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n-Space expands for Revolution development

PhoenixDark said:
I would pay to know how much Geist costed to develop.


Q: What is the final cost of Geist? Psychonauts cost about $11 million. Metal Gear Solid about $10 million. What does Geist run?

Jeff Kalles: [laughs] NO COMMENT! [laughs]

Ted Newman: I knew you would comment on that one! [laughs] I couldnt answer that one even if I wanted to.

Source: N-Sider.com

Hey, at least I tried. :lol

As far as what "Hope" is, your guess is about as good as mine. Its best to think of is as n-Space's Stage Debut. They talk about it for years, but we never get it. :D
 
n-Space isn't starting though ;)

Considering their past games, they are.

Why Nintendo couldn't just buy Free Radical, I will never know. Heck, they could just throw money at any developer and get an exclusive title. But no, they screw around with N-Space.

Does on preclude the other? I'd be very surprised if Nintendo wasn't trying to work with other FPS developers to get something in the works for the Revolution.
 
I actually liked Duke Nukem Time to Kill and played a bit of the N-Space Die Hard game, which was fun IMO. Can someone objectively say what they didn't like about these 2 games? These 2 games were the only exposure I've had to N-Space and figured that they were a quality bunch of developers.
 
Scheist, err I mean Geist sucks ass. Its like they finished the game only because it got a lot of attention in 2001.

N-Space is like Silicon Knights: hyped up group, hyped up games, but turn out to be shit and not even relevant to gaming when its all said and done.
 
There is no justification for some of the ramblings about why is Nintendo investing into N-Space. There is no official Nintendo investment involved in N-Space. However, N-Space is attempting to become famous by catering products to the Nintendo fanbase (Rev/NDS). I am sure Nintendo is being supportive of it. It may pay off for them, or it may not. We will all have to wait and see.
 
The Experiment said:
Scheist, err I mean Geist sucks ass. Its like they finished the game only because it got a lot of attention in 2001.

N-Space is like Silicon Knights: hyped up group, hyped up games, but turn out to be shit and not even relevant to gaming when its all said and done.

I'm sorry, I have to ask. Do you EVER post anything POSITIVE about ANYTHING? Yeah, maybe Geist wasn't great, but you act like the biggest supremist asshole in almsot every thread I've seen you in.
 
BrandNew said:
I'm sorry, I have to ask. Do you EVER post anything POSITIVE about ANYTHING? Yeah, maybe Geist wasn't great, but you act like the biggest supremist asshole in almsot every thread I've seen you in.

Elitism + impossibly high standards = average "hardcore" gamer and/or Nike-wearing, iPod-toting, Coke-and-a-smile-having, 15-year-old punk.
 
Great Rumbler said:
Considering their past games, they are.

Uh, what? No they aren't. The fact that they have so many games in their history means that they are the exact opposite of starting.

Christ, where do we find these people...
 
Shikamaru Ninja said:
There is no justification for some of the ramblings about why is Nintendo investing into N-Space. There is no official Nintendo investment involved in N-Space. However, N-Space is attempting to become famous by catering products to the Nintendo fanbase (Rev/NDS). I am sure Nintendo is being supportive of it. It may pay off for them, or it may not. We will all have to wait and see.

I don't know about that. I mean, Nintendo paid Geist’s production budget in full. That sounds like an investment to me. Plus, if n-Space is expanding...

President Erick Dyke expects to add 20 art, production and designer types by the summer... an additional 7,000 square feet

then that money has to come from some where, and it isn't from Geist sells either. I can tell you right now, that is isn't coming from Atari (Clicky), 3D Realms, Sony, or Acclaim. That leaves THQ, EA, and Nintendo. This is strictly taking into consideration developers and publisher that n-Space has worked with in the past.

By the way, n-Space isn't getting closer to SeaWorld. They are staying in the same corp. center, which happens to be about 3 blocks from SeaWorld. They are just expaning the floor space that they rent from Westwood.

Erick isn't a dumb guy. I get his angle. Take a look at this:

So how did n-Space go about settling on what properties to take on, and what properties to pass? Well interestingly enough, with the exception of Danger Girl from THQ, publishers approached n-Space to develop all their licensed titles. "In the case of Duke, it was like 'We have this great license for you; do you guys want to do it?' We did it. In the case of Rugrats, we were going to sign another deal with that publisher to do an original game and they came to us and said, 'Hey, we just landed Rugrats and we need a title done within a year. Do you guys want to do it and this is what we will pay you to do it.' And that title sold over 3 million units worldwide." -Erick Dyke to N-Sider

So does the n-Space team enjoy working on original IPs more than licensed IPs? According to Erick, it all depends on you point of view. "[One] angle to look at it from is that original IPs are a lot more challenging and a lot more risky financially," describes Mr. Dyke. "Knowing that you are doing a Duke or a Rugrats lets you focus more on the games, and less on the world. [When creating an original IP] you have to make everything, which is more of a challenge. You can't just focus on the gameplay. But its more fun, theres more freedom. So I guess from where Im sitting is that, both have their ups and downs. An original IP is more risky and harder."

This tells me that Erick is more or less just doing what he must to get his company to the "Golden Pedestal." If he has to make 100 Mary-Kate & Ashley games for Acclaim before he can make one Geist, then he will do it. At least, that is my impression of him. Like he told me:

If for some reason we didn't shop this project to other publishers and Nintendo said they weren't interested in it, then that is not very responsible. I got to make sure people can go home and eat and those sorts of things. -Erick S. Dyke
 
Uh, what? No they aren't. The fact that they have so many games in their history means that they are the exact opposite of starting.

Yeah, Danger Girls and all those Mary-Kate and Ashley Olsen games really gave them the experience they needed to make quality titles. :/
 
The Experiment said:
Scheist, err I mean Geist sucks ass. Its like they finished the game only because it got a lot of attention in 2001.

N-Space is like Silicon Knights: hyped up group, hyped up games, but turn out to be shit and not even relevant to gaming when its all said and done.

I wouldn't go that far. Sure, Eternal Darkness was hyped to hell and didn't sell all too great, but the game was solid. Much more so than Geist was.
 
Oblivion said:
I wouldn't go that far. Sure, Eternal Darkness was hyped to hell and didn't sell all too great, but the game was solid. Much more so than Geist was.


ED is almost at 300,000. I think its strange that people call that piss-poor sales, and Nintendo was so dissapointed in its performance, etc etc... but if you look at recent GC Nintendo releaese (Geist, DKonga2, FEPOR, Battalian Wars, etc) EDarkness blows them out of the water...

Sure you can argue that these games are LOT newer then ED and its been on the shelf longer... but thats easily counterable with comparing userbase when the games were launched, now isnt it? haha
 
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