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Naruto Ultimate Ninja Storm 3 Final Roster revealed and Madara confirmed as playable

No.

In my eyes Generations was Storm 2.3. Generations was literally a roster update. How can you just disregard the 50 hour story mode and judge the game on character inclusion alone? In any case, more characters have been added to this game then Generations and several characters have been given new combo versions.

Yea, it's a bitch that the 7 ninja swordsmen nor ginkaku/kinkaku are in it, but making it seem like CC2 has been lazy is just ridiculous to me.

We're not, we're talking about the combat system which needs to be fixed.

The cast has everyone it needs to have in my eyes. But if people are walking out of combos due to the crap hitstun that was in Storm 2 or generations, this game will have no legs.
 
CC2 really disappointed me. They did a horrible job with the roster. This is seriously the worst possible scenario.

How do you figure? The roster seems fine to me. They're already pushing movesets with the Jinkyiruu, the 7 mist samurai never had enough screen time to actually build anything decent that wouldn't have been from scratch anyway. As for the Edo Kage...well, maybe they'll be DLC after all.

I'm fine with this roster. With doubles and assist onlys taken out, that's still 68 playable characters. More than enough for a fighter; too much as we've been saying in the weeks leading up to this game.
 
How do you figure? The roster seems fine to me. They're already pushing movesets with the Jinkyiruu, the 7 mist samurai never had enough screen time to actually build anything decent that wouldn't have been from scratch anyway. As for the Edo Kage...well, maybe they'll be DLC after all.

I'm fine with this roster. With doubles and assist onlys taken out, that's still 68 playable characters. More than enough for a fighter; too much as we've been saying in the weeks leading up to this game.

Well half of the roster and maps is from Generations... seems a bit lazy don't you think?
 
Well half of the roster and maps is from Generations... seems a bit lazy don't you think?

That means the rest of it is 50% new content. That's WAAAAAAAAAY more than we usually get in fighting game sequels.

There's a lot of things to be leary about with Storm 3. The roster isn't one of them.
 
No Edo Kages pisses me off.

I was hyped beyond belief to use the Mizukage and his awesome
clam.

At least Madara's in.
 
Wait, now I'm confused as to who's playable and who's not. :/ Are Ginkaku and Kinkaku playable? I mostly ask because Takaya Kuroda(one of my favorite seiyuu) plays Kinkaku and I reeeeeally want to play as him if I can.
 
CC2 did a terrible job. Why put PTS characters in it? Why show us full fledged trailers of the Edo Kages and the Kin/Gin brothers? Why use multiple slots for the same characters that only have a different awakening/ougis? They added 12 characters and copied and pasted the rest. And then they call it a full fledged sequel? What a joke.
 
How often in a fighting game with sequels is half of the roster not from the previous game?

Almost never. Or, if there are, it's because it's been an exorbitant amount of time between games. Think of BlazBlue:CT to BlazBlue:CT2 or even BB:CP, which has, over the course of 3 games, 6 new characters? Or conversely, Marvel 2 and Marvel 3, which has almost a completely new roster, but there's a 10 year span of time between the two.
 
Almost never. Or, if there are, it's because it's been an exorbitant amount of time between games. Think of BlazBlue:CT to BlazBlue:CT2 or even BB:CP, which has, over the course of 3 games, 6 new characters? Or conversely, Marvel 2 and Marvel 3, which has almost a completely new roster, but there's a 10 year span of time between the two.

Yeah, Marvel 3 would definitely be an exception to the rule. But, as you noted, the 10 year span and also the fact that it wasn't using the cps2.

I guess SF3 would be another example. But they are definitely rare, and it's an odd complaint to have for a fighter. They added 12 new characters. That's a lot.
 
Yeah, Marvel 3 would definitely be an exception to the rule. But, as you noted, the 10 year span and also the fact that it wasn't using the cps2.

I guess SF3 would be another example. But they are definitely rare, and it's an odd complaint to have for a fighter. They added 12 new characters. That's a lot.

