From an "art"/"design" point of view? Yes
Technically? No.
While the draw distance is small, the road rotation/progress is smoother. The constant pixel corrections and their huge, ugly nature in mode 7 games are just jarring to look at now. It's like trying to play an Amiga FPS in 4x Chunky2Planar mode.
Not reallyNot. It's more technically demanding because the system isn't built for it, but in general I'm pretty sure it's more technically demanding to do a big rotated bitmap than handful of untextured triangles
Could they do that with the Genesis, put extra chips in the cart?
Count me in! I also need to find an A4000 with either a 680{40 or 60} and a... I really need to find an A4000 and a 68060 card...
Yeah it was ahead of its time, 16 bit processor but able to operate with 32 bit values. Great instruction set, was very easy to code for in assembler and you could produce really clean code the more you thought about it.
Combined with say the custom chipset of the Amiga and it was trick central. The Amiga Demo Scene was a great example of this, really pushed boundaries.
This gaffer certainly does, as a primary school child it was undoubtedly one of the single biggest influences on my entire life full stop, including career choice and cementing a passion for games.I don't think GAF really understands how important it was.
Not really
Just watch the thousands of Amiga demos with fullscreen rotations doing it effortlessly (adding deformations and so on) while having a hard time with 3D worlds/drawing. Also in MK, the track isn't a fullscreen rotation, it's just a quarter of the screen at any given time.
Edit : case in point, this 2013 version of Lemon's famous Rink a Dink Amiga 500 (OCE chipset) features far more impressive graphical work, on a machine 6 years older than the SNES.
http://youtu.be/5C30HDhoyIA
Look, arguing over SNES vs Megadrive in this day and age is just distracting us from the real issue here: on a scale of awesome to amazing, what did you think of the Amiga?
Yeah. People think if the Amiga as a contemporary of the Genesis and SNES, but it came out seven years before the SNES in NA.
That is choking hard with a lot less on screen than the real StarFox.
The CPU didn't really have anything do to with the graphics though
I remember that when the Mega Drive launched in the UK, everyone was like "Pfft, my Amiga hoses on it." It was such a weird juxtaposition to the concept of "What Nintendon't."
Greatest piece of tech ever to grace my life. Everything I am today I owe to the BBC Micro and Commodore Amiga.
Look, arguing over SNES vs Megadrive in this day and age is just distracting us from the real issue here: on a scale of awesome to amazing, what did you think of the Amiga?
Man, I pined after an Amiga for years. I got a C64 in 1991 and I loved it, but seeing the game comparisons in Zzap! 64 just blew me away. My cousin got an A600 two years later which made my longing that much worse. Around mid-1993, my mother told me that if I did well in my Junior Cert, she'd get me an Amiga for my birthday that year (which is in July). Summer came around, my results came in, and they were good. When I asked my mother... she couldn't afford it. We'd moved house from an estate near town to a house out in the country five miles away, and all of my parents' money had been put into that and the founding of a riding school. She was really sorry, but since I'd wanted to move out there myself, it wasn't too hard a blow to take.
Still, looking at those Silca adverts in the magazines, my love of the Amiga never diminished, and I promised I'd get myself one, even after Commodore died that year. For some reason, I never did manage to do that; on the other hand, my mother, seeing my disappointment in not getting one, spent years saving up so that on my 21st birthday, she bought me a pc, back in 1999, which was the year I finally stopped using my Commodore hardware (I had amassed a small collection of two C128's, two C64's, two 1541-II's, a 1670 1200bps modem, a 1351 mouse, Final Cartridge III, Currah Speech 64 and a library of some 1,500 games). From then on, I became a pc user, and the dream of getting an Amiga began to fade, though it was always there. I learned to build my own computers, and aside from a Nintendo console always accompanying it, the pc was - and still is - my main gaming machine.
Fast forward to 2010, when after years of happy pc and Nintendo gaming, my mother started clearing everything out of the house, preparing to move. While I'd given most of my stuff to a friend, I still had plenty of boxed C64 games lying around. I intended to give them away to someone on the Lemon64 forum, but the interest was so great, the offers so big, that I eventually sold them to someone there, and with that money I bought a pc case that is still in use today. Aside from that, I also had my box of home discs, and I couldn't dump that as on those discs were years of C64 stuff that I'd written or swapped with that friend I mentioned - we'd pass each other in school and hand each other a 5.25" disc, which would contain a program called a "noter" - something you loaded up that had whatever text you wrote accompanied by snazzy effects and music. Also on those discs were whatever was left of the Public Domain group I'd been involved in.
