Boss Doggie
all my loli wolf companions are so moe
Wait, the
Edo Kage aren't playable? Bullshit 
first
Wait, theEdo Kage aren't playable? Bullshitfirst![]()
No.
In my eyes Generations was Storm 2.3. Generations was literally a roster update. How can you just disregard the 50 hour story mode and judge the game on character inclusion alone? In any case, more characters have been added to this game then Generations and several characters have been given new combo versions.
Yea, it's a bitch that the 7 ninja swordsmen nor ginkaku/kinkaku are in it, but making it seem like CC2 has been lazy is just ridiculous to me.
CC2 really disappointed me. They did a horrible job with the roster. This is seriously the worst possible scenario.
CC2 really disappointed me. They did a horrible job with the roster. This is seriously the worst possible scenario.
How do you figure? The roster seems fine to me. They're already pushing movesets with the Jinkyiruu, the 7 mist samurai never had enough screen time to actually build anything decent that wouldn't have been from scratch anyway. As for the Edo Kage...well, maybe they'll be DLC after all.
I'm fine with this roster. With doubles and assist onlys taken out, that's still 68 playable characters. More than enough for a fighter; too much as we've been saying in the weeks leading up to this game.
Well half of the roster and maps is from Generations... seems a bit lazy don't you think?
Well half of the roster and maps is from Generations... seems a bit lazy don't you think?
How often in a fighting game with sequels is half of the roster not from the previous game?
Almost never. Or, if there are, it's because it's been an exorbitant amount of time between games. Think of BlazBlue:CT to BlazBlue:CT2 or even BB:CP, which has, over the course of 3 games, 6 new characters? Or conversely, Marvel 2 and Marvel 3, which has almost a completely new roster, but there's a 10 year span of time between the two.
Yeah, Marvel 3 would definitely be an exception to the rule. But, as you noted, the 10 year span and also the fact that it wasn't using the cps2.
I guess SF3 would be another example. But they are definitely rare, and it's an odd complaint to have for a fighter. They added 12 new characters. That's a lot.
It's a Naruto game.. what do you expect? There never is a vast amount of changes from one installment to the next.CC2 did a terrible job. Why put PTS characters in it? Why show us full fledged trailers of the Edo Kages and the Kin/Gin brothers? Why use multiple slots for the same characters that only have a different awakening/ougis? They added 12 characters and copied and pasted the rest. And then they call it a full fledged sequel? What a joke.
So um
is anyone going to point out that they took out combos
as in every character only has 3 combo strings (neutral, up and down)
even the old characters lost combo strings
sigh
Wait, now I'm confused as to who's playable and who's not. :/ Are Ginkaku and Kinkaku playable? I mostly ask because Takaya Kuroda(one of my favorite seiyuu) plays Kinkaku and I reeeeeally want to play as him if I can.
Combos have never, EVER, been relevant in the Storm series. That's one of the biggest problems with the storm series.
CC2 did a terrible job. Why put PTS characters in it? Why show us full fledged trailers of the Edo Kages and the Kin/Gin brothers? Why use multiple slots for the same characters that only have a different awakening/ougis? They added 12 characters and copied and pasted the rest. And then they call it a full fledged sequel? What a joke.
Combos have never, EVER, been relevant in the Storm series. That's one of the biggest problems with the storm series.
Nope, they are not. I wish they are.
I think you misunderstood me.
They took out an attack string for each character, the max is now 3, I wasn't talking about serious combos (Storm games shouldn't be treated like serious fighting games...)
You can succeed with just melee attacks btw, since CDC(chakra dash cancelling) let's you punish people who overzealously spam their substitutes. In fact i'd argue that melee is TOO strong in generations lol.
No, we're talking about the same thing.
And no. The fact that you can walk out of combo strings off block makes normal strings a needlessly dangerous endevour, especially when you'll do way more damage by baiting the reaction off a poke and just using a jutsu or an ougi or a throw.
At the end of the day, the quickest, safest, most efficient way to do damage is to ninja move, spam assists and projectile jutsus and use shurikans to cancel forward movements. It's why Storm has always been a giant mess when playing against human players. The only time you should be pressing the circle button more than once when attacking is if their KnJ bar is empty.
