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Most Dissappointing Games of 2013 (and explain why)

BattleBlock Theater.

I loved Castle Crashers and the occasional game of Alien Hominid, but I tried a few games of this one and just couldn't get into it. It felt really cluttered and its whimsical design was more of a distraction than a hook for me. Castle Crashers captured my attention instantly.

It's a shame Behemoth probably wont make another game for a long time. I hope they return to CC style if they do.
 
From what I can remember. Aliens Colonial Marines. I didn't expect this one to be awesome, but from the fake footage it look like it would be good. Too bad Gearbox lied to us. Killzone Shadow Fall This was a huge dissapointment to me. Was looking forward to it. Turned out to be one of the most boring games I've played on the internet.
 
Splinter Cell Blacklist.

That's not a bad game but they promised so much before and I just didn't want to accept the fact that it has always been closer to Conviction than Chaos Theory.
 
lol, interesting to read the answers here since I just finished Bioshock Infinite yesterday and Tomb Raider just a week ago. They were definitely far from perfect games, but I played 'em through to the end and came away with an overall okay feeling. Probably rate each one a 6/10. Best part of Bioshock IMO was the credits, lol.


Only other 2013 game I've played and completed this year is The Last of Us and I found it quite enjoyable so I can't really rag on that. Guess I don't really have a disappointing game to add to the list. Year's not over though ;)
 
I have played quite a few games this year... my disappointment is probably MGS: Revengeance. I really enjoyed the game, but it's not the Bayonetta/Devil May Cry successor I was hoping for. These are the main issues:

1) The indoor areas made the camera a nightmare
2) The weapons you receive later on in the game are 1/10 as fun as the main katana
3) No real time weapon switching... this is a must in today's action games
4) The ninja run is too overpowered and we should have been given more control during it

I didn't mind the length since there was so much to do after it with the VR missions and the harder difficulty levels and new game+. But the DLC gameplay is quite disappointing wen you compare them to Raiden's movelist.
 
Bioshock Infinite. Didn't live up to what they "promised" in terms of game mechanics and narrative, plus that
pretentious
ending. Just give me a straight story like the first Bioshock instead of trying to surprise the player to show how smart you (and he for buying your game) are.
 
BioShock infinite, that pretentious trying to be intelligent storyline made me roll my eyes more than most in the entire generation
 
Metal Gear Rising Revengeance. I was hoping for a cyber high tech ninja slicing experience, basically Ninja Gaiden + Bayonetta, but what I got was a dead project that was brought up to a salvageable game. Really lacked in content and intuitive gameplay that was enjoyable. Blade mode would have been more fun if it was limited and you didn't have to cut and grab spines all day..... You can also see the rush work as you progress through the the different levels. The prologue feels exciting and like the game had potential, but the environments only got boxier and duller from there...
 
Not a lot of people saying Aliens: Colonial Marines (which is the right answer), which is a good thing that people have either not played it, or have forgotten about it!

Truly the highest lie and bullshots ever
 
I just want to point out that disappointment to me doesn't necessarily mean it's a bad game. Just that it didn't live up to my hype or wants.

Regardless I have to say Metal Gear Rising. Was really excited for it and while I don't hate the time I spent with it I was expecting a lot more especially from the story.
 
Battlefield 4. Game is broken.

Edit : Oh yeah forgot sim city was this year. That wins it. Fucking piece of shit game even when finally working, small towns rather than cities, terrible DRM and online play no one asked for.
 
Tomb Raider.

Because it proves that you can rip the very heart and soul out of a series as long as you replace it with combat and insane production values. Also supplies evidence for the idea that the less you ask or require of the player the better.
 
Tomb Raider. Basically took what I loved about the series (challenging platforming and puzzles) and completely removed it. Bummer :(
 
Disappointed from media and gaming audience hype- tlou easily. I was sure this would be the ND game that in liked since jak 2. Finally doing something outside of uncharted which I also am not a fan of. After coming from the walking dead and that amazing cast I was looking forward to a game with another amazing cast but with more gameplay than walking dead.

Ended up hating nearly every character in tlou. Story was extremely predictable. The gameplay was monotonous and at times broken. The atmosphere and sound design were the best things about the game. Extremely extremely disappointed.


Disappointed by my own excitement and expectations- Diablo 3 and paper mario sticker star.
D3 was dumbed down and a little too streamlined for my taste and I didn't want to finish it three times before the game "began"
Sticker star because all the previous paper Mario's were so unique and fresh. Sticker star did nothing but presentation well. It was extremely hard to finish. Never became what I expected from a paper mario game.

