Update:
As of 23rd of May 21:00 UTC, 69 people have responded to the test at: (the test received over 2800 views)
https://www.shadertoy.com/view/4lSGDy
68 of them mentioned their preferred effect, with or without the mention of effect they disliked the most, 1 only mentioned their most disliked effect.
Since the responses are not in the same format, I picked the most obvious information and made a chart:
Information not shown in graph:
Obligatory pie chart, Gaffers will know:
Detailed information is in the thread. Feel free to make further deductions from the info at hand, and share with us.
I will update the numbers if there's enough responses past this.
----
Hi fellow Gaffers.
The visual test:
https://www.shadertoy.com/view/4lSGDy
I modified an existing shader on Shadertoy.com by HLorenzi to display 6 circles at different frame rates and different effects. The first 3 updates at 60fps, the last 3 updates at 30fps. Here are the circles in order:
Your opinion will have
effect on future game development.
In your honest opinion, how do you rank circles with respect to motion clarity? Which one is easier on the eyes? Please answer with your display type. Those with different types of displays could test for different displays, because the display type seems to effect the results.
The test isn't meant to be a serious attempt in laying out a clear picture, but meant as a conversation starter and add bits to our knowledge. The test clearly doesn't represent a proper game scene with complex shapes (which may reduce the perceived negative effects of ghosting, for example).
Here's my take on the perceived smoothness of motion, on a laptop LCD:
edit: Now when you click inside the window, the refresh rate is halved, so you can see 30fps / 15fps instead of 60fps/30fps. You can also change the MAXFPS if you have a higher refresh rate monitor, but I'm not sure if it would work.
edit2: The best would be to not tell what the circles are, but ideally the circles would have to be displayed in random order so users do not "group" circles sub-consciously, since that wasn't possible I just felt like telling the users.
As of 23rd of May 21:00 UTC, 69 people have responded to the test at: (the test received over 2800 views)
https://www.shadertoy.com/view/4lSGDy
68 of them mentioned their preferred effect, with or without the mention of effect they disliked the most, 1 only mentioned their most disliked effect.
Since the responses are not in the same format, I picked the most obvious information and made a chart:
- An overwhelming amount of people (72%) preferred 60fps with motion blur.
- 19% chose the good old 60fps plain.
- 60 fps with blending, although 60fps, received no love from the participants as their favorite effect
- 4 people preferred 30fps with motion blur over others.
Information not shown in graph:
- Some people (will update with numbers after I rescan thread) preferred 30fps with motion blur over 60fps plain, while having the 60fps motion blur as their favourite.
- 30fps with blending is the most hated / least liked effect. 28 people out of 29 either mentioned it as being horrible or listed it as their least liked effect. 1 person thought 30fps moblur was the worst.
- Some people mentioned 60fps blending to be as bad as the 30fps blending and grouped it alongside their least liked effect.
- Some respondants only preferred 60fps moblur and plain, and threw everything else in the bin.
Obligatory pie chart, Gaffers will know:
Detailed information is in the thread. Feel free to make further deductions from the info at hand, and share with us.
I will update the numbers if there's enough responses past this.
----
Hi fellow Gaffers.
The visual test:
https://www.shadertoy.com/view/4lSGDy
I modified an existing shader on Shadertoy.com by HLorenzi to display 6 circles at different frame rates and different effects. The first 3 updates at 60fps, the last 3 updates at 30fps. Here are the circles in order:
- 60fps, no effect.
- 60fps, frame blended (exhibiting ghosting)
- 60fps, motion blurred
- 30fps, no effect.
- 30fps, frame blended (exhibiting ghosting)
- 30fps, motion blurred
Your opinion will have
no
In your honest opinion, how do you rank circles with respect to motion clarity? Which one is easier on the eyes? Please answer with your display type. Those with different types of displays could test for different displays, because the display type seems to effect the results.
The test isn't meant to be a serious attempt in laying out a clear picture, but meant as a conversation starter and add bits to our knowledge. The test clearly doesn't represent a proper game scene with complex shapes (which may reduce the perceived negative effects of ghosting, for example).
Here's my take on the perceived smoothness of motion, on a laptop LCD:
60fps with motion blur >>> 60fps plain >> 30fps motion blur > 60fps blending >>> 30fps plain >>>>> 30 fps blending
Added take away notes based on my own perception:
60fps is not enough to simulate motion on a continuous line, there's strobing because object jumps between positions due to limited number of temporal samples displayed. 60fps with motion blur fills those gaps and eliminates strobing.
30 fps with motion blur looks really smooth!
30 fps without motion blur is bad.
30 fps with blending is absolute shit.
60 fps with blending imbues the strobing in the image, but it still looks much better than 30fps, however, it'd better not miss a single frame becaues 30fps blending is horror story material
Added take away notes based on my own perception:
60fps is not enough to simulate motion on a continuous line, there's strobing because object jumps between positions due to limited number of temporal samples displayed. 60fps with motion blur fills those gaps and eliminates strobing.
30 fps with motion blur looks really smooth!
30 fps without motion blur is bad.
30 fps with blending is absolute shit.
60 fps with blending imbues the strobing in the image, but it still looks much better than 30fps, however, it'd better not miss a single frame becaues 30fps blending is horror story material
edit: Now when you click inside the window, the refresh rate is halved, so you can see 30fps / 15fps instead of 60fps/30fps. You can also change the MAXFPS if you have a higher refresh rate monitor, but I'm not sure if it would work.
edit2: The best would be to not tell what the circles are, but ideally the circles would have to be displayed in random order so users do not "group" circles sub-consciously, since that wasn't possible I just felt like telling the users.