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Monster Hunter Tri G confirmed for 3DS (Famitsu)

M3d10n said:
So, unless Nintendo has some other megaton announcement hidden, their conference on the 13th will be pretty boring.
We'll see Monster Hunter Tri G in action, but yeah, the real shocker is already out of the bag.
 
Kyoufu said:
Dragon's Dogma is a good example. Being able to go on Rathalos and attack it as it is flying in real time.

Zones being merged into one big zone to increase the immersion.

Dragon fights like the ones in Demon's Souls, with a large castle zone.

Real-time weather to play a major part on monster strengths/weaknesses/abilities and the environment for farming purposes. For example when it is raining, the environment is wet so insects won't come out. Monsters can't use fire/thunder attacks against you, etc.

So many things you could do with a next-gen MH.

While those do sound exciting, I just don't see Capcom doing them, especially with the zones. One Giant zone would have to drastically alter the attitudes of all of the Monsters. Would Rathalos be able to fight you anywhere? What of the smaller minion monsters? Would Jaggi's just give up on chasing you after reaching a predetermined limit? what of two competing monsters? If i'm fighting Rathian and leave the area to get a breather and run into Lagiacruz, how will I be expected to heal, or cook my meats in the field? Two monsters at once is nothing new, but it was mitigated by being able to remove yourself at least temporarily to regroup.

I don't think the separated zones was ever really a hardware issue insofar as processing everything as it was making a more believable world.
 
Here's something surprising from the Unity threads: Target lock-on confirmed. Don't know if that's a new addition because MH traditionally has no lock-on of any sort.

Also touchscreen shows a control pad on it, so I'm guessing the peripheral really isn't required.
 
How is bow gonna be like in underwater? Lol.

Am cool with the analog expansion too, I can use it at home for long session and use the normal 3DS controls for outside play.
 
StuBurns said:
No misunderstanding, I think you're wrong.
Well I figured you'd misunderstood something since I haven't really said anything different this entire time.

I think you're wrong, just as I thought you were wrong when you maintained MH3G wouldn't come to 3DS and your reasons for that. Let's see if history repeats.
 
sfried said:
Here's something surprising from the Unity threads: Target lock-on confirmed. Don't know if that's a new addition because MH traditionally has no lock-on of any sort.

Also touchscreen shows a control pad on it, so I'm guessing the peripheral really isn't required.
Meh, lock on.
 
Tenbatsu said:
How is bow gonna be like in underwater? Lol.

Am cool with the analog expansion too, I can use it at home for long session and use the normal 3DS controls for outside play.
oh god sub phials

Also, it's a camera lockon, not monster lockon. Subtle but important difference.
 
sfried said:
Here's something surprising from the Unity threads: Target lock-on confirmed. Don't know if that's a new addition because MH traditionally has no lock-on of any sort.

Also touchscreen shows a control pad on it, so I'm guessing the peripheral really isn't required.

As I understand it, it lock the camera on the monster but not on a specific part. If it's implemented well, it could work I guess. I don't think straight lock on works well with a MH game, it actually gets in the way. (I really really hated the lock on in God Eater...)
 
Cosmo Clock 21 said:
oh god sub phials

Also, it's a camera lockon, not monster lockon. Subtle but important difference.

Hmm. I've said stuff earlier about how I imagine it just being a click to look in that direction kinda thing, but the more I think about this, the more I welcome it. I'm thinking of the situations where you're using sword and shield and fighting under a monster and end up on the other side from your combo or the monster's movement or what have you. Maybe that would be kinda cool if the camera panned around for you automatically.
 
depward said:
From Snow @ Capcom-Unity forums:

"For those wondering, yes, it is real.

For your second question, no, there are no plans to bring it to the West for now."

Source: http://www.capcom-unity.com/monster_hunter/go/thread/view/7451/28256753/Monster_Hunter_3DS_Confirmed&post_num=289#506364281
First post in that thread...
Famitsu has been wrong in the past, and it's still not an official announcement.
Has this type of denial been documented before?
 
Slime said:
Laugh at the horrendous peripheral all you want, but...Vita's fucked.


I will agree.

Still pissed, but if this thing comes with Monster Hunter I got no complaints.
 
It would be really surprising if Capcom didn't make the same kind of publishing deal they made with Tri for this one. It's likely Nintendo will publish and market this in the west.

Akainu said:
Looks like it isn't hud less after all. They just moved that map. I've never had a problem with that.

To be honest I'd rather have my HP/stamina on the main screen anyway. I don't like having to take my eyes off the action to check such informations.
 
