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MS CFO: Manufacture of Xbox Consoles may slow down or stop...

So, nowadays, the hardwares in the gaming industry:

PS4: Phenomenal
Xbox One: Not good
Wii U: doomed
Xbox360: declining
PS3: declining
Wii: dead
PSVita: Not good
PSP: dead
3DS: mediocre
NDS: dead
Ouya: in the hell

We need Apple, Google and Amazon to save us...

PSP is still alive.
 
I seriously believe that as the "man behind the machine" he had final say on a lot of the policy decisions that earned the X1 lots of negative word of mouth. I don't think if Mattrick wasn't there that the X1 would somehow be stronger, but I think pushing the narrative of pass-through and DRM falls largely on his and Yusuf's (who I also can't stand) shoulders. I believe if the XB1 had all the same specs, with none of the bullshit policies since day 1, they'd still be losing this "console war" but not nearly this dramatically.

You fail to know how business and large scale projects work, this got sign off and input from all major players at MS. Just blaming mattrick is simply fantasy. He was a part of it but people blame him because he was the public face. Many at MS share the blame here. MS as a whole had a vision for xbox that didn't jive with what consumers wanted, no one person is solely to blame.
 
Since your in the business what are the penalties if any for reducing a fixed number contract like the one that they probably have with foxconn? If Microsoft has the same manufacturing capacity as Sony that means they have produced over 7 million Xbox Ones and have only sold 5.2 millon to stores. I can see why they would want to reduce or stop production for a month or two to let the channels clear out or in anticipation for an introduction of a new model.

I have no clue - there are various structures and they would be specific to the contract MSFT has signed with Foxconn. I would have to do some digging.
 
"channel inventory drawdown" as far as I'm understanding the meaning*, is likely going to occur for all the gaming products. CYQ2 and CYQ3 are always slower quarters and retailers aren't going to hold excessive amounts of stock in the channel during those slower periods.

This really doesn't seem like something unique to the "Xbox consoles."

*other people from Sales-Age please correct if my impression is off.
No one said it is or is not exclusive to Xbox.

You said it doesn't imply they are going to reduce production volumes.

But this simply cannot be the case if they're telling you they expect to see less consoles in the channel and also that as it is usually a slow quarter, retailers will be buying less and selling less.

Not sure how you can't see that by selling less but making the same you only serve to increase the amount in the channel. The only way you can sell less and have less in the channel is to make less.
 
What this says to me is that there is a zero percent chance that Microsoft will make a Kinectless bundle at this E3. Assuming Pachter is correct and they will be producing 12 Million Xbox Ones with 12 million Kinect 2.0s, they will have to sell through a lot of inventory before they can actually adjust what's in the box.

Price drop at this E3. Kinect drop at next E3.
 
They could also make the kinect optional and sell the core system at a reduced price.

I doubt about this. The Kinect and the price are not the main issue, but the weaker hardware. The resolution gate really hurts Xbox One and will be a decisive factor for purchase the consoles.
 
Or maybe the PS4 is only selling that well, because Microsoft fucked everything up that they could have fucked up.

YEah SONY deserves no credit, did nothing right...................................... They justy coasted on MS mistakes.. So by that token do you agree 360 only sold because sony did everything wrong with ps3??? Ludicrous.,
 
You said it doesn't imply they are going to reduce production volumes.
I said the interpretation of the comment's meaning was wrong, in my opinion. That it's referring to the level of inventory that the channel will hold. That doesn't imply or preclude Microsoft reducing production. I highly doubt they're stopping production. They may continue to produce at current levels, and hold that inventory, despite wholesale/retail channel drawdown. Or they may not. It may already be factored into production schedules. Or it may not.

On the whole, I think people are reading far too much into the statement, which as far as I can tell is simply saying:
"Expect lower shipments and revenues next quarter because retailers don't usually order as much in CYQ2."
Anyone know if price drops are usually disclosed during earnings reports or are investors unaware of such decisions until they actually happen?
Inventory is typically recorded as the lower of cost or market value.

If the realizable value of their inventory assets fall, at a certain point they would need to recognize an impairment loss to revalue that inventory.
 
YEah SONY deserves no credit, did nothing right...................................... They justy coasted on MS mistakes.. So by that token do you agree 360 only sold because sony did everything wrong with ps3??? Ludicrous.,

I wrote "that well", not that they wouldn't sell at all in case Microsoft didn't fuck up everything.
 
I have no clue - there are various structures and they would be specific to the contract MSFT has signed with Foxconn. I would have to do some digging.

Yeah was afraid of that since Foxconn's contracts are probably so tailor made since they involve production line creation and training. Would you agree though that there would probably be a penalty of some sort though? Every fixed contract I have dealt with has had a bailout option but it was usually pretty costly.
 
Maybe they secretly started producing new iteration of Xbox one?
You know, the one with mic build in the system (half kinectless) , stronger GPU, GDDR5, slimmer version call Xbox oneS. And forward/backward compatibility with Xbox one at $399 only.
 
I wrote "that well", not that they wouldn't sell at all in case Microsoft didn't fuck up everything.