And most people hated SF3 for this very reason. They wanted that original 50% back and, when they couldn't have them, turned on the game.
 
CC2 did a terrible job. Why put PTS characters in it? Why show us full fledged trailers of the Edo Kages and the Kin/Gin brothers? Why use multiple slots for the same characters that only have a different awakening/ougis? They added 12 characters and copied and pasted the rest. And then they call it a full fledged sequel? What a joke.
It's a Naruto game.. what do you expect? There never is a vast amount of changes from one installment to the next.
 
So um

is anyone going to point out that they took out combos

as in every character only has 3 combo strings (neutral, up and down)

even the old characters lost combo strings

sigh
 
So um

is anyone going to point out that they took out combos

as in every character only has 3 combo strings (neutral, up and down)

even the old characters lost combo strings

sigh

Combos have never, EVER, been relevant in the Storm series. That's one of the biggest problems with the storm series.
 
Combos have never, EVER, been relevant in the Storm series. That's one of the biggest problems with the storm series.

Pretty much. Rarely, if ever is a moderately high combo string into super even worth the trouble. In my playing experience, everyone simply goes for raw specials in that stead. It's easier and rewards almost as well. The system simply doesn't reward (nor allow) great combos and in turn notably limits its potential as a fighter.
 
CC2 did a terrible job. Why put PTS characters in it? Why show us full fledged trailers of the Edo Kages and the Kin/Gin brothers? Why use multiple slots for the same characters that only have a different awakening/ougis? They added 12 characters and copied and pasted the rest. And then they call it a full fledged sequel? What a joke.

It's almost like they didn't put their time into an all-new story mode that you're completely neglecting.
 
Combos have never, EVER, been relevant in the Storm series. That's one of the biggest problems with the storm series.

I think you misunderstood me.

They took out an attack string for each character, the max is now 3, I wasn't talking about serious combos (Storm games shouldn't be treated like serious fighting games...)

You can succeed with just melee attacks btw, since CDC(chakra dash cancelling) let's you punish people who overzealously spam their substitutes. In fact i'd argue that melee is TOO strong in generations lol.
 
Nope, they are not. I wish they are.
Vxucgxg.gif
 
I think you misunderstood me.

They took out an attack string for each character, the max is now 3, I wasn't talking about serious combos (Storm games shouldn't be treated like serious fighting games...)

You can succeed with just melee attacks btw, since CDC(chakra dash cancelling) let's you punish people who overzealously spam their substitutes. In fact i'd argue that melee is TOO strong in generations lol.

No, we're talking about the same thing.

And no. The fact that you can walk out of combo strings off block makes normal strings a needlessly dangerous endevour, especially when you'll do way more damage by baiting the reaction off a poke and just using a jutsu or an ougi or a throw.

At the end of the day, the quickest, safest, most efficient way to do damage is to ninja move, spam assists and projectile jutsus and use shurikans to cancel forward movements. It's why Storm has always been a giant mess when playing against human players. The only time you should be pressing the circle button more than once when attacking is if their KnJ bar is empty.
 
No, we're talking about the same thing.

And no. The fact that you can walk out of combo strings off block makes normal strings a needlessly dangerous endevour, especially when you'll do way more damage by baiting the reaction off a poke and just using a jutsu or an ougi or a throw.

At the end of the day, the quickest, safest, most efficient way to do damage is to ninja move, spam assists and projectile jutsus and use shurikans to cancel forward movements. It's why Storm has always been a giant mess when playing against human players. The only time you should be pressing the circle button more than once when attacking is if their KnJ bar is empty.

You actually like the fact that there are less combo strings to use???

At the end of the NUNS3 isn't exactly a respectable fighting game, most people just want to have fun, and it sucks not being able to use some of the cooler combos.

In regards to your first comment, I think it depends. Some characters (like Naruto) are better off pressuring you with their combo strings instead of spamming jutsu, since the hitstun he delivers prevents enemies from walking away, he can CDC to punish subs, and he can generally do a lot of damage that way (his combo starters are really fast).

