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Most garish art styles in video games

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I vote that we should start referring to this kind of garbage as something to the effect of "mastur-bait". The kind of clothing design that could never fulfill any design criteria of clothing under reasonable combat or general movement conditions: it can't reasonably protect, keep warm, or even under most cases cover the wearer. They're just desparate grabs for attention by the character designers by making as much of the character's naked body visible as possible, right down to precisely showing you the shape or location of the covered areas via the way you find mines in Minesweeper.
 
I vote that we should start referring to this kind of garbage as something to the effect of "mastur-bait". The kind of clothing design that could never fulfill any design criteria of clothing under reasonable combat or general movement conditions: it can't reasonably protect, keep warm, or even under most cases cover the wearer. They're just desparate grabs for attention by the character designers by making as much of the character's naked body visible as possible, right down to precisely showing you the shape or location of the covered areas via the way you find mines in Minesweeper.
Great post. It is quite obvious that those designs only exist to please a certain audience, which is a damn shame, because it hurts the quality of a lot of games, in the end.

And lol @ mastur-bait XD
 
The kind of clothing design that could never fulfill any design criteria of clothing under reasonable combat or general movement conditions: it can't reasonably protect, keep warm, or even under most cases cover the wearer.
Is that a problem, when that's not their intention to begin with? You realize how boring and bland most 'perfect' armor would look like? You think wearing leather or plate would help fighting transdimensional monsters? Hahaha.
 
Is that a problem, when that's not their intention to begin with? You realize how boring and bland most 'perfect' armor would look like? You think wearing leather or plate would help fighting transdimensional monsters? Hahaha.

Thank you.
The intent of the design is clearly meant to be sexy, I think the way it goes about it is actually pretty stylish, but that's just my opinion, I've seen far more sexualized designs, if that is the worst you're seen, be glad then.
 
Skullgirls


Now, that being said, I think Skullgirls looks AMAZING. I'm a huge fan of it's artstyle, even if it is super over the top and visually jarring. It reminds me of the old Jamie Hewlett style mixed with a pinch of americanized anime.

I'd actually like to see more games takes chances with their artstyle like Skullgirls did.
 
I vote that we should start referring to this kind of garbage as something to the effect of "mastur-bait". The kind of clothing design that could never fulfill any design criteria of clothing under reasonable combat or general movement conditions: it can't reasonably protect, keep warm, or even under most cases cover the wearer. They're just desparate grabs for attention by the character designers by making as much of the character's naked body visible as possible, right down to precisely showing you the shape or location of the covered areas via the way you find mines in Minesweeper.

Mastur-bait...yes, that's perfect. It sums it up quite nicely.
 
Can I say Unreal Engine 3? As in -2 always-on myopia, glow, grimdark color degrading and piss-filters?

Look at this shit:
hunted-the-demons-forq7kyu.jpg


(Hunted: The Demon's Forge)

That's no longer an excuse

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Is that a problem, when that's not their intention to begin with? You realize how boring and bland most 'perfect' armor would look like? You think wearing leather or plate would help fighting transdimensional monsters? Hahaha.

You gotta be careful with that argument, because if you leave it up to certain people ::coughcough::TERA::coughcough:: the perfect armor to uphold justice and save the world is pasties and C strings.
 
Is that a problem, when that's not their intention to begin with? You realize how boring and bland most 'perfect' armor would look like? You think wearing leather or plate would help fighting transdimensional monsters? Hahaha.

If there is no use covering up, protecting yourself, or keeping warm, then why even bother weighing yourself down or potentially entangling yourself with clothing to begin with? It's not as if the character designers are attempting to be tasteful or family-friendly with the looks of the character.
 
Oh man, I completely disagree with this one. WoW has one of my favorite art directions ever, it's beautiful.

First game that comes to mind for me is Demon/Dark Souls. I haven't played it (the gameplay doesn't interest me at all), and the screenshots don't do them any favors. They look bland, boring, generic, you name it. Absolutely no interest in them. Elder Scrolls also comes to mind.
This post is pretty funny on its own, but I don't think you understand what garish means.
 
If there is no use covering up, protecting yourself, or keeping warm, then why even bother weighing yourself down or potentially entangling yourself with clothing to begin with?

Well the girl you are commenting on does not find it pertinent to entangle herself with much clothing so everything works out. Also people have varying tastes in fashion and enjoying adorning certain garments for their own personal satisfaction.
 
Well the girl you are commenting on does not find it pertinent to entangle herself with much clothing so everything works out. Also people have varying tastes in fashion and enjoying adorning certain garments for their own personal satisfaction.

To the contrary, she's definitely bound to get entangled in that white cloth she's put all over her arms and wrapped around her legs. There's really very little point to it, especially when it could become very dangerous: just imagine her making a misstep during some crucial moment and getting knotted up in that cloth.
 
To the contrary, she's definitely bound to get entangled in that white cloth she's put all over her arms. There's really very little point to it, especially when it could become very dangerous: just imagine her making a misstep during some crucial moment and getting knotted up in that cloth.

Why would she make a misstep when everything in the world is done via demon magic shenanigans? In a world where you can
watch yourself die in the future on a website and avoid said death
and summon, sell, and buy demons through your cell phone I don't think it is particularly egregious for suspension of disbelief to cover a character using magic to not trip, in addition to doing things like, ya know, firing off multiple physical attacks against three opponents of demonic origin at the same time. Also, even ignoring magic, why would she trip? The cloth is wound like a bandage dress and held taunt by her arms, how would you trip in that?
 
