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Nathan Drake Didn't Kill a Security Guard in UC2

Guards = innocent, all other enemies = part of a vicious clan that are out to grant its psychopathic leader
immortality
But why can't I just stealth the rest of the game? I mean, even the part after the big train wreck. They force you to fight all those spongey mid-bosses when there's no reason why you can't just run past them like in the museum section.

Even in terms of mechanics, it introduces stealth in a game that never uses it ever again.

I never understood this

if that was the case then so many video game heroes would be mass murderers
They are. The difference is that most games don't try to characterize their protagonists as fun Indiana Jones ripoffs.
 
I never understood this

if that was the case then so many video game heroes would be mass murderers

yeah but at least they're not pretending to be looking for treasure or some shit. Drake's a fucking charismatic sociopathic maniac, just looking for the next piece of fictional legendary treasure so that he can kill thousands of underpaid soldiers and ancient blue warrior monks.

How come nobody batted an eye when Lara killed all those poor endangered tigers?

we'd have a real conversation on our hands if they were security tigers.
 
Truth be told, my friend Jac recently played Uncharted 2 for the first time. In fact he is only just past Borneo. During the museum section, he did what I and probably many others did - shot the guards in the ear, nutsack, neck, etc. and then proceeded to nudge the ragdolls off edges and such so they'd fall down a full story or three. Totally dead :P
 
The Whole Nathan Drake is a psychopath thing is one of the most absurd arguments I've ever read. It's a game people, I mean seriously? I suppose Lara Croft is also a psychopath, and heck, pretty much every gaming protagonist ever.

Lara is even worse, she's contributed to the extinction of many many dangerously short numbered species.
 
Or people working trying to get by and provide for their family

Sure. But we can say the same thing for the military: Those people are trying to get by and provide for their family by working for a government that says they need to go somewhere and kill some bad people.
 
They are. The difference is that most games don't try to characterize their protagonists as fun Indiana Jones ripoffs.

yeah but at least they're not pretending to be looking for treasure or some shit. Drake's a fucking charismatic sociopathic maniac, just looking for the next piece of fictional legendary treasure so that he can kill thousands of underpaid soldiers and ancient blue warrior monks.
Saving the world.... exploring unknown lands... going on adventures

most of these video game characters crack jokes and smile while massacring multiple people


example R&C are mass murderers
 
The bad guys in Uncharted 3 certainly all are generally upstanding citizens with families.

The hired guns in 1.. the Grizzly assholes who pledge loyalty to Lazaravich.. Yeah, no regrets.. but the guys in 3.. So they're members of a secret society.. Hm.


But I still like to pretend Uncharted 3 never happened... so.
 
But why can't I just stealth the rest of the game? I mean, even the part after the big train wreck. They force you to fight all those spongey mid-bosses when there's no reason why you can't just run past them like in the museum section.

Even in terms of mechanics, it introduces stealth in a game that never uses it ever again.

Yes, I would've enjoyed more stealth as well from a gameplay perspective, but I didn't exactly feel the village burning Russian clan deserved to be snuck past 100% of the time either. This isn't Batman logic we're talking about, heh.
 
uncharted-penny-arcade.jpg

The guy's a mercenary by profession. He consciously agreed to work for a lunatic bent on ruling the world. If their roles were reversed, he would've done the same to Drake. No sympathy. Bad comic is bad.
 
A fall from that height is fatal. If Nathan Drake falls in that area, he dies. The guard got lucky, Nathan Drake absolutely intended to kill him.
 
Because they're security guards at a museum. They're not "bad guys."
In the context of the game, you "die" if they catch you anyway. It's not like you can spend a few days in jail and then try again. So what's the difference?

Yes, I would've enjoyed more stealth as well from a gameplay perspective, but I didn't exactly feel the village burning Russian clan deserved to be snuck past 100% of the time either. This isn't Batman we're talking about, heh.
I mean, I understand it's an action game, but I think trying to make the character sympathetic is stupid.

It's not as bad as "Hold X to Pay Respects" that Advance Warfare did, but it's just as silly. That's why people bring it up in the first place.

Saving the world.... exploring unknown lands... going on adventures

most of these video game characters crack jokes and smile while massacring multiple people


example R&C are mass murderers
They don't go out of the way showing their protagonists being squeamish in the first hour of the game though.
 
The guy's a mercenary by profession. He consciously agreed to work for a lunatic bent on ruling the world. If their roles were reversed, he would've done the same to Drake. No sympathy. Bad comic is bad.

it was too late for him when he realized he was working for the wrong guy.
 
The best is playing the Arkham games and hanging people from their feet then cutting the ropes to have them fall from a fatal height onto their necks

No killing, right Batman?
He's Batman, clearly he knows the perfect angle and height to drop someone so that their neck injuries only result in paralysis in the worst case scenario. All about that prep time.

