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Need for Speed (2015, Full Reboot, PC/PS4/XB1, Ghost) Reveal Trailer

a nocturnal open world

I'm out. I fucking hate open world racers, you waste so much god damn time driving to stuff that should just be accessible in a menu. Looks like I'm still stuck playing Burnout 3.
 
I'm out. I fucking hate open world racers, you waste so much god damn time driving to stuff that should just be accessible in a menu. Looks like I'm still stuck playing Burnout 3.

Lol this statement will never make sense bye


"BOOO I HAVE TO DRIVE IN A DRIVING GAME!"

What world and time do we live in? because there are more then enough of those games out there . Meaning if you look around you will find what you want;linear tracks and menu based racing games right now, yet for some reason people are acting like there's been hundreds or thousands of open world racing games. When its been a fairly recent thing and there aren't that many at all to began with.
 
Not being able to freely drive around with fully modded cars would be pretty bad, not sure why so many people wouldn't want open world like Underground 2 and Most Wanted 2005. Those were definitely the best in the series.
 
Lol this statement will never make sense bye


"BOOO I HAVE TO DRIVE IN A DRIVING GAME!"

What world and time do we live in? because there are more then enough of those games out there right now that do just that. Meaning if you look around you will find what you want yet for some reason people are acting like there's been 100's of open world racing games. When its been a fairly recent thing and there aren't that many at all.

It's more like "I hate not racing in my racing game." Open world racers aren't everyone's cup of tea. I'd much rather play 3 or Revenge than Paradise. Having a closed circuit for races is much more appealing to me.
 
Even if they did title it Underground, it wouldn't be 3. They would just stick with the current trend of naming a reboot or continuation of a series with its original title and it would just be NFS: Underground. Much like Battlefront isn't titled Battlefront III as so on. I don't think they realize how big of a deal an Underground 3 would be.

I got more of the sense that they're just called it "Need for Speed" because they want the series to be in the same vein of the original Underground/Most Wanted from now on. So reboot it, start it off as an Underground/Most Wanted hybrid, and stick with that from now on.

And hopefully scrap the annual release schedule because those don't really do much good for anyone; especially when only one developer is working on a series.
 
Not being able to freely drive around with fully modded cars would be pretty bad, not sure why so many people wouldn't want open world like Underground 2 and Most Wanted 2005. Those were definitely the best in the series.

I have no idea really but the same thing keeps being repeated. I don't like open world racers because the tracks are not as good (whatever that means) or that they have to drive around in a open world to get somewhere. So they just want a menu to just race...i mean wat

The whole point in a open world game is to give you a playground to play in and when it's a racing one and one that's about the underground aspect of racing. Its not about going into a menu and selecting a track and racing. Its about going to the streets or a known area or path and racing that random or known path. Which will in turn be a racing track for you.


The roads of the world are your canvas and you get to choose where and when to race them. This is not the pro circuit.
 
It's more like "I hate not racing in my racing game." Open world racers aren't everyone's cup of tea. I'd much rather play 3 or Revenge than Paradise. Having a closed circuit for races is much more appealing to me.

Then that just means that its not the right racing game for you. You want immediate racing 24/7 all the time and that's fine and there's plenty of those racing games out there for you new and old. But racing immediately is not all there is to it. When it comes to the car culture scene, so that's where the open world aspect should come in.


It's about the experience before and after the race and what you needed to do and wanted to do if you win or lose. But before all that the joy of tuning, shaping and tweaking your car to your liking and driving it around or showing it off or racing it or just cursing and to combine that all is the real pay off. Unless if racing is your sole purpose and the other stuff is just a means to an end.
 
It's more like "I hate not racing in my racing game." Open world racers aren't everyone's cup of tea. I'd much rather play 3 or Revenge than Paradise. Having a closed circuit for races is much more appealing to me.

Same. Paradise was an awful experience and wrecked the good faith that the series had built up with me. If I wanted to play Midnight Club, I would've played that instead of Criterion's take on it, slapped with the Burnout name.

