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Most Dissappointing Games of 2013 (and explain why)

Easily God of War: Ascension. As a matter of fact it’s the only game that disappointed me this year.

I didn’t think it was possible for a God of War game to be boring, yet here we are. It shouldn’t exist...

THIS

god of war ascenstion was so boring that it was painful to play. game mechanics were good but the story sucked so bad almost non existant and the timeline was confusing enough. empty levels devoid of any story. even the boss battles were boring except the last one
 
Mario and Luigi: Dream Team

Went in with such high hopes after the brilliant M&L Superstar Saga and Bowser's Inside Story. What I got was a 30 hour long tutorial. Absolutely patronising, tedious and insulting to my intelligence.

Was glad to see the back of it when I traded it in.

I keep hearing this and yet I still feel compelled to play it when I get a 3DS, knowing full well I'm going to despise this Nintendo trend of holding my hand for the majority of games. I liked the older games enough to at least give this a shot I guess.
 
I'm gonna list a lot of the same but...

GTA:O was a mess. Still is I suppose. I haven't been back to it. I enjoyed the SP campaign enough that I don't mind all that much and still feel the price tag and pre-order were entirely justified.

SimCity: I managed to very quickly catch on and got a refund before their official statement about no refunds for the digital download. The game is also somehow still in my Origin account AND I received the free game that's still there too. I guess all in all it was a win for me, but I'm very disappointed just the same. With much bigger city sizes and some AI fixes this could have been awesome. I keep hoping that will happen, but it doesn't seem like it will and I'm not going anywhere near it unless it does.

Diablo III: Much like SC, I'm upset not so much because the game didn't live up to the hype or it's own predecessors, more because it means the franchises are kind of dead (or at the very least stalled and set-back) and we won't be getting what we wanted for a long time, if ever. I'm intrigued by the expansion and removal of the AH, etc. but there are still so many other things wrong with it that I don't know if this will be enough to rekindle my interest.

Tomb Raider, Bioshock Infinite, Dishonored, AC3 (the latter two being late 2012 I know, but they fit in this category) were all disappointing simply because they weren't great. They were good. They were entertaining for a time. They weren't worth $60 and they've made me a little bitter towards AAA titles overall because of it. I'm not pre-ordering anymore. I'm just way more cautious with jumping in early. I feel they're good value for $20-$30, but that's about it. So I hesitate to get amped up and I potentially miss out on pre-order goodies (another thing I hate, but it's here to stay so...)

Final Fantasy XIV: ARR: It was only $24 for me, and I never paid a monthly sub but it was a disappointment just the same. Looks great. Sounds great. Dreadfully boring combat, and the story that (up until level 35 at least) just had me spamming to click and gtfo out of voice-less cutscenes. That wasn't what I had in mind. Just a big bag of meh from me, though I know it's doing well commercially and many people like it. I still think it'll fall flat within a few months. I can see the signs. Hopefully 2.1 will be as great as it looks like it could be.
 
Dead Space 3 is probably my most disappointing game, by far.

The sad part is that I wanted to believe the developers when they said the co-op wouldn't ruin the game, that the new weapon crafting was full, and the single player was just as scary as the original. I was stupid for believing them, lesson learned.

I really really liked this series. Dead Space 2 did lean more towards action, but it also had a lot of really really really great moments in it that were scary/disturbing or just awesome. I thought it was awesome how the station went from alot of people panicing and lots of struggling/screaming in the back ground at the original outbreak to dead quiet in a manner of hours, THAT was cool. Returning to that one spot from the first game, you know the one.

I killed more Necromorphs in Dead Space 3 then in 1 & 2 combined, easily. They turned the game into a goddamn grind, Necros weren't these scary creatures I feared to run into anymore, or created tension, they were just bullet sponges that I had to shoot over and over and over again with or without my dudebro partner.

Just thinking about Dead Space 3 pisses me off.


