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n-Space expands for Revolution development

Amir0x said:
What was the point of this little lecture? The view is, n-Space is a piece of shit so far. So why would anyone anticipate what they make until they do prove that they have the ability to make something not shitty? Where in this should we be giving them the benefit of the doubt?

"Sometimes bad developers make a good game!"

No shit

Too bad they haven't yet, though.
I just found it a little weird that everyone seemed to be so sure that whatever they'll do next will suck. I mean, Geist WAS an improvement over those license trash games. It wasn't exactly "good" but it was better, it had a couple of very nice ideas. I think now that they're apparently over their Mary-Kate and Ashley phase they deserve another chance. But hey, that's just my point of view. I sure am skeptical but I'm not all like "omg n-space lol this game will suck n-space must die lolz". I'm only like that with EA.
 
soundwave05 said:
If you're a good studio, you're going to make a good game if Nintendo funds/oversees it and gives you all the time in the world to develop it.

The fact that Geist is still about an average game despite all that ... really doesn't inspire much confidence.
shit, that makes way too much sense...
 
Why fund n-Space though when there's like 100 other little studios that are probably a lot better.

Find the next Rare or Factor 5, Nintendo shouldn't bother with these guys. Especailly since Geist was a complete bomb sales wise on top of its mild critical reception.
 
jarosh said:
I just found it a little weird that everyone seemed to be so sure that whatever they'll do next will suck. I mean, Geist WAS an improvement over those license trash games. It wasn't exactly "good" but it was better, it had a couple of very nice ideas. I think now that they're apparently over their Mary-Kate and Ashley phase they deserve another chance. But hey, that's just my point of view. I sure am skeptical but I'm not all like "omg n-space lol this game will suck n-space must die lolz". I'm only like that with EA.

Ok, maybe you're not understanding the perspective here. Every single thing they have made is a piece of shit. This is NOT limited to Mary Kate and Ashley games. They made the worst Duke Nukem titles ever, they made the terrible Bug Riders... and I haven't played Rugrats, but I'm 100% sure it's garbage too. And Geist, even if you actually consider that joke of a FPS an 'improvement', was still done with the aid of Nintendo. And they still couldn't manage a product of any quality.

Until they make a single game that isn't pure garbage, nobody is going to give them any benefit of the doubt EVER.

n-space is a horrible developer that everyone should hate always, until such time when they stop smelling up systems with their dung heaps.
 
As good as Iwata has been as shoring up many of Nintendo's weakness ... he *sucks* at Western 2nd party know how.

Howard Lincoln was the king ... he found Rare, then pushed Nintendo to get involved with Retro (to bad Spanenberg or whatever his name is was totally incompetent).
 
With the war chest Nintendo is just SITTING on, why don't they find some quality devs to partner with, instead of throwing more money at these low-bid yutzes. C'mon Nintendo, flex some of that muscle, quit this rope-a-dope nonsense and get competitive before you lose any more fans to the other guys. They are going to need a whole lot of content to sell people on the Rev, if they come to the party without enough ammo, they might as well go back to selling playing cards.

They wouldn't be shoring up for Revolution development if they didn't have a project and a publisher in mind. If that's anybody but Nintendo, then N-Space has got one heckava front office team.

(looks over message, realizes he really shouldn't be posting disjointed stuff like this, remembers he hasn't slept in far too long, goes to bed)
 
can't create threads yet, but should tis disprove that rev can pack a punchin its small form factor


It might not be quite as tiny tiny as that Viiv uDMS P60 machine we saw recently, but Shuttle's new XPC X100 is looking like quite the contender for the mini PC crown. The 2.13-inch tall WMCE unit holds a 1.83GHz Core Duo processor, 512MB of RAM, ATI Mobility Radeon X1600 graphics which are upgradeable via MXM, 250GB SATA II HDD, digital audio, 802.11a/b/g WiFi, a memory card reader, DVI, and TV out. Shuttle hasn't quite pinned everything down, so we don't know the price yet, and those specs could change, but we'll know more soon since they're displaying the X100 at CeBIT next month.

link http://www.engadget.com/2006/02/22/shuttle-slims-down-with-xpc-x100-form-factor/


roughly the smae size as the rev and packs a power punch
 
What the hell does that miniPC technology have to do with Revolution, the technology behind it, or the goals Nintendo had with it?

Nothing, that's what. Absolutely nothing.
 
Cold-Steel said:
Geist was average at best.

Why does Nintendo even have their hands involved with these guys? There are far more talented PC developers out there who are far more competent at first person shooters.