Also NSMB2 was pretty bleh. And I loved nsmb wii.


Also game and wario. I love wario ware games but this felt like a 5 dollar download game. Decent enough content but nowhere near what I wanted from a wario mini game game.


In regard to the last of us, I guess you're the 1%
 
I'd have to say BioShock: Infinite.

I thought it started off insanely strong, had a great opening, then just got worse the further it went in.

Bioshock Infinite. Didn't live up to what they "promised" in terms of game mechanics and narrative, plus that
pretentious
ending. Just give me a straight story like the first Bioshock instead of trying to surprise the player to show how smart you (and he for buying your game) are.

This.
 
The theme of the past year or two is disappointing AAA games.

Bioshock Infinite - amazingly convoluted and stupid story, ridiculous world, incredibly mediocre FPS at core of the game
The Last of Us - amazing intro, immediately jumps the shark into "you're a mass murderer!" and forces you to slog through shit gameplay to see the nice cutscenes
Halo 4 - slog through inconsistent combat encounters, incredibly bad story, no meaningful evolution of core Halo gameplay
Uncharted 3 - dull retread of the themes of first two games, dull TPS and scripted sequences
Tomb Raider - off putting snuff film porn, bad writing, and generic TPS

... generally crap story punctuating hours of grueling slogs of gameplay.

Meanwhile the indie crowd and smaller corners of AAA (Dark Souls, Walking Dead, Journey) continue to delight and surprise all the time.
 
For me I would say DmC: Devil May Cry, while not great, was actually way better than I expected, so it's not really a disappointment.

Weird as it is to say, seeing how it's at least in my top three games for this year so far, Fire Emblem Awakening felt a little disappointing in the difficulty department. Normal was by far the easiest FE I've played, as where Hard was only a mild step up from that, to then go right to Lunatic which is buttfuckingly unforgiving with it's difficulty. I just wish there was a better middle ground than Hard. I also felt the DLC being available over and over really destroyed a lot of the difficulty.
 
To me, it's sadly Sonic Lost Worlds for the 3DS
If anyone had ended up liking it a lot, then I'm happy for you. Sadly the game's pacing and overall stage design just...didn't do it for me. I called it quits at World 3-1!
I really wished
 
Gears of War Judgment.

I hate Baird and the whole campaign was basically Horde mode with extra challenges and 3 shitty compressed cutscenes plus an end game boss no one gives a shit about. No Locust in Versus MP and hardly any maps.

Terrible. And I'm a Gears fanboy too. Depressing.
 
Crysis 3. I actually liked both Crysis 1 and 2 a lot. But instead of giving us the best of both, it was just a short and boring version of crysis 2.

I would probably be disappointed in Simcity as well, but I didn't play it because it was easy to see where it was headed beforehand.
 
I hate to say it, but Fire Emblem Awakening. Before I get crucified, it's undoubtedly a quality game. But at the time I bought it:

- 3DS was knocking it out the park, I'd just completed Luigi's Mansion 2 (my game of 2013), and it felt like the game would be another home run.
- I'd never played a Fire Emblem game, and was looking forward to seeing what all the fuss was about - the reviews were great.
- I had played, and got ferociously addicted to, Advance Wars Dual Strike, so was eager for a strategy game by the same devs in a fantasy setting.

And it just didn't click. I played for a good while but it never got its teeth into me like AW:DS did. After a while I drifted away from the game, and when I realised I had no compulsion to pick back up where I left off, I traded it in.

Damn shame all round.
 
I was going to write Bioshock Infinite, but let's be real, i will purchase the next Bioshock, it was full of broken dreams and ideas, but not designed to suck.

Diablo3, on the other hand... well, it didn't take my diablo2 cds and shatter them in front of my crying face... so, i guess that means it wasn't as bad as it could have been in an alternate universe...
 
My disappointment game of the year that I actually bought was..

Bioshock Infinite, I think it's the story and the atmosphere. It didn't do it for me. I couldn't care about the characters. And I missed the mysterious, dark atmosphere that the first 2 games had. That literally made Bioshock.

I was a bit disappointed with Metal Gear Revengeance too but I knew the game was a rush job going into it, I lowered my expectation so it wasn't too bad. I still finished the story.

My god I hated Assassin's Creed 3 so much, AC 2 and Brotherhood were great and even Revelation was solid (I like the fact that they fleshed out Altair even more)

But AC3 got Connor who sounds more like an angry teen with daddy issue most of the time. I couldn't care for any of the character, I barely finished the story just wanting to see it end.