Completely agree with all of this. Dead Space was one of my favorite new franchises this generation. I liked the first two enough to 100% both games. But I think they ruined what I liked about the first two with the third game. For example, I hated the weapon crafting, and how all guns used the same ammo. It kind of ruined the tension of having to conserve certain types of ammo. Also, agree about too many enemies, and I thought it was pretty easy to predict where they would be. It felt more like a typical shooter rather than a survival game.
 
Bioshock is the rare type of game that when I got to the end of it, I regretted all the time I sunk into it. It kept making excuses of all the terrible mechanics and narrative plot points, thinking maybe it'll just come together at the end. But when it finally happened, I realized it left no stone unstupid.

I don't expect the average person to have seen ten solid stories about
time travel
, but I'd expect someone making a piece of art featuring that concept to use them see what works and what absolutely doesn't.


Simcity as other people have said. I had a good few hours of "the climb" but then there's no complexity, there's no diversity, and there's no endgame. You just get your city profitable, run out of space, and then start the grind for a great project which ultimately does almost nothing. I'm shocked they felt it was ready to go out the door. Even as a gussied up facebook game, it could have been better.


Phoenix Wright 5. Despite the production value, no Shu Takumi (series writer) and it shows.


Also people found Wonderful 101 disappointing? GAF thread titles tell me differently! I'm close to getting a Wii U for just this and Mario World, but this out of nowhere anti-hype is making me question my whole life!
 
- Pokemon X
Granted, I was completely new to the series, but I honestly did not see the appeal of it.
Battles were boring as hell and if the collection aspect doesn't grab you, it's just immensely dull.

- The Last of Us
Yeah, I said it.
Fantastic production values and one of the most impressive games I've ever witnessed on a console, but the stealth was insultingly dumb (and boring even when it worked) and Naughty Dog hasn't been able to get shooting right since UC2 for some reason.
 
SMTIV. Gameplay isn't balanced at all and can be broken way too easily. The game is a snooze because it is so easy. The character designs are subpar and the characters themselves are so shallow they might as well have LAW, NEUTRAL, and CHAOS written on their foreheads. The new demon designs are not good. The music is repetitive and doesn't come close to Nocturne's or any of the PS2 games. Awful world map. My biggest complaint is the dungeon design, if you even want to call it that. Rather than being sprawling labyrinths, the layouts of the maps are so, so simple. I really wanted to like this game, and I was really excited for it being an SMT fan, but I was so disappointed.

Edit- and SMTIV has a save anywhere feature.

Runner up: Fire Emblem Awakening, for reasons already mentioned in the thread.
 
I keep hearing this and yet I still feel compelled to play it when I get a 3DS, knowing full well I'm going to despise this Nintendo trend of holding my hand for the majority of games. I liked the older games enough to at least give this a shot I guess.

Be prepared for this then:

*in the middle of a battle, you're kicking ass. suddenly that fuck, starlow, appears*

"HEY! Do you want to learn how to do the special attack?"

*select no*

"ARE YOU SURE? ITS REALLY IMPORTANT!"

*select no, you bastard*

"I'M GOING TO TELL YOU ANYWAY"

*tells you in literal baby terms how to do a special move that 1. was used in previous titles and 2. is prompted on the screen whenever you need to do it anyway*

And this isn't at the start of the game. This is like, 10 hours into it. You are treated like an absolute gibbering idiot for the entire game. It's excruciatingly bad. It ruins the flow of the game, it ruins the battles, and it absolutely kills any chance of you actually discovering things yourself.
 
Honestly got to be Fire Emblem Awakening. Now before you execute me, it was good. Very good in fact when it came down to music and characters.

However, the game just fell flat when it came down to map design and gameplay mechanics. Part of the fun parts of previous Fire Emblems was that you could replay them building different teams per playthrough with different supports. In Awakening, the fact that you could just grind out supports, levels, and classes weakened the strength of the individual supports and identity of a unit. Turn everyone that can be a sorcerer into a sorcerer, give galeforce to all the children.

