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MS HoloLens

Dear Microsoft,

This. Cannot. Have. A. Single. Bug.

Big ask of course, but sluggishness due to the cloud, hanging or having to reboot would ruin the flow of the whole concept.

Preaching to the converted indeed, but it would be preferable if MS didn't 'pull an Ubi' and use their patrons as testers for v1.0
 
Maybe this will get some people to clean their rooms more frequently. Haha

I was wondering about this actually. If it can map the immediate environment, could those maps be "stored" and compared, historically?

Moms and dads could totally be all "your room is 23% messier than it was last week. Get it 10% cleaner and you get ice cream"

oh god the future
 
Real Life Burning Rangers!

It would be amazing!!!

273-Burning_Rangers_28U29-3_zps05b38c23.jpg


Terribly dangerous idea, etc.
 
I was just listening to Dieter Bohn of The Verge talk about the HoloLens demo and was surprised by what he said. The demo shown to the crowd was all smoke and mirrors, but you knew that. That's fine, but they're setting themselves up to deliver an experience that might be pretty difficult to replicate once the final product is delivered.

They also prevented reporters from bringing in any type of equipment into the demo room (cell phones, computers, camera's) and gave them a pen and a paper pad to take notes. The prototype demo units looked nothing like what you saw in the presentation. The head mounted device was pretty clunky and they also had to strap a computer around your neck to drive the device. The head tracking was pretty precise, but you couldn't really do anything during the carefully choreographed demo.
 
I was just listening to Dieter Bohn of The Verge talk about the HoloLens demo and was surprised by what he said. The demo shown to the crowd was all smoke and mirrors, but you knew that. That's fine, but they're setting themselves up to deliver an experience that might be pretty difficult to replicate once the final product is delivered.

They also prevented reporters from bringing in any type of equipment into the demo room (cell phones, computers, camera's) and gave them a pen and a paper pad to take notes. The prototype demo units looked nothing like what you saw in the presentation. The head mounted device was pretty clunky and they also had to strap a computer around your neck to drive the device. The head tracking was pretty precise, but you couldn't really do anything during the carefully choreographed demo.

His full write up is right here with Tom's. It's understandable why Microsoft wouldn't want pictures floating around of a rig that's not close to final product. He says that the Holo Studio demo on stage was done again live in front of them.

It's pretty similar to all the other impressions.
 
Is that a surprise? They haven't been showing the final tech. It sounds like its a test rig. Of course they don't want to show that.
 
If HoloLens is a huge success, I want AR eye implants.

PLEASE

All my dreams will come true.

You won't want to disappoint me, Microsoft.
 
Yeah I bet Kudo is working on integration with Xbox in some manner.

No doubt about that. Apparently, up until about six months ago, this was going to be purely an Xbox accessory. That was until Nadella saw it in action for the first time and realised the potential it had for pretty much everything else.
 
His full write up is right here with Tom's. It's understandable why Microsoft wouldn't want pictures floating around of a rig that's not close to final product. He says that the Holo Studio demo on stage was done again live in front of them.

It's pretty similar to all the other impressions.

With the exception of resolution, though. I think what was presented was far more detailed than what was shown in the demo room.
 
I was just listening to Dieter Bohn of The Verge talk about the HoloLens demo and was surprised by what he said. The demo shown to the crowd was all smoke and mirrors, but you knew that.

When they exaggerate or flat out lie, it's an invitation for a custard pie in the face. Did you observe how primitive HoloStudio appeared during the demo? That's to be expected this early in development. But Alex Kipman made these grandiose remarks:

"Now wouldn't it be amazing if we could take Lorraine's creation and turn it into a real quadcopter. So we did! [...] This was made entirely in HoloStudio."

There is already a strong suspicion among Quadcopter enthusiasts that the drone is a Syma X1 with some bits glued on.
 