Alrus said:
To be honest I'd rather have my HP/stamina on the main screen anyway. I don't like having to take my eyes off the action to check such informations.
Well you will if you lose track of a monster for a few seconds.
 
I want Nintendo to get its shit straightened out before I buy a 3DS. However, it's going to be a struggle knowing that the console is getting an enhanced port of my third favorite game of this generation.
 
A rigid lock-on wouldn't work, but something that makes the camera a little more acceptable would be nice! Half the time I'm fighting a monster I'm stuck underneath it with various wings and limbs obstructing my view - really not fun. Also auto-moving the camera out would make it somewhat possible to spot whenever a goddamned Deviljho decides to turn up. o_o
 
SovanJedi said:
A rigid lock-on wouldn't work, but something that makes the camera a little more acceptable would be nice! Half the time I'm fighting a monster I'm stuck underneath it with various wings and limbs obstructing my view - really not fun. Also auto-moving the camera out would make it somewhat possible to spot whenever a goddamned Deviljho decides to turn up. o_o
While a Rathalos is flying at you?
 
DCharlie said:
I also fully expect Capcom to do the usual piss-on-your-chips routine at TGS and straight out announce what is coming next for PSP/PS# which will once again hamstring the idea that people are simply going to march over to 3DS.
Can't wait for this to happen, it will be glorious.
 
that means no data transfer from tri to the G version?? ...i just cannot believe they make the G version for 3DS but not Wii/PS3

the MH series is always about content and MHP line is about portability. so basically they are merging the two to make the ultimate MH experience for a platform that is not known for the series? they are even making a second stick add-on for the system? they must've been desperately loving nintendo, using the money they made from sony platform to fund their nintendo love for no reason
or not
.
 
lunchwithyuzo said:
Well I figured you'd misunderstood something since I haven't really said anything different this entire time.

I think you're wrong, just as I thought you were wrong when you maintained MH3G wouldn't come to 3DS and your reasons for that. Let's see if history repeats.
I'm pretty sure I never said that, and even if I did, P3rdG isn't coming to 3DS, Tri G is, which is very different depending on the point you believe I once made.
 
toleoring said:
that means no data transfer from tri to the G version?? ...i just cannot believe they make the G version for 3DS but not Wii/PS3

the MH series is always about content and MHP line is about portability. so basically they are merging the two to make the ultimate MH experience for a platform that is not known for the series? they are even making a second stick add-on for the system? they must've been desperately loving nintendo, using the money they made from sony platform to fund their nintendo love for no reason
or not
.

you post doesn't make sense to me.

What's wrong with making Tri-G for 3DS instead of Wii/PS3? Handheld is the platform to go in Japan.

I don't understand about the statement of merging the two lines. They are not. MHP3 takes MH3 content without water and add more content. Yet it's still considered a MHP line, right? Why is MH Tri-G the "ultimate" MH experience?

You are implying Capcom is "making a second stick add-on for the system (3DS)". I would think Nintendo is making the addon, not Capcom.
 
toleoring said:
they must've been desperately loving nintendo, using the money they made from sony platform to fund their nintendo love for no reason
or not
.

I don't think "love" had anything to do with it. In fact, I believe the deal to be similar to the Dragon Quest deal. Nintendo promised to try to make the series a success in the West.

A charge usually brought against Nintendo consoles is that only their own titles sell. So, publishing series like DQ or Monster Hunter with the same support Nintendo gives their own titles makes them appear as Nintendo properties. That alone increases the chances of success significantly.

At least that is what I think Nintendo promised. Sony would have given them money for exclusivity as well, but their chances of turning MonHun and DQ into global brands might be lower than Nintendo's in the developers' eyes.
 
StuBurns said:
Oh sorry, my mistake, NoE was talking about the second stick cradle, not MonHon.

The one thing implies the other one, methinks: if the second analog thingy reaches Europe, so is MHTri3DS, that goes without saying, although we have still to wait for it being officially said.
 
toleoring said:
that means no data transfer from tri to the G version?? ...i just cannot believe they make the G version for 3DS but not Wii/PS3

the MH series is always about content and MHP line is about portability. so basically they are merging the two to make the ultimate MH experience for a platform that is not known for the series? they are even making a second stick add-on for the system? they must've been desperately loving nintendo, using the money they made from sony platform to fund their nintendo love for no reason
or not
.

