a nocturnal open world
I'm out. I fucking hate open world racers, you waste so much god damn time driving to stuff that should just be accessible in a menu. Looks like I'm still stuck playing Burnout 3.
a nocturnal open world
I'm out. I fucking hate open world racers, you waste so much god damn time driving to stuff that should just be accessible in a menu. Looks like I'm still stuck playing Burnout 3.
Lol this statement will never make sense bye
"BOOO I HAVE TO DRIVE IN A DRIVING GAME!"
What world and time do we live in? because there are more then enough of those games out there right now that do just that. Meaning if you look around you will find what you want yet for some reason people are acting like there's been 100's of open world racing games. When its been a fairly recent thing and there aren't that many at all.
Even if they did title it Underground, it wouldn't be 3. They would just stick with the current trend of naming a reboot or continuation of a series with its original title and it would just be NFS: Underground. Much like Battlefront isn't titled Battlefront III as so on. I don't think they realize how big of a deal an Underground 3 would be.
Not being able to freely drive around with fully modded cars would be pretty bad, not sure why so many people wouldn't want open world like Underground 2 and Most Wanted 2005. Those were definitely the best in the series.
It's more like "I hate not racing in my racing game." Open world racers aren't everyone's cup of tea. I'd much rather play 3 or Revenge than Paradise. Having a closed circuit for races is much more appealing to me.
Ive seen the car list. You cant make everyone happy, but theres enough in it to make me happy enough.
It's more like "I hate not racing in my racing game." Open world racers aren't everyone's cup of tea. I'd much rather play 3 or Revenge than Paradise. Having a closed circuit for races is much more appealing to me.
I'm out. I fucking hate open world racers, you waste so much god damn time driving to stuff that should just be accessible in a menu. Looks like I'm still stuck playing Burnout 3.
Same. Paradise was an awful experience and wrecked the good faith that the series had built up with me. If I wanted to play Midnight Club, I would've played that instead of Criterion's take on it, slapped with the Burnout name.
Worrying about race routes is not what I want in an arcade racer, which is why I've always defaulted to Ridge Racer or pre-Paradise Burnout. I want to be concerned with my opponents, not navigation.
But I admit that track-based racing is a dying breed in an open-world world. Ridge Racer and Burnout are dead, and there's a reason for that; very few want the track-based arcade racer anymore. The failing of Split/Second was really the final nail in that coffin, even if Driveclub tried to pry it open and wound up breaking the crowbar while doing so. Thankfully I can still play and enjoy the old games that offer the experience that I'm looking for-- even if today's video game industry has completely forgotten about it.
How the hell is track based racing a dying breed when the two biggest franchises are all about track racing?? Plus an entirely new track based racer was just released last year and talked about ad nauseum here, there's plenty of smaller titles... damn man one game isn't to your preference and you start complaining...
Gran Turismo, Forza, and DriveClub couldn't be farther from what an arcade racing fan wants.
They also all have shitty or nonexistent customization. This game is bringing something new to the table, hopefully.
Forza is good in that department for the most part but the other two for sure.
What exactly is a arcade racer nowadays anyway?
Then that just means that its not the right racing game for you. You want immediate racing 24/7 all the time and that's fine and there's plenty of those racing games out there for you newand old. But racing immediately is not all there is to it. When it comes to the car culture scene, so that's where the open world aspect should come in.
I'm out. I fucking hate open world racers, you waste so much god damn time driving to stuff that should just be accessible in a menu. Looks like I'm still stuck playing Burnout 3.
I don't think so, not of the arcade racing mold. There are Drive Clubs and Forzas of the world, but the closed circuit, nitrous burning games of yore are a dying breed. I don't mind that open world games get made, but it's disheartening that Criterion/Ghost games haven't made a closed circuit game since Revenge. The Hot Pursuit reboot seemed like the best of both worlds, it allowed you to do open drive if you wanted, but also gave the player the option to skip that part of the game if it didn't appeal to them.
Everything will be available in a menu if it's set up like the last NFS
[i/mg]http://abload.de/img/nfsr7zsio.png[/img]
All of those little icons are races (except for the ones that resemble a building as those are your safehouse), so all you have to do is click on the one you want and it'll warp you right there.
Yet the actual racing part is not fun due to the open world.
It's like the difference between a randomly generated level and a handcrafted level. The random one is workable, but wholly inferior to a handcrafted one.
Yet the actual racing part is not fun due to the open world.
It's like the difference between a randomly generated level and a handcrafted level. The random one is workable, but wholly inferior to a handcrafted one.
Oh, for real? I didn't know they were doing procedurally generated roads in this game now. Good to know, I will keep that in mind.
Yet the actual racing part is not fun due to the open world.
It's like the difference between a randomly generated level and a handcrafted level. The random one is workable, but wholly inferior to a handcrafted one.
Other than track days and drag races I can't think of any other situations where street racing takes place on closed circuits. Street racing and open world go hand in hand.
You know what I meant. You can cordon off any streets you want but it's always going to be worse than a level balanced for racing lines.
