The Bookerman
Member
ah... This wouldn't be a MK thread without Anyanka :lolAnyanka said:Raptor Jesus Reptile in MK II was always funny to me.
Can you show us a picture of your MK collection?
ah... This wouldn't be a MK thread without Anyanka :lolAnyanka said:Raptor Jesus Reptile in MK II was always funny to me.
Mar said:Well yeah. Reptile was an awesome character back in the old games. Later on he just looked like a 5 year old went mad with 3D Studio Max.
These:
Vs these:
Anyanka said:I liked the change of Kung Lao's backstory and personality in MKSM. It gave him more character than just being "the guy that's related to OG Kung Lao". The way they act like kids is stupid though. These guys are monks and Kung Lao is hassling him for liking Kitana.
There's a bunch of minor plot holes and retcons in SM besides that. In MK II Kitana was loyal to Kahn all her life and discovered the truth through her work as an assassin. In SM she is under a spell. Jax is able to go to Outworld as if it's no big deal. Sub-Zero already knows his older brother is Noob Saibot(also there's the origin of his scar controversy). Johnny Cage kills Goro in Outworld. But whatever. The biggest problem with SM's plot is the twist ending where Quan Chi grabs Shinnok's amulet from Shao Kahn's body. This makes no sense. At that point in the MK timeline Quan Chi would have already had the amulet(he got it in Mythologies, before MK1!) and Shao Kahn had no connection to it. One of the dumbest retcons ever in MK.
A SM sequel with Sub-Zero and Scorpion was in pre production but was canceled when Midway was dying.
vixlar said:And well, I didn't play 3D MK's, but I remember something about weapons and fighting stances and premade combos, but those games were slow.
My take is that the fights in MK3 didnt happen during a tournament, it was just fights happening as they would randomly run into each other during the invasion, escaping from Khan's extermination squads. This explains all the stages.. a random street; a bank; the top of a building; the church, the cemetary; while mk1-2 had 'arena' type stages (mk1's courtyard, The Arena, the pits), etc.fernoca said:As crappy as Annihilation was; they hadled the whole invasion thing quite well..compared to the own games.."Look the world was invaded; lets take turns and fight"..heck Sub-Zero was in the run from Sektor and Cyrax..yet he takes a break to participate in a tournament, on which the ones following also enlisted themselves to participate..while the whole world was just invaded.
Is not like it has to make sense..but still... :lol
May the best D-pad win. Thanks!Anyanka said:They're virtually identical.
The Lamonster said:Going to pick up MK vs DC today. Which version is better, PS3 or Xbox? What are the differences?
derFeef said:I always liked the green Sub Zero!
It was the only way they could fit in more characters. And it worked. MK2 would have looked like slim pickings if it only had 9 characters for example.dankir said:I also liked Yellow, Grey, Black, Purple ( Rain? ) and Orange ( Ermac? )
Too many palette swaps lol.
Maybe as a tournament fighter its janky but I still had a lot of fun with Deception and Armageddon, both with the single player parts and playing with my brother and friends (who are casual gamers). Its just a really easy game to pick up and play.Anyanka said:Deadly Alliance, Deception and Armageddon are slow but what's worse is how stiff and clunky they feel. They're janky even by MK standards. The hit and block stun in those games is so messed up. DC Universe is the only 3D MK worth playing IMO.
A lot of the characters didn't even feel like themselves in those games. I mean Kitana in DA and Unchained is terrible. They took this character known for zoning with a powerful air projectile and strong anti air moves and turned her into a generic 3D fighting game character with almost no connection to how she played before.
Rain was only there to get people to put coins into the arcade to try and figure out how to unlock him. His name wasn't even the same font as other MK fighters in the attract mode.Anyanka said:I always thought 3 max should be the rule for palatte swap ninjas. Scorpion, Sub-Zero and Reptile were fine. 3 girl ninjas and 3 robot ninjas was fine. When you've got a rainbow ninja that's a reference to a Prince song you know it's crossed the line.
Yeah, never liked the Ninjas starting from UMK3.Anyanka said:Yeah that's how he started, then he's put into SNES/Genesis UMK3 and Trilogy and was broken and lame.