Torn between sending the discs to someone who could make them in to .d64's and not wanting to due to what would undoubtedly be the personal nature of some of those noters, I caved and bought a 1541-II (the friend I mentioned gave away all of his and my hardware when he moved to Denmark, after we'd had a falling out) and a 1541XM cable. I copied what discs I could on my flatmate's computer, which was the only one in the apartment which had a parallel port. Still, despite having all the working discs copied, I couldn't find it in myself to dump the disc container, and, wanting the feel of Commodore hardware under my fingers again, I bought a C128. I now had a working system through which I could properly test all my discs, which I happily did so. This went on for several months, when I decided to get a 1541 Ultimate II, and turn my C128 into a retro station. Once that was setup, with a C64G I'd bought because I'd always liked the look of them, I began to wonder about the Amiga once more.
I'd never stopped wanting one, and I now had a large desk with only the C64, disk drive and monitor sitting on it. There was plenty of space for an Amiga. So feck it, I thought, registered myself on Amibay and began to look around. I wasn't sure which Amiga to get - I'd wanted an A1200 back in the day, but I knew there weren't many games that took advantage of AGA. I always loved the look of the A500, but that would limit me to OCS stuff only. In the end, I decided on the A1200 - OCS and ECS compatibility with the advantage of AGA for what few software uses it. In 2011, I bought an A1200 with a Blizzard 1230 MKII accelerator with 32MB, and there began my odyssey with getting the damn thing to work. I eventually sent off the Blizzard to the guy I'd bought it from, and while he tried to fix it, I learned all I could about my new Amiga. I learned how to build my own Workbench setup with SCALA, how to unpack .LHA files and install programs.
Coming up to September last year, the guy I'd bought the A1200 from gave up on the Blizzard - he'd keep working on it, and in fact he sent it off to someone else who could do more with it, and promised to send it back to me if he gets it working again - and bought me a new ACA1220 with 128MB from Amigakit, with the promise of upgrading to a faster '020 when the warranty is up. For the last year and a half I'd been pretty much without a workable Amiga, but now I could boot her up and learn all about her again, which I had much fun doing. Now, at long last, my Amiga is happily sitting on the desk next to my C64, and I'm able to boot her up any time I want and play any of those games I'd lusted for throughout all those years.
And here she is, sitting next to her sister
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Welcome to the family
I remember Silica! Got my Amiga 500 from them when it came out, just blew me away when it arrived with a collection of public domain stuff. The graphics, sampled sound, it really was from the future.
AGA chipset was indeed not used much and to it`s full potential. I think Slam Tilt only good showcase of what it could do.
Cheers! Yeah, those adverts were always around the back of Zzap! 64/Commodore Force and Commodore Format, and every single month I would ogle their Amiga adverts, while also curiously eyeing their Atari stuff - remember them advertising the Falcon '030 as the next big thing?
A friend of mine gave me a pcmcia wifi card, which I know is supported by the Amiga, so at some point I'm going to get that set up, and after that perhaps an Indivision... the cable I got from Amigakit gives an okay image, but it's smaller than the C64's screen, which is not ideal. Brings to mind something someone either here or on Amibay said - you're never really done with your Amiga!
Haven't heard of that one, will give it a look!
I did a scrapbook at the time collecting everything together about the Amiga and ST deciding which I wanted, it wasn't much of a contest though. I remember when the first screens of Defender Of The Crown were released which was mind blowing graphics for the time. The Amiga 1000 launching with a port of Marble Madness was also amazing, arcade ports at the time were not meant to be near identical!
Atari nearly got their hands on the Amiga but Commodore outbid them. The ST was their response but was just a collection of off-the-shelf chips and an existing OS. The Amiga's custom chipset ran rings round it, and Atari had no answer to that.
Slam Tilt is really good, the best pinball game on the Amiga in my opinion. Came out quite late in the day though, so not as well known as Pinball Dreams/Fantasies/Illusions. Those are great as well.
Yeah, I know the story well. Such a strange twist that some of the people who developed the C64 would develop the ST, and Commodore plucked Amiga straight out of Atari's hands...
Here's an ad I found in an early issue of Commodore Force - apparently they'd stopped advertising Atari stuff by then. I remember lusting after the Epic pack!
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stay free SNES CPU
Nostalgia! <3
That's nearing the end of Commodore thoughThe CD32 was such a desperate last throw of the dice, they were running on empty then.