His detective vision even confirms that they are at least breathing and have a heartbeat. Granted, he was seamingly the person who INVENTED detective vision, so maybe he just programmed it to say they were alive and nobody has the heart to tell him the truth.
 
The DLC where Drake hunted down that security guard and murdered him in cold blood after realizing his failure to eradicate him the first time was cancelled due to time constraints.
 
He just let him go to send a message to the guards friends. Drake's bloodlust can never be quenched.

Kratos doesn't even wan't to fuck with MFing Nathaniel Drake.
 
If anything it's silly for Naughty Dog to take that shit seriously and feel a need to acknowledge that Drake kills a bunch of people as if it's actually a real narrative problem for intellectually honest people to actually care about. It's a video game. Videogames are, for better or for worse, primarily driven by killing people and things.

It's a very good thing, though, that Uncharted 4 looks like it's aiming to make it more possible to bypass combat encounters entirely instead of requiring you to kill the entire roomful of guys before moving on. But that's good from a game design point of view.
 
The guy's a mercenary by profession. He consciously agreed to work for a lunatic bent on ruling the world. If their roles were reversed, he would've done the same to Drake. No sympathy. Bad comic is bad.

How do you know he chose to be come a mercenary? Maybe he didn't have a choice. Maybe he only had his military training and needed to somehow provide for his family, and the only one who would give him work was his mercenary boss. How would you feel if you needed to feed a son and a wife having no other real way to do so but by becoming a mercenary? Living far from your family just to provide them with enough money to survive... do you think he deserved to die? Do you think he chose to let himself be killed when he signed up? No. No one does.
 
How do you know he chose to be come a mercenary? Maybe he didn't have a choice. Maybe he only had his military training and needed to somehow provide for his family, and the only one who would give him work was his mercenary boss. How would you feel if you needed to feed a son and a wife having no other real way to do so but by becoming a mercenary? Living far from your family just to provide them with enough money to survive... do you think he deserved to die? Do you think he chose to let himself be killed when he signed up? No. No one does.

But presumably he was told 'hey, your gonna be holding a rifle, shooting at people, and theres a reasonably high chance you'll be killed'
 
The Whole Nathan Drake is a psychopath thing is one of the most absurd arguments I've ever read. It's a game people, I mean seriously? I suppose Lara Croft is also a psychopath, and heck, pretty much every gaming protagonist ever.

B.J. Blazkowicz savagely murdered how many people in The New Order alone, right? Of course they were all Nazis, so it's okay.
 
According to this infographic, which I haven't fact-checked but it appears plausible, Indiana Jones killed a total of 151 Nazi's and other assorted baddies across the first three movies.

Nathan Drake kills way more than that in each one of his games. That's why I think Druckman's Indiana Jones defense was pretty dumb.
 
So many Drake apologists in this thread, he is a mass murderer and you all know it. Just admit already that YOU killed hundreds of innocent digital bad guys and left their poor digital families without a father. Bunch of psychopaths, shame on all of you. #UnchartedGate

/s
 
But presumably he was told 'hey, your gonna be holding a rifle, shooting at people, and theres a reasonably high chance you'll be killed'

So have policeman, gansters, military, private military, doctors working overseas in extremely volatile areas, what of them? Some don't have a choice, yet others do but nevertheless find themselves in a position where they are trading their safety for something they value very much. They still don't deserve to die.
 
It was only when I started visiting gaming forums that I realized some people thought Drake was a mass murderer. To be honest, that thought never crossed my mind while playing Uncharted 2 (yeah, I played 2 before the first one) and I'm glad it didn't, I'm still baffled by that discussion.
 
Not being funny but they're not cutscenes you don't have to kill anybody really or pull them over cliffs.
 
?

Umm not really sure what you mean by this

it was game over when they caught you since that would mean your stealth is foiled.... you are stealing something of course
He doesn't want to kill innocents, which is the story reason for a stealth section that they never replicate in any of the other scenes in UC2 or in UC3.

I probably wouldn't have as big a problem with the game if they just cut that first hour out entirely and started the game with him chasing after whatshisface with Chloe.
 
tons of movies and games have similar scenarios
I don't understand how some people could just excluded Drake as some maniac
we did it first as a joke but then some people took it seriously
He doesn't want to kill innocents, which is the story reason for a stealth section that they never replicate in any of the other scenes in UC2 or in UC3.
I probably wouldn't have as big a problem with the game if they just cut that first hour out entirely and started the game with him chasing after whatshisface with Chloe.

it has been awhile since I played U2.... I just assumed that the whole museum scene was him just trying to steal something hence the stealth rather then you know morality
 
Not only was there a good chance that guy would have died when Drake threw him off the roof, some of those guards he shot with tranq darts would have likely died as well. Though I still enjoy them, that's always been a pet peeve of mine in stealth games with so called "non lethal" options. There's no such thing as a "non lethal" weapon, the actual term is "less lethal".
 
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