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Most realistic AK-47 in a game?

barrel_goldeneye.jpg


most realistic pencil gun out there
 
It's way too accurate in COD. Real AK-47s are not all that accurate because the barrel flexes too much when firing. I'd say STALKER and ARMA II have the most realistic AKs. But the AK in Battlefield 3 is quite good as well especially with sound and animation.

It's the loose tolerances it's built to, not barrel flex
 
I have a better question. Which game does the most realistic zombie!
Oh I know I know!!!
Is that game with the realistic energy ball

On topic I have no idea. I've never fired a real gun in my life but I think weight and recoil would factor big time and the experience might change from person to person.
Interesting stuff reading about armed-GAF
 
Hey its another old school Kotaku poster! That makes 2 Ive found in one day lol.

I never understood why games go and make .223 sound like godzilla on occasion, while the rifles that fire .308 sparrow farts. Talk about ass backwards.



Because the physics / sounds in Arma vanilla isnt all that good, hence mods fixing things up so its a bit more "authentic".

Yeah it's been a long time lol.
I personally like the AK,but I shoot the .223 way more plus I like adding crap onto mine. Magpul,etc
 
AK47 in real life side-by-side with Battlefield 3.

http://www.youtube.com/watch?v=TUAK7P-uxzY

Though one thing Ive noticed is unless you got expensive recording equipment most standard mics just dont pick up the sound the same as you actually being there. Which is why everything usually sounds neutered. Unless if one is in a shooting range / under a shooting pavilion where the sounds reverberate a bit more adding to the intensity of it so to speak.
 
I know this is completely off topic, but is there an online shooter where ammo conservation matters? I watched that youtube video and the guy made a point about in real combat running around firing fully automatic just isn't a thing and I didn't know if a game out there had tried to simulate that.
 
I know this is completely off topic, but is there an online shooter where ammo conservation matters? I watched that youtube video and the guy made a point about in real combat running around firing fully automatic just isn't a thing and I didn't know if a game out there had tried to simulate that.

socom and cs to a certain extent. in socom you had to take up a slot for an ammo box for extra ammo. in cs you need to get money to get ample ammo.
 
I know this is completely off topic, but is there an online shooter where ammo conservation matters? I watched that youtube video and the guy made a point about in real combat running around firing fully automatic just isn't a thing and I didn't know if a game out there had tried to simulate that.

Also in the older SOCOM games you retain mags. Basically any mags which are not fully spent, you retain remaining rounds in them. So if you are one who constantly reloads after firing off a few shots you basically will be boning yourself later down the line by having a bunch of misc filled mags in your inventory.
 
I don't know about realism, but Max Payne 3 has the sexiest AK cartridge ejection animations I've seen in a while. It's mesmerizing. I wish I had a good gif of it, but anyone who's played the game knows what I'm talking about.

EDIT: Example. (excuse the soft-lock footage). Might sound like I'm crazy, but when shooting, those rounds flying off everywhere makes it feel so good.

But no game really gets guns all the way correct. If you've ever been around an AK firing, in an urban area especially, the noise is devastating. Even BF3 is much too tame. Everything should be drowned out if you're spraying.
 
I've only shot maybe 5 rounds out of an actual AK so I can't really judge, but all I know is that the AK in CS is one of my favorite guns in a game ever. The ARMA2 AK in DayZ feels pretty good too.
 
AK47 in real life side-by-side with Battlefield 3.

http://www.youtube.com/watch?v=TUAK7P-uxzY

i've never fired an ak in anything but semi-auto, but if memory serves this is a useful comparison as to the tone, even if it doesn't carry over the sheer loudness of firing a gun directly next to your head. no game is ever going to get gunfire sounds correct because the actual sound of gunfire is painfully loud. even with headphones on it's louder than most people will ever play their videogames. I think an ak-47 firing is supposed to be something like 150-160 decibels in volume, but I've never been stupid enough to fire one without headphones to see what that's like.

for that matter, the actual sound of cannon-fire can and will do serious damage to unprotected ears very quickly, yet somehow we are inundated with videogames where players are in near proximity to firing tanks and artillery without batting an eyelash. this is completely insane.
 
i've never fired an ak in anything but semi-auto, but if memory serves this is a useful comparison as to the tone, even if it doesn't carry over the sheer loudness of firing a gun directly next to your head. no game is ever going to get gunfire sounds correct because the actual sound of gunfire is painfully loud. even with headphones on it's louder than most people will ever play their videogames. I think an ak-47 firing is supposed to be something like 150-160 decibels in volume, but I've never been stupid enough to fire one without headphones to see what that's like.

for that matter, the actual sound of cannon-fire can and will do serious damage to unprotected ears very quickly, yet somehow we are inundated with videogames where players are in near proximity to firing tanks and artillery without batting an eyelash. this is completely insane.

