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Monster Strike made $3.8 million a day between January and March

So many of these slot machine type games that I've lost track.
Ugh, P&D and MS are not slot machines.
A better analogy would be Pokémon with a timer.

I don't think all mobile games are terrible. I have been enjoying P&D over a year and I think the game is fantastic.
They are good games barred down by aggressive IAP tactics.
The 3DS P&D game is easily GOTY for me so far.
 
I only played MS briefly and I thought it was quite good. My friend who has been playing it for a while likes it as well.

I don't think all mobile games are terrible. I have been enjoying P&D over a year and I think the game is fantastic.
 
I'm always amazed by just how much money is spent in the Japanese mobile industry.

For a country that's economy is in the toilet, and last I heard, wages are falling while unemployment is rising, the rich/poor divide is widening, and the middle class are going extinct, they're spending a metric fuckton of money on basically nothing at a terrifyingly accelerating rate.
 
I'm always amazed by just how much money is spent in the Japanese mobile industry.

For a country that's economy is in the toilet, and last I heard, wages are falling while unemployment is rising, the rich/poor divide is widening, and the middle class are going extinct, they're spending a metric fuckton of money on basically nothing at a terrifyingly accelerating rate.

IIRC they actually spend more than the US.

Not per capita. Just straight up more.
 
Ugh, P&D and MS are not slot machines.
A better analogy would be Pokémon with a timer.


They are good games barred down by aggressive IAP tactics.
The 3DS P&D game is easily GOTY for me so far.
Gacha is slot machines dude. 3DS is different I think
I'm always amazed by just how much money is spent in the Japanese mobile industry.

For a country that's economy is in the toilet, and last I heard, wages are falling while unemployment is rising, the rich/poor divide is widening, and the middle class are going extinct, they're spending a metric fuckton of money on basically nothing at a terrifyingly accelerating rate.
Well I'm pretty thrifty and if you are playing mobile games with friends for hours instead of going out and spending money I can see it making sense. $/time wise its pretty good. There's zero reason to buy any cosmetics in Dota but I do since I enjoy the game and want to support.
Also waifu pull is strong with gacha and collabs.
 
They are good games barred down by aggressive IAP tactics.
The 3DS P&D game is easily GOTY for me so far.

to be fair, P&D is one of the games with better IAP tactics than other mobile games I have played. Of course it could be better, but there are far worse ones and I think they suck.
 
Ugh, P&D and MS are not slot machines.
A better analogy would be Pokémon with a timer.

It's a slot machine. You spend money, random shit happens, a thing comes out that might be worth it or not. Rinse repeat. Hell P&D didn't even try to hide it as you pull a damn lever.
 
It's a slot machine. You spend money, random shit happens, a thing comes out that might be worth it or not. Rinse repeat. Hell P&D didn't even try to hide it as you pull a damn lever.

Expect you don't have to.

Monster Strike is a game where you don't have to spend money to get the best monsters. Most of the best ones come from events and you can clear them using monsters from other events. Plus, co-op makes it so you don't need to fill up a whole team as long as you have friends that can fill the missing holes in your team.

Plus, you are literally discrediting like 90% of the rest of the game.
 
to be fair, P&D is one of the games with better IAP tactics than other mobile games I have played. Of course it could be better, but there are far worse ones and I think they suck.
I agree with you. It is annoying that people dismiss the gameplay elements and focus on the IAPs. P&D is a really fun puzzle game.
Monster Strike is much more luck based, but it is still fun in a Bayblade way. Heck, Smash Bros. 3DS ripped it off a bit with the Streetpass game.

I say Pokémon because the appeal is collecting monsters and leveling them up. You pay for the eggs and to by pass the timer of playing only 15 minutes at a time.

Plus, you are literally discrediting like 90% of the rest of the game.
That is what F2P haters do. I honestly just really hate the IAP stuff, but I liked the little bit I played of Monster Strike. Since a 3DS version got announced, I cannot wait to play it.
 
Expect you don't have to.