It's irrelevant, you can play the what if game for eternity.....it's irrelevant, sony did almost everything right with ps4 period. Sounds like an attempt to dis-credit ps4's success. Putting out a better product then the competition is the point.
 
For everyone saying this is no big deal, you gravely do not understand modern manufacturing. Before I begin, I'm just talking about manufacturing realities, the console is probably going to be fine. I work in IT for a place that does manufacturing internal and external so I have some perspective on this.

Manufacturing plants aren't just some willy wonka magic fantasy place. Production lines have to be specced, assembled, staffed, and set in motion for a predetermined speed for a predetermined about of time. There isn't a speed adjustment. If you want to produce less of something, its a costly retooling of the entire line. Unless you can somehow fill production arms with similar product, say like Apple did with the Ipad 3 by fitting in the very similar Ipad 2, this is a worse case scenario. This is more costly oops than the red ring of death. Most of the time, when a product isn't selling at the rate it was expected, companies will just warehouse the extra. if they don't sell, then eventually they clearance the inventory out because even warehouses cost significant money over time. Another option is just destroy the extra inventory as it comes of the boat and hope demand picks up so you can stop doing that. Those options are still cheaper than going to the manufacture and asking for less product or even stopping production early.

When a company asks a manufacture to stop or reduce production two things are likely going to happen. The company will have to pay the manufacture for all unproduced units even though they weren't produced nor will be delivered. The manufacture will then charge significantly more to produce any future units at less quantity. They may even be an extra fee on top of that because why not? Also the manufacturer may refuse to work with you on future products.
 
Solution:

-immediate slashing of system to $399 through retailer discounts/promos
-at E3, announce permanent $399 price and a $349 Kinectless bundle that comes packaged with Forza and 6 months of LIve.

that $349 bundle will move units and will finally be a nice competitive proposition when compared to PS4. If they want to move even more units, swap Titanfall in for Forza.
 
It goes manufactered → (inventory) → retailers → customers

In Xbox One's case, the demand is set inventory > retailers > customers

While PS4's are basically handled straight through to the customers:
manufacture < retailers < customers (outside of NA at least)
 
Solution:

-immediate slashing of system to $399 through retailer discounts/promos
-at E3, announce permanent $399 price and a $349 Kinectless bundle that comes packaged with Forza and 6 months of LIve.

that $349 bundle will move units and will finally be a nice competitive proposition when compared to PS4. If they want to move even more units, swap Titanfall in for Forza.

If they really want to move the units, then it must be:

349USD for standard bundle with Kinect (50 dollar advantage to cover the hardware disadvantage);
299USD for Kinectless bundle (main sellers)
 
Did I? I said the interpretation of the comment's meaning was wrong, in my opinion. That doesn't preclude Microsoft reducing production. I highly doubt they're stopping production.

If the realizable value of their inventory assets fall, at a certain point they would need to recognize an impairment loss to revalue that inventory.
Yes you did. By disputing claims of a slowing or stopping in production saying 'that's not what she meant'.

Because even if it isn't what she meant (and yes, draw down can mean various things) under the scenario she gave of weaker sales and reducing levels in the channel it can only mean reduction of production because you cannot maintain production levels, sell less and end up with less in the channel.
 
Meh. 360 had shipped 5 million in the same period and they'll be closing in on 5 million sold to consumers by the end of June. Considering their price and the nightmare pre-launch period they went through they came out alright.
 
Yeah was afraid of that since Foxconn's contracts are probably so tailor made since they involve production line creation and training. Would you agree though that there would probably be a penalty of some sort though? Every fixed contract I have dealt with has had a bailout option but it was usually pretty costly.

There is likely some "take or pay" provision for the first couple years.
 
If they really want to move the units, then it must be:

349USD for standard bundle with Kinect (50 dollar advantage to cover the hardware disadvantage);
299USD for Kinectless bundle (main sellers)

Microsoft would lose more money than they make at that price, you know the Bone is not exactly cheap to produce...
 
This isn't good for anyone. The PS4 cannot carry this generation on it's own.

I fully disagree. There is nothing wrong with having one clear console winner. Xbone will not be considered failure even if it sells less than X360 managed [which is already bound to happen].
 
Well, one doesn't need to be a prophet to predict this after the recent update on their shipped/sold numbers. Interesting to hear it directly from MS nonetheless. Tough times for them are ahead.
 
Yes you did. By disputing claims of a slowing or stopping in production saying 'that's not what she meant'.

Because even if it isn't what she meant (and yes, draw down can mean various things) under the scenario she gave of weaker sales and reducing levels in the channel it can only mean reduction of production because you cannot maintain production levels, sell less and end up with less in the channel.
I dispute it because it doesn't imply or preclude production slowdown. It most certainly doesn't provide any implication of production halting. As far as I can tell, it's simply about the level of inventory that they expect retail to hold in the channel.

Since you seem to have missed my edit:
They may continue to produce at current levels, and hold that inventory, despite wholesale/retail channel drawdown. Or they may not. It may already be factored into production schedules already. Or it may not.
Nintendo currenly have $1.8B in Wii Us sitting in inventory.