The irony of that statement is that they have exactly that in house.
 
gokou20 said:
can't create threads yet, but should tis disprove that rev can pack a punchin its small form factor


It might not be quite as tiny tiny as that Viiv uDMS P60 machine we saw recently, but Shuttle's new XPC X100 is looking like quite the contender for the mini PC crown. The 2.13-inch tall WMCE unit holds a 1.83GHz Core Duo processor, 512MB of RAM, ATI Mobility Radeon X1600 graphics which are upgradeable via MXM, 250GB SATA II HDD, digital audio, 802.11a/b/g WiFi, a memory card reader, DVI, and TV out. Shuttle hasn't quite pinned everything down, so we don't know the price yet, and those specs could change, but we'll know more soon since they're displaying the X100 at CeBIT next month.

link http://www.engadget.com/2006/02/22/shuttle-slims-down-with-xpc-x100-form-factor/


roughly the smae size as the rev and packs a power punch

Too bad Nintendo doesn't seem interested in making a uber powerful system or even pretending to make one.
 
Andrew2 said:
Your bet would be EA-Tiburon since they're always hiring for various positions. They'er always putting out job ads in the area.

O I know. I am planning on going to the grad school their former employees helped found. As I see it, its a starting point. Hardly where I want to be in 10 years.
 
gokou20 said:
can't create threads yet, but should tis disprove that rev can pack a punchin its small form factor


It might not be quite as tiny tiny as that Viiv uDMS P60 machine we saw recently, but Shuttle's new XPC X100 is looking like quite the contender for the mini PC crown. The 2.13-inch tall WMCE unit holds a 1.83GHz Core Duo processor, 512MB of RAM, ATI Mobility Radeon X1600 graphics which are upgradeable via MXM, 250GB SATA II HDD, digital audio, 802.11a/b/g WiFi, a memory card reader, DVI, and TV out. Shuttle hasn't quite pinned everything down, so we don't know the price yet, and those specs could change, but we'll know more soon since they're displaying the X100 at CeBIT next month.

link http://www.engadget.com/2006/02/22/shuttle-slims-down-with-xpc-x100-form-factor/


roughly the smae size as the rev and packs a power punch

The reason you can't create threads yet is because stupid shit like this would end up being a thread topic.
 
segatavis said:
The reason you can't create threads yet is because stupid shit like this would end up being a thread topic.


it is not stupid, goes to show those people that a small form factor like the rev can be high speced if nintnedo chooose to
that all
 
gokou20 said:
it is not stupid, goes to show those people that a small form factor like the rev can be high speced if nintnedo chooose to
that all

No, it doesn't, because the price range and technology is themed with different goals for Revolution. This has zero relevance at all to Revolution.

Hey, if I want I could make a $20,000 system that is contained in a fucking DVD case.
 
gokou20 said:
it is not stupid, goes to show those people that a small form factor like the rev can be high speced if nintnedo chooose to
that all

OK well as soon as you are able to create threads, make one about this, and then we'll chat.
 
Amir0x said:
Also RUGRATS: SEARCH FOR REPTAR. A synopsis of this forgotten gem -

...

They also made the Bug Riders, Geist, Duke Nukem: Land of the Babes, Duke Nukem: Time to Kill, Diehard Trilogy 2 and Danger Girl!

I see a lot of potential in this one.

You know - attacking n-Space for developing licensed games that have helped them make games for 12 years now is pathetic. I doubt you played most of those games - and even if you did - they weren't meant for YOU. There's a market for these games - and n-Space has very good relationships with a lot of publishers that need these games. Channel your hate elsewhere.
 
BuzzJive said:
You know - attacking n-Space for developing licensed games that have helped them make games for 12 years now is pathetic. I doubt you played most of those games - and even if you did - they weren't meant for YOU. There's a market for these games - and n-Space has very good relationships with a lot of publishers that need these games. Channel your hate elsewhere.

I haven't played Rugrats or the Mary Kate games, I already said that. I HAVE played Bug Riders, Geist, and the two Duke Nukem games they made. All of which were offensively terrible.

No, the excuse that they weren't "meant" for me is bunk. They weren't meant for anybody, because they're pieces of shit without any redeeming factors. But I promise, I'll be easier on them the very second they come out with a product that doesn't slam on my balls with its horribleness.
 
Amir0x said:
I haven't played Rugrats or the Mary Kate games, I already said that. I HAVE played Bug Riders, Geist, and the two Duke Nukem games they made. All of which were offensively terrible.

No, the excuse that they weren't "meant" for me is bunk. They weren't meant for anybody, because they're pieces of shit without any redeeming factors. But I promise, I'll be easier on them the very second they come out with a product that doesn't slam on my balls with its horribleness.
QFT

Speaking of Geist, the thing that really pushed me over the edge about it was the arrogance N-Space and Nintendo had about it. "The FPS genre lacks innovation, and only we can bring it!" Note to N-Space: before trying to innovate, you might want to get the basics down first. You know, like good controls or AI that can at least come close to shooting me. God.

A turd with wings may be different from other turds, but at the end of the day it's still a turd.
 
