It is: -DeuceMojo said:Hope it's still there 'cause I'mma grab that bad boy.
http://marketplace.xbox.com/en-GB/P...0000000-0000-400c-80cf-00034d5307f9?cid=SLink
It is: -DeuceMojo said:Hope it's still there 'cause I'mma grab that bad boy.
surly said:
That is the right and only attitude that gamers should have.stuminus3 said:As a counter-point, multiplayer map-packs should be free. Period.
A lot of map packs have gone on sale at half price after release, yet lots of people still buy them day 1. Also, a lot of games themselves get drastically reduced in price a few months down the line, yet people still pre-order them or buy them in the first week. With DLC, it depends on the time period before it becomes free.Lingitiz said:Sadly they can't make them free because people would just say they'll wait a few months to buy it because what's the point anyways if its going to be free. The only time we really see dlc launch free is when its ad sponsored.
Sadly they can't sell games at $60 because people would just say they'll wait a few months to buy them because what's the point anyways if it's going to be $20.Lingitiz said:Sadly they can't make them free because people would just say they'll wait a few months to buy it because what's the point anyways if its going to be free.
badcrumble said:I agree that it'd be much better for the long-term longevity of a given game's community.
But remember: Publishers don't WANT longevity. They want you to keep interested long enough to buy all the DLC, but not long enough that you won't buy their next game and immediately move on to that instead.
BloodySinner said:Free for PC. Pay for console.
_dementia said:I agree, wasn't it that way with Gears of War 1?
Some people buy them, some people dont. it splits the community into 2. And then when another map pack comes out it splits it again.
See, I think that I am in the minority with a lot of the other gamers here. I don't know if we have been at this thing we call gaming for awhile to kind of have an idea of whats going on or what but I never buy DLC. I used to buy PC expansion packs back in the day, but it seems like every day the DLC coming on consoles, and now over-running to the PC scene is super overpriced for what you were getting. Sure, these maps and such take effort, time and resources, but I cannot justify paying the usual $10 for 3 maps. A little bit of that is coming from the 90's PC gamer inside me having mods and maps just about always free. But also, it seems like companies are putting far too much work in these things to try and justify the price which still doesn't cut it for me.Diablohead said:If all map packs went free after a year or so a lot of people would just wait, sales would be low, not as much money will be made.
Keep map packs full price people will still buy them.
DLC 101.
I can see that thinking having merit in some cases. Call of Duty where releases are yearly, yeah, it'd be real easy for a lot of people to just ignore the new game when maps go free and it has a large enough active playerbase where that could be a significant number of lost sales.I <3 Memes said:This is exactly why they aren't free. Segregating the player base eventually works for them when the next game comes out and that is as far ahead as a publicly owned corporation cares to plan.
However this quick turn around from one game to the next also opens them up to the possibility that people just switch to another game instead of theirs. But that isn't an immediate enough of a reality for anyone to care about. Very few publicly owned companies care about anything that might happen more than 3 quarters into the future
Perhaps in part it's to offset the relatively cheaper prices of the actual games. I'm paying less for games now than I was a couple of generations ago, yet they cost way more to make. I was watching some old episodes of Gamesmaster from 1996 the other day and most of the games they reviewed for consoles were ÂŁ40. I haven't paid ÂŁ40 for a game (outside of special editions) at all this generation.WickedCobra03 said:The thing that I cannot wrap my head around is... why so expensive?
Manufacturing costs have gone down though thanks to optical media. That has to be one of the reasons for lower prices.surly said:Perhaps in part it's to offset the relatively cheaper prices of the actual games. I'm paying less for games now than I was a couple of generations ago, yet they cost way more to make. I was watching some old episodes of Gamesmaster from 1996 the other day and most of the games they reviewed for consoles were ÂŁ40. I haven't paid ÂŁ40 for a game (outside of special editions) at all this generation.
Also, thinking about it from their POV, people are clearly willing to pay those prices in large numbers, so why wouldn't they charge that much?
Some of the games reviewed on the Gamesmaster episodes I was watching were on Saturn and Playstation that used optical media. I would imagine that overall, putting a game out now would cost way more than it did in 1996. Lots of developers have gone under in the last couple of years, and even big companies like EA seem to be consistently posting losses (or at least they were - I've not seen the latest figures)._dementia said:Manufacturing costs have gone down though thanks to optical media. That has to be one of the reasons for lower prices.
I agree with this post.stuminus3 said:As a counter-point, multiplayer map-packs should be free. Period.
Bonus points for recognising and releasing quality community maps as part of an official bundle.
They had two maps sponsored by Mountain Dew.JesseZao said:Halo 2 maps went free because they were sponsored by Mountain Dew I believe. So maybe the publishers ask too much from advertisers nowadays for them to consider sponsoring map packs.
Lyphen said:Sweet, so I'll be able to buy Halo: Reach for 20$ used in November and get all the DLC free too?
I love it when developers don't get any of my money. Support, woo!
Kenak said:Dear Bungie,
No, I will not pay $10 for three maps for Halo Reach, especially when I bought the game for $40. I did not find them worthy of my money on day one, and I won't find them worthy of my $10 on day 100. Spamming me with "BUY OUR MAPS ON THE MARKETPLACE" when you...
won't do shit, and quite frankly sours me on even considering purchasing anything from you guys in the future. Period.
- first turn on Halo
- when you enter matchmaking
- when you're in a matchmaking lobby and it's flashing non-stop that you don't have all the maps
- or when you list them in the maps list and you happen to click on one to which the guide pops up ready for you to buy them
So I will now wait for the inevitable "GAME OF THE YEAR EDITION" or whatever that comes with all of the DLC maps included, and then buy it used. Or if you guys happen to discount the Noble Map Pack to 400pts when the Defiant Map Pack is released, I would consider changing my stance.
Sincerely,
Me
I'm actually more angry at the level of spam included in the game to egg you into buying the maps. If Microsoft forced Bungie to include all of those lovely reminders that you do not have the map pack, then fair enough.Tunavi said:You are angry at Microsoft, not Bungie.
Agreed, but Valve is still reaping profits off off free continued support for their titles in DLC, and sustain themselves off a relationship with gamers that is deemed "not profitable enough" by other publishers. So yeah Valve is doing it right, and has developed a dedicated fanbase that will always buy their games. The Halo 2 system being the next up.wwm0nkey said:Halo 2 had the perfect system when it came to DLC.
Tunavi said:You are angry at Microsoft, not Bungie.
How un-Capcom of them!atomsk said:The Lost Planet 1 maps eventually became free (this was after Colonies released IIRC)