Somethig I've always wondered about. We've all played games with 'tacked on' sections that vary wildly from what a game is good at, whether it randomly tries to be a racing game for one level, or perhaps a clunky first person section when it's a 3D platformer.
How feasible would it be to combine multiple genres in a single game? Perhaps engines is the wrong word (considering almost every genre featured on Unreal 3 last gen), but a first person as good as Call of Duty, the next level being ripped from Forza, and jumping to Rayman 2D after that.
I guess it's part of the "imagine if one console did everything!" thought we all had as a kid - what if one game nailed each of the genres perfectly in one game.
Would you effectively have to, for lack of a better way of explaining, load a different .exe each time to load up a totally different ruleset?
How feasible would it be to combine multiple genres in a single game? Perhaps engines is the wrong word (considering almost every genre featured on Unreal 3 last gen), but a first person as good as Call of Duty, the next level being ripped from Forza, and jumping to Rayman 2D after that.
I guess it's part of the "imagine if one console did everything!" thought we all had as a kid - what if one game nailed each of the genres perfectly in one game.
Would you effectively have to, for lack of a better way of explaining, load a different .exe each time to load up a totally different ruleset?