Nintendo should invest in Unknown Worlds, and get Natural Selection 2 exclusive on Rev (and PC). A thinking man's team oriented fps with rts elements, would complement the Rev well.
 
Just because n-Space is making another game, doesn't mean Nintendo is helping to fund it.

They could be flyin' solo now - and since Geist sold so poorly, they may only have resouces enough to develop a Rev game, since its cheaper... and they are spending so much money expanding, haha
 
Amir0x said:
But I promise, I'll be easier on them the very second they come out with a product that doesn't slam on my balls with its horribleness.

Fair enough. But still - you start out your little hate tirade by saying everything they've done is shit. Geist was not shit. Some people actually liked it. Those people can anticipate the next n-Space project without you mindlessly bashing them. As for winning your love, they clearly have a long way to go.
 
BuzzJive said:
Fair enough. But still - you start out your little hate tirade by saying everything they've done is shit. Geist was not shit. Some people actually liked it. Those people can anticipate the next n-Space project without you mindlessly bashing them. As for winning your love, they clearly have a long way to go.

Some people liked Shadow the Hedgehog and Advent Rising too. Doesn't stop me from laughing at them.
 
nspace.jpg


I have visited n-Space's office twice (Nov. 2004 and Sept 2005), and I got the feeling from both Erick Dyke (President) and Ted Newman (Geist Producer) that they had their act collectively together.

I interviewed about 20+ members of their staff during the September visit for N-Sider's employee database, and I was quite surprised to learn that most of these guys got hired onto n-Space right out of college. Some even have been at n-Space from the start and said that n-Space was their first job in the industry.

I would argue that n-Space actually has a rather talented team considering that most of them are fresh talent that hasnÂ’t been exposed to many seasoned veterans. From what I have learned, most programmers, artist, and the like don't stay at one studio for too long, at least as far as American developers are concerned. For this reason, they don't gain as much insight from other veterans and studios to hone their skills. These guys are fairly isolated. But hey, they are talented enough to work with Nintendo, EA Tiberon, THQ, Atari (Infogrames), and 3D Realms.

I can say this though, that Nintendo didn't give two cents about Geist's multiplayer mode, which seems to be the only shining aspect for those that hate it. Guess what? Nintendo didn't have much input on that aspect of the game. Nintendo's goal was to deliver a fun single player mode with everything else coming second to last. I remember Erick telling me that the final game controls were specifically designed by NCL and n-Space was told to use them. Nintendo didn't want a FPS; they wanted a FPA (See: Metroid Prime).

If you look at the old videos of Geist from it's first showing you will see that it was a completely different game until Nintendo took over.

IGNcube- E3 2003 Walkthrough #1
E3 2003 Walkthrough 2 - 5
E3 2003 Walkthrough 6 - 8

Q: Geist was originally unveiled to the public for the first time at E3 2003. In the press release that was issued jointly between n-Space and Nintendo, it states that Geist was positioned to be part of Nintendos 2003 holiday line up. Why has Geist been delayed for over 2-years?

Dyke: The Geist that was shown at that E3 was the early experimental version that we had done with Nintendo. Actually, multiplayer was playable in that version, but it required a second controller that never got plugged in, which is kind of an interesting back-story. That was a product that was on schedule based on it being a FPS with a possession mechanic. Nintendo thought this was a first-person adventure based on possession, and we thought it was a first-person shooter with a possession mechanic. It took us a lot of months to even realize the game that each other thought we were making. If you go back to that first E3 demo, it was very much a shooter-combat oriented game, whereas it has evolved into something very different from that. Thats the process it took, and we are very fortunate enough to work with NCL, who believes in us and believes in the idea and continued to work with us to create the shared vision between our two studios.

Q: Do you wish that it had stayed a FPS, instead of a FPA. If that's the way you had always envisioned it?

Dyke: Western-bias.

Newman: That was just our initial vision. As we worked with them more and saw the game evolve with new ideas from Miyamoto-san, Tanabe-san, Shikata-san, Goto-san, and Konno-san started to work their way in there, we just got excited the way the game was going.

Source: N-Sider.com
 
BuzzJive said:
Fair enough. But still - you start out your little hate tirade by saying everything they've done is shit. Geist was not shit. Some people actually liked it. Those people can anticipate the next n-Space project without you mindlessly bashing them. As for winning your love, they clearly have a long way to go.

As much as I'd like to pretend I'm talking to some impartial party, you don't have to dance. You liked Geist, and a large part of the reason for that is because you like almost every festering corpse that is flung exclusively to Gamecube. That's fine. Applause that there's evidence that some people out there will like anything.
 
Geist had tons of potential. IF good controls became part of that potential, it would be an awesome game due to the awesome concept. I genuinely enjoyed Geist for what it tried to do not so much what it did. That said, I wouldn't mind an overhauled sequel.
 
