Try Prinny Can I Really Be The Hero (yes thats the full name) on the PSP. It's not really that fast and the jump is annoying (you cant change direction mid-air), but it makes for a challenging game with a different approach. You have 1000 lives to beat the game, but you may need all of them on Hard!
And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
I'm playing Guacamelee (Super Turbo Championship Edition) right now and it's fantastic, you shouldn't miss it.
Rayman Origins & Rayman Legends are awesome, I like Legends a little better because its tighter, has very cool characters (if you care) and the challenges.
They're both worth playing and playing again.
I love LBP for what it is and I hope they'll never change the formula, but I don't think it's the kind of experience the OP is looking for.
I finally played through it after this thread. Paid cash money for it day 1 on PSN, and even though I loved the first one to death, I kept putting it off.
Finished it and it was crazy good. The controls are still pitch perfect, and the new stuff is pretty hot. Even though they're both puzzle/platformers, it's the first one I still look to as the pinnacle of platforming control, because all the levels in the first game are focused entirely on just the basic moveset with gadgets being optional.
While most of the thread seems to be about games with really precise, fluid, controls, there's definitely a case for the platformers that require a different sort of approach on the controls, like your aforementioned Prinny, Ghouls 'n Ghosts, Castlevania I-III, original Donkey Kong, the wonderful 1001 Spikes, and their ilk.
Try Prinny Can I Really Be The Hero (yes thats the full name) on the PSP. It's not really that fast and the jump is annoying (you cant change direction mid-air), but it makes for a challenging game with a different approach. You have 1000 lives to beat the game, but you may need all of them on Hard!
I'm a fan of this one, too. It rewards repetition, pattern-recognition, and problem-solving quite well. While most of the thread seems to be about games with really precise, fluid, controls, there's definitely a case for the platformers that require a different sort of approach on the controls, like your aforementioned Prinny, Ghouls 'n Ghosts, Castlevania I-III, original Donkey Kong, the wonderful 1001 Spikes, and their ilk.
My all time favorite is probably the Mega Man X series.
There seems to be a lot of discussion about LittleBigPlanet in here. I wouldn't put it near the top, but I will say that playing as Oddsock in LBP3 is fantastic!
That's fantastic news! It's a shame that due to their abstract nature, improvements like that might as well be invisible as far as marketing is concerned, even though they can make a massive difference for a game like N. I don't think I ever would've found that out if you hadn't told me, but because you did I'm now way more likely to buy N++ when/if it comes to a platform I own.