Looks like the PS4 isn't as powerful as people proclaim it to be, the gap is closing.
Lol
I hadn't heard of this game so I googled it, looks interesting. Is it a full price title does anyone know?
Looks like the PS4 isn't as powerful as people proclaim it to be, the gap is closing, but IDGAF, getting the PC version at 60 FPS #TheRealDefinativeVersion
Lol
I hadn't heard of this game so I googled it, looks interesting. Is it a full price title does anyone know?
Standard 60 dollar retail game.
$50 PS3/360PC, $60 PS4/XBO. The game was $34 pre-order on PC digital a while back, I think.
To be fair, both of those options would be terriblePS4: Awesome AA, No AF
Xbox One: No AA, AF x16
Digital Foundry Verdict: 3DS Win!
Or you know, limitations of the engine. Just because they can make the game run on PS4 and XB1 doesn't automatically mean they get a bunch of added effects for free. Someone still has to program that in and make sure it works. And if their engine / budgets don't allow for that, then it's not happening.
They were developing it for PC too, so it's highly doubtful that their engine is limited to 30 fps. And I know they don't get added effects for free, but that's the whole point. If you're going to make a cross-gen game, put work into it to get those added effects or don't even bother.
Ick. I understand why the newgen versions are $10 more but it's quite patronizing. Banking in on "dat new hardware experience" worth the extra cash? Sounds like something marketing would play up. If you're going to charge more to play on the new hardware at least make it optimized for that (or originally designed for it) and this was originally announced as a past-gen title.$50 PS3/360PC, $60 PS4/XBO. The game was $34 pre-order on PC digital a while back, I think.
Looks like the PS4 isn't as powerful as people proclaim it to be, the gap is closing, but IDGAF, getting the PC version at 60 FPS #TheRealDefinativeVersion
Next-gen tax is disgusting, and moronic. Maybe if you're Metal Gear, but this game is going to completely bomb anyway, you're just going to piss off a handful of potential day oners, and get them to wait a month for a price slash.
$50 PS3/360PC, $60 PS4/XBO. The game was $34 pre-order on PC digital a while back, I think.
Wow, sounds like you really put a lot of thought into this. /golfclap
The only thing worse than a PC elitist is a PC elitist who doesn't even have a basic understanding of computer hardware/spec differences. SMFH
LMFAO XD Looks like I hit a nerve, I'm 100% confident I know a lot more about hardware, APIs, development tools, etc than you. #Baithasbetaken,
LMFAO XD Looks like I hit a nerve, I'm 100% confident I know a lot more about hardware, APIs, development tools, etc than you. #Baithasbetaken,
The PS4 would probably melt while running this game at 1080p/60 fps.Looks like the PS4 isn't as powerful as people proclaim it to be, the gap is closing, but IDGAF, getting the PC version at 60 FPS #TheRealDefinativeVersion
I was interested in the game, but now that Square seems to be going for parity at the expense of the PS4 version, I won't be paying a full price for the game. Hopefully it at least takes advantage of the available hardware for better effects.
LMFAO XD Looks like I hit a nerve, I'm 100% confident I know a lot more about hardware, APIs, development tools, etc than you. #Baithasbetaken,
Looks like the PS4 isn't as powerful as people proclaim it to be, the gap is closing, but IDGAF, getting the PC version at 60 FPS #TheRealDefinativeVersion
Of course they aren't. It's a 360 / PS3 game upscaled. What did you expect? They aren't going to make an entirely new engine for the new consoles, it would be a crazy waste of money.
And Square-Enix is not being evil by going "Yo, upscale the game to 1080P and make it a stable 30", they are saying "What can we afford to do?". It's not like they are actively out to hurt you, Sony or anyone.
Those consumer rights.
Just ignore him guys, he'll be gone soon.
About it being 30fps on PS4, I'm 100% sure it can run the game at 60fps without dips, so I don't know why they limited it.
Parity maybe?
Tomb Raider was a PS3/360 game as well, yet it took advantage of the available hardware.
EDIT.2: Come to think of it, both games are published by Square, and TR sold twice more on the PS4, eventhough the userbase difference wasn't as much, so... [tinfoil_hat_mode] ...perhaps they don't want the XB1 sales to drag?
EDIT:
I'll be practising my consumer rights, and paying less for a game that takes less advantage of the hardware.
Wonder why it's not 60fps on PS4.
Nice one. Finally based @GameInfo has layed theThose consumer rights.
That would make a great movie plotMicrosoft snuck into everyone's house and installed expanded ram pack!
Now I know what type of game it is, but I don't like the idea of devs capping games at 30fps, since this whole judder talk I hope this doesn't become a trend.
If they can't run a current-gen game at 60fps, would does it bode for game titles when the cross-gen development is dropped entirely?
Your stupid post suggests otherwise. Instead of trying to troll people and looking like a dumbass maybe you should use your knowledge to help improve the discussion. Just a thought.
Looks like the PS4 isn't as powerful as people proclaim it to be, the gap is closing, but IDGAF, getting the PC version at 60 FPS #TheRealDefinativeVersion
LMFAO XD Looks like I hit a nerve, I'm 100% confident I know a lot more about hardware, APIs, development tools, etc than you. #Baithasbetaken,
PS4 just ain't powerful enough, just like with Thief, only ran at 9 FPS at times *Shakes head*
Square-Enix is a business, and it is in their interest to make money. All of it. They're not going to do any stupid tinfoil hat crap.
We don't know the situation, but maybe Airtights engine (or is it UE3?) is not capable of more, or the budget simply didn't allow for anything else but 1080/30, it's not like the developers don't want to do more but if their contract says X amount of dollars and time, then that's what they have to play with.
And if you aren't going to be buying any third party titles that don't take advantage of the console, then you aren't buying any at all. Everything is made based around time and budget, not "what is possible, who should we screw with".
PS4 just ain't powerful enough, just like with Thief, only ran at 9 FPS at times *Shakes head*
Unless your game is a fuck huge open world game, there is no reason for crossgen games not to be 1080p/60fps on the current gen consoles.
FIrst Trials and now this? I knew the PS4 wasn't as powerful as everyone kept making it sound. Once the development tools for Xbox One matures, we'll see who gets the last laugh in the end.