Call of Duty: Ghosts was pretty disappointing too, I think for the first time since Modern Warfare 1 and 2. It when I have to say I like the campaign in Ghosts better than the multiplayer. I like the brothers aspect of the story more than the over large maps that Infinity Ward was trying to appeal to the Battlefield players.

No all everyone do is camp with a sniper, Black Ops 2 had the best multiplayer in any CoD game outside of Modern Warfare 2 and IW screwed it up with the large maps.
 
Bioshock Infinite. It is a decent game, but the prolonged hype period and the misleading early footage kind of set the game up to fail. I can see how the game would appeal to fans of old school first person shooters such as Serious Sam, but I guess I am over it.
 
It's funny to see the cries of Bioshock Infinite. Especially after playing Infinite right before Bio 1 for the first time. Infinite was far and away the better game in 2013.

If it's disappointing because of the hype or because we expect more now, alright. Valid. But if it's disappointing because it didn't top the original? Nope. Nostalgia.
 
The theme of the past year or two is disappointing AAA games.

The Last of Us - amazing intro, immediately jumps the shark into "you're a mass murderer!" and forces you to slog through shit gameplay to see the nice cutscenes
Okay with Uncharted I know I hear this complaint about being a mass murderer and I can kind of get it since Drake is doing it for his own selfish means of finding treasure, but in Last of Us? Joel is in a post apocalyptic world doing what he must to survive and protect a little girl. How would you react in that situation? Also can you not stealth and basically kill almost no one in the game?
 
SimCity maybe.

To be honest, I have been so horrified at what happened that I have not been able to give it much thought.
 
Sim City

epic launch fail because of the forced online mode, broken traffic and transportation system, intransparent gameplay, small city sizes, ridiculous dlc... and the list goes on and on.
 
Im as disappointed in myself as I am the game that I couldn't get in to GTA V. It just didn't click for me and I traded it in. It might've been because i'd just come off Saints Row IV and loved every minute of that and the non-super powered openworld did nothing for me.
 
Probably
Metal Gear Rising: Revengence - it just not as fun as I expected, was under impression I can cut to pieces almost anything, that's not a case, also I loathe story. Don't see myself finishing it.
Remember me - concepts are nice: programming own combos and hacking into memories are things I would want from such a game. But enemies are boring and combat seems a bit clunky. Don't see myself finishing it either.
Not like very disappointing games, only they could have been better.
 
Only played the demo, but The Cave. Just not very funny. I hated those dull 4th wall talks that are meant to make you smile or laugh, but are just irritating. Puzzles were nothing to write home about, could get better later in the game perhaps.
 
Okay with Uncharted I know I hear this complaint about being a mass murderer and I can kind of get it since Drake is doing it for his own selfish means of finding treasure, but in Last of Us? Joel is in a post apocalyptic world doing what he must to survive and protect a little girl. How would you react in that situation? Also can you not stealth and basically kill almost no one in the game?

The Walking Dead game pulled off a man doing what he has to to survive. In TLOU, you are killing generic character models who aren't real human beings by the dozens. I would imagine the average player kills well over a hundred people by the end of the game.

Not even the most heinous villains in the Walking Dead Comics have killed that many people. The game is forced to become ridiculous and jump the shark by the perceived need to be a sixty dollar value. The Walking Dead has the freedom to be closer to reality through the freedom its format allows. It's ridiculous, and Naughty Dog could do better without the constraints.
 
This might be a bit reactionary yet at this point, but Forza. Sorry. The soul of the franchise is just... gone. The vibe of a "racing experience" has fizzled with so many features removed. The asinine payout and price adjustments with P2P options on top of that and it's practically unbearable. I don't want to imagine how long it will take to get all the cars I'm interested in, and this is coming from someone that's put hundreds of hours into Forza and GT games in the past.

Let's take that Lotus E21 Formula One car as an example. For all the work needed to earn that (or pay like they'd rather you do) I might as well just spend $40-60 for F1 2013 and immediately drive the thing on 20+ of the world's greatest real tracks. I'm not sure if I should be glad or just further annoyed that a lot of the Forza cars will be in GT6.

What I would have said until last week? SimCity. As a fan since SC2k I was physically depressed watching what happened to the series. I can't even decide if the always-on requirement was the worst part or not.

Honorable mention? Time and Eternity. It takes a massive effort to get me to truly hate a JRPG of any type, yet this still found a way. Somehow my insanely low expectations
of it being able to keep me awake and not suicidal
were shattered.
 
