Actually, I think the splash of blood you see in the background comes from the second monster. The targetted monster is not only squashing you, but also the other monster.
I hope not. Like I said, it wouldn't bother me in another game, but here the lack of vibrancy bothers me the most. I hope it's just this trailer and not indicative of the game as a whole, but even if it is I won't cry about it.
Jus noticed one thing, why don't they use the gamepad to put the huge chat log. Off-TV play is nice but really, in this situation, removing the minimap and chat log would be much better.
I hope not. Like I said, it wouldn't bother me in another game, but here the lack of vibrancy bothers me the most. I hope it's just this trailer and not indicative of the game as a whole, but even if it is I won't cry about it.
I really like the Xenoblade Icons better, the interface needs a change
How long have they been working on this game? And how long do you guys think they need to take it to Xenoblade quality without missing a level as the one the fans know about?
Also this world is dark, so the icons are dark but really Xenoblade's UI looks better
My take on this is this is Xenoblade 2 but thousands of years later I can see some rocks in the distance that look just like
"Bionis' Shoulder"
level in this trailer
Shulk being a God or Not could have lived that long and had to watch his loved ones die over the years, maybe that turned him dark / or maybe Shulk still lives in the same area we saw in the ending of Xenoblade but had to return to Bionis to fight off some new evil and this is what the dead Bionis looks like... less green less color
this is just my guess as a fan. At least we have a way to move around the world much faster now.
I really like the Xenoblade Icons better, the interface needs a change
How long have they been working on this game? And how long do you guys think they need to take it to Xenoblade quality without missing a level as the one the fans know about?
Also this world is dark, so the icons are dark but really Xenoblade's UI looks better
My take on this is this is Xenoblade 2 but thousands of years later I can see some rocks in the distance that look just like
"Bionis' Shoulder"
level in this trailer
Shulk being a God or Not could have lived that long and had to watch his loved ones die over the years, maybe that turned him dark / or maybe Shulk still lives in the same area we saw in the ending of Xenoblade but had to return to Bionis to fight off some new evil and this is what the dead Bionis looks like... less green less color
this is just my guess as a fan. At least we have a way to move around the world much faster now.
While I was thinking the same thing, it looks like they're putting more money into this game than Xenoblade. I would assume they're doing so because they're expecting to sell it in the west as well.
Not that I'm going to take any chances. Japanese Wii U and copy of the game for me.
So I had to look up Hiroyuki Sawano up and found out that he composed for Taiyou no Uta which had one of my favorite soundtracks for a TV Drama; are there any other standout examples of his work anyone could recommend?
Another thing I noticed, at 0:45 when the dino stomps the ground, the player falls over and your teammate falls off the dino's back. So, looks like you might have to use a mixture of close range and far range attacks to defeat certain enemies. So much depth already! Love it.
I was a bit worried that it would look kinda assy, like Xenoblade was in order to have such a huge world, and after hearing about how Japanese companies have struggled with HD development.
It looks fantastic. My wallet is already open to hand out whatever price they set for this.
It wasn't really "shown". It was a trailer on their press site. Afaik there was nothing in the booths, or during their conference. Nothing like what was done for this game.
One thing I do hope they change in this game is the battle music transitioning. I didn't like that in Xenoblade it basically just abruptly changed from what was usually a nice field theme to the blah battle theme, then back. I'd rather the battle themes add a layer of intensity to the field themes that could fade in and out as battles start and end.
Would work a lot better especially for areas like the final dungeon, where the intensity was really hurt by the battle theme constantly breaking up the urgent area theme.
I can't wait for the steady stream of comments to discredit this being proof of anything
"Look how empty those fields are! Clearly the Wii U wasn't strong enough to support more!"
"Lol, only a single mech on screen? Obviously the CPU couldn't handle more"
I'm not a pro at pixel counting, so I won't, but from the HD trailer (which is still bad quality due to so much moving and happening on the screen) it looks native 720p with FXAA.
Can we get some armor that doesn't look like complete shit in this one? I felt like, whenever I got new armor in Xenoblade, I groaned every single time. Somehow they looked dumber and dumber with each upgrade.
(Seriously, though... While I didn't mind some of the silly armor, the gratuitous boob exposure and jiggle physics -- while not unique to this game -- were embarrassing. Probably my biggest complaint about what otherwise may be my favorite game of all time.)
All over my manboobs. Now the waiting game begins. I don't regret getting a Wii U launch as much now after Nintendo Direct. But this won't be out for a while...
Can we get some armor that doesn't look like complete shit in this one? I felt like, whenever I got new armor in Xenoblade, I groaned every single time. Somehow they looked dumber and dumber with each upgrade.
You mean you didn't like the armor designs that looked like someone drank several paint cans and vomited on the models?
Xenoblade has to be the weirdest mix in design I've ever seen. Characters and armor were just simply disgustingly bad. A nonsensical and tasteless mix of awfull, but on the other hand some of the Mech and natural designs, areas and backdrop designs were masterfully done, both from aknowledging the Wiis technical limitations, as well as from a purely visionary point.