Which moves on to the more pressing issue of badly balanced gameplay. The Pair System seems interesting at 1st glance but it totally killed good map design. Choke points could kill your units as Pair units could accidentally kill the attacking units too well and have them attacking you too often, you couldn't employ good cliffs because of how easy it was to just waltz in with a paired flying/ground unit (which would make long range archers at the top usually there to check flyers moving up a lot less threatening) and some others.

Overall it just lacked a good reason to start over and play the whole thing again because of the convergent nature of the endgame and very bland map design.

As for the truly horrid games, I didn't touch them so thank god for that.

EDIT:Also, SMTIV for it's world map. I have never played a game with a worse one. Game itself was pretty good though.

I largely agree with your points. I love the earlier Fire Emblem games, and I much enjoyed replaying them with different teams / focusing on different units. I like the chapter-to-chapter style where there is a limited amount of exp to obtain and you have to manage that carefully. Having the world-map and removing the limits on exp and character use removes the things I enjoyed best about the series. The pairing system did little for me as well; I much prefer the old fashion support systems. Awakening is still solid, but definitely not among my favorites in the series.

My own answer to the thread though would be Mario and Luigi: Dream Team. Many of my reasons are similar to those already stated in this thread: it overstays its welcome, tutorials never stop - although you could click through them - a lot of inane dialogue, lack of memorable moments or characters, backtracking, needlessly long dungeon segments, and just a tedious game in general. Everything felt stretched out.

The music was great though, at least.
 
as a lot said it was SimCity going from SimCity 4 to this was so disappointing it was worse than going from Bioshock to infinite
 
For me SMT4 killed my momentum with the awful overworld map. I'll have 15 missions to go on and no clear way to determine where I'm going or even how to get there. The destinations aren't in a straight line, some you need to go over a bridge, some under a subway tunnel, some roads are a dead end. If that one aspect was more straightforward I would have finished it.
 
Honestly got to be Fire Emblem Awakening. Now before you execute me, it was good. Very good in fact when it came down to music and characters.

However, the game just fell flat when it came down to map design and gameplay mechanics. Part of the fun parts of previous Fire Emblems was that you could replay them building different teams per playthrough with different supports. In Awakening, the fact that you could just grind out supports, levels, and classes weakened the strength of the individual supports and identity of a unit. Turn everyone that can be a sorcerer into a sorcerer, give galeforce to all the children.

Which moves on to the more pressing issue of badly balanced gameplay. The Pair System seems interesting at 1st glance but it totally killed good map design. Choke points could kill your units as Pair units could accidentally kill the attacking units too well and have them attacking you too often, you couldn't employ good cliffs because of how easy it was to just waltz in with a paired flying/ground unit (which would make long range archers at the top usually there to check flyers moving up a lot less threatening) and some others.

Overall it just lacked a good reason to start over and play the whole thing again because of the convergent nature of the endgame and very bland map design.

I feel like this largely covers my feelings on it better than I could. I love the focus Fire Emblem games have on strategy not only over the course of a single map, but over the course of an entirely playthrough. Awakening basically took all the design decisions from Sacred Stones and Shadow Dragon that I disagreed with and took them even further. So, in that sense, Awakening was slightly disappointing... but that's possibly only in the respect that I was hoping for another Fire Emblem 7. Awakening just kinda felt like more like... a normal SRPG. Albeit a well produced one, but that's just not so much what I was looking for.

I still enjoyed it though! It's telling that a game I had fun with would be "THE MOST DISAPPOINTING THING I'VE PLAYED ALL YEAR". Either I do a good job at picking out games for myself, or I'm just really easily impressed!
 
Bioshock Infinite: amazing production values, unfocused convoluted story telling and repetive, poorly paced enemy encounters.

I was my most anticipated game for the last three years too. Huge bummer.
 
Anarchy Reigns - It had potential, good music, wacky aesthetic. But the SP was very boring and felt tacked on, repetitive even. MP was fun at first but that changed quick. It was unbalanced. DLC game modes and lack of multiplayer options really hindered the replay value. I wanted to like it, but burned out in less than a week. I could see why it got a drop in price.

