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Most dissapointing series of all time

Assassin's creed was a piece of art, not for the reproduction of monuments(or at last not primarily), but because it made the players think about some hidden truths that may be outside the games. After 2(or maybe even brotherhood) the series as just become horrible, just to please the tastes of those who don't care about the esoteric part and are satisfied in playing games with just an entertaining gameplay(who are the majority of the players). Assassin's Creed was not about some ancestor who climbs famous monuments(or trees) and kills templars, but that is what has become(with stupid fantasy-sci fi influence)IMO. Art killed in favor of superficiality, cause the world is made in this way.
 
The "Tales" series is the first one that came to mind. It has so much in place that could make it a top tier RPG series. Very engaging systems and being feature-rich really makes sets itself up to be a meaty series. The fact that it was founded on absolutely pushing hardware with high quality 2D art also made it exciting.

I believe the problems this series suffers from stem from the fact that Tales games is all they make. They don't make one because they have new cool ideas to make a game from. No, they make yet another entry because they have to making them at all times. They can't afford to take a breather and let an idea simmer or delay a game to polish it up. They have to keep shipping games off the assembly line. After two entries, the tyres started spinning in the mud already and its been digging deeper into the soil ever since. Its storytelling and characters are some of the blandest you'll see, and it's gotten to the point where people are singing its praises when it replaces one trope for another. All the games. Much like the story and characters, the nicest way you can describe its visuals, voice acting and music is "present".

The only part of the series that still brings their A-game consistently are their battle designers. Those people deserve all the praise they can get, because they are carrying the whole series. Of course these games usually sell roughly the same amount, so they have found an audience and don't need to try harder. It's frustrating because I know these people can do better, but they aren't given the time, budget or incentive to prove this. I wish their teams would take on other projects to space these out.
 
Come on now, this is blatant revisionism. The hype behind the first AssCreed was booming everywhere.

Didn't pay attention to the hype first time around. Played it, it kinda sucked - especially the combat - and that was that. The second one had all the hype that I noticed, played it, saw the combat wasn't improved and traded it in.

Assassin's Creed has always been sub-par, there's no disappointment surrounding it for me. It's like going to McDonalds and being disappointed that the food is awful.
 
Anyone mentioning Killzone or Assassin's Creed must have some serious beefs with those series (perhaps due to the fact that the former was labelled as a Halo killer...?), they are nowhere near the worst.

Out of the big franchises, Sonic probably takes the cake. An occasionally decent game in an avalanche of crap.
 
How about Capcom's Lost Planet? Interesting world, interesting mechanics, but it performed so underwhelming that y'all don't even mention it here.
 
Before I had a way to play last gen games, I used to see those cool youtube videos of the Assassin's Creed series, then I've got myself a gaming PC and... meh. The settings are really nice and the story is serviceable, but I found the gameplay so much boring. The last game I played in the series was AC2.
 
I would think that the WWE 2K series takes this one easily.

Sonic has some very bad games, but it also has some very good ones and Generations and racing are recent examples of games which were fine.

If you are actually talking about continual disappointment, wrestling fans have much more to complain about.
 
Bubsy series? That character had several games (I think it was meant to be a Sonic / Mario competitor) but as far as I can tell none of the games were any good. Plus the character was annoying.
 
So...much....hype.

76667_front.jpg


Who would have thought it possible that a game about being Darth Vader's secret apprentice could be so mediocre and shallow?
 
Bubsy series? That character had several games (I think it was meant to be a Sonic / Mario competitor) but as far as I can tell none of the games were any good. Plus the character was annoying.

None of the Bubsy games are good. It's just, in comparison to Bubsy 3D, they all seem like masterpieces.
 
Castlevania Lords of Shadow

Amazing art, amazing music, amazing cast, amazing tech, but....but...


Mediocre in basically every other way in the first game, and the second game was flat out bad in every other way. Worst part of it all was the first game showed a lot of potential, needing only a few tweaks here or there and you'd have a really good, if not great, game. And then the second one fell flat on its face. Such a waste.
This is a good one.
Id say Mass Effect but it wasn't THAT bad. Disappointing for me though big time. gears of War ended up being disappointing as well
 
Epic Mickey.
Every game was a massive disappointment and holds wasted potential.

even the 3DS spinoff game that was compared to Castle of Illusion was horrible.
 
