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Most difficult to obtain weapons in video games.

Atiesh. Not even a contest.

At least it wasn't 100% totally RNG, but yeah you had so little time to get it and Naxx40 was so damn hard.

My guild was by far the most successful Horde-side on our server, and we farmed Molten Core every week. We did alt runs when it stopped being useful, so we kept going all the way through vanilla WoW. We did not find a single legendary. That's 40+ people - there were always some sitting out, some applicants, etc. Every week, for years. And we did not get a Sulfuras or a Thunderfury. I don't see how some single player game can even rate in comparison to that level of nonsense.
 
HandCannon from Resident evil 4
Had to get 5 stars in mercenaries in all stages and by all characters.
I remember I cheated for this one
latest

but, goddamn it was worth it.
 
i think excalibur 2 should have been behind a breadth challenge, rather than a speed challenge. speed-running a game with random encounters and tons of auxiliary stuff to see seems counterintuitive. the weapon challenges that are either locked behind a large amount of dedication to the game, or behind a particularly difficult task, those make some sense to me. but speedrunning an rpg to get a weapon you can't enjoy using is silly.
 
The World of Warcraft legendary weapons were mostly based upon luck with drops though. I managed to get a Thunderfury but some people I know have run Molten Core for years and are still missing a Binding. I wouldn't use the same definition of difficult as say, the Celestial Weapons in FFX. That Chocobo Racing is one of the worst experiences ever (although it's the upgrade Crest you receive from that rather than the weapon itself).
 
Danjuro dagger in FFXII is possibly the item that has the worst drop% in any console game. Wasted 50 hrs of my life before I called it a quite.
 
Windforce in Diablo II. Not the rarest item in the game if you start taking into account very rare combinations of random magic attributes on for example charms, or consider the rarity of runes used in the best runewords. It's still very hard to obtain though, because not many enemies can drop it and the majority of those who can have a negligible chance of doing so (at best 1:4,500,000). The highest drop rate is from Baal, at about 1:35,000 (with 0 MF), but if you're playing legit a Baal run will take you 5+ minutes, so that's 120 days of farming. With 300 MF you cut that in half.
 
Chronicle 2 sword from Dark Cloud. It is the most powerful weapon it in the game.


Must beat a very difficult 100 floor dungeon. I struggled for such a fucking long time to get this weapon in this long ass dungeon.

And what did I do when I got it? I promptly broke the weapon and lost it forever. I flew into a children rage and couldn't play the game ever again because I realized I wasted so much time of my life.
 
First one that springs to mind is the Corrupted Ashbringer. You can't get it anymore as a drop and when you could get it as a drop, it was from the infamous 40-man Naxxrammas pre-expansion.

AshbringerC.jpg


Likely the rarest weapon in the game now, I think it can now only be obtained from the black market AH and you would need to have a shitload of gold to be the winning bidder on it since it's so rare and sought after.
 
Back in the day (not sure if it's changed in the last 3+ years) relic weapons in Final Fantasy XI were an impossible dream for 99.9% of the population. It usually took the efforts of an entire linkshell (guild) to push one out a year. Top tier groups could maybe get one a month if they sold drops to other players and used the revenue to purchase the needed currency (this is what my linkshell did). The only way to really get them solo was to be an extremely lucky and early crafter or to exchange real currency for in-game currency.

Edit: For rarest Equipment (not just weapons) there was the Defending Ring in Final Fantasy XI in which only two on average seemed to drop a year. It could only drop off of King Behemoth who only spawned like once every 3-7 days (or something like that, it's been a long time). Then it only had like a 1% drop rate or some nonsense.
 
Every last piece I needed to complete a set in Diablo 3 ever. Screw you RNG!

Thankfully the cube has now solved this but also made the game a little boring...
 
Godlike equipment in Ragnarok Online. Holy shit, that stuff took whole guilds quite a while since you needed to own a castle as long as you could defend it to improve your chances for ingredients to then make them. I remember we had one Mjölnir that got shared between like three guilds because it took so many resources and time to make one.