Yeah, but let's be honest. We don't need more muting ringing in our shooters >.>
 
Yeah, but let's be honest. We don't need more muting ringing in our shooters >.>

I also enjoy FUN video games.

With that in mind FUCK you Far Cry 2 for having a gun jamming mechanic, but then again swimming through water and dragging a grimy gun through dirt would cause problems after a long day of driving.

Also, Battlefield 3's overall ambient sound and mixing give a better than life sound quality. Not realistic but, you know, its enjoyable. So BF3 gets my vote.

Also relephant video:

Receiver

I think an AK version of this 7 day challenge game would be hilariously hard fun.
 
i've never fired an ak in anything but semi-auto, but if memory serves this is a useful comparison as to the tone, even if it doesn't carry over the sheer loudness of firing a gun directly next to your head. no game is ever going to get gunfire sounds correct because the actual sound of gunfire is painfully loud. even with headphones on it's louder than most people will ever play their videogames. I think an ak-47 firing is supposed to be something like 150-160 decibels in volume, but I've never been stupid enough to fire one without headphones to see what that's like.

for that matter, the actual sound of cannon-fire can and will do serious damage to unprotected ears very quickly, yet somehow we are inundated with videogames where players are in near proximity to firing tanks and artillery without batting an eyelash. this is completely insane.

Pretty much. No game will ever replicate the feeling perfectly, nor should they. I've fired plenty of rifles including the AK and it's just too damn unique of an experience to replicate. We'd need hearing protection while gaming if devs really somehow got it right. The best a game can do is something similar to BF3 as long as you have good bass in your speaker setup.

Russian rifles are my favorite to shoot simply because it's like having a cannon in your hands. So much fun compared to the M16 from basic training, lol.
 
There was a certain Counter-Strike skin and sounds pack that made the AK 100% athentic, at least to the AK's and Dragunov's I've used but I can't remember what the name of the pack was. For overall I'd still probably go with Counter-Strike.
 
i've never fired an ak in anything but semi-auto, but if memory serves this is a useful comparison as to the tone, even if it doesn't carry over the sheer loudness of firing a gun directly next to your head. no game is ever going to get gunfire sounds correct because the actual sound of gunfire is painfully loud. even with headphones on it's louder than most people will ever play their videogames. I think an ak-47 firing is supposed to be something like 150-160 decibels in volume, but I've never been stupid enough to fire one without headphones to see what that's like.

for that matter, the actual sound of cannon-fire can and will do serious damage to unprotected ears very quickly, yet somehow we are inundated with videogames where players are in near proximity to firing tanks and artillery without batting an eyelash. this is completely insane.

So you're telling me those videos I've seen of insurgents and rebel armies all across the world firing AK-47s on full blast while wearing sandals and without any headgear are probably near-deaf by now?
 
I have no Idea about the realism, but when it comes to actual fun to use in a game, then the first modern warfare, followed by Goldeneye Wii (if only for the amazing reload animation and the fire select mode)
As far as I care most games are popcorn entertainment so outside of military sims (Arma) a gun should rather have a recognizable personality than go for exact representation of the real deal.
 
I have no Idea about the realism, but when it comes to actual fun to use in a game, then the first modern warfare, followed by Goldeneye Wii (if only for the amazing reload animation and the fire select mode)
As far as I care most games are popcorn entertainment so outside of military sims (Arma) a gun should rather have a recognizable personality than go for exact representation of the real deal.

The "real deals" do have a recognizable personality, its why folks that do know firearms get irritated by ones in games :D
 
The "real deals" do have a recognizable personality, its why folks that do know firearms get irritated by ones in games :D
I know, what I meant however is that in a gaming context translating the real behaviours as realistically as possible can actually feel less believable, or at the very least less enjoyable.

In the end, games are never going to be able to simulate gun behaviour, espescially not when crap like dual analog aiming is still the standard for aiming input on most devices. Even a mouse will never be able to simulate aiming or shooting realistically, but I for one don't think that is a problem at all.
 
I love all the armchair generals in here pretending they have the first clue what an AK-47 should sound and feel like.
 

CS Beta 5.2.

To be honest I don't remember any longer where they chenged some of the recoil effects and firing speeds, but at some point the AK-47 didn't feel as good as before. And I haven't even played the latest versions :)

I have shot a couple hundred shots with an AK-47 clone, and at some point firing short bursts with the CS gun felt pretty close to it in some ways...
 
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