On the whole, I think people are reading far too much into the statement, which as far as I can tell is simply saying:
"Expect lower shipments and revenues next quarter because retailers won't be holding as much stock in CYQ2."
Without any firm implications for changes or maintenance of production levels.
 
Meh. 360 had shipped 5 million in the same period and they'll be closing in on 5 million sold to consumers by the end of June. Considering their price and the nightmare pre-launch period they went through they came out alright.

Please read this and think again.

For everyone saying this is no big deal, you gravely do not understand modern manufacturing. Before I begin, I'm just talking about manufacturing realities, the console is probably going to be fine. I work in IT for a place that does manufacturing internal and external so I have some perspective on this.

Manufacturing plants aren't just some willy wonka magic fantasy place. Production lines have to be specced, assembled, staffed, and set in motion for a predetermined speed for a predetermined about of time. There isn't a speed adjustment. If you want to produce less of something, its a costly retooling of the entire line. Unless you can somehow fill production arms with similar product, say like Apple did with the Ipad 3 by fitting in the very similar Ipad 2, this is a worse case scenario. This is more costly oops than the red ring of death. Most of the time, when a product isn't selling at the rate it was expected, companies will just warehouse the extra. if they don't sell, then eventually they clearance the inventory out because even warehouses cost significant money over time. Another option is just destroy the extra inventory as it comes of the boat and hope demand picks up so you can stop doing that. Those options are still cheaper than going to the manufacture and asking for less product or even stopping production early.

When a company asks a manufacture to stop or reduce production two things are likely going to happen. The company will have to pay the manufacture for all unproduced units even though they weren't produced nor will be delivered. The manufacture will then charge significantly more to produce any future units at less quantity. They may even be an extra fee on top of that because why not? Also the manufacturer may refuse to work with you on future products.

Good post.
 
So, nowadays, the hardwares in the gaming industry:

PS4: Phenomenal
Xbox One: Not good
Wii U: doomed
Xbox360: declining
PS3: declining
Wii: dead
PSVita: Not good
PSP: dead
3DS: mediocre
NDS: dead
Ouya: in the hell

We need Apple, Google and Amazon to save us...

So the XB1 is in the same position as the Vita?

Expert analysis.
 
I work in the financial sector* - to me these activities are pretty standard - to the average game fan who isn't as savvy in this field this may seem like "damage control."


"Realistic" outlook

Please stop doing "that", and while you're at it stop making suggestions that people who don't work in a sector have no clue about what happens in it.


* Possibly works in a high street bank fixing their printers.
 
On the whole, I think people are reading far too much into the statement, which as far as I can tell is simply saying:
"Expect lower shipments and revenues next quarter because retailers won't be holding as much stock in CYQ2."

Except Sony will not have that type of retailer stock problems, as demand for their console is still strong and retail presence of the PS4 is still not stabilized. With WatchDogs media deal and TLOU Remaster in Q2, they can maybe even surpass what they shipped in Q1.

A lot of "bad news for MS" stories are coming out just because Sony is extending their lead with each passing month. Xbone is selling fine by lastgen standards, but not nearly enough to match pace with PS4.
 
It's irrelevant, you can play the what if game for eternity.....it's irrelevant, sony did almost everything right with ps4 period. Sounds like an attempt to dis-credit ps4's success. Putting out a better product then the competition is the point.
He's not playing the what if game. All he's saying is that the success of the PS4 is partially thanks to MS screwing up big time. There's nothing wrong with saying that.
 
Did you know XBO is the fastest console to stop his production?

Major Nelson Fun Facts....

735.gif
 
So, nowadays, the hardwares in the gaming industry:

PS4: Phenomenal
Xbox One: Not good
Wii U: doomed
Xbox360: declining
PS3: declining
Wii: dead
PSVita: Not good
PSP: dead
3DS: mediocre
NDS: dead
Ouya: in the hell

We need Apple, Google and Amazon to save us...

Come on bro, the Vita is in steep decline. Software isn't selling, hardware isn't selling. (software sales across the Nordic states isn't just terrible, it's catastrophic) I'll be very surprised if it sees out 2015 without some kind of extreme action from Sony.

Hell, I'm expecting Sony to make moves this year at E3 to try and boost demand...
 
Not very good...
No demand and overstocked systems means the price has to be cut soon and if that doesnt help Microsoft, they are in WiiU land.

Well there is demand, and MS is nowhere close to Wii U land, so I think they're ok there. They just need to sell through the stock they have before pushing a bunch more out. People forget the the XBO is ahead of the Xbox 360 in where sales were at this time in the life of the console I believe.
 
While I feel PS4 is going to run away with this gen, Xbox One will still sell in meaningful numbers and I'm sure software sales will be strong for the platform. Therefore 3rd party support should stick around, so ultimately does it matter if it doesn't do as well as PS4? Owners of the system will still get the majority of games, so ultimately it doesn't matter to the consumer, they can choose between the two platforms with largely the same software line ups.
 
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