Warren Ellis
Banned
their "announcements" are much much more funnier than their games. And they cost much less too.
I see this statement being thrown around a lot. I would love to believe it, but I can't find any source on it. Was it in some interview or untranslated tid-bit that I missed? I want it to be true, but I need a source, first.You're faith crumbled when he continued to push brand new IPs (TWEWY?), the highest rated games in his main franchise (Birth By Sleep?), and wants his 1 and only Final Fantasy to be similar to that of FF XII and distance himself away from XIII? Or how he pushed new blood in the company into director roles?
Can you explain to me exactly when your faith was shaken other then platform choice?
Well...you aren't the first one to say that, that's for sure.If there isn't an FFXV trailer with a release date at E3, I'm going to lose my shit.
Release Date?If there isn't an FFXV trailer with a release date at E3, I'm going to lose my shit.
An interview. Nomura has repeatedly talked highly of FF XII and has said he wants his game to take elements from it.I see this statement being thrown around a lot. I would love to believe it, but I can't find any source on it. Was it in some interview or untranslated tid-bit that I missed? I want it to be true, but I need a source, first.
If there isn't an FFXV trailer with a release date at E3, I'm going to lose my shit.
If there isn't an FFXV trailer with a release date at E3, I'm going to lose my shit.
Why would you have your faith in Nomura crumble? If it's because Versus XIII, that's silly, because things have mostly been out of his control (not only did SQEX announce it years too early and have bigger company-wide problems that hugely affected VsXIII's development no matter what he did, higher-ups put Nomura's team to work on XIII, XIV and then give XIII-2 & LR a higher priority, all of which aren't really stuff Nomura can magically fix or change). The only thing Nomura is somewhat responsible in XV's "delays" are the decisions to want to develop such ambitious Final Fantasy in the first place and, more recently (in 2012), to turn FFXV into "next-gen" only game instead of being shackled down by PS3's crapola hardware as a cross-gen game (which I see purely as a great decision for the game, even if it means more waiting).I am not the only one who has seen his or her faith in Nomura crumble to dust over the better part of the past decade.
I'm not trying to start a flame war. I'm really hopeful for KH3 and FFXV but I am apprehensive, sorry.
It's a 1 + 1 + 1 + 1 = 4 thing. There was a Famitsu interview in, like, 2010 or 2011 or something where Nomura said that they scrapped their early prototypes of an old school world map because they felt it didn't quite fit the style of the game (1) and that they had "replaced it with something more in line with Final Fantasy ???" (+1) (for some stupid PR reason, Famitsu had to censor what FF he actually meant, which is why I used the ???). We also know Nomura is a fan of FFXII (+1). And we've actually seen the game in action and the explorable overworld looks a lot like what FFXII would probably have looked like if they didn't have to change things due to the limitations of PS2 (+1). So... yeah, Nomura has clearly took some pointers from how FFXII did things.I see this statement being thrown around a lot. I would love to believe it, but I can't find any source on it. Was it in some interview or untranslated tid-bit that I missed? I want it to be true, but I need a source, first.
I think you're really confused here. Luminous is certainly not canned. They said specifically that right now XV isn't running entirely on the Luminous Engine because it's not entirely done, but they're hoping that will be the case by the time the game is released.
As for target renders, I believe Hashimoto confirmed at the Q&A session for the press at E3 itself that for FFXV the trailer contained a number of target render scenes because they didn't have a lot of time to put it together. That's why they put out another video right after that containing actual in-game combat.
I thought FFXV and KHII were practically the same game?
Release Date?
Good luck.
Why would you have your faith in Nomura crumble? If it's because Versus XIII, that's silly, because things have mostly been out of his control (not only did SQEX announce it years too early and have bigger company-wide problems that hugely affected VsXIII's development no matter what he did, higher-ups put Nomura's team to work on XIII, XIV and then give XIII-2 & LR a higher priority, all of which aren't really stuff Nomura can magically fix or change). The only thing Nomura is somewhat responsible in XV's "delays" are the decisions to want to develop such ambitious Final Fantasy in the first place and, more recently (in 2012), to turn FFXV into "next-gen" only game instead of being shackled down by PS3's crapola hardware as a cross-gen game (which I see purely as a great decision for the game, even if it means more waiting).
If anything, the last decade should have given you more reason to love Nomura. He's nurtured some incredible talent/teams, is one of the biggest reasons why a game like TWEWY is what it is today (it was originally a much smaller project, until Nomura took notice and took it under his wing and became somewhat involved with the project), has been creative director on games like Theatrhythm etc. and despite all difficulties & delays, seems to be delivering what could end up being one of the pinnacles of the FF franchise.
