nailbombxx
Member
Rayman Origins is incredible.
...was wondering if Gaf could recommend what you consider the pinnacle of platformer mechanics, can be any platform/era, I just want recommendations. Ideally I'm looking for something with a good sense of speed and momentum...
Something i really like about Raymans controls is how it feels every input has a response. Being able to hold down midair to dive is such a small detail (which they forgot to give Barbara in Legends) that is just really satisfying.Rayman Origins and Legends have incredible platforming feel and controls. It's a little floaty by design but you don't lose any of the feeling of being in control because of it. It's probably my favorite feeling platforming ever.
N++ is momentum based in the best of ways, and is platforming in its purest form.
Plus plus the trailer is a thing of beauty.
The GOAT
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LittleBigPlanet
Joke posts?Little Big Planet
The GOAT
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I love the genre but I didnt know anything about this game untill now. I'll give it a tryN++ is momentum based in the best of ways, and is platforming in its purest form.
Plus plus the trailer is a thing of beauty.
It's quite loose and floaty, prone to unwanted stomps. Not the best imo.Rayman Origins and Legends have incredible platforming feel and controls. It's a little floaty by design but you don't lose any of the feeling of being in control because of it. It's probably my favorite feeling platforming ever.
Rogue Legacy is very tight..
Wouldn't feel comfortable calling them the pinnacle of platformers -- there are a lot of different styles and all that -- but I'm throwing in with the Rayman Origins/Legends crowd.
Origins is the better, more fully realized game but in certain ways Legends is better. Unfortunately it's dragged down by the Murfy nonsense, but if you can put that aside it's pretty fucking awesome in terms of mechanics.
While both games had normal/time trial versions of stages, Legends stepped it up in that they're really two unique experiences. There's your (really good) 'normal' platforming stuff, but then you have the TT versions which are more momentum-based (though doable without getting too fancy) and ridiculously fun. For example, here's some drunken idiot playing the two Quick Sands:
Quick Sand
Quick Sand Invaded
So good. Goddamn Murfy.Fuck you, Murfy!
Donkey Kong GB is fuckin' GODLIKE.
Mega Man Zero (series)
Dashing, jumping, dodging, getting rekt by enemy/hazard placements that know exactly what your instincts are telling you to do and fuck you over until you follow their rules. So good.
The Mega Man Zero games have the most responsive and satisfying controls, in my opinion. They have a bunch of other problems, but the controls are pretty much perfect. If I were to make a 2D platformer, it would control like Mega Man Zero.
Yup, original 2D Rayman and Rayman Origins/Legends. I played Rayman before I played any Mario games as a kid, and always had a harder time with Mario because of it - I never felt that Mario was as responsive as Rayman was. (I'll be in the corner with my dunce cap if you need me.)
wtf, no one has mentioned Yoshi's Island yet!?? Is it because op said he doesn't want to get burnt out by Mario? Could be the best 2D platformer ever and controls are super tight.
Rayman has always felt like a poor ass DKC game with a different(and great) art direction and low/medium tier level design. Looks nice and all though, so eh.
Rayman has always felt like a poor ass DKC game with a different(and great) art direction and low/medium tier level design. Looks nice and all though, so eh.