When they exaggerate or flat out lie, it's an invitation for a custard pie in the face. Did you observe how primitive HoloStudio appeared during the demo? That's to be expected this early in development. But Alex Kipman made these grandiose remarks:

"Now wouldn't it be amazing if we could take Lorraine's creation and turn it into a real quadcopter. So we did! [...] This was made entirely in HoloStudio."

There is already a strong suspicion among Quadcopter enthusiasts that the drone is a Syma X1 with some bits glued on.

Well duh, it's not like you can 3D print electric motors, gyroscopes, control chips, radio transceivers and batteries. They were clearly just talking about the outer shell, which yeah, could be feasibly printed with the 3d printing technology we have today.
 
this looks super cool and although they are different things, better than the oculus rift in that it doesnt isolate you from the rest of the world. actual "holograms" really hit home how far we've gone technologically.

not exactly waiting to get this cause its probably going to be some bat-shit expensive price but it should be cool to watch where this leads.
 
next gen duck hunt is going to be so cool

For me despite not being a huge player of the style of games (bar Hearthstone) i was thinking Magic or a Yu-Gi-Oh! card game would be cool as hell. just think of it, your sat at the table and you play a Blue eyes white dragon and a big ass Dragon spawns right in front of you!!! and you can call its attacks with your voice and you get to watch it do the attack in front of you.

Or even better - Pokémon.
Its a shame Nintendo own Pokémon, can you imagine a god dammed Pokémon battle style game on this thing in which you can have the Pokémon pop out of the pokeballs right in front of you and you get to call out the attacks with your voice and you get to watch the Pokémon fight in your living room (or wherever you are).
 
I'm interested in virtual reality for gaming, not augmented reality. Yawn.

Fact is... AR/MR (particularly the setup MS is using) can make every game better. Same can't be said for VR with it's rather narrow scope.

Great thing about AR is you're not truly tied to a perspective and when you disconnect from first person, the reasons in which you're using VR quickly disappear.


Just look at this video: https://www.youtube.com/watch?v=qym11JnFQBM at 1:54-1:57 (this was also demoed to the press)

Apply to any game you're playing.

Makes great 3D interactive games and you can basically get traditional games like you're looking through a window to another world.
 
HoloLens = Microsoft IllumiRoom untethered w/ more independent processing power

The cool thing about HoloLens is that it does not have to function as a replacement for your HDTV, but can function as an optional augmentation to it (similar to 7.1 surround sound). Not everyone has to have it, but for the people who do the game experience is better/more fun.

I would love to see HoloLens support every single Xbox One game; like a better version of the IllumiRoom demos. Obviously HoloLens can and will have it's own dedicated games, but for every Xbox game it should function as a non-essential add-on that simply makes every single game more immersive. Imagine playing Riptide GP2 or wake racing in Kinect Sports and the waves and water are flowing out of the TV into the room in front of you, water beads up on your visor and can be wiped away with a hand gesture. Imagine seeing the plasma grenade you hear to your side in surround sound actually on the floor next to your TV. Like surround sound these features could even give you a slight advantage in multiplayer games with visual surround cues in addition to audio surround cues. Personal communications in the game can be sent out to the HoloLens speakers instead of the TV similar to PS4/Wii controller.

It seems like it would cost little to nothing of the actual Xbox hardware since the HoloLens graphics processing is taken care of inside of the HoloLens itself. Realistically though it is depressing to see how little developers even support something as simple as SmartGlass which nearly everyone with an Xbox can make use of. Admittedly it is harder to see the advantages for the second screen in every single game; I can see the benefits of HoloLens for every single game. Things like rumble, surround sound and higher resolutions have always been optional things that people could add to the gaming experience for either a more immersive or slight advantage in gaming; HoloLens seems like it could fit into that tradition nicely as an additive gaming peripheral, but only if developers actually make the effort to support it.
 