It's a 1 + 1 + 1 + 1 = 4 thing. There was a Famitsu interview in, like, 2010 or 2011 or something where Nomura said that they scrapped their early prototypes of an old school world map because they felt it didn't quite fit the style of the game (1) and that they had "replaced it with something more in line with Final Fantasy ???" (+1) (for some stupid PR reason, Famitsu had to censor what FF he actually meant, which is why I used the ???). We also know Nomura is a fan of FFXII (+1). And we've actually seen the game in action and the explorable overworld looks a lot like what FFXII would probably have looked like if they didn't have to change things due to the limitations of PS2 (+1). So... yeah, Nomura has clearly took some pointers from how FFXII did things.
Also, getting Jun Akiyama (who is/was one of the go-to guys for Matsuno for event/scenario direction & writing) involved + the storyline being about betrayal, politics, scheming & war is certainly a lot more like what Matsuno would do & did do with FFXII than some "giant monster returns every now & then to wreck shit up, only a dream can destroy it" stuff like X.
If you're going to use "BUT KINGDOM HEARTS! CONVOLUTED" against Nomura as if he could never direct anything like FFXII, then you have to understand that Nomura has somewhat deliberately taken KH's story into that kind of direction (not that it completely excuses the shoddy storylines, but meh, some of us enjoy some of the batshit crazy story developments). He noticed early on that a big portion of the KH fanbase really like all the speculation about what certain cryptic stuff might mean and where the storyline would go next (if we would see some epic Keyblade War and stuff like that). I don't think that should be used against his ability to do something more serious.
Sorry, to ask again, but can you link me to him talking about it? My google-fu is super weak, because I can't get anything on him in regards to FFXII, except for random haters on gamefaqs.It's a 1 + 1 + 1 + 1 = 4 thing. There was a Famitsu interview in, like, 2010 or 2011 or something where Nomura said that they scrapped their early prototypes of an old school world map because they felt it didn't quite fit the style of the game (1) and that they had "replaced it with something more in line with Final Fantasy ???" (+1) (for some stupid PR reason, Famitsu had to censor what FF he actually meant, which is why I used the ???). We also know Nomura is a fan of FFXII (+1). And we've actually seen the game in action and the explorable overworld looks a lot like what FFXII would probably have looked like if they didn't have to change things due to the limitations of PS2 (+1). So... yeah, Nomura has clearly took some pointers from how FFXII did things.
Also, getting Jun Akiyama (who is/was one of the go-to guys for Matsuno for event/scenario direction & writing) involved + the storyline being about betrayal, politics, scheming & war is certainly a lot more like what Matsuno would do & did do with FFXII than some "giant monster returns every now & then to wreck shit up, only a dream can destroy it" stuff like X.
If you're going to use "BUT KINGDOM HEARTS! CONVOLUTED" against Nomura as if he could never direct anything like FFXII, then you have to understand that Nomura has somewhat deliberately taken KH's story into that kind of direction (not that it completely excuses the shoddy storylines, but meh, some of us enjoy some of the batshit crazy story developments). He noticed early on that a big portion of the KH fanbase really like all the speculation about what certain cryptic stuff might mean and where the storyline would go next (if we would see some epic Keyblade War and stuff like that). I don't think that should be used against his ability to do something more serious.
Why would you have your faith in Nomura crumble? If it's because Versus XIII, that's silly, because things have mostly been out of his control (not only did SQEX announce it years too early and have bigger company-wide problems that hugely affected VsXIII's development no matter what he did, higher-ups put Nomura's team to work on XIII, XIV and then give XIII-2 & LR a higher priority, all of which aren't really stuff Nomura can magically fix or change). The only thing Nomura is somewhat responsible in XV's "delays" are the decisions to want to develop such ambitious Final Fantasy in the first place and, more recently (in 2012), to turn FFXV into "next-gen" only game instead of being shackled down by PS3's crapola hardware as a cross-gen game (which I see purely as a great decision for the game, even if it means more waiting).
If anything, the last decade should have given you more reason to love Nomura. He's nurtured some incredible talent/teams, is one of the biggest reasons why a game like TWEWY is what it is today (it was originally a much smaller project, until Nomura took notice and took it under his wing and became somewhat involved with the project), has been creative director on games like Theatrhythm etc. and despite all difficulties & delays, seems to be delivering what could end up being one of the pinnacles of the FF franchise.