Monster Strike is a game where you don't have to spend money to get the best monsters. Most of the best ones come from events and you can clear them using monsters from other events. Plus, co-op makes it so you don't need to fill up a whole team as long as you have friends that can fill the missing holes in your team.

Plus, you are literally discrediting like 90% of the rest of the game.

Well yes you *can* but obviously people aren't if they're making this much money. I can stay at a casino and not spend a single sent gambling, doesn't mean it isn't a casino.
 
DeNA has managed to launch one major success since the "card" "game" days, Final Fantasy Record Keeper.

An investor actually asked Iwata why he partnered with them when all their stuff bombed during the Q&A which was amusing.

Was his answer any interesting?
 
Well yes you *can* but obviously people aren't if they're making this much money. I can stay at a casino and not spend a single sent gambling, doesn't mean it isn't a casino.
You can't play any of the games at a casino without spending money. Most Japanese dragonesque clones give you a path to victory using teams fielded entirely of in-game farmable monsters.

Besides, the random factor is pretty much the same as the one you incur buying TCG booster packs. Do you also consider that straight up gambling?
 
Besides, the random factor is pretty much the same as the one you incur buying TCG booster packs. Do you also consider that straight up gambling?

Yes. The difference is in TCGs there is trading, and the ability to buy cards straight out. That's never available in these games is it?
 
Besides, the random factor is pretty much the same as the one you incur buying TCG booster packs. Do you also consider that straight up gambling?

Yep, I consider it like Plants vs. Zombies: Garden Warfare. At least the games do not charge you $60 before putting in IAPs like Assassin'a Creed or Forza does.

Heck people in the Pokémon Shuffle thread managed to get most things done not spending any money.
 
Okamoto deserves it if only for being the head of Flagship when they created the Orace games. Great great games
 
Nah those are management games.

The MS model is pretty decent and the core gameplay trumps everything with just enough filler in between events to make it nice.

Looks pretty simple but on harder stages you have to use all of the games mechanics to play well. Means learning hitboxes, wall angles, bump combo interactions, enemy attack patterns and spawn positions, etc. On top of not fucking up your shot. Its the only mobile game I've stuck with.

Gacha rates could be better but 3/6 top units you can get for free easily and if you play well, escpially 4 player co-op its not really needed to spend money at all.

Dak covered why it is doing well. F2P co op is half ditching the stamina model by allowing coop rewards to be earned (but not xp). In Japan the local density is enough you can always play the game casually anywhere and earn something (See MA2 or MS).

would rather play granblue instead
 
Monster Strike is so good. It's a real shame it hasn't taken off in the US more but it's somewhat understandable considering population density. Gameplay design is fantastic and the gatcha setup makes it feel like you never have to purchase currency to make progress though it helps. Mixi is also SUPER generous with giving out pulls, way more than even say Brave Frontier.

Seriously, the game looks like it's shallow but once you get into the harder content, it's a fun game that's tough. It's, honestly, a lot meatier than many games on consoles or handhelds.
 
I might give MS a try later this week.

Ugh, P&D and MS are not slot machines.
A better analogy would be Pokémon with a timer.


They are good games barred down by aggressive IAP tactics.
The 3DS P&D game is easily GOTY for me so far.

I like P&D, but the egg machine mechanic is clearly a slot machine even if its optional.

Besides, the random factor is pretty much the same as the one you incur buying TCG booster packs. Do you also consider that straight up gambling?

Pretty much. There's a reason why a lot of the better players in TCGs buy singles or non-random sets when it comes to building their decks unless they plan on using the boosters to make money on the side.
 
I like P&D, but the egg machine mechanic is clearly a slot machine even if its optional.
I agree with that, but Pokémon and Paper Mario had slot machine mini-games as well. Does not make the core game that way.
P&D is a puzzle game like Puzzle League with RPG elements.
MS is hard to say. It is RPG + Kirby's Dream Course.

Saying they are slot machines is like saying FPS is just pointing and holding R or platformers are holding a button and jumping.
 