I personally really enjoy Assassin's Creed games, but its biggest problem is that it became too successful for its own good. Once the series became Ubisoft's cashcow quantity became more important than quality and you see the results of that in every game since Brotherhood.

Unity has become the unfortunate climax of all the problems that releasing annually result it; had it been given another year, or at least a few more months, of development then it would've been absolutely fantastic and the true successor to Assassin's Creed 2. However, as it is, it only shows how greedy and fucked up Ubisoft has become.

Even Black Flag, which was a great game, would've been better as a new IP instead of being a forced AC4. But that, of course, wouldn't have made as much money.

E: I don't think its the most disappointing series of all time by the way, since even its worst entries are still enjoyable, but I can see why it's mentioned so much.
 
Assassin's creed was a piece of art [...] because it made the players think about some hidden truths that may be outside the games. After 2(or maybe even brotherhood) the series as just become horrible [...] just an entertaining gameplay [...] Art killed in favor of superficiality.

Huh.


Anyway.... Although I think this whole thing is highly subjective, Fable seems like a good pick. Disappointment suggests hope in the first place, and between what Fable could represent on the Xbox, and Molyneux' lofty dreams and promises, it's weird that the result is such an unremarkable jack of all trades, master of none.

I think less ambition could probably straighten it out a bit. Maybe we don't need a bajillion half-baked systems - perhaps we could settle for half a bajillion solid ones. Or maybe Microsoft needs to pour more cash on it, I dunno. I've enjoyed my time with the Fable games enough, but I should love them. They just never really soar.


Getting even subjectiver, I've been really into some games for my own, pretty specific reasons. I've loved playing severely flawed games like a Bionic Commando for having a specific set of mechanics I really enjoy.

So with InFamous, for instance, it was the traversal/combat juggle act at the centre that I really gravitated to. You can get into some incredibly intense Halo style situational awareness/gameplay loop stuff times 200 in that game, where you don't blink and your fingers are spread across the controller in some obscene configuration.

Turns out people probably didn't like InFamous for the same reasons I did, and already with 2 they toned down said obscenities by segmenting the powers, messing with the camera behaviour, and removed some of the cooler power modifiers from your skill set. I was like... Okay, this is way better on the presentation side. They're not weird, rigid puppets that all sound like Bale Batman any more, so that's nice.

But the gameplay (you know, the superficial stuff!) was streamlined out of some of the aspects I found the most interesting. One step forward and one step back for the game overall. I expected 2 to be a home run based on how much I liked 1.

Well, enter Second Son - which all but stripped out everything I liked about InFamous. Here, the powers are all divided into smaller, "manageable" power sets that you can't switch to on the fly. Embedding the swapping of powers into the environments could've been very neat if you could do it as part of the core gameplay loop, (like tagging in JSRF) but it grinds everything to a halt as your avatar is locked into what he's doing.

They automated the traversal to the point where you hold a button down to "get it done", they removed most of the momentum based aspects of grinding and gliding and replaced them with, essentially, a flight ability. Many powers overlap and fill roughly the same purpose. It's all just... incredibly disappointing to me.

To me.

To me to me to me to me. Because none of that is objectively bad. In fact, most of it is probably great for a majority of players. It just stopped being what I saw glimpses of in the first one.

Which is often the case when you love something, I suppose. It speaks to a very specific configuration that connects with you in a special way. The second you mess with that configuration to make it more "loveable" you're pushing elements of it out - or around - that'll have a huge impact on your relationship with it.

So it's okay. I'm sad about it, but it's okay. :>
 
Half Life. The first game was awesome. Changed what I expected from gaming. Half Life 2 was a huge let down. It looked nice, had a nice setting, a few excellent set pieces and that was it. The two "episodes" were a little better but none lived up to the promise that was the original Half Life.


Morrowind didn't?

