Origami Superman
Member
Sim City. Such a shame, cos it's quite a pretty game.
Easily God of War: Ascension. As a matter of fact its the only game that disappointed me this year.
I didnt think it was possible for a God of War game to be boring, yet here we are. It shouldnt exist...
Mario and Luigi: Dream Team
Went in with such high hopes after the brilliant M&L Superstar Saga and Bowser's Inside Story. What I got was a 30 hour long tutorial. Absolutely patronising, tedious and insulting to my intelligence.
Was glad to see the back of it when I traded it in.
Dead Space 3 is probably my most disappointing game, by far.
The sad part is that I wanted to believe the developers when they said the co-op wouldn't ruin the game, that the new weapon crafting was full, and the single player was just as scary as the original. I was stupid for believing them, lesson learned.
I really really liked this series. Dead Space 2 did lean more towards action, but it also had a lot of really really really great moments in it that were scary/disturbing or just awesome. I thought it was awesome how the station went from alot of people panicing and lots of struggling/screaming in the back ground at the original outbreak to dead quiet in a manner of hours, THAT was cool. Returning to that one spot from the first game, you know the one.
I killed more Necromorphs in Dead Space 3 then in 1 & 2 combined, easily. They turned the game into a goddamn grind, Necros weren't these scary creatures I feared to run into anymore, or created tension, they were just bullet sponges that I had to shoot over and over and over again with or without my dudebro partner.
Just thinking about Dead Space 3 pisses me off.
BioShock Infinite
Just compare the first E3 showing to the final game we got. It was missing all of the openness that was demonstrated with the very first gameplay footage.
I keep hearing this and yet I still feel compelled to play it when I get a 3DS, knowing full well I'm going to despise this Nintendo trend of holding my hand for the majority of games. I liked the older games enough to at least give this a shot I guess.
*in the middle of a battle, you're kicking ass. suddenly that fuck, starlow, appears*
"HEY! Do you want to learn how to do the special attack?"
*select no*
"ARE YOU SURE? ITS REALLY IMPORTANT!"
*select no, you bastard*
"I'M GOING TO TELL YOU ANYWAY"
*tells you in literal baby terms how to do a special move that 1. was used in previous titles and 2. is prompted on the screen whenever you need to do it anyway*
Honestly got to be Fire Emblem Awakening. Now before you execute me, it was good. Very good in fact when it came down to music and characters.
However, the game just fell flat when it came down to map design and gameplay mechanics. Part of the fun parts of previous Fire Emblems was that you could replay them building different teams per playthrough with different supports. In Awakening, the fact that you could just grind out supports, levels, and classes weakened the strength of the individual supports and identity of a unit. Turn everyone that can be a sorcerer into a sorcerer, give galeforce to all the children.
Which moves on to the more pressing issue of badly balanced gameplay. The Pair System seems interesting at 1st glance but it totally killed good map design. Choke points could kill your units as Pair units could accidentally kill the attacking units too well and have them attacking you too often, you couldn't employ good cliffs because of how easy it was to just waltz in with a paired flying/ground unit (which would make long range archers at the top usually there to check flyers moving up a lot less threatening) and some others.
Overall it just lacked a good reason to start over and play the whole thing again because of the convergent nature of the endgame and very bland map design.
As for the truly horrid games, I didn't touch them so thank god for that.
EDIT:Also, SMTIV for it's world map. I have never played a game with a worse one. Game itself was pretty good though.
Honestly got to be Fire Emblem Awakening. Now before you execute me, it was good. Very good in fact when it came down to music and characters.
However, the game just fell flat when it came down to map design and gameplay mechanics. Part of the fun parts of previous Fire Emblems was that you could replay them building different teams per playthrough with different supports. In Awakening, the fact that you could just grind out supports, levels, and classes weakened the strength of the individual supports and identity of a unit. Turn everyone that can be a sorcerer into a sorcerer, give galeforce to all the children.
Which moves on to the more pressing issue of badly balanced gameplay. The Pair System seems interesting at 1st glance but it totally killed good map design. Choke points could kill your units as Pair units could accidentally kill the attacking units too well and have them attacking you too often, you couldn't employ good cliffs because of how easy it was to just waltz in with a paired flying/ground unit (which would make long range archers at the top usually there to check flyers moving up a lot less threatening) and some others.
Overall it just lacked a good reason to start over and play the whole thing again because of the convergent nature of the endgame and very bland map design.
Crysis 3 and Bioshock Infinite
Too tired to explain
Ninja gaiden razors edge.
I thought it was somewhat fixed, but it still has Hayashits stink on it.
Only Ninja gaiden I have not completed to this day.
Out of curiosity, why?Soul Sacrifice. Limited magic uses as a mechanic hurt the game for me.
SMTIV. Gameplay isn't balanced at all and can be broken way too easily. The game is a snooze because it is so easy. The character designs are subpar and the characters themselves are so shallow they might as well have LAW, NEUTRAL, and CHAOS written on their foreheads. The new demon designs are not good. The music is repetitive and doesn't come close to Nocturne's or any of the PS2 games. Awful world map. My biggest complaint is the dungeon design, if you even want to call it that. Rather than being sprawling labyrinths, the layouts of the maps are so, so simple. I really wanted to like this game, and I was really excited for it being an SMT fan, but I was so disappointed.
Edit- and SMTIV has a save anywhere feature.
Runner up: Fire Emblem Awakening, for reasons already mentioned in the thread.
For me SMT4 killed my momentum with the awful overworld map. I'll have 15 missions to go on and no clear way to determine where I'm going or even how to get there. The destinations aren't in a straight line, some you need to go over a bridge, some under a subway tunnel, some roads are a dead end. If that one aspect was more straightforward I would have finished it.