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Multiplayer games with good netcode?

For the record, Mortal Kombat X has been overhauled with a completely new online engine and new netcode that brings it up to Killer Instinct standards. Props to Netherrealm for this hugely expensive and time consuming achievement.

Yeah, about that...... *cough* *HVS* *cough* *WB* *cough*
 
For the record, Mortal Kombat X has been overhauled with a completely new online engine and new netcode that brings it up to Killer Instinct standards. Props to Netherrealm for this hugely expensive and time consuming achievement.

Do note this is only on consoles though, Netherrealm's PC customers didn't get dick.
 
best, not worst ever in gaming history

Worst ever would go to Gears 1 and 2.

I've genuinely have not come across any games that were as laggy as those two. It was made especially worse since the host had no lag and was pretty much playing in god mode compared to everyone else.
 
As mentioned, Skullgirls has the best netcode I've ever seen in a fighting game. Crazy stuff.
On the Nintendo spectrum, Mario Kart games always have consistently good netcode. MK8 is by far the best online experience you can have on the Wii U, blows Splatoon and Smash out the water.
 
They fixed Mortal Kombat X's netcode, it's one of the best now.

Was going to post this, as far as console version anyway. I mostly play fighting games so the best at the moment are probably Mortal Kombat XL console versions, Skullgirls, and Killer Instinct. The Iron Galaxy ports of Third Strike and Darkstalkers are also quite a few notches above the rest. Street Fighter V and Tekken Tag 2 are also mostly pleasant experiences.
 


No. Don't spread bad information to people who actually care about a consistent gameplay experience ( 3vs 3 was basically a crapshoot, melee hits would take .5 seconds or more to register)

worst offenders that I played:
COD (every one last 10 years really)
Rainbow six siege
Destiny

mid tier : BF4 (local servers are generally okay)


Warhawk tier : none this gen (apparently titanfall though looking forward to 2)

in other words - I feel you OP , my biggest disappointment of this gen. total graveyard for FPS (who woulda thought)
 
Worst ever would go to Gears 1 and 2.

I've genuinely have not come across any games that were as laggy as those two. It was made especially worse since the host had no lag and was pretty much playing in god mode compared to everyone else.

Host was a god. 2 was bad as well because 360 couldnt handle (at least the way this game was coded) 10 people on the map doing crazy shit, frames would drop a lot.
 
On the Nintendo spectrum, Mario Kart games always have consistently good netcode. MK8 is by far the best online experience you can have on the Wii U, blows Splatoon and Smash out the water.

This is true. I usually pick global option in Mario Kart 8. Matches usually have people around the world. Americans to Japanese, yet it doesn't feel laggy.
 
Skullgirls is amazing, and it's one of the few fighters that give actual ping numbers instead of that phone bar bullshit that plagues console gaining as a whole. Im pretty sure Most if not all the Iron Galxay ports are good too. Rising Thunder was great while it lasted too.
 
Perfect Dark Zero. 32 players on launch and it worked great, no noticeable lag. host migration occasionally but besides that it played better than pretty much any other FPS online
 
I would be willing to say Splatoon, except Splatoon obviously hits these stages where all of a sudden the latency drops to shit and when the latency drops to shit the framerate also drops to shit and then the system never recovers/resynchronizes with the server and you get kicked for having a connection error.

If it wasn't for those moments, Splatoon would be wonderful. I never feel lag in that game at all in any other circumstance. It's just, say, once every 30 minutes, the above will suddenly happen, and I'll get booted out of the game for a connection error.

I'd say it was just my connection, but it's apparently a pretty common problem with Splatoon (to the point where I've seen it come up in Splatoon miiverse posts that surface in my plaza)
 
Titanfall definitely. As far as racers go I've never seen anything run as smoothly as FH2 in multiplayer.

Some definite No's are:
Halo 5
Rocket League
Battlefield 4
Dark Souls 3/Bloodborne
 
Street Fighter V is like playing offline

when your opponent has all the lag.

Netcode is good though when that doesn't happen.
 
Given the limitations of the hardware at the time, Quake 2 has the best net code I've ever seen. Perfectly playable on a 56k modem.
 
There are few here who can speak intelligently about code. What the OP here is really asking about is about how smooth the end user experience is in online multiplayer.

Bungie's games have always felt the best to me because they built games with satisfying feedback and always strove to strike a healthy balance between skill matching and network quality, even if they don't always get it exactly on point. I think Reach was probably overall the smoothest online experience for me. But the PvE in Destiny is outstanding online, and the PvP can be very smooth as well; lately, for me, it's been pretty decent.
 
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