For me, Morrowind was a huge disappointment after Daggerfall and still stands as the only Elderscrolls I did not like.
 
asscreed, dragon age, mass effect, hl2, elder scrolls since morrowind

Telltales' version of Monkey Island.

They better stay faaaar far away from other LA copyrighted franchises.
Oh god, don't make me think about what they did with the serie after Ron Gilbert :(
 
Definitely not AC, seems people are letting their dislike for the most recent entry to cloud their judgement. AC 2 was really good and I definitely enjoyed AC4.
 
I gotta say Assassin's Creed, even though I have only played the first one so far. Just finished it on the 360 like a week ago and it has to be the worst game I have ever completed. (I rarely buy "bad" games.)

I guess AC1 isn't bad per se, just below average, but that was enough to bore me to death. I'd give it a 4 or 5/10. The historical setting is great, I give it that and the basic idea is solid. However, controls were often unresponsive, it was HORRIBLY repetitive and stale. Beggars and crazy people everywhere and the fact that you die immediately if you drop into water... I could go on and on. What were they fucking thinking? It has what, like 80 metascore? The game must have aged terribly.

It's needless to say that I'm expecting a lot more from AC2. It's supposed to be miles better than the first game, but from what I've read, AC3 (and now Unity too?) has some major issues. That doesn't fill me with confidence, but I'll found out eventually. It cant possibly be worse than AC1!? ... Right?
 
Killzone
Crysis
Final Fantasy after X-2
Sonic (generations was great)

On a slightly different note.

Star Trek
Stargate

Give these shows some good games please
 
I immediately thought of AC when I saw the title. When I played through the first game I really loved it everything it set up. However, part way through brotherhood (yeah i hear apparently this was the last good one) I just tired of it and packed it in. Haven't played another since. I was hoping the sequel to AC would have been a modern day Desmond game, or feudal japan. They've since confirmed neither of those will ever happen.

Ultimate Marvel Vs Capcom is also disappointing, since it looked (to me anyway) like they'd managed to really translate the feel of versus game to 3d. Unfortunately due to rights issues it looks like any hope of that continuing as a series has gone right down the toilet.

The Tenchu series also went to pot iirc, or at least got very inconsistent.
 
I think assassin's creed gets kind of a raw deal sometimes. I've played every entry in the series except 3 and Revelations and they've all been a pretty good time.

It's a good franchise that they have the opportunity to do a lot more with
 
Like many others, I saw the title and instantly thought of Assassin's Creed. I have a love-hate relationship with that series. I love the idea, but I hate how Ubi fail to capitalize on it. Played AC1 and was mildly disappointed. Still, for a first attempt, it was pretty good and it provided a solid foundation to build upon. Which Ubi did in spectacular fashion.

AC2 released and I bought it at launch. I was blown away at how much of an improvement it was. It's easily in my top ten of last gen. The Carnevale set piece was incredible, the characters and setting were interesting and the tombs were extremely memorable. Sure, the feathers were ridiculous, the present-day elements were unnecessary and boring, the tailing missions were tiresome, the combat was wank and the game was fairly janky, but it was so rare to see a sequel improve on so many things. I'm ashamed to admit it, but I actually cancelled a date at the last minute because I couldn't tear myself away from it. I immediately started dreaming about the next AC and wondering how they could possibly top it.

And then came Brotherhood, which IMO had a nice story, but wasn't a patch on AC2. I couldn't help but notice that the amount of padding was creeping up and none of the problems AC2 had had been addressed in any way... But the next numbered title has to be great, right?

I originally skipped Revelations with the intention of picking it up later, but in the end, I never got around to it.

So... That brings us to AC3... When the first trailers for AC3 surfaced, I was ridiculously excited. This was going to be a full blown sequel, and Ubi were surely going to bring their A-game. Right? Wrong. Assassin's Creed 3 was about as good as a kick in the balls. While ambitious, Assassin's Creed 3 failed to get anywhere near the lofty standards set by the excellent AC2. In fact, it failed to get close to brotherhood. By the time AC3 rolled along, the engine was really beginning to show its age and the awkwardness of the free roaming was becoming ever more apparent. And the controls... I'm an Assassin. Why the hell can't I crouch? Why can't I jump unless I'm running? I can climb that building, but I get stuck on that tiny fence? Sure, these were also problems in previous games, but the complete lack of improvement after so long was offensive.

