You could always go with Spyro.alistairw said:Guess I'll have to turn to Sonic for my mass market fan fiction.
Super Mario Galaxy 2 wont have as deep a storyline as its predecessor
rainer516 said:So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!
rainer516 said:So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!
rainer516 said:So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!
If Mario isn't allowed to have a story, Zelda has to be the complete opposite.Tyrone Slothrop said:i hope the next zelda takes a similar route.
I dunno. I think it would be neat if they tried a more minimalist route for the next Zelda's story, like the first game. Drop you in the world and give you a basic goal, then let you go about your business.ninj4junpei said:If Mario doesn't have a story, Zelda is the complete opposite.
rainer516 said:So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!
Eh, I can only see that working with a SOTC type game, especially one with such a barren world. The world in Zelda is the exact opposite, so I can't really be satisfied with that type of story telling. Zelda needs to be epic and have an actual narrative. Looking at the promo art for Zelda Wii makes me believe they're going with another TP approach with the next game, hopefully even better.KevinCow said:I dunno. I think it would be neat if they tried a more minimalist route for the next Zelda's story, like the first game. Drop you in the world and give you a basic goal, then let you go about your business.
Portal / Super Mario crossover confirmed??Miyamoto said:They always want to have these dramatic scenes where Princess Peach gets kidnapped, but I always tell them, no, its fine Princess Peach likes cake, so you can just have them use cake as bait to kidnap Princess Peach, and thats enough,
Anticitizen One said:I want a sequel to Super Mario 64
I would.Tyrone Slothrop said:thing is, zelda was originally a SOTC type game. and then it eventually went wayward, for better or worse. and i don't think many would argue that the series needs to go back to it's roots in one way or another.
ElectricBlue187 said:maybe this is why Zelda's plots continue to be horrible
If Ueda was directing the next Zelda, I would be more than happy with a minimalistic Zelda, however that will never happen.Tyrone Slothrop said:thing is, zelda was originally a SOTC type game. and then it eventually went wayward, for better or worse. and i don't think many would argue that the series needs to go back to it's roots in one way or another.
i just don't think there's much of a story to tell in the zelda universe. pretty basic stuff... the chosen one, holy artifact, yadda yadda. i'm not saying there can't be an interesting story. but if i want one i'm going to play a MGS or Final Fantasy or something else.
Luckily Miyamoto gets it.AceBandage said:Except he says, yet again in the same interview, that he agrees that Zelda should have an epic storyline.
The FMVs were not bad at any rate, the obvious JPG artifacts in the Western version killed them. The Japanese version is fine, though.koam said:Thank god, the story and shitty fmvs ruined sunshine.
SonicMegaDrive said:Now do the same for Zelda.
You heard me.
Prime Blue said:The FMVs were not bad at any rate, the obvious JPG artifacts in the Western version killed them. The Japanese version is fine, though.
rainer516 said:So SMG2 is full on expansion pack status now? Not even gonna bother with orchestrated music either I bet. I guess it's all just going to be a collection of levels with no cohesive structure. Heck, atleast give us a cake storyline dammit!
shidoshi said:The only thing I can say in response is this: can they PLEASE stop having Peach be kidnapped? Do you really need to rely on that source of motivation over and over and over? Either Peach is getting banged by Bowser and loving it, or she's the dumbest bitch in the known universe.
so you're not crazy about mario games, then? *smugsmiley*Masked Man said:and I'm not crazy about even LESS story than SMG
AceBandage said:Except he says, yet again in the same interview, that he agrees that Zelda should have an epic storyline.
Man, Im not sure what nintendo was thinking when they put that fmv in sunshine. It had to be the worst thing a mario game ever gave birth to.koam said:Thank god, the story and shitty fmvs ruined sunshine.
Menardi: "Sheba! Stay where you are! You can do it from there!"
Saturos: "How about it, Sheba?"
Menardi: "Well, Sheba?"
Sheba: "...Perhaps..."
Saturos: " "Perhaps..." Perhaps what!?"
Felix: "Don't yell at her!"
Menardi: "We're not yelling! We just want a straight answer. So, Sheba?
abstract alien said:Man, Im not sure what nintendo was thinking when they put that fmv in sunshine. It had to be the worst thing a mario game ever gave birth to.
*shrugs shoulders* :^(Buckethead said:Every character in that game was an abortion. I liked Miyamoto's obsession with cleaning though. That produced 2 awesome game mechanics. Too bad it couldn't have been used for 1 game.
Where mah Luigi's Mansionz 2?
_Alkaline_ said:Please, please tell me this a joke post.
AniHawk said:SMG 2 = expansion pack
NSMB Wii = port
Uncharted 2 = best game ever
get with the program
AniHawk said:Well they give it a shot with every new big Zelda (so, discounting MM as it was originally called Zelda Gaiden). That's why we got the ocean in TWW. Something happened in the development of TP to turn it from a story-heavy OoT sequel that had an open-ended (or at least somewhat large) world into the game we wound up getting (I'll assume there were problems with disc space, but I dunno for sure). I hope at the very least we get something that's open-ended like that. No one's really given it a shot since Shadow of the Colossus and that sucks.