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MS HoloLens

There is only one question that come to my mind is imagine if Nintendo was the one that made hololens. all I can think of is much awesome Mario game would be with this and Zelda and starfox I mean all of there IP would be great Luigi Mansion in your house etc etc I can go on and on with idea

I think the VirtualBoy turned nintendo off of head mounted displays forever.
 
For some reason I'm not quite as hyped about VR/AR as other people are. Maybe it's because we've seen bits and pieces of the technology over the years, and quite frankly people greatly overestimate their willingness to flail their arms and hands around to perform gestures.

The HoloLens thing looks neat and all, though I'd imagine it has more practical application rather than gaming. A bunch of the things people are saying here have been said before about Oculus, with the only difference here being now that you can see past the lenses and into the real world.

I'm very interested in input devices that reduce the amount of motion/effort on the user, things like detecting brain waves or eye motion. I remember seeing a few input devices that track individual finger movements, which I think would be absolutely crucial in conjunction with AR/VR to work as effectively as it could.
 
I will buy at a good price, however the mainstream wouldn't even wear 3d glasses in front of company, what makes MS think this will work?

On a mass scale they WONT work. All of these techs that are headset based have always been and will always be niche products. Real mainstream acceptance wont start until miniaturization allows something equivalent in a contact lense form factor, but even that would be unnecessarily obtrusive if it needed to actually be put in the eye. Something like a lapel pin or blue tooth earpiece that projects these sorts of holograms would be the way to go for widespread acceptance. But the tech is probably decades away from that because it has to be able to interface with the eye and right now we don't have a good way of getting around the need for the gear to be on the head and/or directly in front of the eyes. It'll happen but its a ways out.
 
For some reason I'm not quite as hyped about VR/AR as other people are. Maybe it's because we've seen bits and pieces of the technology over the years, and quite frankly people greatly overestimate their willingness to flail their arms and hands around to perform gestures.

The HoloLens thing looks neat and all, though I'd imagine it has more practical application rather than gaming. A bunch of the things people are saying here have been said before about Oculus, with the only difference here being now that you can see past the lenses and into the real world.

I'm very interested in input devices that reduce the amount of motion/effort on the user, things like detecting brain waves or eye motion. I remember seeing a few input devices that track individual finger movements, which I think would be absolutely crucial in conjunction with AR/VR to work as effectively as it could.

The HoloLens is doing both those things. It's using your eye movements to determine cursor position so you just need to look at the location where you want something to happen. Then you use a finger motion as a mouse click. No flailing required.
 
I think the VirtualBoy turned nintendo off of head mounted displays forever.

yeah you're right but the way Nintendo has been going with there system is some what to branch out of the screen the Wii was baby step to that.then was the 3ds in term of branching off the screen the Wii u was supposed to be like extra view out side of the TV. In end maybe Nintendo might want push out further then vr/ar or maybe just be Nintendo nobody know there way of thinking
 
The HoloLens is doing both those things. It's using your eye movements to determine cursor position so you just need to look at the location where you want something to happen. Then you use a finger motion as a mouse click. No flailing required.

Hmmm, only had the chance to do a cursory look at it, not in the best internet spaces right now. Still, like I said, people overestimate the actual effort they'll want to put in when moving arms and whatnot. If you can just sit down, look at what you need, and then literally just tap your fingers than I could see it being something pretty big.

Maybe in the future we'll just have just "think it and it'll happen" technology, though I wonder if there comes a point in gaming where having too much direct control can affect how fun the game is. Like, if it's an FPS and the game will always face the direction your eyes are looking around at, HUD would be harder to make for it because you'd never be able to look on the corners for the info. How much of it is going to be combined with traditional keyboard and mouse?
 
The hands on have said you don't notice any latency.

In the presentation ms said it's completely stand alone.

They didn't notice any visual latency when looking around. Things seemed to track with the environment really well. But what i think people are wondering is also "input latency". For instance when using streaming games, there should be some noticeable input latency.
 
I think the VirtualBoy turned nintendo off of head mounted displays forever.

It seems like the company is going through PTSD. VirtualBoy tanked HARD. There's no way Nintendo can afford to lose more $$$ with experimental products at this point considering how Wii U is doing.
 
Actually IGN notice input latency, when using the your finger to click like a mouse. However MS did say it's possible to also use a mouse with this system, which would work better and likely have much less latency.
 
In a perfectly controlled test set up there's no latency? Amazeballs...

While the concept is really interesting and the pre rendered demo video does look amazing, I can't see it being used in (m)any games.
 
Actually IGN notice input latency, when using the your finger to click like a mouse. However MS did say it's possible to also use a mouse with this system, which would work better and likely have much less latency.

Yeah, the Kinect-like hand tracking will introduce input lag. Eurogamer said they did use a mouse at one point on an actual monitor, and they moved the cursor off the edge of the screen and into the real world which sounds very cool.
 
On a mass scale they WONT work. All of these techs that are headset based have always been and will always be niche products. Real mainstream acceptance wont start until miniaturization allows something equivalent in a contact lense form factor, but even that would be unnecessarily obtrusive if it needed to actually be put in the eye. Something like a lapel pin or blue tooth earpiece that projects these sorts of holograms would be the way to go for widespread acceptance. But the tech is probably decades away from that because it has to be able to interface with the eye and right now we don't have a good way of getting around the need for the gear to be on the head and/or directly in front of the eyes. It'll happen but its a ways out.

You have to realize that up until this point, the technology hasn't been compelling enough to get people to put something on their heads to use it. I am a firm believer that if the benefit outweighs the inconvenience, people will use it.

