Gentleman Jack
Member
If only Nintendo made games for PC.
We'd still have to use a phone app for voice chat.
If only Nintendo made games for PC.
We'd still have to use a phone app for voice chat.
So you are buying the game but not the switch?
The upcoming version of Cemu this month fixes the last of the major issues with the game (camera rune related bugs). Aside from that, there's two minor graphical issues I can think of off the top of my head.
DRM based launcher from Nintendo ala EA origin and uPlayIf only Nintendo made games for PC.
Was there ever a 60fps Zelda? Iirc nearly all of them were 30fpsJesus, that looks phenomenal, BotW is already a pretty game, hope they achieve 60 fps with their next Zelda game on switch now that they dont have to develop for the Wii-U
2D Zeldas are 60fps, except for Phantom Hourglass and Spirit TracksWas there ever a 60fps Zelda? Iirc nearly all of them were 30fps
ALBWWas there ever a 60fps Zelda? Iirc nearly all of them were 30fps
No, that just sped up the gameI thought it was already uncapped and could hit 50-60fps in shrines anyways?
I guess I'm remembering wrong or something.
What fps do you currently reach outdoors with something like 7700k?
What fps do you currently reach outdoors with something like 7700k?
Is the game 100% playable and glitch free on the emu yet?
Is the game 100% playable and glitch free on the emu yet?
The dream.
Emulation really is incredible. Maybe one day it will be possible for the entire game.
Can you actually get a steady 30fps now without the hack?
The real breakthrough will be 4K textures and cinematic camera mods.
I have been playing on cemu. I get 30fps outdoors with some dips. And 60 fps in shrines, but the game moves to fast in shrines at 60 fps.
But the game is fully playable at 4k. Other then photos.
I am playing on a Ryzen 1700x and Nvidia 1070 16 gigs of memory at 2933 mhZ. Download a data cache and you won't even have hitching as things load for the first time.
Harp would you mind sharing your CEMU setting? I've got the same CPU, same RAM but a gtx 1080ti. Even with a data cache i was only getting 20-25 fps. I kind of just gave up, figured it was the slower Ryzen clocks perhaps
But you have the same CPU and can play!
So is the emulated version ready for prime time now?
Would love to finaly play through this game and until Nintendo annoucnes a Shadowplay integration so I can stream my PC games to the switch, I'm not getting one.
The real breakthrough will be 4K textures and cinematic camera mods.
nope. game runs like crap for me at least with 6700K 4.5GHz, 16GB 2666, GTX 1070. without a shader cache it runs yeah but it's unplayable with constant freezes and heavy frame drops. the game doesn't even load with a shader cache installed because 16GB RAM just isn't enough. I really wish prices on RAM would come down so I could get 32GB (32GB= £260. Switch = £280). maybe if the cache loaded it would run better. people have told me to just build my own cache but again like i said without a cache it's unplayable as far as i'm concerned.
you're gonna need a really beefy PC to run it properly at 30fps. i'm seriously considering just going back to the Wii U or buying a switch because it has been a huge hassle trying to get it to run properly on Cemu.
Can you actually get a steady 30fps now without the hack?
nope. game runs like crap for me at least with 6700K 4.5GHz, 16GB 2666, GTX 1070. without a shader cache it runs yeah but it's unplayable with constant freezes and heavy frame drops. the game doesn't even load with a shader cache installed because 16GB RAM just isn't enough. I really wish prices on RAM would come down so I could get 32GB (32GB= £260. Switch = £280). maybe if the cache loaded it would run better. people have told me to just build my own cache but again like i said without a cache it's unplayable as far as i'm concerned.
you're gonna need a really beefy PC to run it properly at 30fps. i'm seriously considering just going back to the Wii U or buying a switch because it has been a huge hassle trying to get it to run properly on Cemu.
I mean, my system trounces yours in every way and I in no way would ever describe the performance I've been experiencing as "near flawless."That's a load of bull.
I mean, a load.
Aside from the pictobox bug that they are going to fix with the upcoming 1.9.1. the game is already almost flawlessly for me with an i5 4670k, a 1070 and 8 GB of RAM (DDR3, too).
That's about as beautiful as this very WIP (unreleased) Wind Waker 60 FPS hack project: https://www.youtube.com/watch?v=VU6dR41k8qU&t
What does improving the framerate have to do with the art?Anyone who doesn't like the art in WW can do whatever it is we tell awful people to do. That game is beautiful to this day.
That's really nice -- it means that eventually, with software and hardware progress, the entire game should be playable with 60 FPS.
I haven't looked at the details, but I wonder whether this modification is locked to integer factors or not. If not, for someone on a very fast system with a variable refresh monitor, playing the entire game at e.g. 40 FPS might already be viable. (And that feels quite a bit better than 30 already IMHO)
"We got lucky because apparently Xalphenos discovered that Nintendo had an original target of 60FPS which then was divided by either a 2 or a 3 usually (he forced it to a "1").
I don't I have any realistic reason to expect more than 30 fps, which is what I0m gettin 99% of the time (at least until that new rudimentary 60 fps mod won't mature a bit) so I'd say it's doing fine.I mean, my system trounces yours in every way and I in no way would ever describe the performance I've been experiencing as "near flawless."
Wouldn't that effect weapon durability? If you increase the frames, wouldn't everything effectively be working at twice the speed? Or does not everything work like Dark Souls.
What does improving the framerate have to do with the art?