mambadragon
Banned
My personal experience with modern game design with games like Bioshock Infinite, Halo 4, Last of Us, Metro LL, and many others is that the intended guided experience by the developors becomes an exercise of "I think the developor intends for me to do this...?" This leads to guessed trial and error on the part of the player. Games like the original Deus Ex encouraged finding one of multiple solutions to solve the problem, where modern games want us to figue out the single solution the designer has set forth to advance the story/plot.
I don't understand why modern games try so hard to funnel a player down the single "win" condition rather than providing multiple options for success. I would think as technology advanced, the number of possible solutions for the player would drastically increase... but instead it has just led for developers to further concentrate the player down a single path.
On the plus side for the CoD/Uncharted/Tomb Raider/etc. single player experiences... they sure are bombastic and pretty!
I don't understand why modern games try so hard to funnel a player down the single "win" condition rather than providing multiple options for success. I would think as technology advanced, the number of possible solutions for the player would drastically increase... but instead it has just led for developers to further concentrate the player down a single path.
On the plus side for the CoD/Uncharted/Tomb Raider/etc. single player experiences... they sure are bombastic and pretty!