No, I hate it. I've always hated it, but the fact is, for the storm series, it doesn't matter because normal combo strings are COMPLETELY inefficient.You actually like the fact that there are less combo strings to use???
At the end of the NUNS3 isn't exactly a respectable fighting game, most people just want to have fun, and it sucks not being able to use some of the cooler combos.
In regards to your first comment, I think it depends. Some characters (like Naruto) are better off pressuring you with their combo strings instead of spamming jutsu, since the hitstun he delivers prevents enemies from walking away, he can CDC to punish subs, and he can generally do a lot of damage that way (his combo starters are really fast).
I agree with you, but your statement doesn't apply to every character.
Well half of the roster and maps is from Generations... seems a bit lazy don't you think?
No, I hate it. I've always hated it, but the fact is, for the storm series, it doesn't matter because normal combo strings are COMPLETELY inefficient.
No, you're right. In Storm 1, it applied to 14 characters, Storm 2 it applied to 6, and Gens it applied to 16. Anyone who couldn't do it was shit tier and no one ever used them outside of people who happened to like them or who were fooling around. Again, i don't like that at all, it's garbage. But that's how this series has been.
Because the core demographic for the game consists of people who don't care that this isn't a great fighting game, nothing gets fixed, broken things get more broken, and more things are ignored in order to inject more flash.
CC2 did a terrible job. Why put PTS characters in it? Why show us full fledged trailers of the Edo Kages and the Kin/Gin brothers? Why use multiple slots for the same characters that only have a different awakening/ougis? They added 12 characters and copied and pasted the rest. And then they call it a full fledged sequel? What a joke.
The lack of combo use is one of the reasons why the Clash of Ninja series was so much better.
I'll tell ya guys, I love that these games are the way they are. I want them arcadey, broken, and shallow. Gimme flash and frenetic fun that anyone can master in minutes. They're fanservice games, they serve to scratch my brawly itch and cool-stuff quota.
I just can't get into anime games that are more like "real" fighting games. For that I look to the dedicated fighting franchises that aren't derivations of other media licenses. It's why DBZ Tenkaichi was fun for me, but vanilla Budokai, not so much. I just wanna play a game that embodies the spirit of the material it adapts, not a "fighting game." The Storm series is literally a Naruto Simulator, and that's exactly what I want from it. Let me just revel in the material without too much trouble.
And if that's what they wanna do, they should strip out the multiplayer all together. Because the only thing that will come out of people fighting against one another using this system is frustration.
Naw, it's super fun when I play it with my friends who like the show. There are a million multiplayer games that work marvelously without Deep Fighting Game Mechanics, you'll only suffer in the Storm games if you play it wishing it was something it's not.
Yes, you'll suffer if you consider it to be a fighting game, which it bills itself as.
Do you see the dillema here? The most we can do is call the storm series a bad fighting game because "Naruto Simulator" is not a genre.
Not holding game mechanics to the same standards as other video games is exactly how we got the licence based drivel that was shoveled out over the PS1's lifetime. Remember the Bleach games for the wii? "Because it emulates the show" isn't a valid excuse to make a bad game, unless you're also calling the nature of the show bad.
THANK YOU! There's a real loud minority of purists who can't seem to understand its fun for some people to experience their favorite licences without needing the depth of a EVO fighter. Multiplayer is fine with friends.I'll tell ya guys, I love that these games are the way they are. I want them arcadey, broken, and shallow. Gimme flash and frenetic fun that anyone can master in minutes. They're fanservice games, they serve to scratch my brawly itch and cool-stuff quota.
I just can't get into anime games that are more like "real" fighting games. For that I look to the dedicated fighting franchises that aren't derivations of other media licenses. It's why DBZ Tenkaichi was fun for me, but vanilla Budokai, not so much. I just wanna play a game that embodies the spirit of the material it adapts, not a "fighting game." The Storm series is literally a Naruto Simulator, and that's exactly what I want from it. Let me just revel in the material without too much trouble.
Actually I think "license simulator" is absolutely a genre. Make me feel like I'm "playing the license," and you've succeeded. This goes for any anime, any cartoon, any movie, etc. When I want "game mechanics" I'll go to a game that's not licensed.