I really don't understand what you want. You want racing on a circuit with attention to a proper racing line, but somehow Forza, Gran Turismo, Grid, Driveclub, Project Cars, and whatever else is going on aren't the right game for you because they're not an "arcade" racer? What's the point of worrying so much about a racing line if you're not implementing sim handling that makes you actually have to follow the line?
I really don't understand what you want. You want racing on a circuit with attention to a proper racing line, but somehow Forza, Gran Turismo, Grid, Driveclub, Project Cars, and whatever else is going on aren't the right game for you because they're not an "arcade" racer? What's the point of worrying so much about a racing line if you're not implementing sim handling that makes you actually have to follow the line?
Simply, driving on actual courses is more fun. The levels can be more ambitious, better designed, and there's more to learn. You learn the lines and shave your times down. Me not liking the simulation aspect has nothing to do with it. Beetle Adventure Racing is probably one of my favorite racers, solely due to the fact that the levels are meticulously designed with multiple shortcuts, level events, many opportunities to lower your times. Something like that just can't exist in a game designed around driving, and not racing.
I wanna customise my car and cruise around like I do in GTA V, I don't wanna race or wander around in a race track all the time. I'll play Project Cars for that.Simply, driving on actual courses is more fun. The levels can be more ambitious, better designed, and there's more to learn. You learn the lines and shave your times down. Me not liking the simulation aspect has nothing to do with it. Beetle Adventure Racing is probably one of my favorite racers, solely due to the fact that the levels are meticulously designed with multiple shortcuts, level events, many opportunities to lower your times. Something like that just can't exist in a game designed around driving, and not racing.
Simply, driving on actual courses is more fun. The levels can be more ambitious, better designed, and there's more to learn. You learn the lines and shave your times down. Me not liking the simulation aspect has nothing to do with it. Beetle Adventure Racing is probably one of my favorite racers, solely due to the fact that the levels are meticulously designed with multiple shortcuts, level events, many opportunities to lower your times. Something like that just can't exist in a game designed around driving, and not racing.
He thinks an open world map will lead to boring races, simple. He forgets how many linear racing games are incredibly boring like Grid Autosport for example which is incredibly shallow. He also forgets how much diversity can be found in a proper open world map. Carbon was open world but it also had linear tracks for Canyon and drifting events. Pro Street was a linear racing game and it got boring, all was the same.I mean, it kind of just sounds like you want a sim racer, but you're not good enough at them or something? They are all about learning lines and shaving off tenths. Then half of the other things you mention, shortcuts and level events (I really don't know what that means though) seem like they would be even better in an open world game. You're just really confusing me.
So this game is perfect for you. That's great.I wanna customise my car and cruise around like I do in GTA V, I don't wanna race or wander around in a race track all the time. I'll play Project Cars for that.
Play any arcade racing game prior to the open world craze. That's what I enjoy. If you can't fathom a track designed solely around racing will be superior to one in a section of an open world map, I really don't think you'll understand.I mean, it kind of just sounds like you want a sim racer, but you're not good enough at them or something? They are all about learning lines and shaving off tenths. Then half of the other things you mention, shortcuts and level events (I really don't know what that means though) seem like they would be even better in an open world game. You're just really confusing me.
I mean, it kind of just sounds like you want a sim racer, but you're not good enough at them or something? They are all about learning lines and shaving off tenths. Then half of the other things you mention, shortcuts and level events (I really don't know what that means though) seem like they would be even better in an open world game. You're just really confusing me.
Did you link the wrong video or are you joking?So this game is perfect for you. That's great.
Play any arcade racing game prior to the open world craze. That's what I enjoy. If you can't fathom a track designed solely around racing will be superior to one in a section of an open world map, I really don't think you'll understand.
this
https://www.youtube.com/watch?v=G7IPxVwcBUc
just is not possible in an open world setting.
The hype difference between this announcement and Rivals is pretty telling
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This announcement isn't even a day old and Rivals had the fact that it was the first time people were seeing NFS on current gen platforms going for it. So even if some may not like the return to the Underground era of the franchise, it's pretty clear that it's what the majority of fans were wanting for a long time. This is going to put up huge numbers later this year. Which is good for racing games in general since the genre has been in a bit of a slump lately in terms of sales.
dropping by to say that Need For Speed Hot Pursuit from Criterion is the best NFS
Did you link the wrong video or are you joking?
Please...If you think that could be done in an open world game...
Mario Kart is a good option. Go watch some videos of those games.
What is wrong with? I don't agree with what he wrote under the video but he's right when he says there hasn't been track based games like that in a while. Beetle Adventure Racing is one of the best racing games of all time IMO. I wish EA would remake it or release an HD version for 20 bucks on PSN.Did you link the wrong video or are you joking?
You want NFS with mario kart tracks? NFS Rivals had a shitty small map that had amazing freeways in the desert, amazing snowy mountain roads, crazy bridges so you could fly and do awesome stunts, a magnificent coast side curvy road, tight roads in a suburb area, intense roads in the forest and they didn't even try with that game with such a small map.Please...If you think that could be done in an open world game...
Mario Kart is a good option. Go watch some videos of those games.