Then there's the dumb as a plank AI. You can pretty much dance in front of enemy guards in restricted areas. And they'll see you, realize you shouldn't be there and get suspicious. But don't worry, because he didn't see you for 10 seconds, so he'll just lazily stick a sword in a bush and forget about you. WTF? This game was made in 2012 on a huge budget by a team of well over 500 people. I know that A.I. has long been a problem with the AC series, but did it ever occur to someone to, y'know, fix it? Hell, I'd take minor improvements with each installment.

And then there's the assassinations. Where AC2 (and brotherhood) gave you a despicable cast of villains to assassinate in interesting ways, I can't really remember assassinating anyone in AC3. With the exception of two characters, both of whom you could only kill at the end of a scripted fucking chase. In a game about Assassinations, that right there is a failure. Yeah, I probably killed others, but they certainly weren't memorable. In contrast, I can remember each and every target in every Hitman game... Yes, even Absolution. See the difference, UBI? Oh, and the characters themselves were all criminally boring, with the exception of
Haytham Kenway
, who was about the only character they got right. And then there's all the filler, which by now had ballooned to ridiculous proportions.

All of this is symptomatic of Ubisoft's recent AAA development. They recycle the same garbage filler game after game and even across different franchises. Just look at those recent documents that surfaced, where none other than Yves Guillemot
Crossing Eden
stated that sharing assets between franchises and outsourcing projects across multiple teams would enable Ubi to constantly deliver AAA titles. And he's right. But at what cost? I've felt that all of UBI's recent AAA output has been rather soulless. In AC, you climb buildings/trees etc to unlock portions of the map. In Far Cry, you climb towers etc to unlock portions of the map. In Watch Dogs, you climb buildings to unlock portions of the map. And I'm fucking sick of it. How long before others become fatigued with not only single franchises, but all UBI's output? I know I am. I hope Yves realizes how potentially disastrous this could be for Ubisoft's future. Another Unity or two, and they may just turn off a significant portion of the market for good.

You see, the thing is, I just want to go to interesting periods in history and kill interesting antagonists in a game with an interesting sandbox approach. Can you imagine if AC was as open ended as the Hitman series? Imagine if you could assassinate a target by pushing him off the side of a building or dropping something heavy on him from above? Imagine if you could stealthily infiltrate an area and take him out in any number of ways, or just run in swinging swords at everyone. Imagine if you could, say, plant ladies underwear in his bedroom, causing his jealous lover to kill him. Ubisoft have the manpower and budget to do this. But they just slap out the same thing with minor differences every year. I feel bad for the artists, composers and writers working on this potentially interesting series.

Oh, and the modern day crap? Puuhhhleease drop it already. I know that they said it was required in order to explain why we're going to these different periods of history, but really, it isn't. In the AC universe, the templars and the assassin's existed for thousands of years, constantly at war with each other to shape what is now history. I don't see why we need some half arsed ancestral ties BS to explain it. It's been unpopular since the very first game. After (major AC3 spoiler)
the death of Desmond
, they finally had the chance to drop it. But no, they just keep beating the dead horse.

As for AC4... Meh... Quite possibly the most filler crap that's ever been in an Ubi game. I mean seriously, just open that fucking map... Hell, just arrive in a new location and a menu pops up on screen informing you of how many collectibles there are at that location. Soulless, bland shite. Collectibles should be hidden and/or represent some sort of a challenge. The fact that there are icons everywhere is just depressing and is a blatant, lazy excuse for "gameplay". More boring sailing (although I will admit that I am clearly in the minority here), fucking tailing missions, more fucking towers to climb, a decent main character and a colourful world... That's about it. Oh, and storm the fort... That was fun... Oh shit, there's a fucking tonne of them and they're all the fucking same. "Gameplay".

