Dictator93
Member
True story, if you look closely you can even see the 30hz scan lines.
While some human brains are decidedly mediocre.
Lots of neuroscientists in this thread, it seems. No need to mock the guy, people.
Besides, FPS is not a relevant term for vision anyway. I'm no scientist, but the eye doesn't process frames discretely like a monitor or television.
This. Or Resident Evil 4 on PC, toggling between 30 and 60 FPS. If you can't see the difference between them, you may need to update your eye drivers.
I know right?! But then, he kind of made me uncertain. He explained it as this: The human eye has a response-time of 30hz, where everything completely in sync with this would look completely smooth (if it has motion blur and so forth) but that we perceive higher framerates better because it means there's more information leading to a smaller chance of your eye getting out of sync with the video.
He's been teasing me for a while for being somewhat PC-masterrace, and he told me this when I remarked to DayZ looking really choppy on his PC.
I'm kind of stumped, I want to prove him wrong but I seem to not find any good sources that can disprove him.
Although he does say it's just a placebo effect from becoming an elitist blind to NeoGAF's words... It kind of pissed me off... I tried to explain how higher framerates lead to better reponsetime and smoother gameplay, but he just mocked me.
HOW OUR BRAINS PERCEIVE REALITY
James Kerwin: “Studies seem to show that most humans see about 66 frames per second — that’s how we see reality through our eyes, and our brains. So you would think that 48 frames per second is sufficiently below that — that it would look very different from reality. But what people aren’t taking into account is the fact that although we see 66 frames per second, neuroscientists and consciousness researchers are starting to realize that we’re only consciously aware of 40 moments per second.”
He probably taught you a lot of bullshit.
Yo what.
The eye has been proven to see at least at "220 frames per second".
Find another friend who believes in 30fps, and always have them around each other. Dual friends for maximum performance.
No, you don't know- which is why you started this thread/topic. (and no, nothing negative about that).I know right?!
Knowledge helps in that regard.I'm kind of stumped
Your friend doesn't know what he's talking about.
Time for a new friend?
your friend needs to upgrade his eyeballs
My eyes are a lie then.
lol he is an idiot
ridiculous
Slap your friend.
friend must see an eye doctor
Are you fucking kidding me?! The fuck is wrong with you?!
"The eye" does not make snapshots. Human vision is a continuous integration process. A single photon stimulating a receptor at one moment and then never again is perceptible.
There are the kind of responses that really discourage me from thinking that I can have a *gasp* discussion. Responses that try to be funny rather than productive or even meaningful to the conversation, etc. Not every single post and topic *you* see is a chance for you to be funny for strangers.
...
Or Mario Kart 8. Play 1-player then switch to 3-player.Tell him to play TLOU Remastered, and switch back and fourth between the 30 FPS lock, and 60.
That'll shut him up.
the gap between 15 and 30 is very noticeable, 30/60 less so.
how about the difference between 60 and 90?
I think we can see even more than that, it just requires other functions to be inactiveYo what.
The eye has been proven to see at least at "220 frames per second".
Logically, your friend should agree with you. Higher framerates means there's a smaller chance the video desyncs from our 30fps eyes, so that leads to better response time and smoother gameplay. He already admits there's a difference and we can perceive variable framerates.The human eye has a response-time of 30hz... we perceive higher framerates better because it means there's more information leading to a smaller chance of your eye getting out of sync with the video.
... I tried to explain how higher framerates lead to better reponsetime and smoother gameplay, but he just mocked me.
A customer once told me he didn't believe in surround sound because we only have two ears.
Logically, your friend should agree with you. Higher framerates means there's a smaller chance the video desyncs from our 30fps eyes, so that leads to better response time and smoother gameplay. He already admits there's a difference and we can perceive variable framerates.
It's an absurd understanding, but it doesn't contradict your argument either. He has to explain why higher refresh rates that can sync better with our eyes is somehow worse.
I'm tempted to show him this thread, but at the same time as he does drive me crazy at times, he is still a great friend who has been there for me, who has taught me a lot, who has made me a much better person.
Hmmmm...
The difference between 30 and 60 fps is obvious.
Past 60 fps there's almost no difference (I can't see any, personally.)
And you're no better than any of the posts you quoted, because backseat modding adds nothing to this "discussion" either. Congrats.No, you don't know- which is why you started this thread/topic. (and no, nothing negative about that).
Knowledge helps in that regard.
These are the kind of responses that really discourage me from thinking that I can have a *gasp* discussion. Responses that try to be funny rather than productive or even meaningful to the conversation, etc. Not every single post and topic *you* see is a chance for you to be funny for strangers.
...
Are you fucking kidding me?! The fuck is wrong with you?!
I hate when people say they can't see the difference.
Yes you can.
That http://30vs60.com site really chose some bad scenes from mostly the wrong games. You can see it way better during very quick mouse turns in very fast paced shooters. CoD or even better something old-schoolish like Quake III Arena. Racing Games with in-cockpit vibrations from bumpy tarmac are good too. Also the down-sizing anti-alias helps canceling out how annoying 30fps really are in some games. Vids on sites need to be shown in native resolution (so run the game in 640x480 if you want your comparison video/gif to be in that resolution, dammit!)
That other comparison posted already, https://frames-per-second.appspot.com, is kind of unfair, but it helps to understand how severe the difference can be far better than the other link does.