I agree with you, but your statement doesn't apply to every character.
 
You actually like the fact that there are less combo strings to use???
No, I hate it. I've always hated it, but the fact is, for the storm series, it doesn't matter because normal combo strings are COMPLETELY inefficient.

At the end of the NUNS3 isn't exactly a respectable fighting game, most people just want to have fun, and it sucks not being able to use some of the cooler combos.

In regards to your first comment, I think it depends. Some characters (like Naruto) are better off pressuring you with their combo strings instead of spamming jutsu, since the hitstun he delivers prevents enemies from walking away, he can CDC to punish subs, and he can generally do a lot of damage that way (his combo starters are really fast).

I agree with you, but your statement doesn't apply to every character.

No, you're right. In Storm 1, it applied to 14 characters, Storm 2 it applied to 6, and Gens it applied to 16. Anyone who couldn't do it was shit tier and no one ever used them outside of people who happened to like them or who were fooling around. Again, i don't like that at all, it's garbage. But that's how this series has been.

Because the core demographic for the game consists of people who don't care that this isn't a great fighting game, nothing gets fixed, broken things get more broken, and more things are ignored in order to inject more flash.
 
No, I hate it. I've always hated it, but the fact is, for the storm series, it doesn't matter because normal combo strings are COMPLETELY inefficient.



No, you're right. In Storm 1, it applied to 14 characters, Storm 2 it applied to 6, and Gens it applied to 16. Anyone who couldn't do it was shit tier and no one ever used them outside of people who happened to like them or who were fooling around. Again, i don't like that at all, it's garbage. But that's how this series has been.

Because the core demographic for the game consists of people who don't care that this isn't a great fighting game, nothing gets fixed, broken things get more broken, and more things are ignored in order to inject more flash.

Yes, the recent "War Tenten vs Rinnegan Tobi" video pretty much illustrates that combos don't mean much. Probably why CC2 removed a string from everyone. Lol whats sad is that combo strings have been downgraded tremendously in the STORM series. This isn't a fighting game. Yet it is. There's a versus mode. While the story is a great feature of the game, the main aspect of the game is the versus gameplay. Therefore the versus mode should be prioritized. Not the flashiness, nor the roster. Can we all please understand this?

Again, STORM 3 is a great simulation of the series. It's just problamatic if you wanna want to enjoy a dynamic fighting game ninja experience. In the franchise, Naruto and his friends do lots of jutsus to win fights, and so on and so forth. But the flow of the fighting in STORM games consists of: justu, justu again, charka dash, series of useless melee exchange/Substution,grab, charge, and so forth. Forgive me if I'm rambling, but honestly Ultimate Ninja Justu STORM hasn't been cuttin it. Just not fluid. I've said it before and I'll say it again, bring back the ps2 style games with a story mode like STORM=win for everyone.
 
CC2 did a terrible job. Why put PTS characters in it? Why show us full fledged trailers of the Edo Kages and the Kin/Gin brothers? Why use multiple slots for the same characters that only have a different awakening/ougis? They added 12 characters and copied and pasted the rest. And then they call it a full fledged sequel? What a joke.

CC2 never EVER suggested that Gin/Kin were playable nor the 7 ninja swordsmen.

I think we should wait a little while before we pass judgement on the Edo Kages....

What I don't understand about the Edo kages is that they are already apart of the story mode as standalone characters with their own combos. Something just seems weird about this whole situation.
 
Well now CC2 is the one making Naruto games. And they've delivered before. I hope to see them create great versus games again. CC2 is great at asthetics, but they're also genuises in making great fighting game engines (Accel). Hope they can be less casual and appeal to a broader audience, namely the people who like unbroken versus games! Notice I'm not saying one group is better than the other here...

Lol funny how the industry works.
 
Glad madara is in but i hate that the kin/gin brothers, edo kages and 7 swordsmen arent in. Wtf man. Guess theyll save em for the next game which I wont buy >:(
 
I'll get it when it's discounted. Pretty disappointing that some of the cool characters featured in the story mode of the game aren't in the roster. I hope they make a sequel to Generations with those characters being playable.
 
