sixteen-bit
Member
Wow, some great talent in this thread.
Heavy Rain might have been a cheesy FMV game in the PSone era
I was actually working on an Infamous Second Son demake for PS1.
Might finish it one day.
That looks like too many polygons in the lamps to be PS1. They'd probably be made up of two quads crisscrossing one another capped with sprite-based bulbs.
Yup. It was just a proof of concept so I wasn't too focused on polycount. Another error I made was there is no scale (all the objects have no proportion to each other).That looks like too many polygons in the lamps to be PS1. They'd probably be made up of two quads crisscrossing one another capped with sprite-based bulbs.
Lmao good one
Subbing to this thread, gotta think of a game to demake
That looks like too many polygons in the lamps to be PS1. They'd probably be made up of two quads crisscrossing one another capped with sprite-based bulbs.
I don't know if these count, but for a while I was working on 'demaking' the cast of FFXV for avatars.
I did a couple MGSV avatars too
*Slowclap*Cheating?
I don't know if these count, but for a while I was working on 'demaking' the cast of FFXV for avatars.
I did a couple MGSV avatars too
Mind if I take an MGS V one?
No, go ahead! I have one for Punished Snake too if you'd prefer.
OP you forgot StuBurns' TLoU mockup that prompted the other Last of Us demakes!
Don't worry about it, it was shitty.I didn't know StuBurns had done one at all, apologies!
Thanks, it's great
Does anyone have PS1 polygon/texture/resolution limits?
Does anyone have PS1 polygon/texture/resolution limits?
The real question is, how does one emulate PS1's blocky-ass texture filtering in modern graphics software?
Tee hee hee
What the PS1 (and other early 3D engines) did that causes the warping is referred to as affine texture mapping, which uses linear interpolation of the texture coordinates.In some software, you can directly change the texture filtering. So instead of bilinear, it would be point sampling or none, giving you a much more raw image.
I don't know if you can emulate the warping effects. That was a defect related to PS1's hardware. I guess you could create a material that randomly displaces the mesh or uv coordinates.
Cheating?
These are really cool.
What if Sonic wasn't anthropomorphised? I'd play thatThese are really cool.
This has me dying:
I wish I had video editing skills. Id make that one "burn to the ground" boss in x7 In the style of the ps1 games but with the voice acting of Star Ocean 2's "hey it's hot" boss.
If only X 7 was like that.