It's a 1 + 1 + 1 + 1 = 4 thing. There was a Famitsu interview in, like, 2010 or 2011 or something where Nomura said that they scrapped their early prototypes of an old school world map because they felt it didn't quite fit the style of the game (1) and that they had "replaced it with something more in line with Final Fantasy ???" (+1) (for some stupid PR reason, Famitsu had to censor what FF he actually meant, which is why I used the ???). We also know Nomura is a fan of FFXII (+1). And we've actually seen the game in action and the explorable overworld looks a lot like what FFXII would probably have looked like if they didn't have to change things due to the limitations of PS2 (+1). So... yeah, Nomura has clearly took some pointers from how FFXII did things.
Also, getting Jun Akiyama (who is/was one of the go-to guys for Matsuno for event/scenario direction & writing) involved + the storyline being about betrayal, politics, scheming & war is certainly a lot more like what Matsuno would do & did do with FFXII than some "giant monster returns every now & then to wreck shit up, only a dream can destroy it" stuff like X.
If you're going to use "BUT KINGDOM HEARTS! CONVOLUTED" against Nomura as if he could never direct anything like FFXII, then you have to understand that Nomura has somewhat deliberately taken KH's story into that kind of direction (not that it completely excuses the shoddy storylines, but meh, some of us enjoy some of the batshit crazy story developments). He noticed early on that a big portion of the KH fanbase really like all the speculation about what certain cryptic stuff might mean and where the storyline would go next (if we would see some epic Keyblade War and stuff like that). I don't think that should be used against his ability to do something more serious.
If there isn't an FFXV trailer with a release date at E3, I'm going to lose my shit.
TGS, at the very, very, very earliest.
I hate waiting for TGS.
It has always disappointed me recently.
Cannot wait for 2 extra frames on the existing trailer.
Yeah, it pretty well blows, but on the other hand, I'm almost caught off-guard by the fact that E3 is just a little over 2 months away. To me, it feels like E3 2013 was relatively recent.
Did Square even show anything this last TGS?
I hate stuff like XIII-2 and LR, but the existence of these things doesn't really impact Nomura. XIII proper did, but the rest of the stuff would fall on to resources being relocated for FF XIV.I sincerely believe we could have gotten FF Versus 13/XV on PS3 had Toriyama not embarked on his Bizzare Lightningu Adventure all of last gen. I called it a few yers ago that 2015 is the earliest we would see Versus/XV. It made no sense to release two massive Console FFs in the same year.
All in all, I blame SE CEO for prioritizing Toriyama's waifu wank over Nomura's vision.
http://www.examiner.com/article/nomura-discusses-final-fantasy-versus-xiii-s-world-mapSorry, to ask again, but can you link me to him talking about it? My google-fu is super weak, because I can't get anything on him in regards to FFXII, except for random haters on gamefaqs.
http://www.examiner.com/article/nomura-discusses-final-fantasy-versus-xiii-s-world-map
Here's a translation of the interview that mentions the change from an old school world map to something else in "FF#". It ditches a world map like FFI-IX and everything we've seen so far looks nothing like X or XIII, which means XII is a pretty logical conclusion of the FF they are taking example of.
EDIT: oh, wait, you were asking about the liking FFXII part. I'll try to find that...
Sure, it has its own era/style and the combat is completely different from FFXII, but the more realistically proportioned overworld type (with obvious technological advantages that PS3 offered and now PS4Bone offer in comparison to the highly limiting PS2 hardware) is something Nomura has somewhat "copied" from FFXII because he felt those kinds of explorable environments work better in the kind of game he's making FFXV into.Its gonna be NOTHING like XII or any other FF for that matter.
This game is gonna be a mature take on KH style of gameplay.There is nothing to point that its gonna be similar to XII.
Its gonna be a thing of its own within series.
This game is just going to be different.
I'd say the blame lies more on the original FFXIII and XIV1.0 than XIII-2 & LR per se. The thing about XIII-2 & Lightning Returns is... they were kind of "necessary".I sincerely believe we could have gotten FF Versus 13/XV on PS3 had Toriyama not embarked on his Bizzare Lightningu Adventure all of last gen. I called it a few yers ago that 2015 is the earliest we would see Versus/XV. It made no sense to release two massive Console FFs in the same year.
All in all, I blame SE CEO for prioritizing Toriyama's waifu wank over Nomura's vision.