Now I get what you are saying with how the masses won't adopt at the stage it is at now, but if the hololens really does what they say it does, all it will take is a form factor as small as normal sunglasses to get the masses using it. Of course there will always be people holding out, just like even today there are businesses that don't use computers in the middle of nowhere America.

The overall problem is some older people who aren't tech savvy are scared of change and are doing all they can to keep things the way they always were. Input is going to be key here. As long as they have a natural input method and not the gestures (I think that is a stop gap for demoing), then they will see this method of computing is actually more user friendly than actual computers. Once they see how easy it is to use, and how it will make people even more connected, they will adapt as well.
 
Posted?

http://image-sensors-world.blogspot.com/2015/01/rumor-microsoft-new-tof-camera.html

Rumor: Microsoft New ToF Camera
I was told that the strange medallion that Alex Kipman wore on his jacket during the HoloLens presentation is in fact the newest version of Microsoft ToF camera, designed in Israel:

Alex%2BKipman%2Bcamera-1.png



Alex%2BKipman-2.JPG
 
Imagine what schools will be like at some point with this thing, MS should do some sort of deal with school boards like Apple do (they supply schools with Ipads etc).

Just think.
s7PHMK2.gif
 

That's interesting. Why would he be wearing it on stage though ? He wasn't the one doing the demos, was he ?

Imagine what schools will be like at some point with this thing, MS should do some sort of deal with school boards like Apple do (they supply schools with Ipads etc).

Just think.
http://i.imgur.com/s7PHMK2.gif

It will certainly quickly be useful for professional training (there are already several AR products and research projects on that topic). For example when training to be a train/aircraft pilot, or any kind of technician, you can have the training program highlight the buttons/levers to be used, or even display the virtual arms of a "teacher" doing the right gestures.
A friend of mine was working some time ago on such a training program with VR (it was for railroad maintenance), except they had to use a moving mat to simulate the walking, since it was important for the trainee to "experience" the real life distances. Wireless AR would make such software usable in the real world.
 
the tech looks pretty cool

I'm surprised it's from MS


I haven't looked into it. Is it ground up or did Microsoft just buy a company (or a few companies) working on AR? Microsoft showed interesting in buying Keyhole before MS developed Virtual Earth Viewer. Google ended up buying Keyhole and renaming the product Google Earth.
 
MS research has been working on AR for some time. It doesn't rule out acquisition of other technologies, but they have some experience in the field already. And I'm sure projects like kinect fusion or illumiroom helped build some of the necessary tools for such device (or they were byproducts of it).
 
MS research has been working on AR for some time. It doesn't rule out acquisition of other technologies, but they have some experience in the field already. And I'm sure projects like kinect fusion or illumiroom helped build some of the necessary tools for such device (or they were byproducts of it).

A company can only work on one technology at a time. What are you talking about?
 
There is only one question that come to my mind is imagine if Nintendo was the one that made hololens. all I can think of is much awesome Mario game would be with this and Zelda and starfox I mean all of there IP would be great Luigi Mansion in your house etc etc I can go on and on with idea

if this takes off i expect nintendo and sony and other companies like samsung, apple etc to have some sort of similar solution
 
There is only one question that come to my mind is imagine if Nintendo was the one that made hololens. all I can think of is much awesome Mario game would be with this and Zelda and starfox I mean all of there IP would be great Luigi Mansion in your house etc etc I can go on and on with idea

Oh god, I hope not. Now that I think about it, Sharp freeform displays would be a way of getting glasses shaped displays. They might be doing this.
 
the tech looks pretty cool

I'm surprised it's from MS

The fact that they spend billions on R&D each year and employ some of the best software and hardware engineers in the world means that this shouldn't come as a surprise to you. If they're able to get it out in a timely manner, market it correctly and become the dominant player in this new industry, then you can be surprised :)

I think they might have gotten some help from NASA.

I think you're underestimating MS just a bit.
 
I imagine it's gonna be expensive. Another question: have they confirmed that all the hardware is in the glasses, or do you also need external Kinect-like devices?

It's all self contained. No external devices needed. It probably won't be out for 2-3 years and with it being pretty powerful, it'll be pricey.

It will be pretty sweet though.
 
The actual visor looks like it's too far up. Their eyes are like at the very bottom om it.
Yep, it's a pretty clever design. The whole upper part of the device is a mass of cameras and sensors, but it manages to look fairly similar to an "ordinary" wrap-around visor due to the way the tinting smoothly fades from top to bottom. From the "outside" it looks as if the wearer might be able to see through the whole thing, when in actuality the upper half is solid electronics.

I agree that this thing will be pretty expensive. The pricing may be similar to that of a high-end tablet or ultra-thin laptop. Somewhere between $500 and $1000, maybe? I doubt they'll sell many at that price, but if they're able to at least prove the concept, the second or third revision might do pretty well.
 
Even if it looks too high up, I'm sure they've got it set just right. I mean, it would be silly if the whole thing was just fucked and wrong because they designed it to sit too highly on your head. Obviously that's the best orientation for whatever it is that thing does.


"Hmm, excellent... hello, Lisa! I'm Genghis Khan! You'll go where I go, defile what I defile, eat who I eat!"
 
This is neat and all but the applications are what matters. AR Glasses are nothing new and I currently have two pairs, one from Epson and one (full Android) from Atheer Labs. From a gaming standpoint it is extremely gimmicky and I have a hard time getting excited about it beyond that initial desire to experience it.
 
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