I'll tell ya guys, I love that these games are the way they are. I want them arcadey, broken, and shallow. Gimme flash and frenetic fun that anyone can master in minutes. They're fanservice games, they serve to scratch my brawly itch and cool-stuff quota.

I just can't get into anime games that are more like "real" fighting games. For that I look to the dedicated fighting franchises that aren't derivations of other media licenses. It's why DBZ Tenkaichi was fun for me, but vanilla Budokai, not so much. I just wanna play a game that embodies the spirit of the material it adapts, not a "fighting game." The Storm series is literally a Naruto Simulator, and that's exactly what I want from it. Let me just revel in the material without too much trouble.
 
I'll tell ya guys, I love that these games are the way they are. I want them arcadey, broken, and shallow. Gimme flash and frenetic fun that anyone can master in minutes. They're fanservice games, they serve to scratch my brawly itch and cool-stuff quota.

I just can't get into anime games that are more like "real" fighting games. For that I look to the dedicated fighting franchises that aren't derivations of other media licenses. It's why DBZ Tenkaichi was fun for me, but vanilla Budokai, not so much. I just wanna play a game that embodies the spirit of the material it adapts, not a "fighting game." The Storm series is literally a Naruto Simulator, and that's exactly what I want from it. Let me just revel in the material without too much trouble.

And if that's what they wanna do, they should strip out the multiplayer all together. Because the only thing that will come out of people fighting against one another using this system is frustration.
 
And if that's what they wanna do, they should strip out the multiplayer all together. Because the only thing that will come out of people fighting against one another using this system is frustration.

Naw, it's super fun when I play it with my friends who like the show. There are a million multiplayer games that work marvelously without Deep Fighting Game Mechanics, you'll only suffer in the Storm games if you play it wishing it was something it's not.
 
Naw, it's super fun when I play it with my friends who like the show. There are a million multiplayer games that work marvelously without Deep Fighting Game Mechanics, you'll only suffer in the Storm games if you play it wishing it was something it's not.

Yes, you'll suffer if you consider it to be a fighting game, which it bills itself as.

Do you see the dillema here? The most we can do is call the storm series a bad fighting game because "Naruto Simulator" is not a genre.

Not holding game mechanics to the same standards as other video games is exactly how we got the licence based drivel that was shoveled out over the PS1's lifetime. Remember the Bleach games for the wii? "Because it emulates the show" isn't a valid excuse to make a bad game, unless you're also calling the nature of the show bad.
 
Yes, you'll suffer if you consider it to be a fighting game, which it bills itself as.

Do you see the dillema here? The most we can do is call the storm series a bad fighting game because "Naruto Simulator" is not a genre.

Not holding game mechanics to the same standards as other video games is exactly how we got the licence based drivel that was shoveled out over the PS1's lifetime. Remember the Bleach games for the wii? "Because it emulates the show" isn't a valid excuse to make a bad game, unless you're also calling the nature of the show bad.

Actually I think "license simulator" is absolutely a genre. Make me feel like I'm "playing the license," and you've succeeded. This goes for any anime, any cartoon, any movie, etc. When I want "game mechanics" I'll go to a game that's not licensed.

I wouldn't claim that a BAD game is a successful license simulator in the least, so let's not try to compare the Storm game with the Bleach Wii games. I think the Storm games are an absolute blast to play, and the kind of critiques you're leveling would qualify Smash Bros Brawl and Powerstone as bad games because they bill themselves as "fighting games." Which is nonsense.

Fighting Game does not HAVE to equal Competitive Fighting Game. Again, there are a billion games you'd never even dream of playing in a tournament setting, and yet they manage to be super fun. Multiplayer in Zone of the Enders comes to mind, which is what the first Storm game originally called to my mind mechanically.

Call it not competitive, sure, I see no reason to argue. But you don't have to be competitive to be good.
 