Worrying about race routes is not what I want in an arcade racer, which is why I've always defaulted to Ridge Racer or pre-Paradise Burnout. I want to be concerned with my opponents, not navigation.

But I admit that track-based racing is a dying breed in an open-world world. Ridge Racer and Burnout are dead, and there's a reason for that; very few want the track-based arcade racer anymore. The failing of Split/Second was really the final nail in that coffin, even if Driveclub tried to pry it open and wound up breaking the crowbar while doing so. Thankfully I can still play and enjoy the old games that offer the experience that I'm looking for-- even if today's video game industry has completely forgotten about it.
 
I'm out. I fucking hate open world racers, you waste so much god damn time driving to stuff that should just be accessible in a menu. Looks like I'm still stuck playing Burnout 3.

I love it. In MW you could just immediately go straight to the race after losing anyway.
 
Same. Paradise was an awful experience and wrecked the good faith that the series had built up with me. If I wanted to play Midnight Club, I would've played that instead of Criterion's take on it, slapped with the Burnout name.

Worrying about race routes is not what I want in an arcade racer, which is why I've always defaulted to Ridge Racer or pre-Paradise Burnout. I want to be concerned with my opponents, not navigation.

But I admit that track-based racing is a dying breed in an open-world world. Ridge Racer and Burnout are dead, and there's a reason for that; very few want the track-based arcade racer anymore. The failing of Split/Second was really the final nail in that coffin, even if Driveclub tried to pry it open and wound up breaking the crowbar while doing so. Thankfully I can still play and enjoy the old games that offer the experience that I'm looking for-- even if today's video game industry has completely forgotten about it.

How the hell is track based racing a dying breed when the two biggest franchises are all about track racing?? Plus an entirely new track based racer was just released last year and talked about ad nauseum here, there's plenty of smaller titles... damn man one game isn't to your preference and you start complaining...
 
How the hell is track based racing a dying breed when the two biggest franchises are all about track racing?? Plus an entirely new track based racer was just released last year and talked about ad nauseum here, there's plenty of smaller titles... damn man one game isn't to your preference and you start complaining...

I mean right? talk about being overly negative.

And if you hated it or open world racing games so much (When there are not that many of in the first place). Then why are you here in this thread telling us how much you hate it.
 
Forza is good in that department for the most part but the other two for sure.


What exactly is a arcade racer nowadays anyway?

No idea. And I'm talking about parts not paint jobs for customization. Forza doesn't go nearly as far as I want it to, this game is looking like it might deliver.
 
Then that just means that its not the right racing game for you. You want immediate racing 24/7 all the time and that's fine and there's plenty of those racing games out there for you newand old. But racing immediately is not all there is to it. When it comes to the car culture scene, so that's where the open world aspect should come in.

I don't think so, not of the arcade racing mold. There are Drive Clubs and Forzas of the world, but the closed circuit, nitrous burning games of yore are a dying breed. I don't mind that open world games get made, but it's disheartening that Criterion/Ghost games haven't made a closed circuit game since Revenge. The Hot Pursuit reboot seemed like the best of both worlds, it allowed you to do open drive if you wanted, but also gave the player the option to skip that part of the game if it didn't appeal to them.
 
I'm out. I fucking hate open world racers, you waste so much god damn time driving to stuff that should just be accessible in a menu. Looks like I'm still stuck playing Burnout 3.

Everything will be available in a menu if it's set up like the last NFS

nfsr7zsio.png


All of those little icons are races (except for the ones that resemble a building as those are your safehouse), so all you have to do is click on the one you want and it'll warp you right there.
 
I don't think so, not of the arcade racing mold. There are Drive Clubs and Forzas of the world, but the closed circuit, nitrous burning games of yore are a dying breed. I don't mind that open world games get made, but it's disheartening that Criterion/Ghost games haven't made a closed circuit game since Revenge. The Hot Pursuit reboot seemed like the best of both worlds, it allowed you to do open drive if you wanted, but also gave the player the option to skip that part of the game if it didn't appeal to them.


