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Most responsive, satisfying 2d platformer controls?

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Try Prinny Can I Really Be The Hero (yes thats the full name) on the PSP. It's not really that fast and the jump is annoying (you cant change direction mid-air), but it makes for a challenging game with a different approach. You have 1000 lives to beat the game, but you may need all of them on Hard!
 
LittleBigPlanet is one of my all time favorite franchises, but I love it in spite of its platforming controls, not because of it.

It's pretty much a template for what NOT to do when designing a respectable platformer.

Outland gets my vote too.

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Yes, Outland is very underrated. And from what I remember, the movement felt smooth and responsive.
 
Thread makes me realize that I still have to finish TF. I'm about 60% through, and it's been amazing.

And sorry, but LBP? Hell no. It excels in other areas, though.
 
I'm playing Guacamelee (Super Turbo Championship Edition) right now and it's fantastic, you shouldn't miss it.

Rayman Origins & Rayman Legends are awesome, I like Legends a little better because its tighter, has very cool characters (if you care) and the challenges.
They're both worth playing and playing again.


I love LBP for what it is and I hope they'll never change the formula, but I don't think it's the kind of experience the OP is looking for.
 
Stealth Inc was so satisfying. Can't wait to get stuck into the sequel (currently in queue in my PS+ Vita backlog).

I finally played through it after this thread. Paid cash money for it day 1 on PSN, and even though I loved the first one to death, I kept putting it off.

Finished it and it was crazy good. The controls are still pitch perfect, and the new stuff is pretty hot. Even though they're both puzzle/platformers, it's the first one I still look to as the pinnacle of platforming control, because all the levels in the first game are focused entirely on just the basic moveset with gadgets being optional.

While most of the thread seems to be about games with really precise, fluid, controls, there's definitely a case for the platformers that require a different sort of approach on the controls, like your aforementioned Prinny, Ghouls 'n Ghosts, Castlevania I-III, original Donkey Kong, the wonderful 1001 Spikes, and their ilk.

1001 Spikes is absolutely pristine.
 
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Try Prinny Can I Really Be The Hero (yes thats the full name) on the PSP. It's not really that fast and the jump is annoying (you cant change direction mid-air), but it makes for a challenging game with a different approach. You have 1000 lives to beat the game, but you may need all of them on Hard!

I'm a fan of this one, too. It rewards repetition, pattern-recognition, and problem-solving quite well. While most of the thread seems to be about games with really precise, fluid, controls, there's definitely a case for the platformers that require a different sort of approach on the controls, like your aforementioned Prinny, Ghouls 'n Ghosts, Castlevania I-III, original Donkey Kong, the wonderful 1001 Spikes, and their ilk.
 
My all time favorite is probably the Mega Man X series.

There seems to be a lot of discussion about LittleBigPlanet in here. I wouldn't put it near the top, but I will say that playing as Oddsock in LBP3 is fantastic!
 
yes, we actually added a bit of input buffering and smoothed the collision so that curved surfaces are no longer horribly glitchy ;)

(one of many very small but important fine-tuning adjustments we made to the simulator)
That's fantastic news! It's a shame that due to their abstract nature, improvements like that might as well be invisible as far as marketing is concerned, even though they can make a massive difference for a game like N. I don't think I ever would've found that out if you hadn't told me, but because you did I'm now way more likely to buy N++ when/if it comes to a platform I own.
 
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