I got 3 contenders: Tomb Raider, Dead Space 3 and GoW: Ascension.

But the "winner" is Dead Space 3. Awful, awful game full of shitty sequences, characters, dialogue and most of all shitty gameplay. They just throw countless necromorphs at you and then humans? Really, that just totally destroyed the game for me. No more horror and tension, just plowing through hordes of boring enemies with overpowered weapons. I remember the last part having lots of backtracking and flying through some portals...that was tedious as fuck. Guess I had such high hopes after the great DS2 so I really don't have anything good to say about this one.
 
Only played the demo, but The Cave. Just not very funny. I hated those dull 4th wall talks that are meant to make you smile or laugh, but are just irritating. Puzzles were nothing to write home about, could get better later in the game perhaps.

That's a good call, forgot about the Cave, well, that was really disappointing game: not funny, puzzles aren't actually bad, but a game seems just bland.
 
Id love to know why you guys love Metal Gear Rising so much? Its got completely bland corridor enviroments, an atrocious story, awful acting, ridiculously long cutscenes that dont make any sense and its only about 3 hours long. Seriously the actual gameplay in the last 3 stages (out of 8!) is a little over 30 minutes.

The combat is good but nowhere near good enough to carry all of these problems (tho constantly being stunned just long enough to be hit again and again was very irritating)
 
The Walking Dead game pulled off a man doing what he has to to survive. In TLOU, you are killing generic character models who aren't real human beings by the dozens. I would imagine the average player kills well over a hundred people by the end of the game.

Not even the most heinous villains in the Walking Dead Comics have killed that many people. The game is forced to become ridiculous and jump the shark by the perceived need to be a sixty dollar value. The Walking Dead has the freedom to be closer to reality through the freedom its format allows. It's ridiculous, and Naughty Dog could do better without the constraints.

Disagree, I found the story and characters of TLOU much more interesting than TWD, let alone the gameplay. I was disappointed by a fair few AAA games this year, GTA V included, but The Last of Us is a phenomenal game in every way thought.

And Rising was awesome, you people.

Anyway, GTA V would get my vote. It's a superb world, but I found he mission design lacking. Not enough freedom, nor challenge. It just wasn't very interesting, outside of messing around in the world itself.
 
Tomb Raider for me. Love the franchise, love the look of the new Lara...but the whole game was just so dumb all around. I'm sorry but I have no other word for it. Dumb.
Kudos to the environment artists though, really great work.

It would probably be Aliens:CM, but being a die hard fan of the movies, I didn't even dare to touch that game.
 
GTAV probably. The multiple characters seemed more like a hassle than an interesting story-telling device. Disliked half the stuff they forced me to do to advance the story.
 
The Walking Dead game pulled off a man doing what he has to to survive. In TLOU, you are killing generic character models who aren't real human beings by the dozens. I would imagine the average player kills well over a hundred people by the end of the game.

They attack him first. What's he supposed to do, sit there?
 
The Walking Dead game pulled off a man doing what he has to to survive. In TLOU, you are killing generic character models who aren't real human beings by the dozens. I would imagine the average player kills well over a hundred people by the end of the game.

Not even the most heinous villains in the Walking Dead Comics have killed that many people. The game is forced to become ridiculous and jump the shark by the perceived need to be a sixty dollar value. The Walking Dead has the freedom to be closer to reality through the freedom its format allows. It's ridiculous, and Naughty Dog could do better without the constraints.

I see people are still comparing a point and click adventure with a blockbuster action game because they share some similar themes smh...
 
Dead Space 3 - The first half of the game was good but after chapter 10 the game turned to shit, throwing a shit ton of bulletspong enemies at you killed any atmosphere the game had and basically throws out of the window the whole strategy of the combat (taking limbs of enemies e.t.c.).
Tomb Raider - This one is easily the most disappointing game this gen IMO. CD basically killed the series and created a turd with basically putting together every shitty thing that came out the last 4-5years from the AAA console gaming, it's really depressing that this series has turned into the worst example of what we call homogenized and dumbed down AAA crap.
 
Has to be The Wonderful 101. I couldn't stand the controls and gave up in the demo.

I was so hyped for TW101. I didn't bother with the demo cause I wanted to wait and just get into the game proper. I really tried but it never clicked for me, I never enjoyed playing it. Not really been hyped for any other game in 2013.
 
GTA Online.

Bad execution, terrible design and week one errors ruined the experience, even when it is an impressive technological accomplishment.
 
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