As some one just pointed out in rivals and i think is true in horizon (i think). You don't have to drive to the a place to race all the time. You can fast travel there and such.


edit

I think there was an option in underground 2 to fast travel to race. I think as well. I know the Crew had it to.
 
Everything will be available in a menu if it's set up like the last NFS

[i/mg]http://abload.de/img/nfsr7zsio.png[/img]

All of those little icons are races (except for the ones that resemble a building as those are your safehouse), so all you have to do is click on the one you want and it'll warp you right there.

Yet the actual racing part is not fun due to the open world.

It's like the difference between a randomly generated level and a handcrafted level. The random one is workable, but wholly inferior to a handcrafted one.
 
Yet the actual racing part is not fun due to the open world.

It's like the difference between a randomly generated level and a handcrafted level. The random one is workable, but wholly inferior to a handcrafted one.

Oh, for real? I didn't know they were doing procedurally generated roads in this game now. Good to know, I will keep that in mind.

This argument doesn't make any sense if you're looking for an arcade racer. "Oh yes oh my the decreasing radius left hander after the chicane was just exquisitely handcrafted I really appreciated how I had to tap the brake once before I resumed mashing the gas like I do for 90% of this game"
 
Yet the actual racing part is not fun due to the open world.

It's like the difference between a randomly generated level and a handcrafted level. The random one is workable, but wholly inferior to a handcrafted one.

How is the racing part not fun do to the open world? because to me it would be far more fun to race in a open world. Rather then a linear track all the time. Even though i really did like underground 2 i didn't not like how some of the linear tracks some times but it did not brother me as much. Because i got a fairly big world to drive in.


Edit: I don't think they mentioned randomly generated roads... matter of fact they have not mentioned rather they were handcrafted or not. Or if they will be using real roads in real life and letting people race them.
 
Oh, for real? I didn't know they were doing procedurally generated roads in this game now. Good to know, I will keep that in mind.

You know what I meant. You can cordon off any streets you want but it's always going to be worse than a level balanced for racing lines.
 
Yet the actual racing part is not fun due to the open world.

It's like the difference between a randomly generated level and a handcrafted level. The random one is workable, but wholly inferior to a handcrafted one.

That really comes down to the world design. I certainly agree that you're much more likely to find great races in a game with courses than an open world, but that doesn't mean open world games can't have great races. I thought Rivals had some pretty solid races, although I do admit that the world design wasn't amazing (but it was still much better than Most Wanted). But Hot Pursuit is also an open world game and it has absolutely amazing races throughout the game. So it really is all about the quality of the map and not the fact that it is an open world game.
 
Other than track days and drag races I can't think of any other situations where street racing takes place on closed circuits. Street racing and open world go hand in hand.
 
Other than track days and drag races I can't think of any other situations where street racing takes place on closed circuits. Street racing and open world go hand in hand.

Exactly, but are set tracks or certain roads racers use or go to and they are fixed to a degree starting point and finished line ways . But overall unless its a drag race , you don't have to stay on the same street or road to win a race.
 
You know what I meant. You can cordon off any streets you want but it's always going to be worse than a level balanced for racing lines.

I really don't understand what you want. You want racing on a circuit with attention to a proper racing line, but somehow Forza, Gran Turismo, Grid, Driveclub, Project Cars, and whatever else is going on aren't the right game for you because they're not an "arcade" racer? What's the point of worrying so much about a racing line if you're not implementing sim handling that makes you actually have to follow the line?
 
I really don't understand what you want. You want racing on a circuit with attention to a proper racing line, but somehow Forza, Gran Turismo, Grid, Driveclub, Project Cars, and whatever else is going on aren't the right game for you because they're not an "arcade" racer? What's the point of worrying so much about a racing line if you're not implementing sim handling that makes you actually have to follow the line?