Don't know how it is now though since I don't play anymore.
 
The foam finger gun in Dead Space 2 requires extremely painful dedication. I always wanted it, but I don't want to go through the frustration.
"The Hard Core experience is notably different from any other difficulty setting as checkpoints are disabled and the player is entitled to only three game saves for the entire game in Dead Space 2[...]"
You have to beat the game on this mode.

Yeah, this would probably be it for me too. Actually made it pretty far into the game on hardcore, but there's several parts in DS2 that are absolutely brutal and nightmarish, bordering on cheap insta-death.
 
Back in the day (not sure if it's changed in the last 3+ years) relic weapons in Final Fantasy XI were an impossible dream for 99.9% of the population. It usually took the efforts of an entire linkshell (guild) to push one out a year. Top tier groups could maybe get one a month if they sold drops to other players and used the revenue to purchase the needed currency (this is what my linkshell did). The only way to really get them solo was to be an extremely lucky and early crafter or to exchange real currency for in-game currency.

Edit: For rarest Equipment (not just weapons) there was the Defending Ring in Final Fantasy XI in which only two on average seemed to drop a year. It could only drop off of King Behemoth who only spawned like once every 3-7 days (or something like that, it's been a long time). Then it only had like a 1% drop rate or some nonsense.

Dynamis has changed a lot, it's something you solo farm with relative ease.
 
Your first f*cking lightsaber in Kotor 2.


Yeah, some of you will say "but it's easy to get it". Of course it is....after 10 hours of gameplay being a Jedi wasting experience points in normal swords and blaster training having only 1 thing in your mind "WHERE.IS.MY.LIGHT.SABER"

Even the game taunts you and laughts at you when
Atris
shows your lightsaber and says "see this? I won't give it to you lololololol". Other characters asking you "dude where's your lightasber? It would have been usefull in Peragus lolol"


pd: Yes, I'm replaying KOTOR2
pd2: Yes, I'm mad.
 
Dead Space 2 hand cannon. Beat the game on hardcore, you only have three saves and no checkpoints. So if you have played for 6 hours and not saved and die you start from you last save or if you haven't saved you start the game over.

this is another reaaaaaaallly good one. Dead Space 2 on hardcore is completely unfair.
 
Your first f*cking lightsaber in Kotor 2.


Yeah, some of you will say "but it's easy to get it". Of course it is....after 10 hours of gameplay being a Jedi wasting experience points in normal swords and blaster training having only 1 thing in your mind "WHERE.IS.MY.LIGHT.SABER"

Even the game taunts you and laughts at you when
Atris
shows your lightsaber and says "see this? I won't give it to you lololololol". Other characters asking you "dude where's your lightasber? It would have been usefull in Peragus lolol"


pd: Yes, I'm replaying KOTOR2
pd2: Yes, I'm mad.

I remember this lol. On my second playthrough I used a mod that dropped a lightsaber in the first area. Made the first 10 hours so much better lol
 
Your first f*cking lightsaber in Kotor 2.


Yeah, some of you will say "but it's easy to get it". Of course it is....after 10 hours of gameplay being a Jedi wasting experience points in normal swords and blaster training having only 1 thing in your mind "WHERE.IS.MY.LIGHT.SABER"

Even the game taunts you and laughts at you when
Atris
shows your lightsaber and says "see this? I won't give it to you lololololol". Other characters asking you "dude where's your lightasber? It would have been usefull in Peragus lolol"


pd: Yes, I'm replaying KOTOR2
pd2: Yes, I'm mad.

I was playing that a couple months back and someone walked in the room and the first thing they said was: "Where's your lightsaber?" I was eight hours in at that point and had to say I didn't have one yet. The response was, of course, "That's stupid."
 
I'd actually say Ultima is even harder to obtain in the HD remixes because in both Final Mixes they completely redid the synthesis recipes to use materials from the new Heartless enemies, and some of them are completely bullshit and can murder you no matter what level you are.

THESE. MOTHERFUCKERS. They spawn endlessly if they spot you (and you can no longer get the item drop when this happens) and do ridiculous amounts of damage.