Dead Space 3 - I was excited for coop. I already knew that itself was going to change the whole dynamic and probably not for the better, but I was OK with it, since I'd be able to play a friend. The changes to the weapon system were convenient, but because of it, we ended up using shotgun type weapons through the majority of the game. Going through the main story and all the side missions felt like a chore. The side missions were all copy and pasted corridors with seemingly endless onslaughts of necromorphs. Not even going to bother with the story or the characters at this point, it's too dumb. If anything, the whole experience was pretty hilarious because of all the ludicrous ways we had gotten ourselves killed. We'd also mock the characters whenever they started yelling something. "Ellie? Ellie! ELLLIEE!!" "ISAAAAAAAC!!!" "Haha, Fuck this planet!" But this wasn't the Dead Space I remembered. It's a shame because I really liked 1 and 2. On the other hand, I thought the DLC was OK.

Gears of War: Judgment - I didn't really care for this. I have played all the previous Gears and liked them to some extent. The gameplay was solid, but it just felt like more of the same. I also didn't like the presentation of the story mode. The pacing felt really awkward when it was just Point A to Point B, cutscene, new area. You also had a choice to impose some kind of handicap in a run, which sounded ridiculous when a character tried to explain it. Loomis was also a massive asshole and I wished Marcus was there to talk back.

EDIT: People saying Metal Gear Rising, kind of makes me sad. It was arguably one of the best games I've played this year. Different strokes for different folks, I guess.
 
Sim city, EA permanently killing off another IP
Small towns only, drm out the ass, awful mechanics/ai pathfinding

Every aspect of the game is just BAD
 
Remember Me

Had a cool premise and an interesting lead character, but was ruined by crappy combat, boring platforming and stupid made up terms (what the hell is Sensen supposed to mean).
 
DmC: Devil May Cry

Im a really big fan of devil may cry(3 is one of my favorite games) and I enjoy playing action games on the hardest difficulty, spending hours mastering insane combos etc, and shockingly this new direction that DmC took was not tailored for people like me, it was dumbed down, it was predictable, there was nothing for people like me, people who love what devil may cry used to be. I don't care about any fucking environment design bullshit btw. Atleast I had the excellence Platinum delivered this year (MGR:R and w101) to wash the taste of DmC out of my mouth.

Luckily I have not played many terrible games this year.
 
Haven't played a lot of 2013 releases, unfortunately. Tomb Raider and Bioshock Infinite. I wasn't really disappointed by either, but I would probably say Bioshock: Infinite. I thought the game was okay but then I played the original Bioshock, for the first time, AFTER and enjoyed it a great deal more. Infinite had a lot less atmosphere, a lot more shootbang, and just wasn't as fun to play. Bioshock seemed to penalize you more for running and gunning where Infinite seemed to more encourage it. I'm sure you could balance those a bit better by tweaking the difficulty you play each on (I played on Normal for both) but once you've experienced the "story" there's not a whole lot of reason to dive back in.
 
Bioshock Infinite. Not as good as the original. The story got too fucked out for me after they jumped dimensions a few times.
 
Puppeteer for me. Very nice looking game but the game play was very simplic and the game was to "talky". Most of heads in the game did nothing other then open up new areas.
 
Metal gear Rising - Very short, very few enemy types, wonky parry system and way too many QTE's. Its a shame too because it has flashes of brilliance (like the final boss).
 
SimCity -- Doesn't really need an explanation anymore.

GTA V -- Its world is amazing but it still doesn't give me enough reasons to stay in it for more than a few hours. It's the same old GTA, that's average in almost any aspect other than its world and the "more than the sum of its part" thing doesn't really work for me anymore. It's not a bad game but I was disappointed that they still haven't figured out how to do more with it.