The original Amiga was about a decade ahead of its time all in all, and Commodore coasted on that rather than keep pushing forward with the huge headstart they had. The behind the scenes stuff is tragic, if you haven't seen it watch Dave Haynie's Deathbed Vigil video filmed on a camcorder the day Commodore went bankrupt going round the offices and stuff. Such a talented bunch of people who knew exactly what they wanted to do but management was always making them do stupid things.
The early KickStarts even had a hidden message you could get to display from the WorkBench which said:
"The Amiga, born a champion. The Amiga, still a champion. We built the Amiga, Commodore fucked it up".
The writing was on the wall from the very beginning, but at least we got those years where it really did seem anything was possible from a computer that was totally unlike anything else.
AGA chipset was indeed not used much and to it`s full potential. I think Slam Tilt only good showcase of what it could do.
I did see that video, very sad. Dave Haynie seems like a cool guy. It was always the same with Commodore, whether Jack was running it or not. Irving controlling the purse strings, Jack shutting down Moorpark and moving to the east coast, Jack and Chuck's falling out... it's a real shame. But, like you said, at least we got those few years with those amazing computers!
It did for anything that wasn't a sidescroller on the Amiga, and especially anything on the Atari ST, which didn't have any kind of extra graphics processor.
But yeah, arcade machines were based on additional custom graphics and audio chips which improved over time. I think the 68k got significant clock speed boosts over time too.
I did see that video, very sad. Dave Haynie seems like a cool guy. It was always the same with Commodore, whether Jack was running it or not. Irving controlling the purse strings, Jack shutting down Moorpark and moving to the east coast, Jack and Chuck's falling out... it's a real shame. But, like you said, at least we got those few years with those amazing computers!
I went to an ex-Commodore employee party at Dave Haynie's house back in the 90s.
I was an IRC friend of a guy who knew Dave, and I drove from MA to NJ to meet up with him and head down to south Jersey for the party.
If someone says, "want to go to a party at Dave Haynie's house," (and you're an Amiga fan), you don't say no!
I saw the famed AA Amiga 3000 there. Dave was already into Be Boxes at the time. He had one hell of a computer room. It was a couple years after Commodore's demise, and the sting was obviously still being felt. These were some passionate guys. I wish I could remember who all was there.
I'm Facebook friends with him now, but I don't think he remembers me being there.
I ended up buying an Amiga 3000 Tower after I got a job out of college. Souped it up with a 68060 processor, a Piccolo SD64 graphics card, 82MB of RAM, >100GB of hard drive space. Probably one of the fastest Amigas ever assembled. Loved that thing. Sold it when I got into cars, though.![]()
Well the demoscene guys definitely did push AGA but yeah, gamewise there wasn't much that really took advantage of it.
I would love to see how Hombre would have turned out. Damn you, Commodore!
AGA was a mess really, crippled by backwards compatibility. They also didn't release the hardware reference manual for it, trying to encourage people to go through the OS which went totally against the mainly European philosophy of taking full control of the system and hitting the metal directly.
Even as a registered developer you couldn't get your hands on it. The hardware reference manual eventually leaked to the demo scene, so people started taking advantage of it but combined with Commodore's financial situation it was all too little too late. AGA should have arrived a lot earlier, or not even been bothered with, it was merely a stop-gap and you had to pull-off all kinds of tricks to get anything good out of it.
If only Commodore had been more focused and less complacent over the years they could have got AAA Amiga's out the door at a time when it would have been as groundbreaking as the original chipset. Seeing a AAA board just lying on a bench in the Deathbed Vigil video was heartbreaking, so close yet so far![]()
And yet, something else happened while x86 was busy 'winning the processor war' - another sound architecture silently took over the world as we know it : )yeah, im still upset that x86 won the processor war.
Amiga in particular was definitely designed with aid from aliens or Emmett Brown from the future.
If amiga was made today, it would be just an expensive and beefy PC.
What's so special about it ?
If amiga was made today, it would be just an expensive and beefy PC.
What's so special about it ?
What was the fps this raytracer ran at originally?
Indeed, I would also say that the Amiga was sort of the first fullyThe Amiga was multimedia before anyone had even invented the word, a custom chipset that was doing things no one had seen before.
Graphics, sound, video capabilities, a multitasking OS, in 1985 it was light years ahead of PC's at the time. You couldn't have built an equivalent PC even if you wanted to, the parts weren't there and would take years and years to catch up.
And when the Amiga 500 was released in 1987 all that power was available in an affordable home computer for everyone that anyone could develop for, not some top-end expensive thing. That changed everything.