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MotorStorm: Apocalypse preview and screens

Shogun PaiN said:
Not really understanding the hype from GAF for this game at all seeing as Pacific Rift was pretty underwhelming and was overshadowed at the time by Pure. Last I heard it wasn't selling all that great either and the fact that we have already had quite a few excellent racing games released this gen puts this new Motorstorm title well and truly in the ''Cautious'' category for me at least anyway.

Pure overshadowed Pacific Rift? What the hell? :lol


I guess it was... by anyone that didn't own a PS3.


Pure's got nothing on Pacific Rift.
 
Jesus, we didn't even get past the first page of this topic, and there's already someone questioning why people might be hyped for this game. Good lord.
 
Lagspike_exe said:
Yes it did.

Anyway, the game looks incredible, really, really incredible. I want to see it in action, but just by reading this previews it looks like it's going to be a mind blowing experience.

Pacific Rift had 4 player split screen, but IIRC you couldn't take those 3 friends online w/you.
 
Good preview here too:

http://www.vg247.com/2010/06/10/impressions-motorstorm-apocalypse/

Going from this first demo level that we saw and played at a recent pre-E3 Sony PR event in London, we couldn’t agree more. Perhaps one of the most noticeable aspects of the game when you first play it is the fact that the cityscape is actually falling apart as you race through it. Roads rip open, buildings fall, bridges twist and collapse as you race over them. At a high concept level, it is what Evolution’s developers refer to as the “perfect subversion of urban racing.” At the level of playing the game, it is both mental and mesmerizingly instant fun.

Right now, for us, there is no doubt that MotorStorm Apocalypse will be one of Sony’s biggest games at E3 2010. The demo level that we had a chance to briefly play on in London this month was a magnificent and highly-polished taster of what we really hope the rest of the game we play in 2011 is going to be like. And it is obviously going to be shown off on in its full glory on 3D-ready Sony Bravias very soon. This could well be one of those games that Sony uses to really push 3D TVs into our homes over the next year or two.

Confirms it as a Q1 2011 game. I kind of hoped for a Q4 release :( Oh wells.

They have a big interview here too:

http://www.vg247.com/2010/06/10/interview-motorstorm-apocalypses-matt-southern/#more-99619

Mentions Playstation Eye along with 3D...could be talking just generally, or could he be broadly hinting? :P

And one of the biggest steps towards that is some of the stuff that the PS3 can do now. Not just 3D, but motion tracking and head tracking and the computer vision stuff with PlayStation Eye. That combination of technologies is just going to blow games wide open. So we’ll see!

GT5 is/was supposed to have head tracking so I guess if might be something Evo's interested in too if it works well there.
 
This sounds like the beginning of the end of Motorstorm...

-40 tracks with unpredictable consequences as the guy says... Motorstorm was about learning the track. It was complex and rewarding because you had to "learn" it for each vehicule type. Each tracks had its parts for the different vehicules. Now with so many tracks and random consequences, that gameplay system is almost gone. It's now "action/reaction".

-Tons of new vehicule types... This will dillude the importance and difference between each type. Motorstorm here again was genuine because each type of vehicule was clearly distinct from each other and they all had clear strategies in the tracks. Now we will have many types that basically drive the same and they probably won't cather this much to the tracks.

Long story short, this sounds like a Motorstorm series sellout. Casual-ise the game + add effects and destruction or whatever Modern Warfare does and $$$$$$$. Who cares about the identity and great gameplay that Motorstorm series created so far?
 
TTP said:
I guess you haven't even bothered reading any preview and are just basing your expectations on Pacific Rift.

This is not what other people are doing in this thread.

I find that hard to believe.

MrPliskin said:
There are a few of you types in every motorstorm thread. Good to see things havent changed since the last 2 titles released!

A few of what types? I'm pretty much burnt out on racing games for now so apologies if I have offended you by not jumping on the undeserved hype bandwagon. Getting hyped for a new racer for me at the moment would be like getting hyped for a new grey/brown shooter featuring a bald space marine/guy in a gas mask.

Metalmurphy said:
Pure overshadowed Pacific Rift? What the hell? :lol


I guess it was... by anyone that didn't own a PS3.


Pure's got nothing on Pacific Rift.


