I'm waking up to this. People actually bought these fake as hell demo ? Microsoft at it again.
AR isn't Holo
my god and the press just bought all that
ok
I'm waking up to this. People actually bought these fake as hell demo ? Microsoft at it again.
AR isn't Holo
my god and the press just bought all that
I'm waking up to this. People actually bought these fake as hell demo ? Microsoft at it again.
AR isn't Holo
my god and the press just bought all that
I suppose it's down to interpretation. Aren't holograms technically flat plates with a 3D image recorded on them? So even the interpretation that holograms are real 3D objects projected into space aren't accurate, yet that is an accepted use of the term.
Assuming these glasses give the wearer exactly the same experience as looking at a real hologram, then what is wrong with using that term? It gets the idea across easily and quickly.
yes but in the video of the girl building the drone, it's 100% fake. They try to show you what you would see through glasses but it's never shown through the glasses of the wearer, only through the AR system of the camera and that cancels the biggest flaw of RA : input lag. That's already one big trickery if not fake setup.
And for the other promo video, well... It's promotional videos selling a concept, a vision, so we are in Project Natal level of bullshit but we are used to that. I just wished gamer and press would know that too and see what is real and what is not. What can be done and what is totally bullshit
Many impressions said their was zero input lag.yes but in the video of the girl building the drone, it's 100% fake. They try to show you what you would see through glasses but it's never shown through the glasses of the wearer, only through the AR system of the camera and that cancels the biggest flaw of RA : input lag. That's already one big trickery if not fake setup.
Many impressions said their was zero input lag.
It has a lot of potential. I work from home and hot desk at work, and it would be great not to need a big monitor and space used up in my house, instead possibly having a nice big monitor on my wall without it actually being there. Likewise being able to have my personalised setup even if I'm not sitting at the same desk every time would be very useful.
Also, as for the lightening of AR objects... are they affected by real world light? What I mean is, if you have a minecraft castle on your nightstand, and and it's very bright with the lights on in your home, when the lights are turned off will the castle still be the same brightness? If so that sucks, it'll be weird as fuck seeing something that's not affected by real world lightening conditions. The castle should be cast in shadow just as much as anything else in the room, unless there are virtual lights near the castle. But then it'll be weird seeing light come from this virtual object not affect anything else in room as well. Say, there's a paper on the nightstand beneath your virtual castle, if your castle lights do not illuminate the paper, that's annoying.
However it works, HoloLens is an engaging and effective augmented reality system. With HoloLens I saw virtual objectsMinecraft castles, Skype windows, even the surface of Marspresented over, and spatially integrated with, the real world.
It looked for every bit like the holographic projection we saw depicted in Star Wars and Total Recall. Except that's shortchanging Microsoft's work, because these virtual objects were in fact far more convincing than the washed out, translucent message R2D2 projected, and much better than Sharon Stone's virtual tennis coach. The images were bright, saturated, and reasonably opaque, giving the virtual objects a real feeling of solidity.
...
Through it all, the 3D effect was thoroughly convincing. The system felt very low latency; as I moved my head and walked around, the objects retained their positioning in the real world, with the castle, for example, never becoming detached from or wobbling around on the table. While Minecraft of course falls some way short of having photorealistic graphics, the melding of real and physical nonetheless felt convincing.
There is various existing work out there in AR about modifying virtual lighting parameters based on a measure of the real world lighting environment.
https://www.youtube.com/watch?v=Olx8XKV-P2g
The reverse is probably easier still. Although there's obviously a continuum of sophistication for these techniques and may be application dependent.
Ah. Neat. How is it easier for an AR object to illuminate an real world object though?
Yup.Cool concept but we'll see how it turns out. I ain't gonna knock it until I try it.
I posted this in the other thread, but it's pretty much relevant here too:
I might have a very narrow view point on this, but from what I've seen leaves me VERY excited.
I'm imagining Hololens spawning a huge 60"+ screen somewhere in my room - I assume it's position would be either user defined or could 'float' with you as you move your head/body. Given that Windows 10 is integrated into HoloLens, I imagine the Xbox app would be available. I would run that and start the streaming service from my Xbox One to the spawned screen I have in front of me.
Then, while having my game up, I could then spawn a Netflix screen to the side, or Spotify. Perhaps when a message comes through Xbox Live, I could access it via a separately spawned window and reply to it, probably with voice recognition (given how accurate the demonstrations of this was during the briefing).
I could load up Spartan (or whatever web browser), and load up a youtube video of a particular area of a game I'm having difficulty with and let that play, side by side with my game. Maybe even a Twitch stream....
The possibilities of this tech are MINDBLOWING - and I haven't even touched on the potential games that could be developed which supports this natively. Can't believe people are so quick to dismiss this.
And because of this, whatever they are showing on the floor right now, and whatever you get in the future (which will probably require kinnect) I'm sure will be different.