I borrowed AC4 from a friend. After AC3, I was extremely disappointed with Ubi, but I still foolishly bought into the hype and bought Watch Dogs. And I'm done... No more AAA Ubi games for me. I may play them if I'm given the chance (borrowed AC4 and got FC3 for free with PS plus), but I won't spend another penny for another Ubisoft: The game. C'mon Ubisoft. Get your finger out and make a game a great idea like AC deserves...

*Looks at Unity*
 
I was a huge Mechwarrior fan back in the day. Not so much anymore. There was a franchise started that I was really excited about. I saw the trailers and the adds in PCGamer. Heavy Gear was going to be my new passion. It never really lived up to the lofty expectations I had for it. I expected more Titanfall, and got just a less polished, more cheesy, much smaller Mechwarrior.
 
Epic Mickey.
Every game was a massive disappointment and holds wasted potential.

even the 3DS spinoff game that was compared to Castle of Illusion was horrible.

Yep, this for me too.

Hum, I say this but... I liked the first game : the world was cool, music too, gameplay was not great but I didn't felt it was shitty like everyone says (yeah, even the camera wasn't a big deal for me), story was ok and I felt that the game was made with passion, with a better gameplay, it could have been a great new IP

But the second game... Nothing was improved, new locations sucked compared to the first ones, story was lame, the comedy musical thing wasn't a bad idea but it didn't worked for me, what a terrible sequel.

And the 3DS game, not horrible for me but the Mickey speed ruined almost all the fun : why is he so slow ? But it was beautiful, it really saved the game for me.

I was so hyped with the leaked artworks and the first interviews of Warren Spector but the final product is far, far away from what it could have been. Jesus, just looking at this :

DisneyEpicMickey_Art.jpg


What a shame that the game wasn't dark and epic like this.
 
Killzone - never fully delivered. And those "Halo killer" names... pretty much the same shameful experience as DriveClub was supposed to be Forza's killer.

A) It was Edge that original called Killzone a 'Halo killer', and B) I don't think anyone ever called DriveClub a 'Forza killer'.

While I really enjoyed KZ2 and Mercenary so while I don't think it's a bad series, I definitely think it's one of the most inconsistent.
 
Did AC ever follow up on the whole Adam and Eve thing that you had to work hard for to unlock in 2?

I kinda feel the series went from being this hearty meal to being your average Big Mac, sure you get your fill, but at the same time, who wants to pay premium for a Big Mac?

At least they changed it up with Unity being a Royale with Cheese
 
Came in to say Assassin's Creed. Always looks like it's going to be amazing, and turns out to only be okay/pretty good. It's so disappointing because the series could have easily been one of my favorites. But the modern-day stuff is a tremendous burden to me, awful-looking HUD and menus, stale combat, a broken stealth system, and characters/history pushed to the side while we look for some ficticious object with supernatural powers...

The sad thing is, when I finish an Assassin's Creed game, I'm not left thinking about how good it was, I'm left thinking about how great it could have been.
 
Infamous, because I would kill for a modern open world superhero game where the story and aesthetic were even just a bit less self-serious and embarrassing. It'd also have to be a joy to play obviously, which Infamous is not.

Killzone is and always was pap so that's whatever. Same with stuff like Bubsy, though at least he gave us this: http://bubsy3d.com
 
Killzone 2 was amazing, and mercenaries for what i've heard is probably the best fps on portable consoles... i think there are more disappointing series rather than killzone

but i agree that in term of storytelling, character etc. was a missed opportunity given the intresting lore behind the serie
 
Max Payne
Not because it is bad, but because it started so good, and ended up with a terrible 3rd. Such a disappointment.
 
What?? Seriously please expand the "hidden truths".

conspiracies, a different way to see what surrounds us, a different way to see some facts of the history explained through blind faith, or that aren't explained at all. I don't say that what is in the game happened in reality, but, as i said, that the first games give you a reason to question how our world really works.
 
Project IGI must be the one for me, or rather the lack of it

Also, personally, very disapointed with the way Mass Effect series evolved
 
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