Yeah nothing except for being a better racing game and being better reviewed. Pacific Rift was pretty much a Motorstorm 1.5 and a few of the reviews including official ones reflected that.
 
In this icon-driven element that ships with the game, players can create unique rule sets for completely new games modes.

The system was used by Evolution to create all of the race modes in the game and – very much like Media Molecule’s approach with LittleBigPlanet 1+2 – they’re looking forward to what the public can do with their baby. A simple example would be a mode where eight players control super-powered big rigs and one other a small, weak motorbike. The bike has to do laps around the rigs to score points, the rigs have to smash up the bike to score. It’s a pretty straight forward approach as relayed to us by a developer, but it gives some idea of the level of creativity players can put back into Apocalypse.

Every created mode can be placed online for others to mess about with, and a full ratings system will be implemented so you’ll know whether to bother playing a certain way or not. We were even told that there’s a chance for the best-received creations to enter the official rotation of online playlists.


Also, they need to make the buggy be actually effective. In MS2, the buggy was the most fun to drive with as it reacted the best to all the road surfaces. Online it was too weak though as most other classes played the buggy like a rag doll. After reading the previews, player made buggy-only modes should be a nice solution. The danger is that these modes don't get a high rating and will never be fully populated.
 
Shogun PaiN said:
Not really understanding the hype from GAF for this game at all seeing as Pacific Rift was pretty underwhelming and was overshadowed at the time by Pure. Last I heard it wasn't selling all that great either and the fact that we have already had quite a few excellent racing games released this gen puts this new Motorstorm title well and truly in the ''Cautious'' category for me at least anyway.
wat.
 
No rubber-banding ai please that shit made Pacific Rift less enjoyable. Never played first one so can't speak of that. Not sure what I think about the story elements, but three different champagnes sounds fun. Interest peaked, but setting still wouldn't have been my first choice.
 
I'm sure I'll buy this this day one, play it halfway through, play 2 days of MP racing, get tired of it and never finish it just like the other two. Looks great.
 
Shogun PaiN said:
I find that hard to believe.



A few of what types? I'm pretty much burnt out on racing games for now so apologies if I have offended you by not jumping on the undeserved hype bandwagon. Getting hyped for a new racer for me at the moment would be like getting hyped for a new grey/brown shooter featuring a bald space marine/guy in a gas mask.

A few of you types. People who probably didn't play Pacific Rift, or didn't bother to dig into what the game really had to offer.

They were also there when people were excited for the original title. "I don't get the hype, it's all just brown and looks like a PS2 game LOL!".

Essentially, you guy's come around every time a new MotorStorm comes out to tell us how poorly the last one sold, and then look at us like we're all crazy. Then you bring up some other obscure racer that may have sold better but doesn't have anywhere near the same fanfare as MotorStorm.

It's formulaic, and predicable. So yea, we all expected you to show up (or someone else like you).
 
Awesome. Loved MS and PR (though I found it extremely hard and shelved it). While I loved the varous locations in PR, the dynamic elements in MS:A and all the little additions (gamemodes and customization) definitely have me interested in a third round even if (pure speculation) it doesn't have the range of track variation seen in PR.

I trust Evolution to live up to their name with this franchise.

Perhaps it's time to boot PR back up...
 
Unbiased Basturd said:
This sounds like the beginning of the end of Motorstorm...

-40 tracks with unpredictable consequences as the guy says... Motorstorm was about learning the track. It was complex and rewarding because you had to "learn" it for each vehicule type. Each tracks had its parts for the different vehicules. Now with so many tracks and random consequences, that gameplay system is almost gone. It's now "action/reaction".

-Tons of new vehicule types... This will dillude the importance and difference between each type. Motorstorm here again was genuine because each type of vehicule was clearly distinct from each other and they all had clear strategies in the tracks. Now we will have many types that basically drive the same and they probably won't cather this much to the tracks.

Long story short, this sounds like a Motorstorm series sellout. Casual-ise the game + add effects and destruction or whatever Modern Warfare does and $$$$$$$. Who cares about the identity and great gameplay that Motorstorm series created so far?

I see what you mean but still: In motorstorm 1 and 2 it was about learning a track but ALSO about reaction against the opponents, so i'm not sure if this will be any different than the other ones. I mean... let's see a vid first before critisizing it.
 