Donno, man ... if I have to wear something this dorky and wave around like a dork, I'd rather want full VR. The whole AR thing is nice and all, but also kinda played (Google Glass, etc.).
In 1895, the Lumière brothers made a short film about a train pulling into a station called L'Arrivée d'un train en gare de La Ciotat. Legend has it that people ran to the back of the theatre screaming as they thought the steam engine would smash into them - a scene popularised in Martin Scorsese's film Hugo. "Fools!" I'd think as they overreacted to something that wasn't even there. Then, earlier today, I did basically the same thing when I walked through a hologram of NASA's Mars rover.
I clipped through it of course. Of course! Right? But at that moment, even though I knew I was in an open space, I tensed up preparing to stumble over everyone's favourite space-exploring robot
The most game-like application for HoloLens might have been my favourite. Dubbed "Holobuilder," it's an augmented reality spin on Minecraft. Placed in a cozy furnished room vaguely resembling a therapist's office, the HoloLens prototype is strapped to my head and suddenly the room is decked out in Minecraft structures. The coffee table, counters and shelves are adorned with castles, cottages, rolling green hills and the occasional little green creeper. So far, so Lego. The difference is I can manipulate not only the additional virtual structure, but the surfaces of real world objects.
Kipman said HoloLens has been hiding in plain sight, with development occurring in a lab just below the audience seating. His team designed a holographic processing unit which Moorhead said is likely a fixed function controller or a DSP to handle the computing needs of HoloLens gesture and spatial mapping capabilities.
The glasses are able to process terabytes of information from its sensors, which allow for visual, gesture, and voice commands. In July, scientists at NASAs Jet Propulsion Laboratory will use holograms of Mars Rover images to explore the planet. The scientists will be able to work as if they can walk on the surface of Mars.
While Microsoft may hope its HoloLens puts it at the forefront of head-worn wearables for augmented reality, Moorhead said the company may be a bit behind with its 84 inch, 4K display Surface Hub. Complete with sensors, cameras, mics, WiFi, Bluetooth, and NFC, this tablet for a wall pulls Microsoft into the collaboration hardware market, Moorhead said.
It makes a lot of sense given the market penetration Microsoft has in the office. This is one of these why didnt they think of that earlier moments, he told EE Times.
I'm waking up to this. People actually bought these fake as hell demo ? Microsoft at it again.
AR isn't Holo
my god and the press just bought all that
Might be a problem for people with glasses.
*Especially* on these matters, never trust the media.
They only wait for sensational news, and they never are relevant news in the end.
Of course this won't stop the internet to spread pointless, childish excitement for the next several years. Until reality comes crushing down.
*Especially* on these matters, never trust the media.
They only wait for sensational news, and they never are relevant news in the end.
Of course this won't stop the internet to spread pointless, childish excitement for the next several years. Until reality comes crushing down.
I actually hope MS lets people buy early units like OR did so people can try them out. Hopefully they let Insiders get access to test it.
It's nice but I really wish they didn't keep using the word "hologram" as this has nothing in common with holography. I'm not sure they'd even be allowed to sell it using that word as it's clearly false advertising.
This is little more than what we've been seeing from augmented reality for years combined with a VR headset. Considering all the work that Sony has done with AR I wouldn't be surprised to see the same thing happening with Project Morpheus when it's out. Possibly Oculus Rift too although I'm not sure if they've shown anything with AR?
*Especially* on these matters, never trust the media.
They only wait for sensational news, and they never are relevant news in the end.
Of course this won't stop the internet to spread pointless, childish excitement for the next several years. Until reality comes crushing down.
And start developing for it... shit I might make a HoloLens game idea thread, why not!
I actually hope MS lets people buy early units like OR did so people can try them out. Hopefully they let Insiders get access to test it.
I wonder what engines it supports? Maybe Unity support or even UE4? I do wonder how graphically the unit can be pushed.
I wanna see Swery make a weird AR game.
HoloLens may have better use for it in the real world than Oculus. Just looking at the video of HoloLens teaching you how to fix something by showing arrows and step-by-step instruction is... just fucking incredible.
I'm waking up to this. People actually bought these fake as hell demo ? Microsoft at it again.
AR isn't Holo
my god and the press just bought all that
It is promising however the videos show what can be done using their tech, i.e. the videos are just a theoretical introduction. I don't say those can't be done but this is microsoft. Remember when they first introduced kinect (as project natal). Kinect has barely reached that level with xbox one. For this, i can say it won't probably provide everything introduced at least for this gen.
It is promising however the videos show what can be done using their tech, i.e. the videos are just a theoretical introduction. I don't say those can't be done but this is microsoft. Remember when they first introduced kinect (as project natal). Kinect has barely reached that level with xbox one. For this, i can say it won't probably provide everything introduced at least for this gen.