hey wow thanks for pointing that out!mrwilt said:Yep. I'm sure he was giving some great information on the tools, I just wish I could understand what he was saying. It was cool to see him move the camera around in the scene, though.
ubi-art blog
This tech sounds very exciting. Can't wait to get more information about it.
Ranger X said:I wish we had a release date for Rayman and also to know on wich platform it will be released exactly.
I suppose it's not retail so I hope it will be on XBLA.
.
The tools are the Rayman tools, not BG&E2.Dan said:I don't think I need tools for building stages or whatever in Beyond Good & Evil 2. Just focus on the straight up single player adventure.
He explained: to foster creativity, to work with a close-knit group of people, etc.Plywood said:I don't understand, why would you want to develop on purpose your game with as little amount of people as possible?
*ahem*Twig said:The tools are the Rayman tools, not BG&E2.
Unless these are just their own dev tools, but I don't think I need them wasting time making them geared for consumers.G Rom said:Ancel explains that they're creating the tools to do Rayman Origins and that they'll release them for free to let everyone experiment with it.
He then say that they basically want to do the same and create their tools for BG&E2. Due to the game being 3D, he says that it takes much more time. They have prototype running where they create entire cities with this tool.
Okay, but wouldn't that make it take a really long time? Like we shouldn't expect this anytime soon? I didn't think Ubisoft was one of those companies, to actually let devs take their time.Twig said:He explained: to foster creativity, to work with a close-knit group of people, etc.
This is not an uncommon desire for developers. Not everyone likes overseeing an enormous team of people who they don't really know...
Oh, my mistake!Dan said:*ahem*
Unless these are just their own dev tools, but I don't think I need them wasting time making them geared for consumers.
Yes, it will take longer, most likely.Plywood said:Okay, but wouldn't that make it take a really long time? Like we shouldn't expect this anytime soon? I didn't think Ubisoft was one of those companies, to actually let devs take their time.
I've heard this story a few times as well, I'm not sure if its true but it does make sense.Twig said:I didn't think Ubisoft was, either, but I think after the Raving Rabbids disaster, Ancel probably got upset, and now they're making it up to him. Or something. (Wild speculation from an outsider.)
I remember reading interviews from him during development, and noticed that at some point he just kind of dropped off the radar. I mean, we'll never know if it's actually true, but... I definitely remember Raving Rabbids being a real full game to begin with, and then it melted into a mess of a minigame collection. It was quite sad. ):Lijik said:I've heard this story a few times as well, I'm not sure if its true but it does make sense.
Alan Wake was made with less than 30 people in 6 years so you do the math :lol :lolBebpo said:How many years does it take to make an HD game with the graphical fidelity of the BG&E2 teaser with a team of 5 people?
StuBurns said:Give it as long as it needs, let that masterpiece bake to perfection. I shall wait.
God fucking DAMMITZapages said:Mr. Ancel apologizes about BG&E...
"He want to developp BGE2 with as little people as possible. It will have an interactive Storyline with different outcomings and he want to make it perfect - so it will take a while."
Feep said:God fucking DAMMIT
I am extremely anti "user's choice" when it comes to non-gameplay elements. Players are not storytellers. There is no way to develop several completely different narrative threads and have them all be as satisfying as the author's actual intent.
The Dutch Slayer said:Alan Wake was made with less than 30 people in 6 years so you do the math :lol :lol
They said multiple times that going from open world to linear only made them lose 6 months.Fuzz Rez said:I also believe Team ICO is less then 30 people of course there is some out sourcing but still. Oh, and Alan Wake isn't the best example because they made major overhaul for the game (from open world to linear.)
Zapages said:Mr. Ancel apologizes about BG&E...
"He want to developp BGE2 with as little people as possible. It will have an interative Storyline with different outcomings and he want to make it perfect - so it will take a while."
Source: http://www.dailymotion.com/video/xdrgzj_videogames
While I share you sentiment, as far as I know, Ancel has never even experimented with multiple story paths in games. Am I mistaken?AniHawk said:i'd trust michel ancel way more than david cage on something like this anyway
Feep said:God fucking DAMMIT
I am extremely anti "user's choice" when it comes to non-gameplay elements. Players are not storytellers. There is no way to develop several completely different narrative threads and have them all be as satisfying as the author's actual intent.
BG&E was meant to be trilogy, chances are it'll be like every other game with multiple endings where only one is the true ending and they follow on from that for the next game. Either that or Ancel realised that Ubisoft probably won't let him make BG&E 3 if this one flops too, so he isn't going to commit to an ending that might not be continued.Ramenman said:Exactly. I want to see what happens next in the story from the first game.
Not your "OMG CHOICES STORYLINE EMOTIONS MATUUUUURE ART !!!1!18!1" we see in almost every "wow different" game out there. It doesn't even work, it's not even original anymore.
Dan said:Unless these are just their own dev tools, but I don't think I need them wasting time making them geared for consumers.
Gotcha, thanks.G Rom said:I should have made it more clear. They are building their own tools for BG&E2 but they aren't going to release them (he didn't say so at least).
My LBP comparison was only meant for the way he thinks about creativity and letting people express themselves with the Rayman tools.
"He want to developp BGE2 with as little people as possible. It will have an interative Storyline with different outcomings and he want to make it perfect - so it will take a while."
I've been at the top the whole time. Just waiting for the game to come out. U:Lime said:The rollercoaster ride continues...
Twig said:I've been at the top the whole time. Just waiting for the game to come out. U:
Thank God.Ramenman said:Okay, I watched the video. I'll refrain from assaulting the OP, because I don't know how well you understand french, if you did the translation yourself.
But seriously.
He doesn't say different outcomings. Like, never. He doesn't say it. He doesn't mention outcomes or different storylines. It's a chunk of one of its sentences taken out of its context.
The closest thing he says to what is quoted in the OP :
"We create interactive scenarios with tools that don't exist, we have to create those tools ourselves, it takes time".
So yeah, interactive scenarios, I know. But in the context he's talking in, it doesn't mean "interactive storyline" or anything fable/mass effect/heavy rain.
He compares his tools (Ubi-art, and the ones they're trying to make for BG&E2) to film-editing tools, talks about his experience with Weta when working on King Kong, etc. When you create an animated movie, you create a "scenario". When he then says "interactive scenarios" about games, he's just talking about games in general, any game that has scripted events happening in-game (yep, there's a lot of them).
In that regard, every scripted sequence in the first BG&E (say, the rooftop chase for example) could also be considered to be an "interactive scenario".
And no matter what you listen to it, he factually does NOT mention "multiple endings" or "different outcomings".
Ramenman said:And no matter what you listen to it, he factually does NOT mention "multiple endings" or "different outcomings".
We've already waited 7.Guagloves said:Happy to hear it's still alive. I waited 6 years for Half Life 2, so I can wait 5-6 years for this.
Empty said:also you got my hopes up for new bg&e2 info
Yeah. Cruel bumpEmpty said:also you got my hopes up for new bg&e2 info
_dementia said:Yeah. Cruel bump
Shiggy said:Imagine what will happen at E3:
"A game brought to you by the team that once worked on BG&E2! Here's Tintin."