In UMK3/Trilogy they got super lazy with the ninjas. Rain, C. Sub, H. Smoke, Ermac and Noob are all cut and paste jobs with hardly any original animation.
I don't really count the home versions of UMK3 and Trilogy as being part of the series. I get the feeling that those were done by third parties (I know for sure MKT was) and those guys didn't give a shit about balancing the games. They just threw everything they could into the game to make it sell. MKT was super broken, I believe Noob and Rain both had infinite combos and there may have been some others as well.Anyanka said:Yeah that's how he started, then he's put into SNES/Genesis UMK3 and Trilogy and was broken and lame.
In UMK3/Trilogy they got super lazy with the ninjas. Rain, C. Sub, H. Smoke, Ermac and Noob are all cut and paste jobs with hardly any original animation.
infinityBCRT said:I don't really count the home versions of UMK3 and Trilogy as being part of the series. I get the feeling that those were done by third parties (I know for sure MKT was) and those guys didn't give a shit about balancing the games. They just threw everything they could into the game to make it sell. MKT was super broken, I believe Noob and Rain both had infinite combos and there may have been some others as well.
The production values on MKT in general sucked. The music was wrong on a lot of stages, the art was messed up on some of the backgrounds, some notable MK1 stages were missing, there was no end of fight music change. It was a crap job. But I still had fun playing the hell out of it with my brother
Speaking of home versions though, the Genesis version of MK3 was an impressive feat, they fit everything from the arcade game and even if you had a 3 button controller you pretty much could do everything you could in the arcade game. It put the Genesis version of MK2 to shame (MK2 looked very cartoony on Genesis and was missing a ton of voice work).
Host Samurai said:I also remember that in the SNES UMK3 they took out the announcer voices and only had like 5 stages. Correct me if I am wrong but Sheeva was removed as well?
MK3 the games got lazy. The worst animation by far, I remember the fatalities that involved decapitation had the character still standing up, but what made it look really weird is that if it was a character with long hair the head would roll off with the hair still connected to the body.....god damn it looked awful at times and felt cheap even compared to MK1.
It always felt to me like the standard trilogy form that a lot of things (games, movies, etc.) tend to follow -Host Samurai said:I also remember that in the SNES UMK3 they took out the announcer voices and only had like 5 stages. Correct me if I am wrong but Sheeva was removed as well?
MK3 the games got lazy. The worst animation by far, I remember the fatalities that involved decapitation had the character still standing up, but what made it look really weird is that if it was a character with long hair the head would roll off with the hair still connected to the body.....god damn it looked awful at times and felt cheap even compared to MK1.
I'd say DA, Deception and Armageddon also fit that as well.Monroeski said:It always felt to me like the standard trilogy form that a lot of things (games, movies, etc.) tend to follow -
Original - Look at how cool this thing that we made is!
Sequel - Look at how what we made is bigger and better in every conceivable way now that we proved ourself in the original and thus have better funding and support!
Third - Oh shit, what's our deadline for this to be finished again? DOES ANYBODY HAVE ANY GOOD IDEAS LEFT?
wow :lolAnyanka said:Raptor Jesus Reptile in MK II was always funny to me.
Congratulations...I think... :lolThe end of this particular interview also reveals Ed was awarded with a Guinness world record for the longest running US voice actor (for the role of Scorpion) at the E3 show this year. He took over the crown from Mario's voice actor when it was determined Mario was not voiced until Super Mario 64.
fernoca said:Hehe..missed this small info..
Congratulations...I think... :lol
My mind is seriously blown by this.infinityBCRT said:- Noob Saibot reveals himself to be the original Sub-Zero
abstract alien said:My mind is seriously blown by this.
I really kept up with MK with I-III, but after that my love for the gameplay started to die with the newer iterations, and so did any chance at me wanting to know the story. People were always shocked when I told them about the whole "sub zero's brother" situation :lolAnticitizen One said:I'm honestly shocked at how many people in this thread aren't familar with MK's storyline. It has a ton of plotholes because of the sheer amount of games but its still pretty cool and i've always appricated that they took it somehwat seriously as opposed to Tekken and Street Fighter.