I'll tell ya guys, I love that these games are the way they are. I want them arcadey, broken, and shallow. Gimme flash and frenetic fun that anyone can master in minutes. They're fanservice games, they serve to scratch my brawly itch and cool-stuff quota.

I just can't get into anime games that are more like "real" fighting games. For that I look to the dedicated fighting franchises that aren't derivations of other media licenses. It's why DBZ Tenkaichi was fun for me, but vanilla Budokai, not so much. I just wanna play a game that embodies the spirit of the material it adapts, not a "fighting game." The Storm series is literally a Naruto Simulator, and that's exactly what I want from it. Let me just revel in the material without too much trouble.
THANK YOU! There's a real loud minority of purists who can't seem to understand its fun for some people to experience their favorite licences without needing the depth of a EVO fighter. Multiplayer is fine with friends.
 
Actually I think "license simulator" is absolutely a genre. Make me feel like I'm "playing the license," and you've succeeded. This goes for any anime, any cartoon, any movie, etc. When I want "game mechanics" I'll go to a game that's not licensed.

And that's disingenuine. You are, essentially, giving a pass to bad games because they have the face of something else that you like on the cover; that's poor. There are plenty of games out there that do justice to their brand while being good games, just look at One Piece Musou or Gundan Vs. XX. Hell, the Ubisoft Naruto games were pretty good for what they tried to be. But to excuse a game that has bad mechanics simply because you can run around as a character you like from some other medium is nothing more than deluding yourself. You, more than anyone else, more than people who are only using the Storm series as a catch up or a tertiary stepping stone to see where the story is, should be demanding absolute excellence. Not doing that is why there were SOOOOOO many terrible DBZ games a few years back and why it took nearly 10 years for us to get a working version of those games. A bad game is a bad game no matter who's behind it. Mickey Mouse: Castle of Illusion and Epic Mickey are two games that share the same licence. One is good, one is not, you shouldn't even entertain the idea of giving the bad one a pass because it has mickey mouse's face on it.

The single player modes in Storm are great. They always have been. But just because they are doesn't mean that we should forgive the broken multiplayer. The biggest problem that the storm series has without functioning multiplayer is it's lack of legs. After you beat it the first time, there is literally no reason to go back into it (especially if it's like storm 1 and 2 where it lets you watch the cutscenes from the options menu). A fair, balanced functioning multiplayer keeps this game being played for longer, it gets more people interested in the series and it creates a fanbase that allows the developers to know what works and what doesn't. Without fully functioning multiplayer, the storm series is a toy; something you play with for a little while, then put on the shelf and never touch again because you completed everything within a few hours.

And the FGC DOES consider Brawl and Powerstone to be competitive fighting games, they're just not terribly popular due to the issues they have. And yes, not every game has to have a competitive multiplayer mode to be considered good. But if there's one that's simply tacked on in the aftermath, it's still a bad versus mode, and it still reflects poorly on the game as a whole. Streets of Rage 2 has a versus mode in it. It's garbage, and no one will ever play it beyond 1 or 2 matches. Naruto Storm is a fighting game that has fundamentally broken mechanics. It's mulitplayer mode is not simply tacked on, it is the core basis of the game.

Now it's perfectly fine to have fun with a bad fighting game. That dumb Jackie Chan fighting game gets played at EVO every year. But just because you're having fun with it doesn't mean it's good. It's also fine if you don't care that the game is balanced because you're going to mess around with it a few times, then never touch it again. But don't think for a second that makes it okay to put a subpar product out there without any sort of regard for it being a quality product because, "Eh, they'll play it once or twice then not care anymore." Any company that does that doesn't deserve your money. I'd much prefer that CC2 spend more time making the single player more epic and grandious if they aren't even going to attempt to appropriately balance their 92 character roster. Because in the end, the broken nature of the multiplayer does nothing but frustrate me and make me think back to a time where this series was a good competitive fighting game, and it makes me sad to see how far it's fallen.

TL:DR - there is a HUGE difference between a game being good, and not caring whether or not a game is bad. And don't think for a second that if you don't care if a game is bad, then that means that it's subsequently good.
 
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