Sniperwild_KHFM.png

Horrible enemy design. I consider KH1.5 to not be the definitive edition partly because of these guys.
 
Not a weapon, but: Adamant Armor in Final Fantasy II SNES (and FFIV Easytype). It requires a PinkTail which is only dropped by a PinkPuff, which only appears in one tiny room. There is a 1 in 64 chance of encountering a PinkPuff, and the chance of it dropping a PinkTail is 1 in 64. Result: for every encounter, there is a 1 in 4096 chance of getting the needed item.

In the non-stupid versions of the game, there is an item called Alert which lets you always encounter the rarest enemy in a room, for a 1 in 64 chance once you know what to do.
 
Ultima in kingdom hearts 1 Final Mix

so much grinding

Before 1.5 came out, I would do a run every year or so in kh 1. I would always end it getting the Ultima weapon. I was so salty when I found out that the grind that wasn't terrible in 1 was now fucking awful in 1.5. It also sucks because divine rose, a weapon you get through story got seriously buffed in 1.5 to the point where it's just very slightly weaker than the Ultima weapon.

What a waste of time....
 
For me it's the Fenrir Keyblade from kingdom hearts 2. I couldn't beat sephiroth back in the days, he always did some spell which reduce my health to one hit knockout, and I couldn't avoid him.
 
FFXI original relics. They required you to amass millions and millions of gil in currency and the help of dozens of others just for your weapon. Obtaining them was measured easily in years.
 
Grand marshal/high warlord pvp weapons from vanilla wow. Spend months pvp'ing 16+ hours each day to become the single highest ranked player for your faction for the entire server each week.
 
Phantasy Star Online immediately came to mind. My memory is hazy but if I remember certain weapons fall under specific drop charts or something like that for the item to even drop and the game does nothing to notify you of this. The J-Sword, Psycho Wand, Heaven Punisher and Guld Milla to name some of the rarest offline stuff in the game. The online only stuff was even worse.

EDIT:

Yep, From TV Tropes:
Phantasy Star Online's most powerful weapons often have drop rates ranging from 1-in-72 to 1-in-22000. Add that to the fact that the 1-in-22000 monsters usually only show up singly, and only in certain map variations...

And only for certain characters, as a character gets 1 of 12 possible dropcharts permanently assigned to it upon creation based on the character's names, class, and even gender, with some items having a 1 in 299594 chance from only 1 chart, from 1 monster, that can only be found in 1 area, with the monster being the rare form of an already rare monster.
 
This fucker:

CXRI4jV.jpg


The Tsumikiri sword from PSO for Gamecube and Xbox.

Here's how this bullshit works.

First you have to be playing the game in Ultimate mode, and you find a mini-boss called a Gi Gue.

The Gi Gue has a 1/12,600 chance of dropping the SEALED J-SWORD.

So then you take the sealed sword, which is a shitty weapon, and you have to kill 23,000 enemies to break the seal on the scabbard so you can actually use the weapon.

Oh and it only drops if your Section ID is Skyly (as mentioned earlier in the thread, your section ID is based on some algorithm on what you name your character).
 
The Seitengrat in Final Fantasy XII IZJS

Really.. The Zodiac Spear and Danjuro are easy compared to this

Even the most bullshit to unlock weapons I remember are nothing close to this..

edit: BTW, in the IZJS you can't even get a free Zodiac Spear just by not opening treasure chests.. You have to be lucky enough to get one from a very specific treasure chest (manipulating the RNG also works lol)
 
It was a rumor, basically a myth, that you could unlock a bayonet for the Garand in Bad Company 2. All you had to do was reach lvl 50 and 5000 M1 Garand Kills. No big deal, I was working hard it and it really fell in love with that rifle.
 
I have to laugh @ people mentioning the Zodiac Spear.

It's still obtainable even if you miss "that" chest, but it only pops up in one of the hardest areas of the game with a 1/1000 chance of showing up. (Which sucks, but it's not completely awful.)

