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MS HoloLens

I will call this kinect lens because basically they took a regular pare of glasses and taped it to a kinect. I bet if I did the same thing, I could view some crazy shit in AR mode. Reminds me of how the Rift is just a tablet with ordinary lenses taped to it. Funny how inventions are that simple. Bet I could create an uber Wii remote by taping some camera shits to it.

I think you are greatly oversimplifying it. Yeah, you could scan the environment with the kinect/glasses, but the problem if projecting holograms is an immensely difficult problem well beyond anything the kinect can do. It's no doubt the kinect is the basis for this development, but there's a reason why they had to create an entirely new type of processing unit to handle the holograms.
 
I will call this kinect lens because basically they took a regular pare of glasses and taped it to a kinect. I bet if I did the same thing, I could view some crazy shit in AR mode. Reminds me of how the Rift is just a tablet with ordinary lenses taped to it. Funny how inventions are that simple. Bet I could create an uber Wii remote by taping some camera shits to it.

ihVTYKx6bm9t8.gif
 
I think you are greatly oversimplifying it. Yeah, you could scan the environment with the kinect/glasses, but the problem if projecting holograms is an immensely difficult problem well beyond anything the kinect can do. It's no doubt the kinect is the basis for this development, but there's a reason why they had to create an entirely new type of processing unit to handle the holograms.

He is indeed oversimplifying it, but the HPU has nothing to do with 'holograms'. It does processing relating to sensor input - the 'kinect' spatial processing, voice recognition, hand tracking etc. It's probably like an updated version of the custom silicon they made previously for Kinect. The name is just a marketing one.

The display side is a lot more complicated than simply a pair of glasses though, obviously. Projecting or displaying images on optically transmissive material is a bit more complicated that connecting a kinect to a pair of glasses :)
 
Imagine playing Halo on you're TV/Monitor and having the Spartan HUD displayed on your hologlass. It would remove the HUD from the TV space so less clutter and more immersion. Also, imagine hit markers, ADS, waypoints, weather affects like rain and frost, shield regen, blood spatter, sneezes...

halo-5-guardians-beta-11-01-16.jpg


The wait is killing me.

If the benefit of gaming with AR is to offload the HUD that is not a major selling point. I mean it is cool and all but yeah I am yet to see a game changing example of AR application in gaming. If your objective is more immersion than AR does not come remotely close to VR in that dept.
 
If the benefit of gaming with AR is to offload the HUD that is not a major selling point. I mean it is cool and all but yeah I am yet to see a game changing example of AR application in gaming. If your objective is more immersion than AR does not come remotely close to VR in that dept.

I agree it's not a major selling point, but I would love to have it.

I'm really curious about the implications of eye-tracking for gaming.
 
I will call this kinect lens because basically they took a regular pare of glasses and taped it to a kinect. I bet if I did the same thing, I could view some crazy shit in AR mode. Reminds me of how the Rift is just a tablet with ordinary lenses taped to it. Funny how inventions are that simple. Bet I could create an uber Wii remote by taping some camera shits to it.

Actually the wii remote already has the camera shit inside, that's how it tracks the sensor bar. Cameras rock. :P
 
I think you are greatly oversimplifying it. Yeah, you could scan the environment with the kinect/glasses, but the problem if projecting holograms is an immensely difficult problem well beyond anything the kinect can do. It's no doubt the kinect is the basis for this development, but there's a reason why they had to create an entirely new type of processing unit to handle the holograms.
Sorry, left out a few inexpensive cell phone chips. Let's not question science. It's our holey of holeys(trollface)
 
They should really have a handheld remote for pointing, manipulation and selection.

Voice commands and finger wagging are stupid.
 
They should really have a handheld remote for pointing, manipulation and selection.

Voice commands and finger wagging are stupid.

There is no "finger wagging". It's a single gesture to confirm a command/select, etc. depending on the program.

In the on-stage modeling demo, her eyes/head control the cursor/pointer. You can also use other input methods. The Mars demo asks the user to use a computer, and the mouse cursor can actually "escape" the monitor screen.

That's like a childhood dream.

Recreate the Night at the Museum scene.

Honestly, it would take a lot of ingenuity to transform the same rooms into varied/interesting battlefields.

Plus, I still think the small FOV limit the practicality of some of these ideas.
 
They should really have a handheld remote for pointing, manipulation and selection.

Voice commands and finger wagging are stupid.

You could use pretty much any input accessory alongside it really. They've already demonstrated a mouse cursor that can leave the confines of the computer screen it was used with. You'd want it to be operational without any though, else it limits it's potential application dramatically.

You have to remember that it's not simply a gaming device. In many cases you'll want both hands available for use.
 
I would LOVE to play Black and White throughout my house, haha.

Or a Total War game.

Total War would be pretty awesome and hilarious. Seeing a bunch of cavalry go tearing across my coffee table just strikes me as something that would have the potential to make me giggle uncontrollably.
 