You find this out in one of the endings in Deception. Noob Saibot is the soul of the first sub zero who was killed by Scorpion in MK 1. When he was first introduced in MK II it was said that he was a lost soul wandering around the neatherrealm so it was a great retcon.
Bleepey said:
viewtiful_dru said:I hope they bring back Stryker.
abstract alien said:I really kept up with MK with I-III, but after that my love for the gameplay started to die with the newer iterations, and so did any chance at me wanting to know the story. People were always shocked when I told them about the whole "sub zero's brother" situation :lol
This Noob/Sub Zero info is amazing for me...such an awesome touch.
I never really understood the MK4 hate.infinityBCRT said:Maybe as a tournament fighter its janky but I still had a lot of fun with Deception and Armageddon, both with the single player parts and playing with my brother and friends (who are casual gamers). Its just a really easy game to pick up and play.
My MK game rankings are as follows
MK2 > Deception > UMK3 > Shaolin Monks > MK3 > Armageddon > MK1 > MK4
Didn't play enough of Deadly Alliance or MK vs DC to rank them, but my guess is they wouldn't be very high.
ScOULaris said:Yeah, back before they really started to emphasize Reptile's reptilian nature, he was more of a mysterious, badass ninja. In MK2 and Ultimate MK3, they treated him kind of like Mileena. He looked human until he took off his mask to reveal a lizard face. That is the reptile that I loved in the classic MK games.
Lizardman Reptile from all of the recent games can suck my balls. He looks more like a joke now than a badass.
SapientWolf said:I never really understood the MK4 hate.
SapientWolf said:I never really understood the MK4 hate.
I thought it was a little goofy. The animations were exaggerated/too fast. The select screen sounds were annoying. Music wasn't as distinct and memorable as the first three games. Voice acting was comical ("aaaah my leg!"). Blood drops were way too big and looked stupid. 3D movement was pointless/clunky. New characters weren't likeable at all. And home versions also looked pretty bad compared to the arcade version. It wasn't until MK Gold that a decent version of MK4 came home.SapientWolf said:I never really understood the MK4 hate.
Thats totally my theory. My guess is Smoke or Cyrax doesn't become a cyborg (as Boon hinted at) and that would leave the younger Sub-Zero to become a cyborg.TreIII said:This, to me, just makes it more interesting to me, wondering how some things may get changed around. If the Sub Zero we see in this game is the original, who doesn't get turned to Noob later, then what does that leave for the younger brother? Maybe we might see a Sub-Zero Lin Kuei Cyborg after all?
infinityBCRT said:I thought it was a little goofy. The animations were exaggerated/too fast. The select screen sounds were annoying. Music wasn't as distinct and memorable as the first three games. Voice acting was comical ("aaaah my leg!"). Blood drops were way too big and looked stupid. 3D movement was pointless/clunky. New characters weren't likeable at all. And home versions also looked pretty bad compared to the arcade version. It wasn't until MK Gold that a decent version of MK4 came home.
edit: that being said, imagine how awesome MK4 could have been if they stuck to 2D art for the backgrounds and used the 3D for the characters alone and also tried to make the game animate at the same speed as MK3
I hated the million bones crap in MK3 too. But that was just one thing I didn't like about that game. There were some new things that I did like in MK3. In MK4 there was nothing new that I liked. Anything good about that game was pretty much remnants of the 2D games.AnEternalEnigma said:-- Select screen sounds? Really? You're really complaining about that?
-- You speak as if the voice acting in other MK games wasn't goofy. Have you ever heard the stupid shit Raiden says when he's doing his Torpedo in MKII (openupandsayahhh!!!) and Liu Kang says when he's doing his bicycle kick (whatsupwitdaaaaaat???) in MK3?
-- Blood drops were too big? Were you a-okay with people ending up having five legs and two rib cages after fatalities in MKII and MK3?
I understand if you didn't like the game, but can we get some real criticisms instead of this stuff?