Orthogonal
Member
Easily #1 the most impressive.
This is a Wii game? Holy shit. I need to dust that thing off and then get ripped off at Gamestop to play this one now.
Easily #1 the most impressive.
As my pics showed the game didn't age well at all, barely anything holds up now(lighting, water). It's a mess in every other area.That's a tricky issue. Even as someone who really likes Halo 3's technical design (and art design and basically everything aside from a few aspects of feedback), I have to admit that it doesn't look like a very efficient use of the hardware by comparison with Halo 4.
Bungie has historically often sat very far on the "engine provides for the needs of the game" side of the spectrum. For instance, despite running on console with horrible GPU I/O performance, Halo 1 plays extremely fast and loose with large alpha-blended effects.
It depends on what you value, I guess. I find many of Halo 3's choices extremely interesting, and great for the final product, but it's entirely understandable that a lot of people look at it like a technical trainwreck. Because it is sparse in detail in some respects, and it does run at 1152x640 with no AA .
As my pics showed the game didn't age well at all, barely anything holds up now(lighting, water). It's a mess in every other area.
This is a Wii game? Holy shit. I need to dust that thing off .
you should wait for the PS4 remaster
Play the game at 1080p and60FPS
Yeah I'm aware of what Halo 3 did at the time with all that on a big scale but of course nearly everything from character models to textures took a huge hit graphically so while it was impressive for what it did running all that at once it sure was far from the best looking and having best technical graphics. It basically used a lighting system that was demanding on the console and it shows too. It was ditched in future Halo games to make them look better everywhere else and get close to(Halo Reach) and being in actual HD(Halo 4).the question is how are we defining a technical achievement. Halo 3/odst still has the best implementation of HDR lighting... ever, because it's actually HDR lighting in that it produces two separate frame buffers and combines them.
Adding in things like the way brute armor works in that you can knock of specific pieces, and the number of gibs produced from explosions, the amount of guns etc, that can remain on the map, all of these are massively reduced in halo 4 to the point that I feel it's game breaking within the franchise.
Also, i think that Alan Wake might deserve a nod, massive levels, amazing lighting, great weather and effects.
Yeah I'm aware of what Halo 3 did at the time with all that on a big scale but of course nearly everything from character models to textures took a huge hit graphically so while it was impressive for what it did running all that at once it sure was far from the best looking and having best technical graphics. It basically used a lighting system that was demanding on the console and it shows too. It was ditched in future Halo games to make them look better everywhere else and get close to(Halo Reach) and being in actual HD(Halo 4).
Nah, it would help but I'll say other graphical features matter a lot as well.But is resolution alone worth the hit the game took in other aspects?
There's no need to educate my poor nostalgic brain on what Halo 3 looks like, I played The Ark and a couple games of Social Slayer earlier today. I'm reasonably aware of what Halo 3 is good at and what it's bad at. This isn't an issue of aging; Halo 3 was accused of being "a mess" in 2007 in exactly the same ways you're accusing it of today.As my pics showed the game didn't age well at all, barely anything holds up now(lighting, water). It's a mess in every other area.
GTA V. Other games might surpass it in terms of raw visuals, such as Halo 4 or Uncharted 3, but in terms of sheer technical might, nothing comes close to GTA V in my books. Open world games aren't supposed to look and sound this good, with so much going on, at 720p on eight year old hardware. I suspect a large portion of the near-$300m budget was on purchasing babies to sacrifice to Lucifer in exchange for tech support, because there ain't no way other way to do it.
GTA V. Other games might surpass it in terms of raw visuals, such as Halo 4 or Uncharted 3, but in terms of sheer technical might, nothing comes close to GTA V in my books. Open world games aren't supposed to look and sound this good, with so much going on, at 720p on eight year old hardware. I suspect a large portion of the near-$300m budget was on purchasing babies to sacrifice to Lucifer in exchange for tech support, because there ain't no way other way to do it.
Pics stolen from Nib:
Beyond: Two Souls