version is fine, though.

JPG artifacts are the least of my worries when it comes to long, monotinous, needless, boring, lame, and most importantly, unskippable FMV sequences.
 
rainer516 said:
So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!

jumptoconclusionsmat.jpg

Seriously to go from "not having as deep of a story as its predecessor" to "its an expansion pack, no orchestrated music" is a huuuuuge leap.

I'll be with you as well if they don't have the orchestrated music, though. They'd have to be crazy to drop that. That would legitimately drop the experience down a few notches. But, no reason to be alarmed for that right now with absolutely nothing to suggest it.

Edit: Oh i guess you were being sarcastic. Carry on.
 
I don't care for his concept of Peach, and I'm not crazy about even LESS story than SMG, but I'll try to refrain from passing judgment on Miyamoto's ideas until I play the game.
 
shidoshi said:
The only thing I can say in response is this: can they PLEASE stop having Peach be kidnapped? Do you really need to rely on that source of motivation over and over and over? Either Peach is getting banged by Bowser and loving it, or she's the dumbest bitch in the known universe.


:lol :lol :lol

This post made my day.
 
I've never even been inside the storybook area in SMG. Once I saw IGN's video review and it mentioned that you never even have to go into that area if you don't want to, I never bothered.

Now, Zelda games could definitely use MORE story, so Miyamoto, stop cockblocking Koizumi's efforts!
 
Masked Man said:
and I'm not crazy about even LESS story than SMG
so you're not crazy about mario games, then? *smugsmiley*

also damn it, nintendo fans, stop bringing zelda arguments into everything.
 
would be interesting to know who grew up with the original versions of these games and who didn't in this thread.


I don't think I know anyone who grew up with these games that is dying for expanded stories in them.
 
I hate cutscenes unless they are either a) innovative at the time (so during the PS1 era, it was nice; but now, it's just trite), b) integrated into and out of gameplay, and can't be done with in-game graphics.

Also, I hate dialogue in games. There is no need for 10 minutes of character portraits talking to each other with a text box for 9000 minutes. I like story. Story is good. But keep it in the manual, and explain only as much as you need to. No need for retarded, Golden Sun 1-like dialogue.

Menardi: "Sheba! Stay where you are! You can do it from there!"

Saturos: "How about it, Sheba?"

Menardi: "Well, Sheba?"

Sheba: "...Perhaps..."

Saturos: " "Perhaps..." Perhaps what!?"

Felix: "Don't yell at her!"

Menardi: "We're not yelling! We just want a straight answer. So, Sheba?
 
abstract alien said:
Man, Im not sure what nintendo was thinking when they put that fmv in sunshine. It had to be the worst thing a mario game ever gave birth to.

Every character in that game was an abortion. I liked Miyamoto's obsession with cleaning though. That produced 2 awesome game mechanics. Too bad it couldn't have been used for 1 game.

Where mah Luigi's Mansionz 2?
 
Buckethead said:
Every character in that game was an abortion. I liked Miyamoto's obsession with cleaning though. That produced 2 awesome game mechanics. Too bad it couldn't have been used for 1 game.

Where mah Luigi's Mansionz 2?
*shrugs shoulders* :^(
 
AniHawk said:
SMG 2 = expansion pack
NSMB Wii = port
Uncharted 2 = best game ever

get with the program

So does this mean you'll be getting the first edition BG&E booster pack or the common stuff?

Edit: Argh, fuck your edit. And my timing. :lol
 
AniHawk said:
Well they give it a shot with every new big Zelda (so, discounting MM as it was originally called Zelda Gaiden). That's why we got the ocean in TWW. Something happened in the development of TP to turn it from a story-heavy OoT sequel that had an open-ended (or at least somewhat large) world into the game we wound up getting (I'll assume there were problems with disc space, but I dunno for sure). I hope at the very least we get something that's open-ended like that. No one's really given it a shot since Shadow of the Colossus and that sucks.

I think the main problem is that a game like this is just not accessible enough. Unfortunately, miyamoto wants to make zelda more accessible.

I really wish we could have a Zelda that has the feel of the first one but with todays standards and technology.
 
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