Playstation 3 was well known for Monster Hunter before MH3P HD, right? A better comparison would have been the PSP/Vita line, which have had success with the series. Nothing wrong with Capcom wanting to put it on the 3DS, especially given how closely Nintendo worked with them to bring Tri to the Wii. They even helped design the CC Pro, so I'm sure Capcom has had plenty of input with this beauty.
 
saichi said:
You are implying Capcom is "making a second stick add-on for the system (3DS)". I would think Nintendo is making the addon, not Capcom.
It's more of Capcom asking Nintendo to make the addon.
 
saichi said:
you post doesn't make sense to me.

What's wrong with making Tri-G for 3DS instead of Wii/PS3? Handheld is the platform to go in Japan.

I don't understand about the statement of merging the two lines. They are not. MHP3 takes MH3 content without water and add more content. Yet it's still considered a MHP line, right? Why is MH Tri-G the "ultimate" MH experience?

You are implying Capcom is "making a second stick add-on for the system (3DS)". I would think Nintendo is making the addon, not Capcom.


you can tell the difference by simply looking at the HR (which is the level system in the game) - two digits in console version and only one in MHPs.

one example is the mission structure. In console versions, you always have side quests in one mission while there is not in MHP games.

Another example is the dynamic hunting season change in MH2 - you can only find some missions appearing in one particular season. This feature was completely axed in MHP2.

P line games always take stuff from their console counterpart and re-structure them to fit the extremely simplified framework. two lines are essentially completely different games to some extent.

That is why I always like playing console versions.

In this case, they are making a mothership console quality title for a handheld, which absolutely makes sense in Japan.

but, FOR the 3DS??
 
Gianni Merryman said:
The one thing implies the other one, methinks: if the second analog thingy reaches Europe, so is MHTri3DS, that goes without saying, although we have still to wait for it being officially said.
Either that or it suggests this device really isn't that specific to MonHon. I do think it'll come out worldwide though of course. Capcom are seriously fragmented, I imagine the US arm didn't even know about this till a week or so ago, I know they were completely left in the dark about Resident Evil 5.

EDIT: I missed this one earlier, sorry:
BurntPork said:
You seem to have forgotten that Capcom's "HD" engine works with 3DS, so it can be ported with a bit of effort.
You seem to have read a post I didn't make saying MHP4th wouldn't be on 3DS.

Actually, I don't think it will, but the post you quoted didn't say I think that at all.
 
I actually prefer MH to be on a portable system. Would get a lot more hunting done.

Highlaw said:
http://i.imgur.com/fVoVM.jpg[IMG]
just made it. It works for 3DS (touchscreen functionality, D-pad idea) and PSV (rearpad).[/QUOTE]

You're paying me for my new boxers....
 
Gambit said:
I don't think "love" had anything to do with it. In fact, I believe the deal to be similar to the Dragon Quest deal. Nintendo promised to try to make the series a success in the West.

A charge usually brought against Nintendo consoles is that only their own titles sell. So, publishing series like DQ or Monster Hunter with the same support Nintendo gives their own titles makes them appear as Nintendo properties. That alone increases the chances of success significantly.

At least that is what I think Nintendo promised. Sony would have given them money for exclusivity as well, but their chances of turning MonHun and DQ into global brands might be lower than Nintendo's in the developers' eyes.

Exactly, Nintendo and Capcom worked closely in order to bring Tri out of Japan, and the same sort of deal is to be assumed to be here as well methinks.

Tri has sold almost a million copies in the West, and I reckon Capcom would not have been able to achieve those figures alone without Nintendo's support.
 
sfried said:
Here's something surprising from the Unity threads: Target lock-on confirmed. Don't know if that's a new addition because MH traditionally has no lock-on of any sort.

Also touchscreen shows a control pad on it, so I'm guessing the peripheral really isn't required.
It's not like that. It's just that now when players touch the screen the camera switches to show where the large monster is.
 
Sennorin said:
Aren´t controls for MH3G a non-issue anyway? The ugly add-on adds to a total of 4 shoulder buttons. You can have your typical item selection AND the R2 and L2 button for camera control.
Some of you people keep saying use the shoulder buttons for camera control do you people not look up or down when playing?
 
Gianni Merryman said:
Exactly, Nintendo and Capcom worked closely in order to bring Tri out of Japan, and the same sort of deal is to be assumed to be here as well methinks.

Tri has sold almost a million copies in the West, and I reckon Capcom would not have been able to achieve those figures alone without Nintendo's support.
Snow (Capcom) said there aren't plans to bring it to the west.
sfried said:
It's more of Capcom asking Nintendo to make the addon.
Like happened with Tri and the DS2-like Wii controller. In this case, I assume more publishers asked for it because as I remember it never happened something of this magnitude in handhelds.
 
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