Tomb Raider -- Not sure if disappointing is the right word because I didn't really expect much going in but, yeah. I really liked the idea of an origin survival Tomb Raider game but the first two hours or so that I played just consisted of everything I don't like about so many current games. I've heard it gets better later on but I couldn't be bothered to continue.
 
Not sure if there were any, It's of course dissapointing that Simcity turned out to be crap, but the warning signals were there long before release. And it was the same with Tomb Raider. That game looked bad from the moment you saw the first trailer.

Other than that, with XCOM: EW, GTAV and the likes, I've been pretty satisfied with my purchases.

I had a bit higher hopes for The Cave, but the game was still funny and enjoyable despite it's flaws - a couple of weak character areas, and that the different characters should have provided more different puzzle solutions depending on who you played.
 
Ni No Kuni. I wzs excited at first, but found the combat off-putting, the side quests boring and the cutscenes WAY too long. Maybe I over-hyped it, but it was just such a letdown I just stopped playing it (the first game I didn't complete this generation).
 
Soul Sacrifice. Limited magic uses as a mechanic hurt the game for me.
Out of curiosity, why?

I despise RPGs mechanics that have your weapons basically break and then you have to buy all new ones, like Fire Emblem. But I thought Soul Sacrifice was fair.

Just don't let it break during battle, it's pretty easy. It replenishes after every stage, and every boss battle has minions to use to replenish and things like trees to use to restore energy as well.

And even if you do let it break, it only really hurts during battle. It's a punishment, but it's easily fixed because tears are so easy to get.
 
Bioshock Infinite - It was a good game. However, there's three to four different games taking place and none of them have a truly satisfying ending. There's so much promise and a ton of great ideas, but they never mix with the following section of the game. It could have been great, but all of the great ideas didn't mix.
 
Super Mario 3D World

Everyone including myself was so excited about what Nintendo was going to do now that they were on an HD Console. We waited in anticipation for E3 2013 for our first glimpse for HD 3D Mario and what do they give us? A bold new take on Mario building off of Super Mario 64 and Galaxy? nope instead we get a game that has the layout and gameplay of a handheld Mario game from 2011 combined with the aesthetics of New Super Mario Bros. For me it was incredibly underwhelming and even now that I'm half way into the game Im still sad that it could have been a true modern beautiful looking 3D platformed in the same vein as Super Mario 64 and Banjo Kazooie but of course with new concepts and gameplay elements and settings.
 
SMTIV. Gameplay isn't balanced at all and can be broken way too easily. The game is a snooze because it is so easy. The character designs are subpar and the characters themselves are so shallow they might as well have LAW, NEUTRAL, and CHAOS written on their foreheads. The new demon designs are not good. The music is repetitive and doesn't come close to Nocturne's or any of the PS2 games. Awful world map. My biggest complaint is the dungeon design, if you even want to call it that. Rather than being sprawling labyrinths, the layouts of the maps are so, so simple. I really wanted to like this game, and I was really excited for it being an SMT fan, but I was so disappointed.

Edit- and SMTIV has a save anywhere feature.

Runner up: Fire Emblem Awakening, for reasons already mentioned in the thread.

Is it weird that I agree with every single one of your criticisms (except for your looney tunes complaints about the excellent soundtrack) but this is still my game of the year? SMT4 had so many flaws but it's all water under the bridge because of the things the game got right.

Also the world map is secretly amazing, getting lost is what it's all about, you guys don't even know.

I guess my disappointment of the year is a game I haven't even bought. Dream Team is something I was planning on picking up next year once my memories of Bowser RPG faded, but the demo and withering impressions from folks I trust mean that it's unlikely I'll ever grab it.
 
Bioshock Infinite is one of my all time favorite games i was disappointed with it after my first playthrough. you could tell they just sort of streamlined their assets at one point in development after realizing the game was too ambitious for its own good. but to those saying it was a huge letdown i advise playing through it again. you really do notice something new every time

i really hate to tag the game as a "disappointment" but i usually don't buy games at a premium unless i really know what i'm getting.
 