Musashi Wins! said:
No one liked Geist for any other reason.

I actually thought the game was pretty decent.

It was unbalanced graphically, but some if it was pretty nice looking.
I thought the slow-motion affects were a riot sometimes, so laughing is good.
Some of the puzzles were interesting - I knew going into it it wasnt a straight-up FPS.

Was it worth my $50?
No.
Did I still get some enjoyment out of it?
Yea - which can't be said for a lot of games that are suppose to be much better.
Am I a Nintendo whore?
Nope.

That said, mutliplayer was fun - the problem with it, though, is convincing other people to play you in it, haha.

With all that said, someone answer me - what's Hope?
 
John Harker said:
Am I a Nintendo whore?
Nope.

I don't know, your words say one thing on your flipping Revolution-ton avatar says another! I thought it was a rule to only wear those if you ARE a Nintendo whore. Turn in your badge please.
 
Amir0x said:
I don't know, your words say one thing on your flipping Revolution-ton avatar says another! I thought it was a rule to only wear those if you ARE a Nintendo whore. Turn in your badge please.


Maybe in that post, but I've been here for quiet some time - I've never really taken sides on anything (hence going largely ignored, I'd wager) ha!

At any rate - isn't this moving avatar cool though?
I didn't make it - radioheadrules did for me - so I'm wearing it in tribute to his effort as much as anything else.

roads? where we're going we dont need roads.
 
So... Hope?

I bet the Rev game is Hope.


EDIT: Quick look of the website reveals Hope was taken down off the "In-development" section. So, my guess still stands - Hope is out there somewhere.
 
Amir0x said:
As much as I'd like to pretend I'm talking to some impartial party, you don't have to dance. You liked Geist, and a large part of the reason for that is because you like almost every festering corpse that is flung exclusively to Gamecube. That's fine. Applause that there's evidence that some people out there will like anything.

You've got my "dance" pegged all wrong. In fact, last on my list of reasons for liking Geist would be "because it is a Gamecube Exclusive". Proving that to you really has nothing to do with this arguement though and would be like bashing my head against a brick wall though, so we'll just have to skip that part of this back and forth completely.
 
Let me get this straight. Nintendo dumps Rare , Factor 5 and SK. However they do invest in a company like N-space? WTH wont they buy for example Free radical for their FPS fix. Or even better, put al those "funding" into a big wallet and take over Ubisoft or something thats worth a damn. They keep improving on their bad bussines decisions record. :lol

Fans will be happy thoug we will have our Geist DS in december 2009 and Geist II in 2012
 
Geist needed about 8-12 months more development time to add in some AI, fix the controls, and work on the graphics and occasional slow-down issues. Had they done that, it would have been much improved. I still liked it, but it had it's flaws definitely. Nobody starts out at the top though, heck Rare made some kind of fortune teller game for the NES back in the day. Anyway, I think after Geist these guys have a better idea of how to make decent games, as opposed to the licenced dreck they made before. Whether or not that will translate into a good game remains to be seen, but the experience should help.
 
Great Rumbler said:
Geist needed about 8-12 months more development time to add in some AI, fix the controls, and work on the graphics and occasional slow-down issues. Had they done that, it would have been much improved. I still liked it, but it had it's flaws definitely. Nobody starts out at the top though, heck Rare made some kind of fortune teller game for the NES back in the day. Anyway, I think after Geist these guys have a better idea of how to make decent games, as opposed to the licenced dreck they made before. Whether or not that will translate into a good game remains to be seen, but the experience should help.

n-Space isn't starting though ;)

Although, n-Sider reports they have lots of fresh meat now and are heading in the right direction!
 
Amir0x said:
n-Space isn't starting though ;)

Although, n-Sider reports they have lots of fresh meat now and are heading in the right direction!

Your pretty upbeat and positive today.
 
Wow, a lot of you a really jaded. Geist may have had its fair share of problems (blocky graphics, bad ai, too linear, etc...) but I still had a pretty good time playing it.

Sometimes you just have to get past/accept a game's flaws and just enjoy what was done right.
 
John Harker said:
Your pretty upbeat and positive today.
Truth isn't always pretty.

I wanted to like N-Space. I wanted to like Geist. But it has become very clear to me that they are lacking talent. How do you screw up the kind of support they had? Nintendo was 100% interested in this game, they were excited about it, and then BAM - Nspace drops a turd.

Why Nintendo couldn't just buy Free Radical, I will never know. Heck, they could just throw money at any developer and get an exclusive title. But no, they screw around with N-Space.

Nintendo continues to talk up how amazing FPS will be on the Revolution, but I find it pretty interesting that the Gamecube didn't even have one good one (MP does not qualify as a FPS). This is extremely disturbing to me, considering how many great FPS were on the N64.

I would pay to know how much Geist costed to develop.
 
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