I would imagine nobody knows for sure, but it's probably safe to say that, for the positions where it will really make the difference, very close to zero. The core of the XV team is the original KH1/KH2 team.How many of the XIII/LR team are working on XV, right now?Or is it safe to say that those guys are already working on the next big project like XVI or even VIIR (who knows )?
I sincerely believe we could have gotten FF Versus 13/XV on PS3 had Toriyama not embarked on his Bizzare Lightningu Adventure all of last gen. I called it a few yers ago that 2015 is the earliest we would see Versus/XV. It made no sense to release two massive Console FFs in the same year.
All in all, I blame SE CEO for prioritizing Toriyama's waifu wank over Nomura's vision.
Cannot wait for 2 extra frames on the existing trailer.
Yeah, it pretty well blows, but on the other hand, I'm almost caught off-guard by the fact that E3 is just a little over 2 months away. To me, it feels like E3 2013 was relatively recent.
Okay, they have no excuses now, since they released XIII, XIII-2, LR, FFXIV ARR, and eeeeverything they prioritised over FFXV (then called versus XIII).
I'm gonna lose my shit too if they don't show anything this E3 ....
Hope you're ready for Revenant Wings HD Remaster and FFX-3: Playing Blitzball with Tidus' Head
I could have sworn Square said they were going to be releasing info about FFXV more frequently.
Sure, it has its own era/style and the combat is completely different from FFXII, but the more realistically proportioned overworld type (with obvious technological advantages that PS3 offered and now PS4Bone offer in comparison to the highly limiting PS2 hardware) is something Nomura has somewhat "copied" from FFXII because he felt those kinds of explorable environments work better in the kind of game he's making FFXV into.
It's there in the interview's translation I linked to; "we ditched the old school world map in favor of an overworld like that in FF???" (us know having seen the game, FFXV is clearly more like FFXII with its overworld than any other (non-MMO) FF). Then there's the fact that he specifically wanted Jun Akiyama to be involved due to admiring his work in FFXII (and possible before).
It's clear that Nomura is going for a more FFXII-like vibe with the way they are handling the environments and with the seemingly politics, war & betrayal filled story than, say, more or less fantastical FFVII's we-are-sucking-out-the-planet's-lifestream-and-a-giant-meteor-has-been-summoned-to-destroy-us, FFVIII's schoolboys & girls playing war with silly orphanages and weird witches or X's huge-monster-is-about-to-destroy-the-world storylines. That doesn't mean the WHOLE game will be just like FFXII (and even the overworld is a much more advanced version of FFXII's, from what we've seen), just that Nomura is using some parts of it as an example for XV.
FFXV to release in 20XV.
Bank on it.
well they were saying the exact same words around the same time last year until they made you cry tears of joy during sony's e3.The Japanese wording didn't give me confidence.
Don't forget that Nojima is writing the game and that the game centers around the complex FNC mythos.
There will be a lot of pure fantasy in FFXV.
I don't expect FFXV to be entirely inundated with politics ,and frankly it shouldn't.
A mix of both would be nice.
From my understanding, a surprisingly big number of people are also key staff from FFVII's development team. IIRC, I even remember Nomura saying the team felt the same kind of enthusiasm as when they were creating FFVII.I would imagine nobody knows for sure, but it's probably safe to say that, for the positions where it will really make the difference, very close to zero. The core of the XV team is the original KH1/KH2 team.
Probably very few if any key people, but they do move around a lot of people who do the grunt work (3d modellers and such) between projects, so there are probably some people who've done something or the other for one or more of the FFXIII games. That is to say, pretty much none of the people who made the bigger decisions with XIII saga have any role in FFXV's development. The combat people are mostly KH & Type-0 staff, I'd reckon, and I think the map/world (lead) designer is someone from FFVII and so on..How many of the XIII/LR team are working on XV, right now? Or is it safe to say that those guys are already working on the next big project like XVI or even VIIR (who knows )?
Hashimoto said no such thing. I watched that entire Q&A session multiple times. Target render was something Kagari brought forth around E3.
Edit: I am assuming you are talking about this Q&A session he did at E3 about the future of FF. http://www.gametrailers.com/videos/...v-e3-2013--q---a-part-1?xrs=share_gtios_email
Hmmm yeah I wasn't 100% if he said it there, that's why I said I believe. Thanks for checking. They did specify that the footage they released after was completely "in-engine" though, which suggests that the trailer is not completely in-engine. There are certainly differences in some of the bigger set pieces.
The real problem is all the footage we seen are from the PS3 build.