Much looking forward to this; MS has been my favorite racing series of this generation. I was a bit put off by the initial idea, but reading the preview has me excited. Can't wait to see some videos.
 
Damn, i had this down for a 2010 release? Other than that, i'm there day one ofcourse. Should look fantastic in motion. Also, night time racing :)

I assume that it still is pure racing and no destruction play (like Split Second)?
 
Unbiased Basturd said:
This sounds like the beginning of the end of Motorstorm...

-40 tracks with unpredictable consequences as the guy says... Motorstorm was about learning the track. It was complex and rewarding because you had to "learn" it for each vehicule type. Each tracks had its parts for the different vehicules. Now with so many tracks and random consequences, that gameplay system is almost gone. It's now "action/reaction".

40 races it should be said. Not unique tracks.

I think some level of emergent context is welcome though. I know there's a set of people who love 'learning' race course so that they can play them in their sleep, but I think having a certain level of dynamic 'stuff' is actually perfectly in tune with the theme of Motorstorm, even if not its execution to date. In previous games they explored track deformation, and the idea that the track can change, this seems to be exploring that further. But from the interviews it sounds like they're aware of the need for balance.
 
I don't get the hate that MS:PR receives, I freaking love that game! Also I don't get all the talk about being aggressive doesn't have its rewards. If you take the fastest lines for your car you will not have the CPU catch you. Think that's a major reason why I love the 2nd one so much. It's insane how hard you have to push to win in the late rounds b/c of how aggressive the AI is and how each vehicle has it's own paths that need to be taken or you flat out won't win. You can tell who knows the correct paths and who doesn't know them online as you will crush people by a minimum of 30 secs if they don't know what path to take no matter how good of a driver they are. This just fosters so much adrenaline and strategy for me and makes the game one of my favs of this gen.
 
gofreak said:
Confirms it as a Q1 2011 game. I kind of hoped for a Q4 release :( Oh wells.


That's a shame. I'm rather surprised that all the recently announced Sony titles with the exception of LBP2 are 2011. Holiday 2010 looks a tad thin.

Though with Resistance 3 and Last Guardian as 2011 likely, KZ3, Motorstrom 3, Infamous 2, and the likes of Uncharted 3 waiting, 2011 will be amazing.
Year of the PS3
 
Shogun PaiN said:
Not really understanding the hype from GAF for this game at all seeing as Pacific Rift was pretty underwhelming and was overshadowed at the time by Pure. Last I heard it wasn't selling all that great either and the fact that we have already had quite a few excellent racing games released this gen puts this new Motorstorm title well and truly in the ''Cautious'' category for me at least anyway.

Pacific Rift shat on Pure
 
captscience said:
Though with Resistance 3 and Last Guardian as 2011 likely, KZ3, Motorstrom 3, Infamous 2, and the likes of Uncharted 3 waiting, 2011 will be amazing.
Year of the PS3
Surely either R3 or KZ3 has to be this fall?
 
Shogun PaiN said:
Yeah nothing except for being a better racing game and being better reviewed. Pacific Rift was pretty much a Motorstorm 1.5 and a few of the reviews including official ones reflected that.
Except it wasn't a better racing game. And when the original is already that good, 1.5 is all you need to still be better then Pure.
 
Screenshots look amazing. Huge fan of the first two games. I do hope the AI is more fair in this one, because those last races in career mode are always hard as hell. You need nerves of steel to get gold on all of them :/
 
MrPliskin said:
A few of you types. People who probably didn't play Pacific Rift, or didn't bother to dig into what the game really had to offer.

They were also there when people were excited for the original title. "I don't get the hype, it's all just brown and looks like a PS2 game LOL!".

Essentially, you guy's come around every time a new MotorStorm comes out to tell us how poorly the last one sold, and then look at us like we're all crazy. Then you bring up some other obscure racer that may have sold better but doesn't have anywhere near the same fanfare as MotorStorm.

It's formulaic, and predicable. So yea, we all expected you to show up (or someone else like you).

:lol Damn you guys are so fragile. Mentioning the sales was pointing to the fact that the second game doesn't seem to be very popular at all and has been overshadowed by a lot of releases since and even a few at launch.

As for my post being formulaic and predictable that surely describes a lot of people in threads for exclusive games.
 
captscience said:
That's a shame. I'm rather surprised that all the recently announced Sony titles with the exception of LBP2 are 2011. Holiday 2010 looks a tad thin.