The Wonderful 101

I just played the demo, and maybe I should give it another go, but it bore me to death. It's such a confusing mess of a game. I hated the presentation though, so even if I end up loving the gameplay, I would be a pain.

Anyway, it's getting harder and harder to be disapointed by games these days, they're so conservative and there's so much media on the net before the game release that you basically know everything about a game before even playing it.

I kinda agree with 3D World, I was so disapointed at E3, but after the reviews and the first impressions from gamers, it looks like I'll love it. The game looks phenomenal now, like GOTY material.
 
Bioshock Infinite for me. Boring shooting gameplay, lame enemy AI, bullet-sponge enemies, linear map.

Its especially ironic considering Levine sold the original Bioshock as the antithesis to the boring corridor shooters that have been so prevalent.

For me SMT4 killed my momentum with the awful overworld map. I'll have 15 missions to go on and no clear way to determine where I'm going or even how to get there. The destinations aren't in a straight line, some you need to go over a bridge, some under a subway tunnel, some roads are a dead end. If that one aspect was more straightforward I would have finished it.

I just looked up a guide for those sections because I heard how bad Tokyo was before I started.
 
DmC

Much like Lost Planet 3, Capcom decided to ditch most things characteristic of the previous good Devil May Cry games in favor of a "reboot". From the art direction to the gameplay to the overall attitude of the game, I consider it a big downgrade from what was achieved in the previous iterations.

I miss the gothic fantasy of Devil May Cry 1, and the complex and polished combat of Devil May Cry 3 & 4! While I would be less harsh on this game if the gameplay was fantastic but the art style was mediocre, or the art style immaculate and the gameplay unremarkable, neither of these are the case. The art style is mostly generic (save for the environments) and is sometimes downright ugly. What about the weapons? Well, they seem really uninspired as well. Some of them look really dumb, in fact. The enemy designs are nothing special, either - amateurish at best. Of course, this is all subjective, you may not care if the game's art forms are not up to par.

What really matters, of course, is the gameplay! First of all, the combat system seems like it was designed so that even a potato could do infinite juggles and feel good about it. That said, the skill cap for this game is much lower than that of the previous games. The scoring system is broken and once again, even a child would be able to constantly get SSS ranks. There are "color coded" enemies which clashes with the design choice of having no hard lock-on. It all just feels extremely underwhelming.

Sure, to those who do not have an affinity to the Devil May Cry legacy or technical action games in general, this is a pretty decent game. But I just think that in 2013, after such games as the previous DMCs, God Hand, Ninja Gaiden, and Bayonetta have been created and set the bar so high... A game with the title of Devil May Cry should at least be competent.
 
Saints Row 4

I adored The Third yet 4 just just got tiresome so quickly it wasn't the step forward it needed to be. Also in regards to both visuals and audio on the PS3 version soured it even further for I.
 
Wait. Didn't Diablo 3 come out this year?

Why is this even a discussion. That is the one. Although, I'm excited for the PS4 version!
 
Final Fantasy XIV: A Realm Reborn

Everything was looking promising as hell in 1.0. We went from a trainwreck that was slowly building itself up. Each new patch brought lots of stability and new stuff to play with. If this was the direction they were going with for the game, it'd be fantastic. Then they threw everything they were doing in 1.0 away and went in the complete opposite direction for ARR launch. Fetch quests, spam run dungeons, get incrementally better gear. No feeling of exploration. No excitement. Nobody even talks to other people. Just going through the motions. Terrible game.
 
Tomb Raider, I don't even know why it's a GotY nominee.
Stupid AI, enemies who'd stand in front of explosive barrels all the time and stick their head out begging for headshots, the story of the game made no sense and had no focus, explosions (because they make for an epic game right?), should've used the "less is more" approach when designing those RPG mechanics, most of the skills you attained via level up were useless or could have been incorporated in a better way.
I gotaa say I believe the worst of all is the excessive handholding in the game.
 
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