- Jun 23, 2017
Gotta love how he also pats himself on the back for "adding a woman" back in his podcast days. Narcissistic to the core. I love how he'll of course ignore pointing out that "how can a game be good with no diversity!?". When of course games of the past (and current) that come from Japan are all made by 99% Japanese devs.
EDIT: Adding in more information on the game devs themselves "Raccoon Logic" (former Typhoon Studio devs from Google/Stadia) with this article here: https://gamasutra.com/view/news/386...d_secure_Savage_Planet_rights_from_Google.php
Chatting to Gamasutra about their broader ambitions for Raccoon, Hutchinson and Schneider spoke of a desire to take risks, act decisively, and commit to being creativity-led rather than production-led.
"While that sounds simple, what it translates to is that we always need to make the best decisions for the project rather than potentially arbitrary dates or initiatives that may not translate into success for the project or studio," Schneider says. "That’s not to say that we don’t have milestones and deadlines -- we absolutely do -- but at the end of the day the creative leadership needs to be able to make the final calls for the game."
Schneider specifically highlights the value of sustainable development, explaining the Typhoon team "never did any crunch or mandated weekends." The co-founders intend to replicate that mindset at Raccoon, and suggest it's vital the entire team feels supported and safe.
You'd think a journo like Schrier would be more interested in a team starting out with the intent of avoiding the dreaded crunch times or mandated work. But nope.