Weird right plus they want all the underground customization options and nitro and such and long line races of the street racing life.


These are city streets, or outskirt roads or dirt paths. Not official race ways with racing lines and such, this is racing without the limits.
 
I really don't understand what you want. You want racing on a circuit with attention to a proper racing line, but somehow Forza, Gran Turismo, Grid, Driveclub, Project Cars, and whatever else is going on aren't the right game for you because they're not an "arcade" racer? What's the point of worrying so much about a racing line if you're not implementing sim handling that makes you actually have to follow the line?

Simply, driving on actual courses is more fun. The levels can be more ambitious, better designed, and there's more to learn. You learn the lines and shave your times down. Me not liking the simulation aspect has nothing to do with it. Beetle Adventure Racing is probably one of my favorite racers, solely due to the fact that the levels are meticulously designed with multiple shortcuts, level events, many opportunities to lower your times. Something like that just can't exist in a game designed around driving, and not racing.
 
Simply, driving on actual courses is more fun. The levels can be more ambitious, better designed, and there's more to learn. You learn the lines and shave your times down. Me not liking the simulation aspect has nothing to do with it. Beetle Adventure Racing is probably one of my favorite racers, solely due to the fact that the levels are meticulously designed with multiple shortcuts, level events, many opportunities to lower your times. Something like that just can't exist in a game designed around driving, and not racing.

How is not about racing? i don't get it.


Its called Street Racing. You want pure arcade racing with elements of simulation.
 
Simply, driving on actual courses is more fun. The levels can be more ambitious, better designed, and there's more to learn. You learn the lines and shave your times down. Me not liking the simulation aspect has nothing to do with it. Beetle Adventure Racing is probably one of my favorite racers, solely due to the fact that the levels are meticulously designed with multiple shortcuts, level events, many opportunities to lower your times. Something like that just can't exist in a game designed around driving, and not racing.
I wanna customise my car and cruise around like I do in GTA V, I don't wanna race or wander around in a race track all the time. I'll play Project Cars for that.
 
Simply, driving on actual courses is more fun. The levels can be more ambitious, better designed, and there's more to learn. You learn the lines and shave your times down. Me not liking the simulation aspect has nothing to do with it. Beetle Adventure Racing is probably one of my favorite racers, solely due to the fact that the levels are meticulously designed with multiple shortcuts, level events, many opportunities to lower your times. Something like that just can't exist in a game designed around driving, and not racing.

I mean, it kind of just sounds like you want a sim racer, but you're not good enough at them or something? They are all about learning lines and shaving off tenths. Then half of the other things you mention, shortcuts and level events (I really don't know what that means though) seem like they would be even better in an open world game. You're just really confusing me.
 
I mean, it kind of just sounds like you want a sim racer, but you're not good enough at them or something? They are all about learning lines and shaving off tenths. Then half of the other things you mention, shortcuts and level events (I really don't know what that means though) seem like they would be even better in an open world game. You're just really confusing me.
He thinks an open world map will lead to boring races, simple. He forgets how many linear racing games are incredibly boring like Grid Autosport for example which is incredibly shallow. He also forgets how much diversity can be found in a proper open world map. Carbon was open world but it also had linear tracks for Canyon and drifting events. Pro Street was a linear racing game and it got boring, all was the same.
 
The hype difference between this announcement and Rivals is pretty telling

nfsr1jcz0w.png


nfs7zlx4.png


This announcement isn't even a day old and Rivals had the fact that it was the first time people were seeing NFS on current gen platforms going for it. So even if some may not like the return to the Underground era of the franchise, it's pretty clear that it's what the majority of fans were wanting for a long time. This is going to put up huge numbers later this year. Which is good for racing games in general since the genre has been in a bit of a slump lately in terms of sales.
 
I wanna customise my car and cruise around like I do in GTA V, I don't wanna race or wander around in a race track all the time. I'll play Project Cars for that.
So this game is perfect for you. That's great.