Why would she make a misstep when everything in the world is done via demon magic shenanigans? In a world where you can
watch yourself die in the future on a website and avoid said death
and summon, sell, and buy demons through your cell phone I don't think it is particularly egregious for suspension of disbelief to cover a character using magic to not trip, in addition to doing things like, ya know, firing off multiple physical attacks against three opponents of demonic origin at the same time. Also, even ignoring magic, why would she trip? The cloth is wound like a bandage dress and held taunt by her arms, how would you trip in that?

I mean...seriously?

Okay, if the cloth like bandage dress is held taught by her arms, the moment she puts her arms down for any reason, it's all going to fall off.

It's a stupid design.
 
I mean...seriously?

Okay, if the cloth like bandage dress is held taught by her arms, the moment she puts her arms down for any reason, it's all going to fall off.

It's a stupid design.

TAUT
TAUT
TAUT

I was under the assumption the clothe is "living" or at least controlled by her thoughts, typical japanese occult ish.
 
This thread was made for Oscar in Toyland

Aw fuck, I've gone completely blind.

And I'm not sure if Obata's work on Judgement is "garish" as much as it is just misused. I would have liked to see character design like that, just not in a Castlevania title.
 
I actually love the War of the Lions version of Luso. He's not a bad concept, just look up some pictures of what the Landsknecht or other mercenaries of the era wore. I enjoyed the more rakish look, as it had a lot more personality than the horribly bland yet overdesigned take on Ramza that the FFTA lead character was. The FFTA2 version was just cranked up to a ridiculous level. The WotL version was fairly realistic.
Landsknechte.jpg

4bLBCjh.jpg


THIS is the early modern mercenary look, not that everything-and-the-kitchen-sink look Luso's sporting. These examples go for an effect, not a display of a lack of self-restraint.

That's no longer an excuse

guiltygear_holyshit_zps4541e85c.gif




You gotta be careful with that argument, because if you leave it up to certain people ::coughcough::TERA::coughcough:: the perfect armor to uphold justice and save the world is pasties and C strings.

Still sucks they intentionally fucked up the animation.

This post is pretty funny on its own, but I don't think you understand what garish means.

Not many do it seems...
 
Not exactly bright and colorful, but I guess it's garish in an abstract sense. It is awful, that's for sure.

awful? you have a impossible high standard or you don't know the meaning of the word "awful"

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i know everyone stops at the mermaid butt and sorcerer tits and pretend there's nothing else in the game, but c'mon.
 
He is talking about the fact that you mentioned Souls

...and now I feel dumb because I just realized that garish was in the thread title. Apparently 1/2 way through typing my post I decided this was an "art styles that don't appeal to you" thread.

Oh well. Either way, I don't think WoW's art direction is garish and subjectively I think Dark Souls' art direction is about as bland as a game can get (even if it isn't really relevant to the thread).
 
Castlevania Judgment also comes to mind. It still kind of shocks me how much that series' art style jumped the shark. We went from SOTN to this.

Looks like Takeshi Obata artwork!

EDIT: Someone pointed it back then. Didn't know he worked on it.
 
So we're all clear on the definition of the word garish, right? I feel like some people are just posting visual designs they don't like. MadWord is basically one color (red) with the absence of color and all the colors (white). Not exactly garish dudes...
 
I mean...seriously?

Okay, if the cloth like bandage dress is held taught by her arms, the moment she puts her arms down for any reason, it's all going to fall off.

It's a stupid design.

Anime_hinako_kujou.jpg


Arms down, not falling off. Also not like she needs to move her legs. There's a skill in game that lets you just warp around.
 
Would the preponderance of spikes on every available surface of armor count as garish?
Anime_hinako_kujou.jpg


Arms down, not falling off. Also not like she needs to move her legs. There's a skill in game that lets you just warp around.
She looks like a toilet paper mummy.
 
I vote that we should start referring to this kind of garbage as something to the effect of "mastur-bait". The kind of clothing design that could never fulfill any design criteria of clothing under reasonable combat or general movement conditions: it can't reasonably protect, keep warm, or even under most cases cover the wearer. They're just desparate grabs for attention by the character designers by making as much of the character's naked body visible as possible, right down to precisely showing you the shape or location of the covered areas via the way you find mines in Minesweeper.
Mastur-bait, yep. Caught me fapping.
Dig how Nagako Sakaki's girls look like they are perpetually coming down from a jump.
EDIT: Sincerely.

Makoto_Sako_ingame_portraits.jpg

Io_Nitta_Ingame_Portraits.jpg
 

As a wannabe artist: The shading on her tits is awful. YES. Mastur-bait is fucking right.
And with the amount of talent Atlus *does* have, all the other artists must have been busy or something.

I'm so glad too. I talked about Sakaki's art once and got practically no response. Haters unite.
 
As a non-artist, I don't know what you even complain about. It highlights her tits, just according to keikaku.
I'm one of those people who has never enjoyed Amano's artwork.
None? Did you see more than twenty works of his? Or do you just dislike his art style?
 
The Judge Sword is the most amazing yet unobtainable sword in all my gaming journeys smh. Between Marche and Luso holding it on the covers of their respective games just teasing me.

The troll sword you get from Cid doesn't count at all smh.
 
Both those games might have some questionable character design, but the overall art design for them is awesome. Particularly beyond good and evil, I've never heard anything except good things. If you haven't played either game, I'd suggest you give them a go - very much well worth it.

Beyond Good and Evil is the biggest piece of shit game I've ever had the displeasure of finish. The only game I can honestly say I hate it. Never played Psychonauts though.
 
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