I was disappointed until PSO2 was announced for a western release. At the time we didnt have the JRPG's we have now (Genshin Impact, BOTW and PSO2) and this game seemed to me like a western version of PSO.
That being said, it did look rough and that it relied more on edgy humor and gameplay similar to games like Sunset Overdrive and DMC. I just wanted a game that wasn't an edgy FPS that Xbox One users could enjoy.
When did BOTW become a jrpg?
These tweets do not age well.
*PHEW* Glad we dodged that ScaleBound bullet. Xbox is WAY better for having one less game from a known and well loved developer from Japan.
This kind of marketing speak makes me depressed. It's just so disingenuous.
Also, to people saying it looked bad ... it wasn't even close to complete. And what's the excuse for letting 343i spin their wheels but cutting off PG for this one? I dunno. I don't think it was a smart move ...
Look at it this way. If it turned out less than great, people would blame Platinum for not doing a good job, but my personal opinion is that MS would have gotten credit for supporting them and trying something different. And that's the point. Try different things, support the platform.
MS had already lost tons of money on new IP by 2017 which people forget about, they wouldn't have gotten any creditiff it came out people would just trash it as another failed new ip.
At that point Xbox didn't need to waste more money. They also cancelled Fable Legends for burning cash and looking crafty too.
Also yeah there are problems with 343, but if a flop from them can sell 7 million copies it makes sense to keep giving them chances on infinite. Most of Platinums games are niche.
Thats an inaccurate description. It wasn't multiplayer focused it was a single player combat game primarily which is Platinum's bread and butter. They didn't choose to cancel it. Microsoft pulled the rug out
Actually both said the cancelation was mutual.
As much as the idea of a Platinum Games title seems like an auto win, the game actually looked like hot shit every time they showed it
The real issue was that MS first party was already weak as piss and it seemed like they were more or less abandoning new IP and first party projects for ongoing HALOGEARSFORZA. Which was pretty much the case for last gen
I mean outside Titanfall which wasn't even there's I'm fairly certain all the new ip failed on Xbox One. Their third party partnerships were bad gambles with Dead Riding 4, Evolve etc, then fp you had Quantumbreak, Scream ride, zoo tycoon, record, project dreams, sunset, so on...
Didn't really have much of a choice but to fall back on the big 3 and KI. Sea of theives was the only new ip that was a success. Didn't need to waste money on Fable Legends and Scalebound.