Imagine playing Halo on you're TV/Monitor and having the Spartan HUD displayed on your hologlass. It would remove the HUD from the TV space so less clutter and more immersion. Also, imagine hit markers, ADS, waypoints, weather affects like rain and frost, shield regen, blood spatter, sneezes...

halo-5-guardians-beta-11-01-16.jpg


The wait is killing me.
 
You don't think Sony investing in AR and computer imaging R&D since back in the PS2 times, and developing a VR solution is good enough for MM?

I have no idea how you gleaned that from what he said but there is nothing wrong in wanting a very creative and talented studio to be able to develop for a awesome new piece of tech.
 
It's not just limited to that, in one of the demos the people were able to use a real mouse where the pointer could leave the actual computer screen they were at and interact with the mars surface they were seeing.

That is one of the coolest things I've read about the Hololens so far, extending the desktop past your monitor so you could replicate a dual monitor setup even if you only have one screen.
 
He was dev begging, which seems a little silly for a first party team.

Yeah I guess I could see how that might be considered dev begging but what I said still stands as long as it's not in a console warriorish way.

This is the first time I've come across dev begging if that's what it was so it kind of threw me for a loop.
 
Fact is... AR/MR (particularly the setup MS is using) can make every game better. Same can't be said for VR with it's rather narrow scope.

Great thing about AR is you're not truly tied to a perspective and when you disconnect from first person, the reasons in which you're using VR quickly disappear.


Just look at this video: https://www.youtube.com/watch?v=qym11JnFQBM at 1:54-1:57 (this was also demoed to the press)

Apply to any game you're playing.

Makes great 3D interactive games and you can basically get traditional games like you're looking through a window to another world.
This idea that VR is only good for first person, is, for like the 100th time, demonstrably false. I can personally attest to the fact that 3rd person gaming in VR can be fucking awesome, as can many others.
 
For me despite not being a huge player of the style of games (bar Hearthstone) i was thinking Magic or a Yu-Gi-Oh! card game would be cool as hell. just think of it, your sat at the table and you play a Blue eyes white dragon and a big ass Dragon spawns right in front of you!!! and you can call its attacks with your voice and you get to watch it do the attack in front of you.

Or even better - Pokémon.
Its a shame Nintendo own Pokémon, can you imagine a god dammed Pokémon battle style game on this thing in which you can have the Pokémon pop out of the pokeballs right in front of you and you get to call out the attacks with your voice and you get to watch the Pokémon fight in your living room (or wherever you are).

Pokemon, Yugioh, Digimon, Medabots, etc...
I want it.
 
Sony of all companies ought not enjoy such praise given the fact they explicitly lied through their teeth regarding the KZ 2 'actual in-game, gameplay footage' that in reality was CG specifically designed to mislead audiences.
Yes, this and all the other recent wrongdoings by the company...
 
Fact is... AR/MR (particularly the setup MS is using) can make every game better. Same can't be said for VR with it's rather narrow scope.

Great thing about AR is you're not truly tied to a perspective and when you disconnect from first person, the reasons in which you're using VR quickly disappear.


Just look at this video: https://www.youtube.com/watch?v=qym11JnFQBM at 1:54-1:57 (this was also demoed to the press)

Apply to any game you're playing.

Makes great 3D interactive games and you can basically get traditional games like you're looking through a window to another world.

That's 100% wrong, you can do the same thing with VR. And yes, VR works perfectly for 3rd person perspective.
 
That's 100% wrong, you can do the same thing with VR. And yes, VR works perfectly for 3rd person perspective.

I don't think you see the point he was trying to make. You can use AR to make looking at your television a better experience, and even recreate your television virtually. VR takes you our of this and has to recreate it because what you see is self contained. Yes you could create a virtual TV with VR, but is that making the standard television exp any better? With VR I can't pickup and drink my beer while watching TV :)

Both systems can render the same type of game, but both handle the situations differently. Both approaches can allow a player to walk around an object and see things from different angles. However the more natural approach is that you just move your head to do this or get up and look around it like the real world. VR requires you to use a controller of some kind to simulate this action, or at least some of the movement required.

