FortNinety
Member
I sorta figured it would have been mentioned already, but a search has produced nothing, so apologizes in advance for covering old territory...
The other night, EA threw a holiday press to showcase their upcoming releases. Among the games featured was NFS Carbon for both the PS3 and Wii, and since it was my first time to play a game for both platforms side by side, I jumped at the chance.
First was the PS3 version, which was quite decent (if you're into NFS or racing games, which I personally am). Its more or less exactly what I remember of the 360 version I played at DigitalLife a few weeks back. Everything looked great, and I'm not sure if the six-axis control mechanism (when you tilt your controller, it helps to make tight turns) really did help, but I had no problems controlling the game in general.
Next was the Wii version and man.... I've long held to the "its not about the graphics, stupid, but the controls" philosophy behind the Wii, but I couldn't help but be massively disappointed by the visuals right off the back. I guess along not helping is that the Wii wasn't able to take full advantage of the display (which was a widescreen HD display, and the game filled the screen, and wasn't stretched, at least as far as I can recall).
And the thing is... and I'm not here to make any dumb Wii is GameCube 1.5 jokes, but I recall one guy at DL going on and on about how the Cube version this year is top-notch, "heads and tails above Most Wanted" which I guess was poor looking (I didn't know, and if a EA rep was willing to bash it, I guess it was pretty bad), so I really wanted to see what Carbon for that system, but now....
Anyway, its still the controls where it counts, and unfortunately, the game was a total mess to play. I could go in a straight line, but that's about it. Every turn was damn near impossible, unless I slowed down dramatically, which meant not keeping up with the race. And the thing is, I recall Excite Truck having a similar set-up, and while I was no ace racer with that, I at least had some fun with it.
On a side note, I grew pretty bored quickly, though my attention was immediately turned towards the bus ads that I kept running into; I thought they were for a PSP! But it turned out, it was only a SideKick.
So yeah, skip this game for the Wii, though the same could probably be said for most Wii iterations of multi-platform titles (though it was clear that people were really enjoying themselves with Wii Madden).
The other night, EA threw a holiday press to showcase their upcoming releases. Among the games featured was NFS Carbon for both the PS3 and Wii, and since it was my first time to play a game for both platforms side by side, I jumped at the chance.
First was the PS3 version, which was quite decent (if you're into NFS or racing games, which I personally am). Its more or less exactly what I remember of the 360 version I played at DigitalLife a few weeks back. Everything looked great, and I'm not sure if the six-axis control mechanism (when you tilt your controller, it helps to make tight turns) really did help, but I had no problems controlling the game in general.
Next was the Wii version and man.... I've long held to the "its not about the graphics, stupid, but the controls" philosophy behind the Wii, but I couldn't help but be massively disappointed by the visuals right off the back. I guess along not helping is that the Wii wasn't able to take full advantage of the display (which was a widescreen HD display, and the game filled the screen, and wasn't stretched, at least as far as I can recall).
And the thing is... and I'm not here to make any dumb Wii is GameCube 1.5 jokes, but I recall one guy at DL going on and on about how the Cube version this year is top-notch, "heads and tails above Most Wanted" which I guess was poor looking (I didn't know, and if a EA rep was willing to bash it, I guess it was pretty bad), so I really wanted to see what Carbon for that system, but now....
Anyway, its still the controls where it counts, and unfortunately, the game was a total mess to play. I could go in a straight line, but that's about it. Every turn was damn near impossible, unless I slowed down dramatically, which meant not keeping up with the race. And the thing is, I recall Excite Truck having a similar set-up, and while I was no ace racer with that, I at least had some fun with it.
On a side note, I grew pretty bored quickly, though my attention was immediately turned towards the bus ads that I kept running into; I thought they were for a PSP! But it turned out, it was only a SideKick.
So yeah, skip this game for the Wii, though the same could probably be said for most Wii iterations of multi-platform titles (though it was clear that people were really enjoying themselves with Wii Madden).