It seems like more often multiplayer games ship with lackluster netcode?
- My shots don't always register when I'm playing Black ops 3 (or any CoD) thanks to peer to peer.
- Overwatch running on 20 tick servers might get you killed behind a wall (not quite true, Overwatch client is 20, server is 60. My bad): http://www.neogaf.com/forum/showthread.php?t=1223286
- Battlefield 4 first 6 months, it was a mess.
- Mortal Kombat X and King of fighters has unplayable bad netcode (or that's what I've heard).
And the list goes on.
Where are the online games with good netcode. I can only think Titanfall and Killer instinct that launched with solid netcode and servers, but there's gotta be more?
So what multiplayer games are mostly lag free and have really good netcode? It can be any genre.
- My shots don't always register when I'm playing Black ops 3 (or any CoD) thanks to peer to peer.
- Overwatch running on 20 tick servers might get you killed behind a wall (not quite true, Overwatch client is 20, server is 60. My bad): http://www.neogaf.com/forum/showthread.php?t=1223286
- Battlefield 4 first 6 months, it was a mess.
- Mortal Kombat X and King of fighters has unplayable bad netcode (or that's what I've heard).
And the list goes on.
Where are the online games with good netcode. I can only think Titanfall and Killer instinct that launched with solid netcode and servers, but there's gotta be more?
So what multiplayer games are mostly lag free and have really good netcode? It can be any genre.