This comes to my mind.
How dey do dat?! Lasers? I thought they needed some solid or liquid medium to reflect the light?
Anyway, bit disappointed that MS chose the 'holo' name; that's setting the bar pretty high if it ends up being images bounced off the translucent screen, or even is it's direct retinal projection. Holography it ain't.
I would be interested in this if it can replicate the view of a standard monitor, so to speak, so where your monitor used to be is a hologram of the game but with the same dimensions & POV of a good monitor and added 3D depth and no enclosed frame around the screen.
It's just AR with a different name.
The wired article made it sound as though the person using it was walking on a virtualMars landscape, what's the different between AR and VR in that instance?
See, a lot of people are asking why we are not exited for the holo thing, it because Microsoft tends to lie a lot.
Exactly. For the first few minutes of the HoloLens section in the conference, I thought Microsoft has successfully made a working hologram.
they are actually letting the press use it today
The Verge hates Microsoft and they're using it so we'll have multiple sources to pull from.
they are actually letting the press use it today
THE PRESS HAS NEVER LIED TO US! THEY ARE OUR FRIENDS!
To create Project HoloLens images, light particles bounce around millions of times in the so-called light engine of the device. Then the photons enter the goggles two lenses, where they ricochet between layers of blue, green and red glass before they reach the back of your eye. When you get the light to be at the exact angle, Kipman tells me, thats where all the magic comes in.
You think all of them will lie? The press (especially The Verge) are unreaspnably critical toward MS.
Apparently this is what Microsoft demoed to the CEO of Take2
http://www.theverge.com/2015/1/21/7867841/take-two-rockstar-hololens-gta-5
How can you have 3D on a 2D screen without it being steroscopic?
I get the feeling this is kinect all over again, if it even ever gets into consumer hands at all. Besides, even if it ever sees the light of day, I feel like VR is way more appealing than AR. With VR you can do whatever you want, with AR you are limited to interacting with your real life surroundings.
If HoloLens works as I believe, this is very much a true first gen AR device much akin to the Rift.Watch the stage demo.
https://www.youtube.com/watch?v=RCCXZ8ErVag
It looks like HoloLens is a head mounted stereo display, combined with a Kinect for getting depth info about what is in front of you and for tracking your hands, and probably a pile of sensors for gaze and head tracking.
Oh, and it's all wireless.
I can totally see a LOT of uses for this. You can say previous attempts at AR exist, but that sounds like comparing a horse drawn carriage with a Tesla Model S...
Watch the stage demo.
https://www.youtube.com/watch?v=RCCXZ8ErVag
It looks like HoloLens is a head mounted stereo display, combined with a Kinect for getting depth info about what is in front of you and for tracking your hands, and probably a pile of sensors for gaze and head tracking.
Oh, and it's all wireless.
I can totally see a LOT of uses for this. You can say previous attempts at AR exist, but that sounds like comparing a horse drawn carriage with a Tesla Model S...
Am I crazy, or was there plenty of doubt about Kinect (either version) from the press when they were released/demo'd? Stuff didn't always work, concerns about actual applications, etc.
Watch the stage demo.
https://www.youtube.com/watch?v=RCCXZ8ErVag
It looks like HoloLens is a head mounted stereo display, combined with a Kinect for getting depth info about what is in front of you and for tracking your hands, and probably a pile of sensors for gaze and head tracking.
Oh, and it's all wireless.
I can totally see a LOT of uses for this. You can say previous attempts at AR exist, but that sounds like comparing a horse drawn carriage with a Tesla Model S...
Sounds cool, but Holo Headsets will never see wide adoption, only Holo Glasses will.
This sounds like the coolest thing ever for board games, until you realize that you'd be having a social experience where people are wearing goofy-looking headsets.
This is more for the workplace, not really a gaming tool.
Sounds cool, but Holo Headsets will never see wide adoption, only Holo Glasses will.
This sounds like the coolest thing ever for board games, until you realize that you'd be having a social experience where people are wearing goofy-looking headsets.
Apparently this is what Microsoft demoed to the CEO of Take2
http://www.theverge.com/2015/1/21/7867841/take-two-rockstar-hololens-gta-5
"The demo that I had was at Microsoft's headquarters in a room given over to this [technology], and you had an immersive headset on, and there are characters that appear to be real, and you're interacting with the characters and they're not real, and it's pretty extraordinary," said Zelnick.
Another scenario lands me on a virtual Mars-scape. Kipman developed it in close collaboration with NASA rocket scientist Jeff Norris, who spent much of the first half of 2014 flying back and forth between Seattle and his Southern California home to help develop the scenario. With a quick upward gesture, I toggle from computer screens that monitor the Curiosity rover’s progress across the planet’s surface to the virtual experience of being on the planet. The ground is a parched, dusty sandstone, and so realistic that as I take a step, my legs begin to quiver.
After I put on the headset, an electrician pops up on a screen that floats directly in front of me. With a quick hand gesture I’m able to anchor the screen just to the left of the wires. The electrician is able to see exactly what I’m seeing. He draws a holographic circle around the voltage tester on the sideboard and instructs me to use it to check whether the wires are live. Once we establish that they aren’t, he walks me through the process of installing the switch, coaching me by sketching holographic arrows and diagrams on the wall in front of me. Five minutes later, I flip a switch, and the living room light turns on.
I get the feeling this is kinect all over again, if it even ever gets into consumer hands at all. Besides, even if it ever sees the light of day, I feel like VR is way more appealing than AR. With VR you can do whatever you want, with AR you are limited to interacting with your real life surroundings.
I'm 110% wearing a goofy headset in the comfort of my own house, or a friend's house.
I would never wear Google Glasses in public.
Not necessarily. There are plenty of applications for it, depending on the genre of game.
An actual heads up display is an easy place to start, for any game, but particularly FPS, flight games, etc.
A game could also place the map on a table in front of you, so you can just glance down instead of pressing a button.
Instead of snapping the Party app, the Party app could "float" outside the borders of your television screen.
Hell, couldn't you put the entire interface of a game "outside" the TV, so you just have a clean image on-screen?
Comes Google glass 2.0.
Wired's hands-on. Really good article as he had one on one time with the inventor
http://www.wired.com/2015/01/microsoft-hands-on/?mbid=social_twitter#slide-id-1710391
The idea seems pretty cool. Instead of VR, it attempts to bring VR to real life.