I agree with that, but Pokémon and Paper Mario had slot machine mini-games as well. Does not make the core game that way.
P&D is a puzzle game like Puzzle League with RPG elements.
MS is hard to say. It is RPG + Kirby's Dream Course.

Saying they are slot machines is like saying FPS is just pointing and holding R or platformers are holding a button and jumping.

The slot machine analogy comes from spending REAL MONEY to get a random outcome.
 
This is truly my old man moment. I don't get it. These things hold absolutely no appeal for me at all. None.

Of course, I have absolutely no reason to play games on a cell phone any longer either so it could be that.

Even if I WERE into it, however, I cannot understand why people spend money on virtual goods. That whole model is so damn foreign to me yet it does a ton of business.

Not old man moment, it's just you aren't suseptable to the quasi-gambling addiction this game peddles. There is nothing of value in there that you are missing.
 
It's easy to become addicted to these especially if you get on Line or other messaging apps and make friends, join guilds etc. just so easy to jump in and out. I played a few F2P heavily due to boredom and actually made more $ selling stuff than I put in but I really don't want to get addicted again. Also, once you spend $1, you'll keep spending!
The hooks and gambling mechanics are usually pretty damn good
 
Stuff like Folklore and Majin are the type of unique games I enjoy. I was sad to see Game Arts go.

As for this it's pretty clear FTP is the way to make money.
 
I'm surprised people are still shocked at how well mobile games can do.

It is more like the reason why DeNA decided to make the partnership with Nintendo I guess..

Nintendo did buy a percentage of the company out.
 
Would probably still be playing if the hatcher weren't such a wall. Two months of ten pulls with nothing but 4 stars gets old. Great game overall, though, glad they are doing well, just can't abide the business model.
 
Where van I DL the apk?
Qooapp is pretty convenient for that


Monster Strike is so good. It's a real shame it hasn't taken off in the US more but it's somewhat understandable considering population density. Gameplay design is fantastic and the gatcha setup makes it feel like you never have to purchase currency to make progress though it helps. Mixi is also SUPER generous with giving out pulls, way more than even say Brave Frontier.

Seriously, the game looks like it's shallow but once you get into the harder content, it's a fun game that's tough. It's, honestly, a lot meatier than many games on consoles or handhelds.
I hope the anime helps it a bit. Game has 21 million downloads in Japan and still 500k on the EN version after around half an year
 
Or, you know, they can see the gambling mechanics and hate them.
Which is mostly buying chances at the monster slot machines.
A part of the game which is completely optional.

It is a double standard that people cannot complain about paying for Easy Fatalities in Mortal Kombat X and then condeem free games for making money via optional things and timers. People who say the main games are slot machines are making blanket statements.

All IAPs are equal, free or retail game.
 
How does it work? What are they buying in this game? I have difficulties understanding how one can spend money regularly in a game like this.
 
How does it work? What are they buying in this game? I have difficulties understanding how one can spend money regularly in a game like this.
Mostly for a chance to get a rare monster (some of the strongest ones are free from event quests though) or stamina recharging for quest farming (if you want to max luck a drop monster).
 
This is truly my old man moment. I don't get it. These things hold absolutely no appeal for me at all. None.

Of course, I have absolutely no reason to play games on a cell phone any longer either so it could be that.

Even if I WERE into it, however, I cannot understand why people spend money on virtual goods. That whole model is so damn foreign to me yet it does a ton of business.

I feel the same, and yet I can't say it's an old man moment because fucking relatives much older than me are into this King and King-like crap. :P
 
Mostly for a chance to get a rare monster (some of the strongest ones are free from event quests though) or stamina recharging for quest farming (if you want to max luck a drop monster).

Same principle as other freemiums then. I'm under the impression this model works best in Asia. There's Candy Crush in the west but is it generating as much money?
 
I thought it was more the change in laws is what threw a wrench into their plans

No, the big games all still use the same business models as DeNA and GREE did.

DeNA and GREE just didn't have engaging games by the standards shift that happened in 2012.

Why play a game about tapping the screen to autowin (or clicking a button, as you would on a feature phone) when you can have actual gameplay in Puzzle & Dragons instead.
 
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