Not gaming related, but if this works, I can totally see it being a success. Imagine every workplace having one of these, as they oblige them to have fire extinguishers now. An emergency occurs and a first aider responds. Wearing this and communicating with a doctor on call, they could administer some key support that could save lives.
 
I will call this kinect lens because basically they took a regular pare of glasses and taped it to a kinect. I bet if I did the same thing, I could view some crazy shit in AR mode. Reminds me of how the Rift is just a tablet with ordinary lenses taped to it. Funny how inventions are that simple. Bet I could create an uber Wii remote by taping some camera shits to it.
It's funny that you mention the Wii Remote.

P.S. Microsoft hired that guy after that video was made.
 
The fact that easily solvable issues like FOV are the biggest problems people are experiencing is testament to just how far along this thing is. FOV should be relatively easy to solve compared to the massively complex problems of scanning rooms with very low latency to enable objects to be presented without them appearing to shake, correctly compensating for your own movement.

Increasing FOV, maximizing opacity, and miniaturizing the device seem like completely straightforward problems to solve and improve in future versions compared to just getting it working at all.
 
You could use pretty much any input accessory alongside it really. They've already demonstrated a mouse cursor that can leave the confines of the computer screen it was used with. You'd want it to be operational without any though, else it limits it's potential application dramatically.

You have to remember that it's not simply a gaming device. In many cases you'll want both hands available for use.
Crafting with Razer Hydra - http://youtu.be/jnqFdSa5p7w?t=58s

Crafting with HoloLens - http://youtu.be/36ICJCe4QVU?t=2m49s

I understand that MS probably won't exclude alternate forms of controls in tandem with the HoloLens, but I get the feeling that MS is trying to overhype what the headset alone is capable of.
 
Crafting with Razer Hydra - http://youtu.be/jnqFdSa5p7w?t=58s

Crafting with HoloLens - http://youtu.be/36ICJCe4QVU?t=2m49s

I understand that MS probably won't exclude alternate forms of controls in tandem with the HoloLens, but I get the feeling that MS is trying to overhype what the headset alone is capable of.

It doesn't matter about how they hype it. If it's not stopping you from using a Hydra, then what's the problem?

There's too many situations where you wouldn't want to use the Hydra to make it the sort of thing that should be pushed as a standard. The only reason it needs an input system of its own at all, is because it may be used independently of any other device.
 
This will be a fun thread to revisit it in 2 years when we actually have these in the wild.

The VR defensiveness seems a bit silly, as this isn't really a direct competitor. It's not just AR, it's not VR, it's something else. I know people are tied to their VR hopes, but this doesn't seem like a contender in the already too crowded VR field.
 
The fact that easily solvable issues like FOV are the biggest problems people are experiencing is testament to just how far along this thing is. FOV should be relatively easy to solve compared to the massively complex problems of scanning rooms with very low latency to enable objects to be presented without them appearing to shake, correctly compensating for your own movement.

Increasing FOV, maximizing opacity, and miniaturizing the device seem like completely straightforward problems to solve and improve in future versions compared to just getting it working at all.

It sounds like a solid device based on what I've read from impressions. I do hope they let developers go nuts with dev-kits ASAP. Having a solid lineup of killer apps day 0 is a must for devices like this.
 
It sounds like a solid device based on what I've read from impressions. I do hope they let developers go nuts with dev-kits ASAP. Having a solid lineup of killer apps day 0 is a must for devices like this.

I still think we're two or so years out until it is released so if they get devs prototyping within this year, it could have a pretty solid lineup for launch.
 
It sounds like a solid device based on what I've read from impressions. I do hope they let developers go nuts with dev-kits ASAP. Having a solid lineup of killer apps day 0 is a must for devices like this.

That's the great part of the HoloLens simply being another Windows device. Whenever the Windows 10 SDK gets out there, developing for HoloLens should be like developing for any Windows 10 PC/tablet/phone/etc.
 
Imagine surgeon simulator with Hololens. Except it would be a group game you could play with your friends. Imagine taking turns laying down and being the patient.

surgeon-simulator-2013-screenshot.png


Would also make for a great dating game. "Oops! I didn't mean to squeeze that!"

You could even play this on people who are sleeping...
Not that I would do such a thing...
 
Streaming Xbox One Games To HoloLens Is On Microsoft’s Roadmap
http://microsoft-news.com/streaming-xbox-one-games-to-hololens-is-on-microsofts-roadmap/

The other possibility is streaming. Is is possible to stream Xbox One games to HoloLens and use it as a display? Spencer said that it is “clearly on the roadmap.”



Apart from the game streaming scenario where it could act as display, there are more interesting possibilities. HoloLens could aim to offer a companion experience. Imagine you are playing some game on your TV, HoloLens could project Holograms associated with the game in the room to amplify the environment. It will be interesting to see how Microsoft will make use of this technology in the coming months.
 
