RastaGundam
Member
^Keep trying please!
Okay figured it out - computers are hard. Here's some stuff - screens and unlockable art - we haven't shared elsewhere (to the best of my knowledge). Enjoy!
^Keep trying please!
Looks very interesting, loved SOMA, will probably get this. You can play it without VR right?
I would hate this game. Always despised water levels in games. Swimming is boring.
I played this game in VR with my Vive and loved it! It felt a lot more claustrophobic than I thought it would. I also love that when you look around, you look around inside of your helmet since that is what would really happen instead of looking around the environment. I streamed this and had a friend question the lack of strafing but then he realized, there's no way you can strafe in those suits.
I also really like the sound design. The creaking of the metal underwater gives it nice atmosphere. Also, the lack of sound adds to the isolation and makes it even creepier.
My only complaint is I wish the faces of the other divers were more human like rather than reminding me of store mannequins. Admittedly I hate store mannequins and they creep me out but not in this situation.
Overall I really enjoyed the game and think it makes a nice compliment to my Vive collection.
Oh wow, not even a day prior I was lamenting the lack of a game like this existing as my "dream game". I'm going to have to pick this up for sure, what a crazy coincidence.
Dreams - and occasionally nightmares - do come true.
Narcosis just shipped for Xbox One yesterday, so in the spirit of sharing, here are a few keys - first come, first served.
As expected, it's definitely been a struggle to get noticed, but the few folks who've played it are by and large digging on the atmosphere and narrative. Hope you'll have a chance to check it out, and share your thoughts...
Xbox keys:
- KCW3P-F3CVX-DVPRF-HPFMR-RTGQZ
- TDHM7-X2YG3-JW6DK-2JTHM-JX2FZ
- 6DW42-XCDYP-2J9VG-RPGCD-HV7RZ
Steam keys:
- E7EC8-J42AT-2K3T6
- MWCNW-ZKK4Y-M48T5
- X9N4L-YVZ7E-NKWF2
Just a heads up, but before anyone else tries it seems all the X1 codes have already been redeemed.Dreams - and occasionally nightmares - do come true.
Narcosis just shipped for Xbox One yesterday, so in the spirit of sharing, here are a few keys - first come, first served.
As expected, it's definitely been a struggle to get noticed, but the few folks who've played it are by and large digging on the atmosphere and narrative. Hope you'll have a chance to check it out, and share your thoughts...
Xbox keys:
- KCW3P-F3CVX-DVPRF-HPFMR-RTGQZ
- TDHM7-X2YG3-JW6DK-2JTHM-JX2FZ
- 6DW42-XCDYP-2J9VG-RPGCD-HV7RZ
Steam keys:
- E7EC8-J42AT-2K3T6
- MWCNW-ZKK4Y-M48T5
- X9N4L-YVZ7E-NKWF2
From the trailer it seemed like it was influenced by lovecraft, is the influence just skin deep or does it go deeper?
Looks like the kind of game I would enjoy - any plans for a PS4 release in the future?
No, we decided early on that we wanted to try and steer clear of a lot of horror game tropes: no zombies, no rogue AIs, no eldritch horrors, and "good vs. evil" doesn't factor in at all - we like to say it's a game about mortality, not morality.
In fact, other than the premise (a deep sea mining facility), almost all of the game is rooted in reality - the hardware, the terminology, even the stuff they're mining. Of course we had to take a few liberties with the fauna in terms of size and aggressiveness (because: videogames) - and there are several hallucinatory sequences - but by and large, the narrative and premise are more inspired by non-fictional survival stories like Touching the Void or 127 Hours, than other horror games/movies/books...
(hopefully that's not too much of a disappointment to you!)
So ! As one of the developers of the game, i have seen a lot of positive review from Steam, some less good on metacritic, i would love to hear what GAF would say about it !
A lot of the horror of Lovecraft is also psychological, it's not all about the tentacle monsters. I'm personally not that much into horror games anymore, but given that this has VR support and is actually out, unlike so many other vr games on steam, it's definitely back on my list.
Is this out on Xbox One? Can't seem to find it on the store (Australia)
I played this at indiecade last year and loved the atmosphere and where it was going. My big gripe with the game is the combat seems fairly "meh," because it's so simple. Wait for the fish thing to go for ya, swipe the knife. Rinse repeat. I dunno what I would even want in that spot, and you may have changed it already, and that may be like 10% of the encounters, but I just thought that aspect was boring.
Just a question: how long is the game (I hope it's on the short side, as I don't have much time to play lately)
Hey sorry if you're having trouble. Something went wrong on Xbox's backend, so the game's been rolling out across territories slowly, starting yesterday. Hope you have a chance to play it, and even better, enjoy it.
Looks way too colourful, lots of cramped spaces.
The visuals that the deep brings to us, the fear that we feel is when we see the vast- the unknown- the every expanding ocean of blackness while we sit on our tiny island of ignorance.
tl;dr
Endless Ocean looks more scary than this.
Looks way too colourful, lots of cramped spaces.
The visuals that the deep brings to us, the fear that we feel is when we see the vast- the unknown- the every expanding ocean of blackness while we sit on our tiny island of ignorance.
tl;dr
Endless Ocean looks more scary than this.
On the plus side, we're getting a lot of love for the narrative/story elements of the game (and have heard from not a few folks who claim to have been brought to tears, at the end - seriously), but "positioning" it has been tough - some of the people who come in expecting a straight up scare-fest think it's boring, and (I suspect) a lot of the gamers who cherish narrative (a la Gone Home, Firewatch or Edith Finch) are kind of turned off by the "horror thing."
Sadly, no. Of the many missteps we made along the way, that was probably the biggest. We have the dev kits, but we're a tiny team, and had to outsource console development to a friend, who was more comfortable tackling Xbox first. We'd love to bring it to PS4, but we really have to see how things shake out with Steam/Oculus/Xbox, first... And, to be honest, it's not looking great. Hundreds of thousands of people are tuning in to watch (and enjoy) the game on YouTube and Twitch... and then moving on to the next thing.
Absolutely true; and for sure we tried to tap into a little of the more surreal/bad-trip vibe. I guess the distinction I was (poorly) trying to make is that nothing in the game is truly "supernatural." It's more Twilight Zone, than Twilight.
Out of curiosity, what VR hardware do you have/use?
Okay I have to ask. What is this?
Sadly, no. Of the many missteps we made along the way, that was probably the biggest. We have the dev kits, but we're a tiny team, and had to outsource console development to a friend, who was more comfortable tackling Xbox first. We'd love to bring it to PS4, but we really have to see how things shake out with Steam/Oculus/Xbox, first... And, to be honest, it's not looking great. Hundreds of thousands of people are tuning in to watch (and enjoy) the game on YouTube and Twitch... and then moving on to the next thing.
On the plus side, we're getting a lot of love for the narrative/story elements of the game (and have heard from not a few folks who claim to have been brought to tears, at the end - seriously), but "positioning" it has been tough - some of the people who come in expecting a straight up scare-fest think it's boring, and (I suspect) a lot of the gamers who cherish narrative (a la Gone Home, Firewatch or Edith Finch) are kind of turned off by the "horror thing."
In any case, if any of this sounds up your alley - and you have a Steam account - PM me and I'm happy to send you a key. Honestly, while it's a bummer the game's not selling, would be an even bigger shame if no one actually played it...