Though with Resistance 3 and Last Guardian as 2011 likely, KZ3, Motorstrom 3, Infamous 2, and the likes of Uncharted 3 waiting, 2011 will be amazing.
Year of the PS3
MS:PR got killed when it came out in the Holiday season. They drastically over estimated it.

It's much better off with the early 2011 release date. Not to mention, they want to make Move their big release for the Winter.
 
Mihku said:
Screenshots look amazing. Huge fan of the first two games. I do hope the AI is more fair in this one, because those last races in career mode are always hard as hell. You need nerves of steel to get gold on all of them :/

Hard? pfff they're not hard. They're insane. Once you beat one you feel no sense of accomplishment. No, what you feel is lucky and grateful:D


"The stage is set
The gaf braces itself
Welcome to motorstorm"
 
Shogun PaiN said:
A few of what types? I'm pretty much burnt out on racing games for now so apologies if I have offended you by not jumping on the undeserved hype bandwagon. Getting hyped for a new racer for me at the moment would be like getting hyped for a new grey/brown shooter featuring a bald space marine/guy in a gas mask.

So then why are you in a thread about a racing game?
 
StuBurns said:
Surely either R3 or KZ3 has to be this fall?

KZ3 is next year for sure.

R3...well, Insomniac have said they're taking longer with all their future titles, so I don't know if 2010 would jive with that.
 
Shogun PaiN said:
Yeah nothing except for being a better racing game and being better reviewed. Pacific Rift was pretty much a Motorstorm 1.5 and a few of the reviews including official ones reflected that.
So did you ever actually play the game? And if this game doesn't interest you at all, why in the world would you even come into the thread? To proclaim Pure's superiority?

And to quote myself on how good of a sequel MS2 was:
Madman said:
MS2 was a huge improvement off of 1. Twice the amount of tracks, interactive vegetation, 4 player split screen, new less floaty handling, new classes of vehicles, much better setting, improved graphics, a screenshot function, greatly improved load times, addition of water/lava mechanics, addition of better "fighting" mechanics, etc. I mean if you weren't satisfied with that as a sequel, I would think you are out of luck.
 
HYPE HYPE HYPE HYPE HYPE

MS2 is my fav arcade racer ever and MS3 looks so promising!
btw that dude talking shit about Pacific Rift and Pure... lol, yes, keep dreaming.

Infamous 2 + MotorStorm 3 + Killzone 3 + Little Big Planet 2 + Last Guardian = ?
 
captscience said:
That's a shame. I'm rather surprised that all the recently announced Sony titles with the exception of LBP2 are 2011. Holiday 2010 looks a tad thin.

Though with Resistance 3 and Last Guardian as 2011 likely, KZ3, Motorstrom 3, Infamous 2, and the likes of Uncharted 3 waiting, 2011 will be amazing.
Year of the PS3

Unless there's stuff we don't know about - I love pre-e3 :D
 
Razgreez said:
"The stage is set
The gaf braces itself
Welcome to motorstorm"

Best intros of any racing game ever. I still have the 1080p versions on my PS3 for 1 and 2.


One thing I always enjoyed from MS games is that they have beautiful 1080p movies of the locals they went to research info for the game. I hope MS3 has them as well... although I'm not sure which post apocalyptic city they can visit to perform this research :lol
 
Moobabe said:
Unless there's stuff we don't know about - I love pre-e3 :D

11grdxf.jpg
 
as long as it still feels and plays like Motorstorm i am in. But i am a little scared that this becomes something else, just keeping the name.
 
gofreak said:
Good preview here too:

http://www.vg247.com/2010/06/10/impressions-motorstorm-apocalypse/





Confirms it as a Q1 2011 game. I kind of hoped for a Q4 release :( Oh wells.

They have a big interview here too:

http://www.vg247.com/2010/06/10/interview-motorstorm-apocalypses-matt-southern/#more-99619

Mentions Playstation Eye along with 3D...could be talking just generally, or could he be broadly hinting? :P



GT5 is/was supposed to have head tracking so I guess if might be something Evo's interested in too if it works well there.

2010 seems fucking empty.
 
It looks very good, but I'm not interested. I have enough of this post-apocalyptic setting in this generation. Can't be the only one.
 
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