Danjuro's MUCH worse, and I never even bothered going after it as a result.

Some of the "secret" weapons in IZJS are pretty hard to get too; the Seitengrate only has a 1:10,000 appearance rate for instance.
 
The Lv 9 orb sword
Secret of Mana.
Is it even possible? The closest I ever got to it was in one playthrough, there was a sword orb chest that was doubled-up, but when I opened it, my dude slammed the second chest into the water, where I couldn't get it.

The Seitengrat in Final Fantasy XII IZJS

Really.. The Zodiac Spear and Danjuro are easy compared to this

Even the most bullshit to unlock weapons I remember are nothing close to this..

edit: BTW, in the IZJS you can't even get a free Zodiac Spear just by not opening treasure chests.. You have to be lucky enough to get one from a very specific treasure chest (manipulating the RNG also works lol)
So how do you get it?

For me, it's the Gutsy Bat. The Sword of Kings and Broken Parabolic are easy to get compared to it.

EDIT: Also, there is Final Fantasy Legend II's Seven Sword. It rarely drops from an enemy called Haniwa, from the last floor of the last dungeon, which looks like this:

hqdefault.jpg


It's a super rare encounter, and it's stronger than anything else in the game. It could easily curbstomp your party and can even use the Seven Sword on you, which hits for thousands of damage in a game where HP tops out at 999.

SaGa Frontier 2 also has the Sevenstar Sword. I never figured out how to get it. It does have a runner-up called the Cinderforge Sword, though, which you get by beating a super boss that doesn't always spawn from a map that doesn't always spawn (which you go into with whatever was your most recent party). And then there's a second runner-up called the Beowulf, which you have to take a huge detour on a map where you're being chased that you cannot re-enter.
 
So how do you get it?

For me, it's the Gutsy Bat. The Sword of Kings and Broken Parabolic are easy to get compared to it.

Seitengrat only appears in the deck of one airship - you can travel between cities using this system. But once you reach a certain part of the game, this becomes useless, as there are better ways to travel.

If I'm not wrong, there's only 0.1% chance of the chest appearing, and if it appears, 0.1% chance of it containing the Seitengrat

The problem? The treasure chest doesn't have a model, its completely invisible and there's nothing hinting its there. Its quite far from the entrance of the area, so unless you are extremely lucky to make it appear in the first time you enter the area AND you happen to bump on it (which is the only way to know if its there), you will never know this exists, because there's no reason to go back to that area after seeing it for the first time.

Even if you want to keep entering and exiting the area to try get it, you will have to walk a lot for each try, because you have to touch the chest to know if its there or not
 
getting the sai fung in bayo 1 is horseshit

play 100 chapters. full chapters. no other way so you gotta grind the prologue down into your goddamn brain.

playing every chapter in every difficulty only brings you up to 30~ iirc

You could just grind Chapter 16 instead, you know. It's much shorter than the prologue.
 
OG Monster Hunter, Eternal Annihilator

img_0188fffaiqi5.jpg


What an absurd thing, took 2 sets of 5 of the RAREST drops that series ever had and wasn't that great of a weapon. Everything that came after was a joke by comparison.
 
The Goddess Unleashed in Path of Exile. First you have to get The Goddess Bound which is a unique weapon with a low chance of dropping. Then you have to trade it in to a vendor with certain other things (which you're unlikely to stumble upon unless you're reading a guide online) to get The Goddess Scorned. Then you have to do something else - nobody's actually figured out how to turn The Goddess Scorned into The Goddess Unleashed yet.
 
Joyeuse(Joytoy) for FFXI seemed impossible, I stood in that one spot for days as a lonely taru RDM just trying to claim him from everyone else who was always farming him. Every time he was in his several hour spawn window, I had to try and beg people to come and help me in case he spawned and I got the claim. I was so damn happy to get it when I finally did, like a week of my life spent on trying to get that damn weapon.
 
The Rakuyo in Bloodborne on NG+3 was no fucking joke friends, let me tell you. Thank god for the Shaman Bone Blade...
 
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