I mean, it kind of just sounds like you want a sim racer, but you're not good enough at them or something? They are all about learning lines and shaving off tenths. Then half of the other things you mention, shortcuts and level events (I really don't know what that means though) seem like they would be even better in an open world game. You're just really confusing me.
Play any arcade racing game prior to the open world craze. That's what I enjoy. If you can't fathom a track designed solely around racing will be superior to one in a section of an open world map, I really don't think you'll understand.

this
https://www.youtube.com/watch?v=G7IPxVwcBUc

just is not possible in an open world setting.
 
I mean, it kind of just sounds like you want a sim racer, but you're not good enough at them or something? They are all about learning lines and shaving off tenths. Then half of the other things you mention, shortcuts and level events (I really don't know what that means though) seem like they would be even better in an open world game. You're just really confusing me.

Is Mario Kart a Sim Racer in your mind? It's not hard to understand what he's getting at. You can have a designated, concentrated course without needing realistic physics to back it. We just want games with high speed, aggressive cars on focused tracks, that's the gist of it. Surely you can tell the difference between Burnout 3, Burnout Paradise, and Forza Horizon?! They're nothing alike.
 
So this game is perfect for you. That's great.


Play any arcade racing game prior to the open world craze. That's what I enjoy. If you can't fathom a track designed solely around racing will be superior to one in a section of an open world map, I really don't think you'll understand.

this
https://www.youtube.com/watch?v=G7IPxVwcBUc

just is not possible in an open world setting.
Did you link the wrong video or are you joking?
 
The hype difference between this announcement and Rivals is pretty telling

nfsr1jcz0w.png


nfs7zlx4.png


This announcement isn't even a day old and Rivals had the fact that it was the first time people were seeing NFS on current gen platforms going for it. So even if some may not like the return to the Underground era of the franchise, it's pretty clear that it's what the majority of fans were wanting for a long time. This is going to put up huge numbers later this year. Which is good for racing games in general since the genre has been in a bit of a slump lately in terms of sales.

Good way to look at it in my opinion. I lot of people got into the need for speed series because of underground , underground 2 and most wanted. For me i started playing it since need for speed 2 but i was invested. When those came around. So yeah a lot of people are super hyped about them going back to that aspect of NFS.


Plus like so many others it got me heavy into cars and tuning and kitting out. (Though i did love the shit out of Project Gotham Racing)
 
Open world...

Bullshot "gameplay" trailer...

Yeh... I'll wait to see how this turns out. As much as I loved underground, I find it hard to get excited about this.
 
Back in my game journo days, in the EA offices I was known to be the biggest NFS fan among the press. I was often one of the first to get sneak peaks at the games too. They gradually declined in quality, and they could never get a steady framerate for any of the games during the PS2 and PS3 (although later patches fixed PS3 games). Also, there were tons of factual errors and visual inconsistencies (and errors) in car models in the games that would annoy the hell out of me.
 
Did you link the wrong video or are you joking?
What is wrong with? I don't agree with what he wrote under the video but he's right when he says there hasn't been track based games like that in a while. Beetle Adventure Racing is one of the best racing games of all time IMO. I wish EA would remake it or release an HD version for 20 bucks on PSN.
 
I must say I'm pretty hyped for this game as with many other people.

Its actually come at a good time. The custom car scene has had a pretty big revival over the last couple of year with blog sites such as Speed Hunters, HellaFlush, Stanceworks.

Seeing Rocket Bunny and RWB is a great indication of real world (and currently very popular) brands that will be in the game.

Lets hope the game lives up to the Hype
 
Please...If you think that could be done in an open world game...

Mario Kart is a good option. Go watch some videos of those games.
You want NFS with mario kart tracks? NFS Rivals had a shitty small map that had amazing freeways in the desert, amazing snowy mountain roads, crazy bridges so you could fly and do awesome stunts, a magnificent coast side curvy road, tight roads in a suburb area, intense roads in the forest and they didn't even try with that game with such a small map.
 
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