Having a hard to time shaking off the skepticism. Reading that the actual devices the press wore had fans and bulky hardware draped over their necks, etc really bothers me after having seen the sleek renders they're peddling. Theres just not much here to see. Its a version of computing that surely will be easily accessible and maybe even common place in the near future.. but this is just more smoke and mirrors.
 
I'm 110% wearing a goofy headset in the comfort of my own house, or a friend's house.

I would never wear Google Glasses in public.



Not necessarily. There are plenty of applications for it, depending on the genre of game.

An actual heads up display is an easy place to start, for any game, but particularly FPS, flight games, etc.
A game could also place the map on a table in front of you, so you can just glance down instead of pressing a button.
Instead of snapping the Party app, the Party app could "float" outside the borders of your television screen.

Hell, couldn't you put the entire interface of a game "outside" the TV, so you just have a clean image on-screen?

Damn, I need all of that in my gaming veins.
 
Can't wait to be able to try this. My only fear is it's going to be quite expensive, given that a lot of hardware is seated right into the headset.
 
Co-op Minecraft with each player seeing their own perspective and building together. Can be local (better) or online. Microsoft has a billion seller here.
 
The fact that easily solvable issues like FOV are the biggest problems people are experiencing is testament to just how far along this thing is. FOV should be relatively easy to solve compared to the massively complex problems of scanning rooms with very low latency to enable objects to be presented without them appearing to shake, correctly compensating for your own movement.

Increasing FOV, maximizing opacity, and miniaturizing the device seem like completely straightforward problems to solve and improve in future versions compared to just getting it working at all.

Increasing the FOV is much harder than you'd imagine, and it's likely not going to change for this first product as there are limitations with waveguide lenses. Then again if they've moved on from those then it might still have a chance of getting a wider FOV. Like most technology once manufacturing ramps up progress can be made.
 
Another option for traditional games is rendering like a moving diorama

Essentially a windowless TV

This option is good for mainly everything but first person which is better in a windowed environment

Also for RTS games... Another option is standing at a pedestal with RTS game on floor.

If eye tracking is fast enough, I'd like to see a scroll bar/wheel palm rest accessory for quick zooming on left hand and same scroll bar/wheel at side of pedestal for quick field rotation
For a spherical field (like planetary annihilation) those bars could be used for panning around
 
Imagine surgeon simulator with Hololens. Except it would be a group game you could play with your friends. Imagine taking turns laying down and being the patient.

surgeon-simulator-2013-screenshot.png


Would also make for a great dating game. "Oops! I didn't mean to squeeze that!"

You could even play this on people who are sleeping...
Not that I would do such a thing...

It could work, but you might have to bundle a green tee with the game.
 
Holographic Skype with Kinect depth capture


I'm thinking they could take all the 3D depth data from someone else's Kinect and project it into your own room as a hologram. With a HoloLens you could place a person or object being captured on video by a Kinect miles away anywhere inside your room.

Since a single Kinect doesn't capture full 360 degree data I would imagine it would enable a holographic effect similar to the family home videos in Minority Report:

minority-report-hologram-650x377.png


Kinect can also isolate people from the background in 3D and the HoloLens can put them in the seat next to you. Imagine something like this video in 3D, but with your actual room instead of the fake VR grid pattern. Imagine the Terry Myerson hologram as a Skype chat instead of as recorded clip.
 
Holographic Skype with Kinect depth capture



I'm thinking they could take all the 3D depth data from someone else's Kinect and project it into your own room as a hologram. With a HoloLens you could place a person or object being captured on video by a Kinect miles away anywhere inside your room.

Since a single Kinect doesn't capture full 360 degree data I would imagine it would enable a holographic effect similar to the family home videos in Minority Report:

minority-report-hologram-650x377.png


Kinect can also isolate people from the background in 3D and the HoloLens can put them in the seat next to you. Imagine something like this video in 3D, but with your actual room instead of the fake VR grid pattern. Imagine the Terry Myerson hologram as a Skype chat instead of as recorded clip.

Couldn't you use 2 (or more) Kinects to get the full person from all sides? I remember someone doing this at some point. Holodeck rooms one step closer to reality :P
 
I worry about the latency. If it's not pretty much imperceptible, it's going to feel terrible.

there are so many unanswered questions WRT Hololens. is it designed to stream video from an X-Box, or is it entirely self contained? or will it stream from a PC? can't really comment on this things viability without a lot more specifics. I think (guessing) it's just in its initial stages of development. could be really cool, but I think it needs some more time in the oven before it can be honestly judged. one things for sure: this is definitely aimed right at the jugular of Oculus Rift. it's interesting that Sony has come up with what is basically their version of the Rift in Morpheus, while MS have gone in a different direction with this thing. excited to see how all three (Oculus Rift, Morpheus, and Hololens) develop in the coming months.
 
There is only one question that come to my mind is imagine if Nintendo was the one that made hololens. all I can think of is much awesome Mario game would be with this and Zelda and starfox I mean all of there IP would be great Luigi Mansion in your house etc etc I can go on and on with idea
 
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