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MS HoloLens

More numbers needed on that "more powerful than a laptop" bit. In terms of what? I really don't believe something that small is going to be beating laptops with 35, 60, even down to 15 watt TDPs. Maybe 5 watt Core M level, but even that's pushing it in that form factor.

The latest iPad has laptop class performance? The actual processing parts are pretty small and don't require huge amounts of power.
 
Clunky real demo with questionable use case. Slick faked/rendered demo on a whole different level.

People positing ideas they almost certainly know aren't viable for the technology.

We never learn. Groundhog day, groundhog day, groundhog day...

I'd say the demo looked pretty good actually.

From an input perspective it wasn't particularly incredible. However the "holograms" looked very good.
 
Like a ready-for-primetime VR, this sounds fantastic and also a long ways off from commercial reality with a slate of software I want. I'm more interested in AR than VR, personally, because I want more social game experiences that involve people in the same room, but I'll take whatever I can get when it happens to be ready.
 
I love that, after oculus rift everybody body is been trying to emulate it, like sony is doing with morpheus, but microsoft went for its way and designed this thing, it's actually at least as cool as virtual reality, plus it could have more uses than virtual reality, and being portable, stand alone and allowing you to see what you have around, unlike Oculus Rift, could help it to be more accepted from the casual consumers.
Cannot wait to see more about it and have a release date.
 
I don't think you can interact with the martian surface, then again VR isn't currently much better in the interaction department. From what I read, shiny or bright objects will pass through the image, breaking the illusion somewhat.

I'm pretty certain you would be able to install blinders on them. something which leaves the camera and other sensors uncovered so it can still see and overlay a sense of realism
 
I wonder if it might be possible to install blinders on them. something which leaves the camera uncovered so it can still see and overlay a sense of realism

If they were opaque that would just be a pair of VR goggles (like Oculus rift).

HoloLens is an overlay for your real-world view. It's a fancy heads-up display.
 
I wonder if it might be possible to install blinders on them. something which leaves the camera uncovered so it can still see and overlay a sense of realism

From what I understand the FOV of the device isn't that great, so it would be a poor VR substitute.
 
What was actually happening...

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So salty

Salty about what exactly? Keeping our expectations in check over something when the word hologram is so casually thrown about? Salty indeed.

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The latest iPad has laptop class performance? The actual processing parts are pretty small and don't require huge amounts of power.

Well sure, if that laptop is a 2011 Macbook Air, but you're right. They could mean non-current laptops, or netbooks, or like I said modern Core M based ultrabooks.

I'm going to guess that this has an even lower power budget than the 9.7" iPad Air 2 though.
 
Has the Verge's hand on demo experience been posted yet. It's an interesting read - http://www.theverge.com/2015/1/21/7868251/microsoft-hololens-hologram-hands-on-experience

Minecraft Demo sounds dope
But before you can apply your jaded "I've done VR before" attitude to this situation, you look down at the coffee table and there's a castle sitting right on the damn thing. It's not shimmery, but it's not quite real either. It's just sitting there, perfectly flat on the table, reacting in space to your head movements as lifelike as the actual table. There's no lag at all, it's simply magic.

And you definitely have a big stupid grin on your face even through the contraption that's strapped to it is pressing your eyeglasses into the bridge of your nose in a painful way.

Then it's demo time, you lean how a "glance" is just you looking at things and pointing your reticle at them and an "AirTap" is the equivalent of clicking your mouse. You can't touch anything, but you can look and point a little circle at objects on it by moving your head around. The demo involves digging Minecraft holes and blowing up Minecraft zombies with Minecraft TNT. It's basically incredible to see these digital things in real space.

You blow up a hole in the table and then you can look through it to more digital objects on the floor. You blow up a hole in the wall and tiny bats fly out and you see that behind your very normal plan wall is a virtual hellscape of lava and rock. You peer into the hole, around the corner, and see that dark realm extend far into space.
 
This thing is likely to cost you an arm and a leg meaning you still couldn't use it if you could afford it lol. No but seriously if the Xbox debuted at 500 this thing with a CPU/GPU and if I understand correctly basically a wearable computer holo device it's not going to be affordable unless they subsidize it somehow imo. MS asks a premium for their top of the line products and for this to take off I'd think it would have to be affordable to the masses for it to catch on but I am interested if it works and is priced right.
 
well no shit, man. It's still constrained by, you know, being a real thing rather than a movie prop.

Then it goes to my point, it isn't Back to the Future redeemed. They are all lesser variants of the film counterparts. It isn't really a hoverboard, it is a maglev board.
 
My experiences with AR (iPhone, 3DS and Vita for proper AR, the likes of EyeToy and Playroom for pseudo-AR) have always been they're fun novelties, but fundamentally flawed from a gaming perspective. You have to play in the correct environment (well lit, open etc) which you have little control over for consoles. But the bigger issue is the user input and interaction with the game is limited.
 
While everyone has their doubts, I am hopeful that I can one day buy this and then watch Netflix on the ceiling while I lay down.
 
My experiences with AR (iPhone, 3DS and Vita for proper AR, the likes of EyeToy and Playroom for pseudo-AR) have always been they're fun novelties, but fundamentally flawed from a gaming perspective. You have to play in the correct environment (well lit, open etc) which you have little control over for consoles. But the bigger issue is the user input and interaction with the game is limited.