The way i see it, both systems need to be fed data from somewhere, however MS has additional processing power in the device itself as it's untethered. To be honest AR is where I was expecting nintendo to go. Far greater potential to reach people interested in using it. To this day VR has always been cool in my mind, but I never sought it out.As soon as I saw what cold be done with AR games ( before the MS announcement) that convinced me that it has a greater chance of being wide spread
 
I don't think you see the point he was trying to make. You can use AR to make looking at your television a better experience, and even recreate your television virtually. VR takes you our of this and has to recreate it because what you see is self contained. Yes you could create a virtual TV with VR, but is that making the standard television exp any better? With VR I can't pickup and drink my beer while watching TV :)
I don't get this obsession with "enhancing TV". With both VR and AR, TV is obsolete.
 
I don't get this obsession with "enhancing TV". With both VR and AR, TV is obsolete.

I don't think enhancing TV should be a major goal, but I don't think TV will be obsolete until a loooong time either. A big static screen will still be the preferred display for families, professionals, and even gamers, for at least the next decade. And probably even further, unless the movie/TV show industry completely disappears. Why would you watch those in individual headsets, when you can all gather around a single screen ?
 
I don't get this obsession with "enhancing TV". With both VR and AR, TV is obsolete.

I think the TV being obsolete is a pretty far away prospect personally. Sure you can create a virtual TV with both technologies, but that's like creating a TV in a game today, you're taking the absolute resolution afforded already by the device, and then creating a new device with a subset of its real estate. You're not putting a 1080p TV view from the couch into a VR or AR device with a total resolution of 1080p per eye. However AR allows for of that to be accomplished, as the already existing TV isn't bound by the limitations of the AR device that accompanies it. If I have a 4K TV it remains 4K regardless of the AR buffer.

It can also be seen by other people...
 
I don't think TV is obsolete either. If you pay for an 80 inch 4k tv, why switch to a vr headsets that is a fraction of the resolution? For me, all the things that could be done with illumiroom to make your home environment a part to the game could be done with AR in a much more convincing manner. It can make your standard gaming exp better imo, not only different.
 
I don't think you see the point he was trying to make. You can use AR to make looking at your television a better experience, and even recreate your television virtually. VR takes you our of this and has to recreate it because what you see is self contained. Yes you could create a virtual TV with VR, but is that making the standard television exp any better? With VR I can't pickup and drink my beer while watching TV :)

AR is stuck with trying to enhance the standard television experience, VR can make different non standard television experiences.

Both systems can render the same type of game, but both handle the situations differently. Both approaches can allow a player to walk around an object and see things from different angles. However the more natural approach is that you just move your head to do this or get up and look around it like the real world. VR requires you to use a controller of some kind to simulate this action, or at least some of the movement required.

And AR don't? The only advantage AR has is that you're aware of your surroundings, so there's less risk getting yourself harmed (walking into the wall...etc), however because of that AR is restricted to real world. so many genres won't be possible with AR. VR can tackle every gaming genre there is, however you can't move freely, but again that was never a bad thing as most people actually don't really move or change places when gaming, plus we with stuff like redirected walking
we overcome these limitations (you can walk entire levels in VR in limited spaces).

The way i see it, both systems need to be fed data from somewhere, however MS has additional processing power in the device itself as it's untethered. To be honest AR is where I was expecting nintendo to go. Far greater potential to reach people interested in using it. To this day VR has always been cool in my mind, but I never sought it out.As soon as I saw what cold be done with AR games ( before the MS announcement) that convinced me that it has a greater chance of being wide spread

I have no doubt AR will be more widespread than VR, because AR is more practical and more useful in real life, but for gaming... AR is more useful for gimmicky stuff and not really suited for hardcore gaming, VR can do both.
 
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