- Apr 27, 2020
Okay, just to be clear.. have you really played TLoU2 or just saw some videos of it?You aren't really understanding me. I'm talking bigger picture. The action can be very well made but the overall game design is still moving through a linear environment, killing everything that moves and then triggering the next cutscene; and rinse and repeat. I'm referring to games that give the player a lot more choice in the what, how and where of their actions.
You may have heard of 'immersive sims', games like Deus Ex, Thief, System Shock, Dishonoured, Prey, etc. These were some examples of the kind of thing I'm talking about. Even games like MGS5 and BotW show some interesting systemic design. But this kind of design is not explored and experimented with enough in games, because developers have to focus on making things that sell, so they prioritise graphics and spectacular action. If you look at a game like MGS2 back in the day, it was pushing systems as much as visuals. They were doing all kinds of interesting things with their A.I and interactivity, stuff that was revolutionary then but we haven't moved much beyond it honestly. Nowadays AAA games just focus on making everything beautiful, more streamlined with lots of repetitive content; instead of asking the player to think about their environment, experiment with the ways they can interact with it and make difficult choices that have repercussions. And if a game does try things like that it's usually a very limited gimmick rather than a fundamental part of the design.
The game is a survival, and with a huge focus on AI (at least on Survivor). Every choise you make, during exploration or fights, will have severe consequences in later encounters, it's not at all how you described it.
This isn't a linear shooter, it's no Gears of War or Max Payne 3 or Uncharted: Drake's Fortune, there's a completely different structure behind the game. Think MGS-lite/Resident Evil-expanded hybrid.
You can't play every encounter like this on higher difficulties:
Outside for the unforgiving AI, the wasted resources would force you going stealth or avoiding the conflict altogether.