That is my experience as well.
The live demo also "cheated" in the sense that there was a perfect object for easy real-time tracking right where the user was looking. This stuff works well with cubic tables or rectangle objects in view. As soon as you are looking at e.g. blank wall tracking will stop working.

pH3yg0r.jpg
 
Now we know why ms wanted minecraft . Tying this wih minecraft will instantly give it more popularity then just a normal presentation.

Plus minecraft a gameplay seems to fit this idea so well.

Looking forward to seeing how it progresses. It has a ton more real world potential then vr especially with learning.

Doing surgeries and having another doctor watch you and instruct you. Could be huge.
 
I love that, after oculus rift everybody body is been trying to emulate it, like sony is doing with morpheus, but microsoft went for its way and designed this thing, it's actually at least as cool as virtual reality, plus it could have more uses than virtual reality, and being portable, stand alone and allowing you to see what you have around, unlike Oculus Rift, could help it to be more accepted from the casual consumers.
Cannot wait to see more about it and have a release date.

Yeah it's funny that they did the same thing for motion controls. Nintendo made the Wii, Sony made the Move which is very similar, but MS went with their own kinect.
Well this time the "followers" are much closer to the "pioneer" anyway.
 
If they were opaque that would just be a pair of VR goggles (like Oculus rift).

HoloLens is an overlay for your real-world view. It's a fancy heads-up display.
The comment-chain I quoted was talking about how you could theoretically use AR as VR

From what I understand the FOV of the device isn't that great, so it would be a poor VR substitute.
Not really, FoV is in terms of how far you can put an object out there and only matters for AR. For something like a game or oculas rift, your not putting a window 30 feet away, you are rendering the scene twice from two different angles, the FoV is baked into the render and then what you get is an image which you place over each eyes. So for AR you are just placing the render at FOV=0 essentially.

Now if the developer wanted to bake the real world into the game world, thats when the FOV would begin to matter because then it would only be able to superimpose your games rendered scene within that area.
 
Then it goes to my point, it isn't Back to the Future redeemed. They are all lesser variants of the film counterparts. It isn't really a hoverboard, it is a maglev board.
would you be shocked if I told you time travel isn't coming in our lifetime?

I mean it's important to set realistic expectations..
 
My experiences with AR (iPhone, 3DS and Vita for proper AR, the likes of EyeToy and Playroom for pseudo-AR) have always been they're fun novelties, but fundamentally flawed from a gaming perspective. You have to play in the correct environment (well lit, open etc) which you have little control over for consoles. But the bigger issue is the user input and interaction with the game is limited.

I think when it comes to traditional games, it's limited, but AR opens up a whole new area of games. Think about how awesome digital card games could be with this. Or digital board games. Hell, what if it projected avatars for the other players? The feeling of playing Settlers of Catan without the hassle of having to gather everyone in the same place? There's a lot of potential, even if that potential isn't "I can play Eve: Valkyrie with this."

Impressive tech demo. I still question whether or not this makes sense as a consumer level product, but it's a cool demo nonetheless.
 
I think when it comes to traditional games, it's limited, but AR opens up a whole new area of games. Think about how awesome digital card games could be with this. Or digital board games. Hell, what if it projected avatars for the other players? The feeling of playing Settlers of Catan without the hassle of having to gather everyone in the same place? There's a lot of potential, even if that potential isn't "I can play Eve: Valkyrie with this."

Impressive tech demo. I still question whether or not this makes sense as a consumer level product, but it's a cool demo nonetheless.

This is AR from 2009 when AVATAR hit.
https://www.youtube.com/watch?v=7JWk_JIE3Ow
 
That is my experience as well.
The live demo also "cheated" in the sense that there was a perfect object for easy real-time tracking right where the user was looking. This stuff works well with cubic tables or rectangle objects in view. As soon as you are looking at e.g. blank wall tracking will stop working.

pH3yg0r.jpg

actually, it's not using cameras like traditional AR devices

it's using something like kinect i think

so it would be able to tell how far and what angle the wall is and how you're looking at it just because of time of flight sensors
 
Oh god this video.

Everything from it didn't even remotely end up happening.
I only watched the first two minutes but are you telling me even Kinect 2 can't do that kind of stuff?

recognizing a steering and shifting motion, playing as a monster and wrecking stuff, very basic facial recognition?
 
actually, it's not using cameras like traditional AR devices

it's using something like kinect i think

so it would be able to tell how far and what angle the wall is and how you're looking at it just because of time of flight sensors

Thought it was totally self contained? So you need a sensorbar filming you?
EDIT: Or is the infrared sensor inside the glasses? that doesn't seem like you could really scale it down well for future iterations?
 
I have been very anti-Microsoft as of late, cant ever see myself owning or wanting an xbone. Also very anti-Oculus because I don't see the innovation for gaming there beyond immersion. I definitely then find it surprising that in theory this is the more interesting option of the two for me.
 
The live demo also "cheated" in the sense that there was a perfect object for easy real-time tracking right where the user was looking. This stuff works well with cubic tables or rectangle objects in view. As soon as you are looking at e.g. blank wall tracking will stop working.
I don't think that's necessarily correct. While pure optical-flow tracking requires "markers" in the environment in order to keep its bearings, that's not what this device is doing. Instead, it uses a Kinect-like camera, which senses depth directly, rather than having to infer it from changes in the scene. (It uses a time of flight sensor, I speculate.)
 
But technology is improving all the time and the early reports coming in from folks that have tried it are very positive.

You really don't remember the early reports of Kinect do you? I swear to God half of the "hardcore" gaming community suffers either from Alzheimer or Stockholm Syndrome.
 
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